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import curses
from functools import wraps
import time
from snakegame import common
from snakegame.engines import Engine
def curses_wrapper(fn):
@wraps(fn)
def deco(*args, **kwargs):
return curses.wrapper(fn, *args, **kwargs)
return deco
class CursesEngine(Engine):
def new_game(self, *args):
super(CursesEngine, self).new_game(*args)
self.window = curses.initscr()
curses.start_color()
curses.init_pair(1, curses.COLOR_RED, curses.COLOR_BLACK)
curses.init_pair(4, curses.COLOR_BLUE, curses.COLOR_BLACK)
self.EMPTY_COLOUR = curses.color_pair(0)
self.APPLE_COLOUR = curses.color_pair(1)
self.SNAKE_COLOUR = curses.color_pair(4)
def draw_board(self):
# Draw grid.
for y, row in enumerate(self.board):
for x, cell in enumerate(row):
char = '.'
colour = self.EMPTY_COLOUR
# Draw the things on the square.
if cell == Squares.APPLE:
char = '@'
colour = self.APPLE_COLOUR
elif cell.isalpha(): # Snake...
# colour = self.bots[cell.lower()][1]
char = cell
colour = self.SNAKE_COLOUR
self.window.addstr(y, x, char, colour)
@curses_wrapper
def run(self):
while self.bots:
# Clear the screen.
self.window.erase()
# Draw the board.
self.draw_board()
# Update the display.
self.window.refresh()
time.sleep(0.025)
# Let the snakes move!
self.update_snakes()
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