diff options
author | Peter Ward <peteraward@gmail.com> | 2009-09-28 11:29:57 +1000 |
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committer | Peter Ward <peteraward@gmail.com> | 2009-09-28 11:29:57 +1000 |
commit | b781dfc5059f22d273916df88d9aef2f176358ab (patch) | |
tree | e59a31f6b8efb7986a8f76b1d42adeed3c5dba3a | |
parent | 47c02c2e6392cb1c9868062b15f4a8c1b3ed1505 (diff) |
Made directions public, added bounds checking.
-rw-r--r-- | bots.py | 7 | ||||
-rw-r--r-- | common.py | 7 | ||||
-rwxr-xr-x | snake.py | 22 |
3 files changed, 25 insertions, 11 deletions
@@ -1,5 +1,8 @@ import random +def right_bot(board, (x, y)): + return 'R' + def random_bot(board, (x, y)): height = len(board) width = len(board[0]) @@ -14,3 +17,7 @@ def random_bot(board, (x, y)): moves.append('D') return random.choice(moves) +def random_bot2(board, (x, y)): + move = random_bot(board, (x, y)) + nx, ny = x + @@ -1,5 +1,12 @@ import os +directions = { + 'U': (0, -1), + 'D': (0, 1), + 'L': (-1, 0), + 'R': (1, 0), +} + class Squares(object): EMPTY = '.' APPLE = '*' @@ -141,18 +141,14 @@ class SnakeEngine(object): if cell.isupper(): # Snake head self.surface.blit(self.eyes, r.topleft) - def update_snakes(self): - directions = { - 'U': (0, -1), - 'D': (0, 1), - 'L': (-1, 0), - 'R': (1, 0), - } + def update_snakes(self, directions_id=id(directions)): + assert id(directions) == directions_id, \ + "The common.directions dictionary has been modified since startup..." for letter, (bot, colour, path) in self.bots.items(): board = deepcopy(self.board) try: - x, y = path[0] + x, y = path[-1] d = bot(board, (x, y)) # Sanity checking... @@ -166,6 +162,10 @@ class SnakeEngine(object): nx = x + dx ny = y + dy + if ny < 0 or ny >= self.rows or nx < 0 or nx >= self.columns: + self.remove_bot(letter) + continue + oldcell = self.board[ny][nx] if oldcell in (Squares.EMPTY, Squares.APPLE): # Move snake forward. @@ -215,7 +215,7 @@ class SnakeEngine(object): # Update the display. pygame.display.flip() - clock.tick(40) + clock.tick(5) # Let the snakes move! self.update_snakes() @@ -224,9 +224,9 @@ class SnakeEngine(object): pygame.display.quit() if __name__ == '__main__': - from bots import random_bot + from bots import * game = SnakeEngine(25, 25, 10) - game.add_bot(random_bot) + game.add_bot(right_bot) game.run() |