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#!/usr/bin/env python
from __future__ import division
import string
import random
from common import *
import pygame
pygame.init()
from pygame.locals import *
def scale_aspect((source_width, source_height), (target_width, target_height)):
source_aspect = source_width / source_height
target_aspect = target_width / target_height
if source_aspect > target_aspect:
# restrict width
width = target_width
height = width / source_aspect
else:
# restrict height
height = target_height
width = height * source_aspect
return (width, height)
class SnakeEngine(object):
EDGE_COLOR = (255, 255, 255)
EDGE_WIDTH = 1
def __init__(self, rows, columns, n_apples, width=800, height=600, fullscreen=False):
super(SnakeEngine, self).__init__()
flags = 0
if fullscreen:
flags |= pygame.FULLSCREEN
self.screen = pygame.display.set_mode((width, height), flags)
self.width = width
self.height = height
self.letters = list(string.lowercase)
self.letters.reverse()
self.bots = {}
self.new_game(rows, columns, n_apples)
def get_random_position(self):
x = random.randint(0, self.columns - 1)
y = random.randint(0, self.rows - 1)
return (x, y)
def new_game(self, rows, columns, n_apples):
self.rows = rows
self.columns = columns
# make board
self.board = [[Squares.EMPTY for x in xrange(columns)] for y in xrange(rows)]
for i in xrange(n_apples):
x, y = self.get_random_position()
self.board[y][x] = Squares.APPLE
# make board surface
self.board_width, self.board_height = scale_aspect(
(columns, rows), (self.width, self.height)
)
self.surface = pygame.Surface((self.board_width, self.board_height))
# load sprites
xscale = self.board_width / self.columns
yscale = self.board_height / self.rows
def load_image(image):
new_size = scale_aspect(image.get_size(), (xscale, yscale))
return pygame.transform.smoothscale(image, new_size)
self.apple = load_image(Sprites.APPLE)
self.eyes = load_image(Sprites.EYES)
def add_bot(self, bot):
"""
A bot is a callable object, with this method signature:
def bot_callable(
board=[[cell for cell in row] for row in board],
position=(snake_x, snake_y)
):
return random.choice('RULD')
"""
letter = self.letters.pop()
for i in xrange(self.rows * self.columns):
x, y = self.get_random_position()
if self.board[y][x] == Squares.EMPTY:
break
else:
raise KeyError, "Could not insert snake into the board."
colour = (255, 0, 0)
self.bots[letter] = (bot, (x, y), colour)
self.board[y][x] = letter.upper()
return letter
def remove_bot(self, letter):
del self.bots[letter]
def draw_board(self):
xscale = self.board_width / self.columns
yscale = self.board_height / self.rows
# Draw grid.
for y, row in enumerate(self.board):
for x, cell in enumerate(row):
left = int(x * xscale)
top = int(y * yscale)
w = int((x + 1) * xscale) - left
h = int((y + 1) * yscale) - top
r = Rect(left, top, w, h)
# Draw a square.
pygame.draw.rect(self.surface, self.EDGE_COLOR, r,
self.EDGE_WIDTH)
# Draw the things on the square.
if cell == Squares.APPLE:
self.surface.blit(self.apple, r.topleft)
elif cell.isalpha(): # Snake...
colour = self.bots[cell.lower()][2]
self.surface.fill(colour, r)
if cell.isupper(): # Snake head
self.surface.blit(self.eyes, r.topleft)
def run(self):
# Draw the board.
self.draw_board()
# Center the board.
x = (self.width - self.board_width) / 2
y = (self.height - self.board_height) / 2
self.screen.blit(self.surface, (x, y))
# Update the display.
pygame.display.flip()
if __name__ == '__main__':
from bots import random_bot
game = SnakeEngine(8, 16, 10)
game.add_bot(random_bot)
game.run()
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