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\chapter*{Abstract}

In today's increasingly technological world, software bugs can have
significant consequences. In order to limit the effect of these bugs
software engineers employ a wide variety of tests, but these are
insufficient to guarantee that software is bug free.

In this thesis we present an implementation of a game-theoretic static
analyser described in \cite{EasyChair:117} as a method of finding bugs
and guaranteeing correctness. We present our own enhancements to
improve the algorithm's running time and evaluate our improvements on
a number of benchmarks.