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#ifndef VARIABLE_ASSIGNMENT_HPP
#define VARIABLE_ASSIGNMENT_HPP
#include "Expression.hpp"
#include "IdMap.hpp"
template<typename Domain>
struct VariableAssignment {
virtual ~VariableAssignment() { }
virtual const Domain operator[](const Variable<Domain>& x) = 0;
};
#include "EquationSystem.hpp"
template<typename Domain>
struct DynamicMaxStrategy;
template<typename Domain>
struct DynamicVariableAssignment : public VariableAssignment<Domain> {
DynamicVariableAssignment(
const EquationSystem<Domain>& system,
DynamicMaxStrategy<Domain>& strat,
const Domain& value=infinity<Domain>()
) : _system(system),
_strategy(strat),
_values(system.variableCount(), value),
_old_values(system.variableCount(), value),
_unstable(system.variableCount()),
_influence(system.variableCount(),
IdSet<Variable<Domain> >(system.variableCount())),
_touched(system.variableCount())
{ }
const Domain operator[](const Variable<Domain>& var) {
solve(var);
return _values[var];
}
void invalidate(const Variable<Domain>& x) {
if (!_unstable.contains(x)) {
log::fixpoint << indent() << "Invalidating " << x << std::endl;
_unstable.insert(x);
_touched.insert(x);
_old_values[x] = _values[x];
_values[x] = infinity<Domain>();
IdSet<Variable<Domain> > infl = _influence[x];
_influence[x].clear();
for (typename IdSet<Variable<Domain> >::iterator
it = infl.begin(),
ei = infl.end();
it != ei;
++it) {
invalidate(_system.variable(*it));
}
}
}
IdSet<Variable<Domain> > get_changed() {
IdSet<Variable<Domain> > changed;
for (typename IdSet<Variable<Domain> >::iterator
it = _touched.begin(),
ei = _touched.end();
it != ei;
++it) {
Variable<Domain>& var = _system.variable(*it);
if (!_unstable.contains(var) && _old_values[var] != _values[var]) {
changed.insert(var);
_touched.remove(var);
}
}
//_touched.clear();
return changed;
}
private:
void solve(const Variable<Domain>& x) {
if (_unstable.contains(x)) {
_unstable.remove(x);
log::fixpoint << indent() << "Stabilise " << x << std::endl;
stack_depth++;
// we don't want the assignment to affect the strategy, so we're
// going to use a const reference here
const DynamicMaxStrategy<Domain>& const_strat = _strategy;
DependencyAssignment assignment(*this, x);
Domain val = _system[x]->eval(assignment, const_strat);
stack_depth--;
if (val != _values[x]) {
log::fixpoint << x << " = " << val << std::endl;
IdSet<Variable<Domain> > oldInfluence = _influence[x];
_influence[x].clear();
_values[x] = val;
_unstable.absorb(oldInfluence);
for (typename IdSet<Variable<Domain> >::iterator it = oldInfluence.begin();
it != oldInfluence.end();
++it) {
solve(_system.variable(*it));
}
} else {
log::fixpoint << indent() << x << " did not change: "
<< x << " = " << val << std::endl;
}
} else {
log::fixpoint << indent() << x << " is stable: "
<< x << " = " << _values[x] << std::endl;
}
}
struct DependencyAssignment : public VariableAssignment<Domain> {
DependencyAssignment(DynamicVariableAssignment& assignment, const Variable<Domain>& var)
: _assignment(assignment), _var(var) { }
const Domain operator[](const Variable<Domain>& x) {
const Domain result = _assignment[x];
_assignment._influence[x].insert(_var);
return result;
}
private:
DynamicVariableAssignment& _assignment;
const Variable<Domain>& _var;
};
const EquationSystem<Domain>& _system;
DynamicMaxStrategy<Domain>& _strategy;
IdMap<Variable<Domain>, Domain> _values;
IdMap<Variable<Domain>, Domain> _old_values;
IdSet<Variable<Domain> > _unstable;
IdMap<Variable<Domain>,IdSet<Variable<Domain> > > _influence;
IdSet<Variable<Domain> > _touched;
};
#endif
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