diff options
-rwxr-xr-x | snake.py | 91 |
1 files changed, 81 insertions, 10 deletions
@@ -4,6 +4,8 @@ from __future__ import division import string import random +from copy import deepcopy +import traceback from common import * @@ -96,11 +98,18 @@ class SnakeEngine(object): raise KeyError, "Could not insert snake into the board." colour = (255, 0, 0) - self.bots[letter] = (bot, (x, y), colour) + self.bots[letter] = [bot, (x, y), colour] self.board[y][x] = letter.upper() return letter def remove_bot(self, letter): + letter = letter.lower() + + for row in self.board: + for x, cell in enumerate(row): + if cell.lower() == letter: + row[x] = Squares.EMPTY + del self.bots[letter] def draw_board(self): @@ -131,22 +140,84 @@ class SnakeEngine(object): if cell.isupper(): # Snake head self.surface.blit(self.eyes, r.topleft) + def update_snakes(self): + directions = { + 'U': (0, -1), + 'D': (0, 1), + 'L': (-1, 0), + 'R': (1, 0), + } + + for letter, (bot, (x, y), colour) in self.bots.items(): + board = deepcopy(self.board) + try: + d = bot(board, (x, y)) + + # Sanity checking... + assert isinstance(d, basestring), \ + "Return value should be a string." + d = d.upper() + assert d in directions, "Return value should be 'U', 'D', 'L' or 'R'." + + # Get new position. + dx, dy = directions[d] + nx = x + dx + ny = y + dy + + oldcell = self.board[ny][nx] + if oldcell in (Squares.EMPTY, Squares.APPLE): + self.board[ny][nx] = letter.upper() + self.board[y][x] = letter.lower() + + self.bots[letter][1] = (nx, ny) + else: + self.remove_bot(letter) + + except: + print "Exception in bot %s (%s):" % (letter.upper(), bot) + print '-'*60 + traceback.print_exc() + print '-'*60 + self.remove_bot(letter) + def run(self): - # Draw the board. - self.draw_board() + clock = pygame.time.Clock() + + running = True + while running: + for event in pygame.event.get(): + if event.type == pygame.QUIT or \ + (event.type == pygame.KEYDOWN and event.key == K_ESCAPE): + running = False + break + if not running: break + + # Clear the screen. + self.screen.fill((0, 0, 0)) + self.surface.fill((0, 0, 0)) + + # Draw the board. + self.draw_board() + + # Center the board. + x = (self.width - self.board_width) / 2 + y = (self.height - self.board_height) / 2 + self.screen.blit(self.surface, (x, y)) + + # Update the display. + pygame.display.flip() + clock.tick(5) - # Center the board. - x = (self.width - self.board_width) / 2 - y = (self.height - self.board_height) / 2 - self.screen.blit(self.surface, (x, y)) + # Let the snakes move! + self.update_snakes() - # Update the display. - pygame.display.flip() + # Early window close, late process cleanup. + pygame.display.quit() if __name__ == '__main__': from bots import random_bot - game = SnakeEngine(8, 16, 10) + game = SnakeEngine(25, 25, 0) game.add_bot(random_bot) game.run() |