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#include <antlr3basetree.h>
#ifdef ANTLR3_WINDOWS
#pragma warning( disable : 4100 )
#endif
// [The "BSD licence"]
// Copyright (c) 2005-2009 Jim Idle, Temporal Wave LLC
// http://www.temporal-wave.com
// http://www.linkedin.com/in/jimidle
//
// All rights reserved.
//
// Redistribution and use in source and binary forms, with or without
// modification, are permitted provided that the following conditions
// are met:
// 1. Redistributions of source code must retain the above copyright
// notice, this list of conditions and the following disclaimer.
// 2. Redistributions in binary form must reproduce the above copyright
// notice, this list of conditions and the following disclaimer in the
// documentation and/or other materials provided with the distribution.
// 3. The name of the author may not be used to endorse or promote products
// derived from this software without specific prior written permission.
//
// THIS SOFTWARE IS PROVIDED BY THE AUTHOR ``AS IS'' AND ANY EXPRESS OR
// IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES
// OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED.
// IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY DIRECT, INDIRECT,
// INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT
// NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
// DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
// THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
// (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
// THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
static void * getChild (pANTLR3_BASE_TREE tree, ANTLR3_UINT32 i);
static ANTLR3_UINT32 getChildCount (pANTLR3_BASE_TREE tree);
static ANTLR3_UINT32 getCharPositionInLine
(pANTLR3_BASE_TREE tree);
static ANTLR3_UINT32 getLine (pANTLR3_BASE_TREE tree);
static pANTLR3_BASE_TREE
getFirstChildWithType
(pANTLR3_BASE_TREE tree, ANTLR3_UINT32 type);
static void addChild (pANTLR3_BASE_TREE tree, pANTLR3_BASE_TREE child);
static void addChildren (pANTLR3_BASE_TREE tree, pANTLR3_LIST kids);
static void replaceChildren (pANTLR3_BASE_TREE parent, ANTLR3_INT32 startChildIndex, ANTLR3_INT32 stopChildIndex, pANTLR3_BASE_TREE t);
static void freshenPACIndexesAll(pANTLR3_BASE_TREE tree);
static void freshenPACIndexes (pANTLR3_BASE_TREE tree, ANTLR3_UINT32 offset);
static void setChild (pANTLR3_BASE_TREE tree, ANTLR3_UINT32 i, void * child);
static void * deleteChild (pANTLR3_BASE_TREE tree, ANTLR3_UINT32 i);
static void * dupTree (pANTLR3_BASE_TREE tree);
static pANTLR3_STRING toStringTree (pANTLR3_BASE_TREE tree);
ANTLR3_API pANTLR3_BASE_TREE
antlr3BaseTreeNew(pANTLR3_BASE_TREE tree)
{
/* api */
tree->getChild = getChild;
tree->getChildCount = getChildCount;
tree->addChild = (void (*)(pANTLR3_BASE_TREE, void *))(addChild);
tree->addChildren = addChildren;
tree->setChild = setChild;
tree->deleteChild = deleteChild;
tree->dupTree = dupTree;
tree->toStringTree = toStringTree;
tree->getCharPositionInLine = getCharPositionInLine;
tree->getLine = getLine;
tree->replaceChildren = replaceChildren;
tree->freshenPACIndexesAll = freshenPACIndexesAll;
tree->freshenPACIndexes = freshenPACIndexes;
tree->getFirstChildWithType = (void *(*)(pANTLR3_BASE_TREE, ANTLR3_UINT32))(getFirstChildWithType);
tree->children = NULL;
tree->strFactory = NULL;
/* Rest must be filled in by caller.
*/
return tree;
}
static ANTLR3_UINT32
getCharPositionInLine (pANTLR3_BASE_TREE tree)
{
return 0;
}
static ANTLR3_UINT32
getLine (pANTLR3_BASE_TREE tree)
{
return 0;
}
static pANTLR3_BASE_TREE
getFirstChildWithType (pANTLR3_BASE_TREE tree, ANTLR3_UINT32 type)
{
ANTLR3_UINT32 i;
ANTLR3_UINT32 cs;
pANTLR3_BASE_TREE t;
if (tree->children != NULL)
{
cs = tree->children->size(tree->children);
for (i = 0; i < cs; i++)
{
t = (pANTLR3_BASE_TREE) (tree->children->get(tree->children, i));
if (tree->getType(t) == type)
{
return (pANTLR3_BASE_TREE)t;
}
}
}
return NULL;
}
static void *
getChild (pANTLR3_BASE_TREE tree, ANTLR3_UINT32 i)
{
if ( tree->children == NULL
|| i >= tree->children->size(tree->children))
{
return NULL;
}
return tree->children->get(tree->children, i);
}
static ANTLR3_UINT32
getChildCount (pANTLR3_BASE_TREE tree)
{
if (tree->children == NULL)
{
return 0;
}
else
{
return tree->children->size(tree->children);
}
}
void
addChild (pANTLR3_BASE_TREE tree, pANTLR3_BASE_TREE child)
{
ANTLR3_UINT32 n;
ANTLR3_UINT32 i;
if (child == NULL)
{
return;
}
if (child->isNilNode(child) == ANTLR3_TRUE)
{
if (child->children != NULL && child->children == tree->children)
{
// TODO: Change to exception rather than ANTLR3_FPRINTF?
//
ANTLR3_FPRINTF(stderr, "ANTLR3: An attempt was made to add a child list to itself!\n");
return;
}
// Add all of the children's children to this list
//
if (child->children != NULL)
{
if (tree->children == NULL)
{
// We are build ing the tree structure here, so we need not
// worry about duplication of pointers as the tree node
// factory will only clean up each node once. So we just
// copy in the child's children pointer as the child is
// a nil node (has not root itself).
//
tree->children = child->children;
child->children = NULL;
freshenPACIndexesAll(tree);
}
else
{
// Need to copy the children
//
n = child->children->size(child->children);
for (i = 0; i < n; i++)
{
pANTLR3_BASE_TREE entry;
entry = child->children->get(child->children, i);
// ANTLR3 lists can be sparse, unlike Array Lists
//
if (entry != NULL)
{
tree->children->add(tree->children, entry, (void (ANTLR3_CDECL *) (void *))child->free);
}
}
}
}
}
else
{
// Tree we are adding is not a Nil and might have children to copy
//
if (tree->children == NULL)
{
// No children in the tree we are adding to, so create a new list on
// the fly to hold them.
//
tree->createChildrenList(tree);
}
tree->children->add(tree->children, child, (void (ANTLR3_CDECL *)(void *))child->free);
}
}
/// Add all elements of the supplied list as children of this node
///
static void
addChildren (pANTLR3_BASE_TREE tree, pANTLR3_LIST kids)
{
ANTLR3_UINT32 i;
ANTLR3_UINT32 s;
s = kids->size(kids);
for (i = 0; i<s; i++)
{
tree->addChild(tree, (pANTLR3_BASE_TREE)(kids->get(kids, i+1)));
}
}
static void
setChild (pANTLR3_BASE_TREE tree, ANTLR3_UINT32 i, void * child)
{
if (tree->children == NULL)
{
tree->createChildrenList(tree);
}
tree->children->set(tree->children, i, child, NULL, ANTLR3_FALSE);
}
static void *
deleteChild (pANTLR3_BASE_TREE tree, ANTLR3_UINT32 i)
{
if ( tree->children == NULL)
{
return NULL;
}
return tree->children->remove(tree->children, i);
}
static void *
dupTree (pANTLR3_BASE_TREE tree)
{
pANTLR3_BASE_TREE newTree;
ANTLR3_UINT32 i;
ANTLR3_UINT32 s;
newTree = tree->dupNode (tree);
if (tree->children != NULL)
{
s = tree->children->size (tree->children);
for (i = 0; i < s; i++)
{
pANTLR3_BASE_TREE t;
pANTLR3_BASE_TREE newNode;
t = (pANTLR3_BASE_TREE) tree->children->get(tree->children, i);
if (t!= NULL)
{
newNode = t->dupTree(t);
newTree->addChild(newTree, newNode);
}
}
}
return newTree;
}
static pANTLR3_STRING
toStringTree (pANTLR3_BASE_TREE tree)
{
pANTLR3_STRING string;
ANTLR3_UINT32 i;
ANTLR3_UINT32 n;
pANTLR3_BASE_TREE t;
if (tree->children == NULL || tree->children->size(tree->children) == 0)
{
return tree->toString(tree);
}
/* Need a new string with nothing at all in it.
*/
string = tree->strFactory->newRaw(tree->strFactory);
if (tree->isNilNode(tree) == ANTLR3_FALSE)
{
string->append8 (string, "(");
string->appendS (string, tree->toString(tree));
string->append8 (string, " ");
}
if (tree->children != NULL)
{
n = tree->children->size(tree->children);
for (i = 0; i < n; i++)
{
t = (pANTLR3_BASE_TREE) tree->children->get(tree->children, i);
if (i > 0)
{
string->append8(string, " ");
}
string->appendS(string, t->toStringTree(t));
}
}
if (tree->isNilNode(tree) == ANTLR3_FALSE)
{
string->append8(string,")");
}
return string;
}
/// Delete children from start to stop and replace with t even if t is
/// a list (nil-root tree). Num of children can increase or decrease.
/// For huge child lists, inserting children can force walking rest of
/// children to set their child index; could be slow.
///
static void
replaceChildren (pANTLR3_BASE_TREE parent, ANTLR3_INT32 startChildIndex, ANTLR3_INT32 stopChildIndex, pANTLR3_BASE_TREE newTree)
{
ANTLR3_INT32 replacingHowMany; // How many nodes will go away
ANTLR3_INT32 replacingWithHowMany; // How many nodes will replace them
ANTLR3_INT32 numNewChildren; // Tracking variable
ANTLR3_INT32 delta; // Difference in new vs existing count
ANTLR3_INT32 i;
ANTLR3_INT32 j;
pANTLR3_VECTOR newChildren; // Iterator for whatever we are going to add in
ANTLR3_BOOLEAN freeNewChildren; // Whether we created the iterator locally or reused it
if (parent->children == NULL)
{
ANTLR3_FPRINTF(stderr, "replaceChildren call: Indexes are invalid; no children in list for %s", parent->getText(parent)->chars);
return;
}
// Either use the existing list of children in the supplied nil node, or build a vector of the
// tree we were given if it is not a nil node, then we treat both situations exactly the same
//
if (newTree->isNilNode(newTree))
{
newChildren = newTree->children;
freeNewChildren = ANTLR3_FALSE; // We must NO free this memory
}
else
{
newChildren = antlr3VectorNew(1);
if (newChildren == NULL)
{
ANTLR3_FPRINTF(stderr, "replaceChildren: out of memory!!");
exit(1);
}
newChildren->add(newChildren, (void *)newTree, NULL);
freeNewChildren = ANTLR3_TRUE; // We must free this memory
}
// Initialize
//
replacingHowMany = stopChildIndex - startChildIndex + 1;
replacingWithHowMany = newChildren->size(newChildren);
delta = replacingHowMany - replacingWithHowMany;
numNewChildren = newChildren->size(newChildren);
// If it is the same number of nodes, then do a direct replacement
//
if (delta == 0)
{
pANTLR3_BASE_TREE child;
// Same number of nodes
//
j = 0;
for (i = startChildIndex; i <= stopChildIndex; i++)
{
child = (pANTLR3_BASE_TREE) newChildren->get(newChildren, j);
parent->children->set(parent->children, i, child, NULL, ANTLR3_FALSE);
child->setParent(child, parent);
child->setChildIndex(child, i);
}
}
else if (delta > 0)
{
ANTLR3_UINT32 indexToDelete;
// Less nodes than there were before
// reuse what we have then delete the rest
//
for (j = 0; j < numNewChildren; j++)
{
parent->children->set(parent->children, startChildIndex + j, newChildren->get(newChildren, j), NULL, ANTLR3_FALSE);
}
// We just delete the same index position until done
//
indexToDelete = startChildIndex + numNewChildren;
for (j = indexToDelete; j <= (ANTLR3_INT32)stopChildIndex; j++)
{
parent->children->remove(parent->children, indexToDelete);
}
parent->freshenPACIndexes(parent, startChildIndex);
}
else
{
ANTLR3_UINT32 numToInsert;
// More nodes than there were before
// Use what we can, then start adding
//
for (j = 0; j < replacingHowMany; j++)
{
parent->children->set(parent->children, startChildIndex + j, newChildren->get(newChildren, j), NULL, ANTLR3_FALSE);
}
numToInsert = replacingWithHowMany - replacingHowMany;
for (j = replacingHowMany; j < replacingWithHowMany; j++)
{
parent->children->add(parent->children, newChildren->get(newChildren, j), NULL);
}
parent->freshenPACIndexes(parent, startChildIndex);
}
if (freeNewChildren == ANTLR3_TRUE)
{
ANTLR3_FREE(newChildren->elements);
newChildren->elements = NULL;
newChildren->size = 0;
ANTLR3_FREE(newChildren); // Will not free the nodes
}
}
/// Set the parent and child indexes for all children of the
/// supplied tree.
///
static void
freshenPACIndexesAll(pANTLR3_BASE_TREE tree)
{
tree->freshenPACIndexes(tree, 0);
}
/// Set the parent and child indexes for some of the children of the
/// supplied tree, starting with the child at the supplied index.
///
static void
freshenPACIndexes (pANTLR3_BASE_TREE tree, ANTLR3_UINT32 offset)
{
ANTLR3_UINT32 count;
ANTLR3_UINT32 c;
count = tree->getChildCount(tree); // How many children do we have
// Loop from the supplied index and set the indexes and parent
//
for (c = offset; c < count; c++)
{
pANTLR3_BASE_TREE child;
child = tree->getChild(tree, c);
child->setChildIndex(child, c);
child->setParent(child, tree);
}
}
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