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// RUN: %clang_cc1 -emit-llvm -o - %s | FileCheck %s
typedef float float4 __attribute__((ext_vector_type(4)));
struct __attribute__((packed, aligned(4))) struct1 {
float4 position;
};
int x = __alignof(struct struct1);
float4 f(struct struct1* x) { return x->position; }
void func(struct struct1* p, float *a, float *b, float c) {
p->position.x = c;
*a = p->position.y;
*b = p->position[0];
p->position[2] = c;
// FIXME: We should be able to come up with a more aggressive alignment
// estimate.
// CHECK: @func
// CHECK: load <4 x float>* {{%.*}}, align 1
// CHECK: store <4 x float> {{%.*}}, <4 x float>* {{%.*}}, align 1
// CHECK: load <4 x float>* {{%.*}}, align 1
// CHECK: load <4 x float>* {{%.*}}, align 1
// CHECK: load <4 x float>* {{%.*}}, align 1
// CHECK: store <4 x float> {{%.*}}, <4 x float>* {{%.*}}, align 1
// CHECK: ret void
}
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