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#!/usr/bin/env python
from __future__ import division
import time
import string
from random import randint
from collections import deque
from copy import deepcopy
import traceback
from common import *
import pygame
pygame.init()
from pygame.locals import *
def scale_aspect((source_width, source_height), (target_width, target_height)):
source_aspect = source_width / source_height
target_aspect = target_width / target_height
if source_aspect > target_aspect:
# restrict width
width = target_width
height = width / source_aspect
else:
# restrict height
height = target_height
width = height * source_aspect
return (width, height)
class SnakeEngine(object):
EDGE_COLOR = (255, 255, 255)
EDGE_WIDTH = 1
def __init__(self, rows, columns, n_apples, width=800, height=600, fullscreen=False):
super(SnakeEngine, self).__init__()
flags = 0
if fullscreen:
flags |= pygame.FULLSCREEN
self.screen = pygame.display.set_mode((width, height), flags)
self.width = width
self.height = height
self.letters = list(string.lowercase)
self.letters.reverse()
self.bots = {}
self.new_game(rows, columns, n_apples)
def get_random_position(self):
x = randint(0, self.columns - 1)
y = randint(0, self.rows - 1)
return (x, y)
def replace_random(self, old, new):
for i in xrange(self.rows * self.columns):
x, y = self.get_random_position()
if self.board[y][x] == old:
self.board[y][x] = new
return x, y
def new_game(self, rows, columns, n_apples):
self.rows = rows
self.columns = columns
# make board
self.board = [[Squares.EMPTY for x in xrange(columns)] for y in xrange(rows)]
for i in xrange(n_apples):
x, y = self.get_random_position()
self.board[y][x] = Squares.APPLE
# make board surface
self.board_width, self.board_height = scale_aspect(
(columns, rows), (self.width, self.height)
)
self.surface = pygame.Surface((self.board_width, self.board_height))
# load sprites
xscale = self.board_width / self.columns
yscale = self.board_height / self.rows
def load_image(image):
new_size = scale_aspect(image.get_size(), (xscale, yscale))
return pygame.transform.smoothscale(image, new_size)
self.apple = load_image(Sprites.APPLE)
self.eyes = load_image(Sprites.EYES)
def add_bot(self, bot):
"""
A bot is a callable object, with this method signature:
def bot_callable(
board=[[cell for cell in row] for row in board],
position=(snake_x, snake_y)
):
return random.choice('RULD')
"""
letter = self.letters.pop()
position = self.replace_random(Squares.EMPTY, letter.upper())
if position is None:
raise KeyError, "Could not insert snake into the board."
colour = (randint(0, 255), randint(0, 255), randint(0, 255))
self.bots[letter] = [bot, colour, deque([position])]
return letter
def remove_bot(self, letter):
letter = letter.lower()
for row in self.board:
for x, cell in enumerate(row):
if cell.lower() == letter:
row[x] = Squares.EMPTY
del self.bots[letter]
def draw_board(self):
xscale = self.board_width / self.columns
yscale = self.board_height / self.rows
# Draw grid.
for y, row in enumerate(self.board):
for x, cell in enumerate(row):
left = int(x * xscale)
top = int(y * yscale)
w = int((x + 1) * xscale) - left
h = int((y + 1) * yscale) - top
r = Rect(left, top, w, h)
# Draw a square.
pygame.draw.rect(self.surface, self.EDGE_COLOR, r,
self.EDGE_WIDTH)
# Draw the things on the square.
if cell == Squares.APPLE:
self.surface.blit(self.apple, r.topleft)
elif cell.isalpha(): # Snake...
colour = self.bots[cell.lower()][1]
self.surface.fill(colour, r)
if cell.isupper(): # Snake head
self.surface.blit(self.eyes, r.topleft)
def update_snakes(self, directions_id=id(directions)):
assert id(directions) == directions_id, \
"The common.directions dictionary has been modified since startup..."
for letter, (bot, colour, path) in self.bots.items():
board = deepcopy(self.board)
try:
x, y = path[-1]
d = bot(board, (x, y))
# Sanity checking...
assert isinstance(d, basestring), \
"Return value should be a string."
d = d.upper()
assert d in directions, "Return value should be 'U', 'D', 'L' or 'R'."
# Get new position.
dx, dy = directions[d]
nx = x + dx
ny = y + dy
if ny < 0 or ny >= self.rows or nx < 0 or nx >= self.columns:
self.remove_bot(letter)
continue
oldcell = self.board[ny][nx]
if oldcell in (Squares.EMPTY, Squares.APPLE):
# Move snake forward.
self.board[ny][nx] = letter.upper()
path.append((nx, ny))
# Make old head into body.
self.board[y][x] = letter.lower()
if oldcell == Squares.APPLE:
# Add in an apple to compensate.
self.replace_random(Squares.EMPTY, Squares.APPLE)
else:
# Remove last part of snake.
ox, oy = path.popleft()
self.board[oy][ox] = Squares.EMPTY
else:
self.remove_bot(letter)
except:
print "Exception in bot %s (%s):" % (letter.upper(), bot)
print '-'*60
traceback.print_exc()
print '-'*60
self.remove_bot(letter)
def run(self):
clock = pygame.time.Clock()
running = True
while running and self.bots:
for event in pygame.event.get():
if event.type == pygame.QUIT or \
(event.type == pygame.KEYDOWN and event.key == K_ESCAPE):
running = False
break
if not running: break
# Clear the screen.
self.screen.fill((0, 0, 0))
self.surface.fill((0, 0, 0))
# Draw the board.
self.draw_board()
# Center the board.
x = (self.width - self.board_width) / 2
y = (self.height - self.board_height) / 2
self.screen.blit(self.surface, (x, y))
# Update the display.
pygame.display.flip()
clock.tick(20)
# Let the snakes move!
self.update_snakes()
if running:
time.sleep(2)
# Early window close, late process cleanup.
pygame.display.quit()
if __name__ == '__main__':
from bots import *
from peter import *
game = SnakeEngine(25, 25, 50)
game.add_bot(right_bot)
game.add_bot(random_bot)
game.add_bot(random_bounds_bot)
game.add_bot(random_square_bot)
game.add_bot(peter_bot)
game.run()
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