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| author | Carlo Zancanaro <carlo@pc-4w14-0.cs.usyd.edu.au> | 2012-10-15 17:10:06 +1100 | 
|---|---|---|
| committer | Carlo Zancanaro <carlo@pc-4w14-0.cs.usyd.edu.au> | 2012-10-15 17:10:06 +1100 | 
| commit | be1de4be954c80875ad4108e0a33e8e131b2f2c0 (patch) | |
| tree | 1fbbecf276bf7c7bdcbb4dd446099d6d90eaa516 /clang/lib/StaticAnalyzer/Core/Store.cpp | |
| parent | c4626a62754862d20b41e8a46a3574264ea80e6d (diff) | |
| parent | f1bd2e48c5324d3f7cda4090c87f8a5b6f463ce2 (diff) | |
Merge branch 'master' of ssh://bitbucket.org/czan/honours
Diffstat (limited to 'clang/lib/StaticAnalyzer/Core/Store.cpp')
| -rw-r--r-- | clang/lib/StaticAnalyzer/Core/Store.cpp | 362 | 
1 files changed, 362 insertions, 0 deletions
diff --git a/clang/lib/StaticAnalyzer/Core/Store.cpp b/clang/lib/StaticAnalyzer/Core/Store.cpp new file mode 100644 index 0000000..11748ae --- /dev/null +++ b/clang/lib/StaticAnalyzer/Core/Store.cpp @@ -0,0 +1,362 @@ +//== Store.cpp - Interface for maps from Locations to Values ----*- C++ -*--==// +// +//                     The LLVM Compiler Infrastructure +// +// This file is distributed under the University of Illinois Open Source +// License. See LICENSE.TXT for details. +// +//===----------------------------------------------------------------------===// +// +//  This file defined the types Store and StoreManager. +// +//===----------------------------------------------------------------------===// + +#include "clang/StaticAnalyzer/Core/PathSensitive/Store.h" +#include "clang/StaticAnalyzer/Core/PathSensitive/ProgramState.h" +#include "clang/AST/CharUnits.h" +#include "clang/AST/DeclObjC.h" + +using namespace clang; +using namespace ento; + +StoreManager::StoreManager(ProgramStateManager &stateMgr) +  : svalBuilder(stateMgr.getSValBuilder()), StateMgr(stateMgr), +    MRMgr(svalBuilder.getRegionManager()), Ctx(stateMgr.getContext()) {} + +StoreRef StoreManager::enterStackFrame(ProgramStateRef state, +                                       const LocationContext *callerCtx, +                                       const StackFrameContext *calleeCtx) { +  return StoreRef(state->getStore(), *this); +} + +const MemRegion *StoreManager::MakeElementRegion(const MemRegion *Base, +                                              QualType EleTy, uint64_t index) { +  NonLoc idx = svalBuilder.makeArrayIndex(index); +  return MRMgr.getElementRegion(EleTy, idx, Base, svalBuilder.getContext()); +} + +// FIXME: Merge with the implementation of the same method in MemRegion.cpp +static bool IsCompleteType(ASTContext &Ctx, QualType Ty) { +  if (const RecordType *RT = Ty->getAs<RecordType>()) { +    const RecordDecl *D = RT->getDecl(); +    if (!D->getDefinition()) +      return false; +  } + +  return true; +} + +StoreRef StoreManager::BindDefault(Store store, const MemRegion *R, SVal V) { +  return StoreRef(store, *this); +} + +const ElementRegion *StoreManager::GetElementZeroRegion(const MemRegion *R,  +                                                        QualType T) { +  NonLoc idx = svalBuilder.makeZeroArrayIndex(); +  assert(!T.isNull()); +  return MRMgr.getElementRegion(T, idx, R, Ctx); +} + +const MemRegion *StoreManager::castRegion(const MemRegion *R, QualType CastToTy) { + +  ASTContext &Ctx = StateMgr.getContext(); + +  // Handle casts to Objective-C objects. +  if (CastToTy->isObjCObjectPointerType()) +    return R->StripCasts(); + +  if (CastToTy->isBlockPointerType()) { +    // FIXME: We may need different solutions, depending on the symbol +    // involved.  Blocks can be casted to/from 'id', as they can be treated +    // as Objective-C objects.  This could possibly be handled by enhancing +    // our reasoning of downcasts of symbolic objects. +    if (isa<CodeTextRegion>(R) || isa<SymbolicRegion>(R)) +      return R; + +    // We don't know what to make of it.  Return a NULL region, which +    // will be interpretted as UnknownVal. +    return NULL; +  } + +  // Now assume we are casting from pointer to pointer. Other cases should +  // already be handled. +  QualType PointeeTy = CastToTy->getPointeeType(); +  QualType CanonPointeeTy = Ctx.getCanonicalType(PointeeTy); + +  // Handle casts to void*.  We just pass the region through. +  if (CanonPointeeTy.getLocalUnqualifiedType() == Ctx.VoidTy) +    return R; + +  // Handle casts from compatible types. +  if (R->isBoundable()) +    if (const TypedValueRegion *TR = dyn_cast<TypedValueRegion>(R)) { +      QualType ObjTy = Ctx.getCanonicalType(TR->getValueType()); +      if (CanonPointeeTy == ObjTy) +        return R; +    } + +  // Process region cast according to the kind of the region being cast. +  switch (R->getKind()) { +    case MemRegion::CXXThisRegionKind: +    case MemRegion::GenericMemSpaceRegionKind: +    case MemRegion::StackLocalsSpaceRegionKind: +    case MemRegion::StackArgumentsSpaceRegionKind: +    case MemRegion::HeapSpaceRegionKind: +    case MemRegion::UnknownSpaceRegionKind: +    case MemRegion::StaticGlobalSpaceRegionKind: +    case MemRegion::GlobalInternalSpaceRegionKind: +    case MemRegion::GlobalSystemSpaceRegionKind: +    case MemRegion::GlobalImmutableSpaceRegionKind: { +      llvm_unreachable("Invalid region cast"); +    } + +    case MemRegion::FunctionTextRegionKind: +    case MemRegion::BlockTextRegionKind: +    case MemRegion::BlockDataRegionKind: +    case MemRegion::StringRegionKind: +      // FIXME: Need to handle arbitrary downcasts. +    case MemRegion::SymbolicRegionKind: +    case MemRegion::AllocaRegionKind: +    case MemRegion::CompoundLiteralRegionKind: +    case MemRegion::FieldRegionKind: +    case MemRegion::ObjCIvarRegionKind: +    case MemRegion::ObjCStringRegionKind: +    case MemRegion::VarRegionKind: +    case MemRegion::CXXTempObjectRegionKind: +    case MemRegion::CXXBaseObjectRegionKind: +      return MakeElementRegion(R, PointeeTy); + +    case MemRegion::ElementRegionKind: { +      // If we are casting from an ElementRegion to another type, the +      // algorithm is as follows: +      // +      // (1) Compute the "raw offset" of the ElementRegion from the +      //     base region.  This is done by calling 'getAsRawOffset()'. +      // +      // (2a) If we get a 'RegionRawOffset' after calling +      //      'getAsRawOffset()', determine if the absolute offset +      //      can be exactly divided into chunks of the size of the +      //      casted-pointee type.  If so, create a new ElementRegion with +      //      the pointee-cast type as the new ElementType and the index +      //      being the offset divded by the chunk size.  If not, create +      //      a new ElementRegion at offset 0 off the raw offset region. +      // +      // (2b) If we don't a get a 'RegionRawOffset' after calling +      //      'getAsRawOffset()', it means that we are at offset 0. +      // +      // FIXME: Handle symbolic raw offsets. + +      const ElementRegion *elementR = cast<ElementRegion>(R); +      const RegionRawOffset &rawOff = elementR->getAsArrayOffset(); +      const MemRegion *baseR = rawOff.getRegion(); + +      // If we cannot compute a raw offset, throw up our hands and return +      // a NULL MemRegion*. +      if (!baseR) +        return NULL; + +      CharUnits off = rawOff.getOffset(); + +      if (off.isZero()) { +        // Edge case: we are at 0 bytes off the beginning of baseR.  We +        // check to see if type we are casting to is the same as the base +        // region.  If so, just return the base region. +        if (const TypedValueRegion *TR = dyn_cast<TypedValueRegion>(baseR)) { +          QualType ObjTy = Ctx.getCanonicalType(TR->getValueType()); +          QualType CanonPointeeTy = Ctx.getCanonicalType(PointeeTy); +          if (CanonPointeeTy == ObjTy) +            return baseR; +        } + +        // Otherwise, create a new ElementRegion at offset 0. +        return MakeElementRegion(baseR, PointeeTy); +      } + +      // We have a non-zero offset from the base region.  We want to determine +      // if the offset can be evenly divided by sizeof(PointeeTy).  If so, +      // we create an ElementRegion whose index is that value.  Otherwise, we +      // create two ElementRegions, one that reflects a raw offset and the other +      // that reflects the cast. + +      // Compute the index for the new ElementRegion. +      int64_t newIndex = 0; +      const MemRegion *newSuperR = 0; + +      // We can only compute sizeof(PointeeTy) if it is a complete type. +      if (IsCompleteType(Ctx, PointeeTy)) { +        // Compute the size in **bytes**. +        CharUnits pointeeTySize = Ctx.getTypeSizeInChars(PointeeTy); +        if (!pointeeTySize.isZero()) { +          // Is the offset a multiple of the size?  If so, we can layer the +          // ElementRegion (with elementType == PointeeTy) directly on top of +          // the base region. +          if (off % pointeeTySize == 0) { +            newIndex = off / pointeeTySize; +            newSuperR = baseR; +          } +        } +      } + +      if (!newSuperR) { +        // Create an intermediate ElementRegion to represent the raw byte. +        // This will be the super region of the final ElementRegion. +        newSuperR = MakeElementRegion(baseR, Ctx.CharTy, off.getQuantity()); +      } + +      return MakeElementRegion(newSuperR, PointeeTy, newIndex); +    } +  } + +  llvm_unreachable("unreachable"); +} + + +/// CastRetrievedVal - Used by subclasses of StoreManager to implement +///  implicit casts that arise from loads from regions that are reinterpreted +///  as another region. +SVal StoreManager::CastRetrievedVal(SVal V, const TypedValueRegion *R, +                                    QualType castTy, bool performTestOnly) { +   +  if (castTy.isNull() || V.isUnknownOrUndef()) +    return V; +   +  ASTContext &Ctx = svalBuilder.getContext(); + +  if (performTestOnly) {   +    // Automatically translate references to pointers. +    QualType T = R->getValueType(); +    if (const ReferenceType *RT = T->getAs<ReferenceType>()) +      T = Ctx.getPointerType(RT->getPointeeType()); +     +    assert(svalBuilder.getContext().hasSameUnqualifiedType(castTy, T)); +    return V; +  } +   +  return svalBuilder.dispatchCast(V, castTy); +} + +SVal StoreManager::getLValueFieldOrIvar(const Decl *D, SVal Base) { +  if (Base.isUnknownOrUndef()) +    return Base; + +  Loc BaseL = cast<Loc>(Base); +  const MemRegion* BaseR = 0; + +  switch (BaseL.getSubKind()) { +  case loc::MemRegionKind: +    BaseR = cast<loc::MemRegionVal>(BaseL).getRegion(); +    break; + +  case loc::GotoLabelKind: +    // These are anormal cases. Flag an undefined value. +    return UndefinedVal(); + +  case loc::ConcreteIntKind: +    // While these seem funny, this can happen through casts. +    // FIXME: What we should return is the field offset.  For example, +    //  add the field offset to the integer value.  That way funny things +    //  like this work properly:  &(((struct foo *) 0xa)->f) +    return Base; + +  default: +    llvm_unreachable("Unhandled Base."); +  } + +  // NOTE: We must have this check first because ObjCIvarDecl is a subclass +  // of FieldDecl. +  if (const ObjCIvarDecl *ID = dyn_cast<ObjCIvarDecl>(D)) +    return loc::MemRegionVal(MRMgr.getObjCIvarRegion(ID, BaseR)); + +  return loc::MemRegionVal(MRMgr.getFieldRegion(cast<FieldDecl>(D), BaseR)); +} + +SVal StoreManager::getLValueIvar(const ObjCIvarDecl *decl, SVal base) { +  return getLValueFieldOrIvar(decl, base); +} + +SVal StoreManager::getLValueElement(QualType elementType, NonLoc Offset,  +                                    SVal Base) { + +  // If the base is an unknown or undefined value, just return it back. +  // FIXME: For absolute pointer addresses, we just return that value back as +  //  well, although in reality we should return the offset added to that +  //  value. +  if (Base.isUnknownOrUndef() || isa<loc::ConcreteInt>(Base)) +    return Base; + +  const MemRegion* BaseRegion = cast<loc::MemRegionVal>(Base).getRegion(); + +  // Pointer of any type can be cast and used as array base. +  const ElementRegion *ElemR = dyn_cast<ElementRegion>(BaseRegion); + +  // Convert the offset to the appropriate size and signedness. +  Offset = cast<NonLoc>(svalBuilder.convertToArrayIndex(Offset)); + +  if (!ElemR) { +    // +    // If the base region is not an ElementRegion, create one. +    // This can happen in the following example: +    // +    //   char *p = __builtin_alloc(10); +    //   p[1] = 8; +    // +    //  Observe that 'p' binds to an AllocaRegion. +    // +    return loc::MemRegionVal(MRMgr.getElementRegion(elementType, Offset, +                                                    BaseRegion, Ctx)); +  } + +  SVal BaseIdx = ElemR->getIndex(); + +  if (!isa<nonloc::ConcreteInt>(BaseIdx)) +    return UnknownVal(); + +  const llvm::APSInt& BaseIdxI = cast<nonloc::ConcreteInt>(BaseIdx).getValue(); + +  // Only allow non-integer offsets if the base region has no offset itself. +  // FIXME: This is a somewhat arbitrary restriction. We should be using +  // SValBuilder here to add the two offsets without checking their types. +  if (!isa<nonloc::ConcreteInt>(Offset)) { +    if (isa<ElementRegion>(BaseRegion->StripCasts())) +      return UnknownVal(); + +    return loc::MemRegionVal(MRMgr.getElementRegion(elementType, Offset, +                                                    ElemR->getSuperRegion(), +                                                    Ctx)); +  } + +  const llvm::APSInt& OffI = cast<nonloc::ConcreteInt>(Offset).getValue(); +  assert(BaseIdxI.isSigned()); + +  // Compute the new index. +  nonloc::ConcreteInt NewIdx(svalBuilder.getBasicValueFactory().getValue(BaseIdxI + +                                                                    OffI)); + +  // Construct the new ElementRegion. +  const MemRegion *ArrayR = ElemR->getSuperRegion(); +  return loc::MemRegionVal(MRMgr.getElementRegion(elementType, NewIdx, ArrayR, +                                                  Ctx)); +} + +StoreManager::BindingsHandler::~BindingsHandler() {} + +bool StoreManager::FindUniqueBinding::HandleBinding(StoreManager& SMgr, +                                                    Store store, +                                                    const MemRegion* R, +                                                    SVal val) { +  SymbolRef SymV = val.getAsLocSymbol(); +  if (!SymV || SymV != Sym) +    return true; + +  if (Binding) { +    First = false; +    return false; +  } +  else +    Binding = R; + +  return true; +} + +void SubRegionMap::anchor() { } +void SubRegionMap::Visitor::anchor() { }  | 
