summaryrefslogtreecommitdiff
path: root/pygame_snake.py
blob: cf072974b305b361f2644a1c3a70d26efc8145c5 (about) (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
#!/usr/bin/env python

from __future__ import division

import os
import time

import pygame
pygame.init()
from pygame.locals import *

from common import *
from snake import SnakeEngine

class Sprites(object):
    PREFIX = 'images'
    def __getattribute__(self, name):
        try:
            return object.__getattribute__(self, name.upper())
        except AttributeError:
            from pygame.image import load
            filename = os.path.join(self.PREFIX, name.lower() + ".png")
            image = load(filename).convert_alpha()
            setattr(self, name, image)
            return image
Sprites = Sprites()

def scale_aspect((source_width, source_height), (target_width, target_height)):
    source_aspect = source_width / source_height
    target_aspect = target_width / target_height
    if source_aspect > target_aspect:
        # restrict width
        width = target_width
        height = width / source_aspect
    else:
        # restrict height
        height = target_height
        width = height * source_aspect
    return (width, height)

class PygameSnakeEngine(SnakeEngine):
    EDGE_COLOR = (255, 255, 255)
    EDGE_WIDTH = 1

    def __init__(self, rows, columns, n_apples,
                 width=800, height=600, fullscreen=False,
                 **kwargs):
        flags = 0
        if fullscreen:
            flags |= pygame.FULLSCREEN
        self.screen = pygame.display.set_mode((width, height), flags)

        self.width = width
        self.height = height

        super(PygameSnakeEngine, self).__init__(rows, columns, n_apples,
                                                **kwargs)

    def new_game(self, rows, columns, n_apples):
        super(PygameSnakeEngine, self).new_game(rows, columns, n_apples)

        # make board surface
        self.board_width, self.board_height = scale_aspect(
            (columns, rows), (self.width, self.height)
        )
        self.surface = pygame.Surface((self.board_width, self.board_height))

        # load sprites
        xscale = self.board_width / self.columns
        yscale = self.board_height / self.rows

        def load_image(image):
            new_size = scale_aspect(image.get_size(), (xscale, yscale))
            return pygame.transform.smoothscale(image, new_size)

        self.apple = load_image(Sprites.APPLE)
        self.eyes = load_image(Sprites.EYES)

    def draw_board(self):
        xscale = self.board_width / self.columns
        yscale = self.board_height / self.rows

        # Draw grid.
        for y, row in enumerate(self.board):
            for x, cell in enumerate(row):
                left = int(x * xscale)
                top = int(y * yscale)
                w = int((x + 1) * xscale) - left
                h = int((y + 1) * yscale) - top
                r = Rect(left, top, w, h)

                # Draw a square.
                pygame.draw.rect(self.surface, self.EDGE_COLOR, r,
                                 self.EDGE_WIDTH)

                # Draw the things on the square.
                if cell == Squares.APPLE:
                    self.surface.blit(self.apple, r.topleft)

                elif cell.isalpha(): # Snake...
                    colour = self.bots[cell.lower()][1]
                    self.surface.fill(colour, r)

                    if cell.isupper(): # Snake head
                        self.surface.blit(self.eyes, r.topleft)

    def run(self):
        clock = pygame.time.Clock()

        running = True
        while running and self.bots:
            for event in pygame.event.get():
                if event.type == pygame.QUIT or \
                   (event.type == pygame.KEYDOWN and event.key == K_ESCAPE):
                    running = False
                    break
            if not running: break

            # Clear the screen.
            self.screen.fill((0, 0, 0))
            self.surface.fill((0, 0, 0))

            # Draw the board.
            self.draw_board()

            # Center the board.
            x = (self.width - self.board_width) / 2
            y = (self.height - self.board_height) / 2
            self.screen.blit(self.surface, (x, y))

            # Update the display.
            pygame.display.flip()
            clock.tick(20)

            # Let the snakes move!
            self.update_snakes()

        if running:
            time.sleep(2)

if __name__ == '__main__':
    import sys
    from processbot import BotWrapper

    rows, columns, apples = map(int, sys.argv[1:4])
    game = PygameSnakeEngine(rows, columns, apples)
    for filename in sys.argv[4:]:
        bot = BotWrapper(filename)
        game.add_bot(bot)
    game.run()

    # Early window close, late process cleanup.
    pygame.display.quit()