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author | Carlo Zancanaro <carlo@pc-4w14-0.cs.usyd.edu.au> | 2012-11-26 13:59:29 +1100 |
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committer | Carlo Zancanaro <carlo@pc-4w14-0.cs.usyd.edu.au> | 2012-11-26 13:59:29 +1100 |
commit | f823ccc928ae09a63ffef5b6cfe47966e2da1890 (patch) | |
tree | f84385f69a51fc43ab37b728ab779f111c552978 /tex/thesis/abstract | |
parent | e51b7cbae7cb644a2df2cbc62137f4529aaecef4 (diff) |
A bunch more writing. Write write write.
Diffstat (limited to 'tex/thesis/abstract')
-rw-r--r-- | tex/thesis/abstract/abstract.tex | 11 |
1 files changed, 9 insertions, 2 deletions
diff --git a/tex/thesis/abstract/abstract.tex b/tex/thesis/abstract/abstract.tex index 4333635..2326f61 100644 --- a/tex/thesis/abstract/abstract.tex +++ b/tex/thesis/abstract/abstract.tex @@ -1,5 +1,12 @@ \chapter*{Abstract} -The abstract goes in here. - +In today's increasingly technological world, software bugs can have +significant consequences. In order to limit the effect of these bugs +software engineers employ a wide variety of tests, but these are +insufficient to guarantee that software is bug free. +In this thesis we present an implementation of a game-theoretic static +analyser described in \cite{EasyChair:117} as a method of finding bugs +and guaranteeing correctness. We present our own enhancements to +improve the algorithm's running time and evaluate our improvements on +a number of benchmarks. |