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path: root/robots/utils.py
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from random import sample
import time

from robots.constants import City

def ceil_div(a, b):
    """Divide a by b, rounding towards infinity."""
    return -(-a // b)

def ilen(items):
    return sum(1 for _ in items)

def immutable(value):
    if isinstance(value, str):
        return value
    try:
        return immutable(list(sorted(value.items())))
    except AttributeError:
        pass
    try:
        return tuple(immutable(v) for v in value)
    except TypeError:
        pass
    return value

def add_spawns(map_, n_spawns, city=None):
    available = []
    for x, y, cell in iter_board(map_):
        if cell != City.GHOST:
            available.append((x, y))

    spawns = sample(available, n_spawns)
    for i, (x, y) in enumerate(spawns):
        map_[y][x] = city or str(i)


def empty_map(width, height, n_spawns):
    board = [['.'] * width for y in range(height)]

    add_spawns(board, n_spawns)
    return board

def border_map(width, height, n_spawns):
    board = [
        ['.'] * (width + 2)
        for y in range(height + 2)
    ]
    for x in range(width + 2):
        board[0][x] = City.GHOST
        board[-1][x] = City.GHOST
    for y in range(height + 2):
        board[y][0] = City.GHOST
        board[y][-1] = City.GHOST

    add_spawns(board, n_spawns)
    return board

def rate_limit(fps):
    delay_ms = 1. / fps

    while True:
        # time one iteration of the loop
        start = time.time()
        yield
        end = time.time()
        yield_time = end - start

        # delay to fill up the rest of the time
        wait_time = delay_ms - yield_time
        if wait_time < 0:
            # TODO: log failure
#            log.debug('not meeting rate (%.2f ms)' % (wait_time * 1000))
            continue
        time.sleep(wait_time)

def iter_board(board):
    for y, row in enumerate(board):
        for x, cell in enumerate(row):
            yield x, y, cell