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+/* -*- mode: C++; indent-tabs-mode: nil; -*-
+ *
+ * This file is a part of LEMON, a generic C++ optimization library.
+ *
+ * Copyright (C) 2003-2010
+ * Egervary Jeno Kombinatorikus Optimalizalasi Kutatocsoport
+ * (Egervary Research Group on Combinatorial Optimization, EGRES).
+ *
+ * Permission to use, modify and distribute this software is granted
+ * provided that this copyright notice appears in all copies. For
+ * precise terms see the accompanying LICENSE file.
+ *
+ * This software is provided "AS IS" with no warranty of any kind,
+ * express or implied, and with no claim as to its suitability for any
+ * purpose.
+ *
+ */
+
+#ifndef LEMON_BUCKET_HEAP_H
+#define LEMON_BUCKET_HEAP_H
+
+///\ingroup heaps
+///\file
+///\brief Bucket heap implementation.
+
+#include <vector>
+#include <utility>
+#include <functional>
+
+namespace lemon {
+
+ namespace _bucket_heap_bits {
+
+ template <bool MIN>
+ struct DirectionTraits {
+ static bool less(int left, int right) {
+ return left < right;
+ }
+ static void increase(int& value) {
+ ++value;
+ }
+ };
+
+ template <>
+ struct DirectionTraits<false> {
+ static bool less(int left, int right) {
+ return left > right;
+ }
+ static void increase(int& value) {
+ --value;
+ }
+ };
+
+ }
+
+ /// \ingroup heaps
+ ///
+ /// \brief Bucket heap data structure.
+ ///
+ /// This class implements the \e bucket \e heap data structure.
+ /// It practically conforms to the \ref concepts::Heap "heap concept",
+ /// but it has some limitations.
+ ///
+ /// The bucket heap is a very simple structure. It can store only
+ /// \c int priorities and it maintains a list of items for each priority
+ /// in the range <tt>[0..C)</tt>. So it should only be used when the
+ /// priorities are small. It is not intended to use as a Dijkstra heap.
+ ///
+ /// \tparam IM A read-writable item map with \c int values, used
+ /// internally to handle the cross references.
+ /// \tparam MIN Indicate if the heap is a \e min-heap or a \e max-heap.
+ /// The default is \e min-heap. If this parameter is set to \c false,
+ /// then the comparison is reversed, so the top(), prio() and pop()
+ /// functions deal with the item having maximum priority instead of the
+ /// minimum.
+ ///
+ /// \sa SimpleBucketHeap
+ template <typename IM, bool MIN = true>
+ class BucketHeap {
+
+ public:
+
+ /// Type of the item-int map.
+ typedef IM ItemIntMap;
+ /// Type of the priorities.
+ typedef int Prio;
+ /// Type of the items stored in the heap.
+ typedef typename ItemIntMap::Key Item;
+ /// Type of the item-priority pairs.
+ typedef std::pair<Item,Prio> Pair;
+
+ private:
+
+ typedef _bucket_heap_bits::DirectionTraits<MIN> Direction;
+
+ public:
+
+ /// \brief Type to represent the states of the items.
+ ///
+ /// Each item has a state associated to it. It can be "in heap",
+ /// "pre-heap" or "post-heap". The latter two are indifferent from the
+ /// heap's point of view, but may be useful to the user.
+ ///
+ /// The item-int map must be initialized in such way that it assigns
+ /// \c PRE_HEAP (<tt>-1</tt>) to any element to be put in the heap.
+ enum State {
+ IN_HEAP = 0, ///< = 0.
+ PRE_HEAP = -1, ///< = -1.
+ POST_HEAP = -2 ///< = -2.
+ };
+
+ public:
+
+ /// \brief Constructor.
+ ///
+ /// Constructor.
+ /// \param map A map that assigns \c int values to the items.
+ /// It is used internally to handle the cross references.
+ /// The assigned value must be \c PRE_HEAP (<tt>-1</tt>) for each item.
+ explicit BucketHeap(ItemIntMap &map) : _iim(map), _minimum(0) {}
+
+ /// \brief The number of items stored in the heap.
+ ///
+ /// This function returns the number of items stored in the heap.
+ int size() const { return _data.size(); }
+
+ /// \brief Check if the heap is empty.
+ ///
+ /// This function returns \c true if the heap is empty.
+ bool empty() const { return _data.empty(); }
+
+ /// \brief Make the heap empty.
+ ///
+ /// This functon makes the heap empty.
+ /// It does not change the cross reference map. If you want to reuse
+ /// a heap that is not surely empty, you should first clear it and
+ /// then you should set the cross reference map to \c PRE_HEAP
+ /// for each item.
+ void clear() {
+ _data.clear(); _first.clear(); _minimum = 0;
+ }
+
+ private:
+
+ void relocateLast(int idx) {
+ if (idx + 1 < int(_data.size())) {
+ _data[idx] = _data.back();
+ if (_data[idx].prev != -1) {
+ _data[_data[idx].prev].next = idx;
+ } else {
+ _first[_data[idx].value] = idx;
+ }
+ if (_data[idx].next != -1) {
+ _data[_data[idx].next].prev = idx;
+ }
+ _iim[_data[idx].item] = idx;
+ }
+ _data.pop_back();
+ }
+
+ void unlace(int idx) {
+ if (_data[idx].prev != -1) {
+ _data[_data[idx].prev].next = _data[idx].next;
+ } else {
+ _first[_data[idx].value] = _data[idx].next;
+ }
+ if (_data[idx].next != -1) {
+ _data[_data[idx].next].prev = _data[idx].prev;
+ }
+ }
+
+ void lace(int idx) {
+ if (int(_first.size()) <= _data[idx].value) {
+ _first.resize(_data[idx].value + 1, -1);
+ }
+ _data[idx].next = _first[_data[idx].value];
+ if (_data[idx].next != -1) {
+ _data[_data[idx].next].prev = idx;
+ }
+ _first[_data[idx].value] = idx;
+ _data[idx].prev = -1;
+ }
+
+ public:
+
+ /// \brief Insert a pair of item and priority into the heap.
+ ///
+ /// This function inserts \c p.first to the heap with priority
+ /// \c p.second.
+ /// \param p The pair to insert.
+ /// \pre \c p.first must not be stored in the heap.
+ void push(const Pair& p) {
+ push(p.first, p.second);
+ }
+
+ /// \brief Insert an item into the heap with the given priority.
+ ///
+ /// This function inserts the given item into the heap with the
+ /// given priority.
+ /// \param i The item to insert.
+ /// \param p The priority of the item.
+ /// \pre \e i must not be stored in the heap.
+ void push(const Item &i, const Prio &p) {
+ int idx = _data.size();
+ _iim[i] = idx;
+ _data.push_back(BucketItem(i, p));
+ lace(idx);
+ if (Direction::less(p, _minimum)) {
+ _minimum = p;
+ }
+ }
+
+ /// \brief Return the item having minimum priority.
+ ///
+ /// This function returns the item having minimum priority.
+ /// \pre The heap must be non-empty.
+ Item top() const {
+ while (_first[_minimum] == -1) {
+ Direction::increase(_minimum);
+ }
+ return _data[_first[_minimum]].item;
+ }
+
+ /// \brief The minimum priority.
+ ///
+ /// This function returns the minimum priority.
+ /// \pre The heap must be non-empty.
+ Prio prio() const {
+ while (_first[_minimum] == -1) {
+ Direction::increase(_minimum);
+ }
+ return _minimum;
+ }
+
+ /// \brief Remove the item having minimum priority.
+ ///
+ /// This function removes the item having minimum priority.
+ /// \pre The heap must be non-empty.
+ void pop() {
+ while (_first[_minimum] == -1) {
+ Direction::increase(_minimum);
+ }
+ int idx = _first[_minimum];
+ _iim[_data[idx].item] = -2;
+ unlace(idx);
+ relocateLast(idx);
+ }
+
+ /// \brief Remove the given item from the heap.
+ ///
+ /// This function removes the given item from the heap if it is
+ /// already stored.
+ /// \param i The item to delete.
+ /// \pre \e i must be in the heap.
+ void erase(const Item &i) {
+ int idx = _iim[i];
+ _iim[_data[idx].item] = -2;
+ unlace(idx);
+ relocateLast(idx);
+ }
+
+ /// \brief The priority of the given item.
+ ///
+ /// This function returns the priority of the given item.
+ /// \param i The item.
+ /// \pre \e i must be in the heap.
+ Prio operator[](const Item &i) const {
+ int idx = _iim[i];
+ return _data[idx].value;
+ }
+
+ /// \brief Set the priority of an item or insert it, if it is
+ /// not stored in the heap.
+ ///
+ /// This method sets the priority of the given item if it is
+ /// already stored in the heap. Otherwise it inserts the given
+ /// item into the heap with the given priority.
+ /// \param i The item.
+ /// \param p The priority.
+ void set(const Item &i, const Prio &p) {
+ int idx = _iim[i];
+ if (idx < 0) {
+ push(i, p);
+ } else if (Direction::less(p, _data[idx].value)) {
+ decrease(i, p);
+ } else {
+ increase(i, p);
+ }
+ }
+
+ /// \brief Decrease the priority of an item to the given value.
+ ///
+ /// This function decreases the priority of an item to the given value.
+ /// \param i The item.
+ /// \param p The priority.
+ /// \pre \e i must be stored in the heap with priority at least \e p.
+ void decrease(const Item &i, const Prio &p) {
+ int idx = _iim[i];
+ unlace(idx);
+ _data[idx].value = p;
+ if (Direction::less(p, _minimum)) {
+ _minimum = p;
+ }
+ lace(idx);
+ }
+
+ /// \brief Increase the priority of an item to the given value.
+ ///
+ /// This function increases the priority of an item to the given value.
+ /// \param i The item.
+ /// \param p The priority.
+ /// \pre \e i must be stored in the heap with priority at most \e p.
+ void increase(const Item &i, const Prio &p) {
+ int idx = _iim[i];
+ unlace(idx);
+ _data[idx].value = p;
+ lace(idx);
+ }
+
+ /// \brief Return the state of an item.
+ ///
+ /// This method returns \c PRE_HEAP if the given item has never
+ /// been in the heap, \c IN_HEAP if it is in the heap at the moment,
+ /// and \c POST_HEAP otherwise.
+ /// In the latter case it is possible that the item will get back
+ /// to the heap again.
+ /// \param i The item.
+ State state(const Item &i) const {
+ int idx = _iim[i];
+ if (idx >= 0) idx = 0;
+ return State(idx);
+ }
+
+ /// \brief Set the state of an item in the heap.
+ ///
+ /// This function sets the state of the given item in the heap.
+ /// It can be used to manually clear the heap when it is important
+ /// to achive better time complexity.
+ /// \param i The item.
+ /// \param st The state. It should not be \c IN_HEAP.
+ void state(const Item& i, State st) {
+ switch (st) {
+ case POST_HEAP:
+ case PRE_HEAP:
+ if (state(i) == IN_HEAP) {
+ erase(i);
+ }
+ _iim[i] = st;
+ break;
+ case IN_HEAP:
+ break;
+ }
+ }
+
+ private:
+
+ struct BucketItem {
+ BucketItem(const Item& _item, int _value)
+ : item(_item), value(_value) {}
+
+ Item item;
+ int value;
+
+ int prev, next;
+ };
+
+ ItemIntMap& _iim;
+ std::vector<int> _first;
+ std::vector<BucketItem> _data;
+ mutable int _minimum;
+
+ }; // class BucketHeap
+
+ /// \ingroup heaps
+ ///
+ /// \brief Simplified bucket heap data structure.
+ ///
+ /// This class implements a simplified \e bucket \e heap data
+ /// structure. It does not provide some functionality, but it is
+ /// faster and simpler than BucketHeap. The main difference is
+ /// that BucketHeap stores a doubly-linked list for each key while
+ /// this class stores only simply-linked lists. It supports erasing
+ /// only for the item having minimum priority and it does not support
+ /// key increasing and decreasing.
+ ///
+ /// Note that this implementation does not conform to the
+ /// \ref concepts::Heap "heap concept" due to the lack of some
+ /// functionality.
+ ///
+ /// \tparam IM A read-writable item map with \c int values, used
+ /// internally to handle the cross references.
+ /// \tparam MIN Indicate if the heap is a \e min-heap or a \e max-heap.
+ /// The default is \e min-heap. If this parameter is set to \c false,
+ /// then the comparison is reversed, so the top(), prio() and pop()
+ /// functions deal with the item having maximum priority instead of the
+ /// minimum.
+ ///
+ /// \sa BucketHeap
+ template <typename IM, bool MIN = true >
+ class SimpleBucketHeap {
+
+ public:
+
+ /// Type of the item-int map.
+ typedef IM ItemIntMap;
+ /// Type of the priorities.
+ typedef int Prio;
+ /// Type of the items stored in the heap.
+ typedef typename ItemIntMap::Key Item;
+ /// Type of the item-priority pairs.
+ typedef std::pair<Item,Prio> Pair;
+
+ private:
+
+ typedef _bucket_heap_bits::DirectionTraits<MIN> Direction;
+
+ public:
+
+ /// \brief Type to represent the states of the items.
+ ///
+ /// Each item has a state associated to it. It can be "in heap",
+ /// "pre-heap" or "post-heap". The latter two are indifferent from the
+ /// heap's point of view, but may be useful to the user.
+ ///
+ /// The item-int map must be initialized in such way that it assigns
+ /// \c PRE_HEAP (<tt>-1</tt>) to any element to be put in the heap.
+ enum State {
+ IN_HEAP = 0, ///< = 0.
+ PRE_HEAP = -1, ///< = -1.
+ POST_HEAP = -2 ///< = -2.
+ };
+
+ public:
+
+ /// \brief Constructor.
+ ///
+ /// Constructor.
+ /// \param map A map that assigns \c int values to the items.
+ /// It is used internally to handle the cross references.
+ /// The assigned value must be \c PRE_HEAP (<tt>-1</tt>) for each item.
+ explicit SimpleBucketHeap(ItemIntMap &map)
+ : _iim(map), _free(-1), _num(0), _minimum(0) {}
+
+ /// \brief The number of items stored in the heap.
+ ///
+ /// This function returns the number of items stored in the heap.
+ int size() const { return _num; }
+
+ /// \brief Check if the heap is empty.
+ ///
+ /// This function returns \c true if the heap is empty.
+ bool empty() const { return _num == 0; }
+
+ /// \brief Make the heap empty.
+ ///
+ /// This functon makes the heap empty.
+ /// It does not change the cross reference map. If you want to reuse
+ /// a heap that is not surely empty, you should first clear it and
+ /// then you should set the cross reference map to \c PRE_HEAP
+ /// for each item.
+ void clear() {
+ _data.clear(); _first.clear(); _free = -1; _num = 0; _minimum = 0;
+ }
+
+ /// \brief Insert a pair of item and priority into the heap.
+ ///
+ /// This function inserts \c p.first to the heap with priority
+ /// \c p.second.
+ /// \param p The pair to insert.
+ /// \pre \c p.first must not be stored in the heap.
+ void push(const Pair& p) {
+ push(p.first, p.second);
+ }
+
+ /// \brief Insert an item into the heap with the given priority.
+ ///
+ /// This function inserts the given item into the heap with the
+ /// given priority.
+ /// \param i The item to insert.
+ /// \param p The priority of the item.
+ /// \pre \e i must not be stored in the heap.
+ void push(const Item &i, const Prio &p) {
+ int idx;
+ if (_free == -1) {
+ idx = _data.size();
+ _data.push_back(BucketItem(i));
+ } else {
+ idx = _free;
+ _free = _data[idx].next;
+ _data[idx].item = i;
+ }
+ _iim[i] = idx;
+ if (p >= int(_first.size())) _first.resize(p + 1, -1);
+ _data[idx].next = _first[p];
+ _first[p] = idx;
+ if (Direction::less(p, _minimum)) {
+ _minimum = p;
+ }
+ ++_num;
+ }
+
+ /// \brief Return the item having minimum priority.
+ ///
+ /// This function returns the item having minimum priority.
+ /// \pre The heap must be non-empty.
+ Item top() const {
+ while (_first[_minimum] == -1) {
+ Direction::increase(_minimum);
+ }
+ return _data[_first[_minimum]].item;
+ }
+
+ /// \brief The minimum priority.
+ ///
+ /// This function returns the minimum priority.
+ /// \pre The heap must be non-empty.
+ Prio prio() const {
+ while (_first[_minimum] == -1) {
+ Direction::increase(_minimum);
+ }
+ return _minimum;
+ }
+
+ /// \brief Remove the item having minimum priority.
+ ///
+ /// This function removes the item having minimum priority.
+ /// \pre The heap must be non-empty.
+ void pop() {
+ while (_first[_minimum] == -1) {
+ Direction::increase(_minimum);
+ }
+ int idx = _first[_minimum];
+ _iim[_data[idx].item] = -2;
+ _first[_minimum] = _data[idx].next;
+ _data[idx].next = _free;
+ _free = idx;
+ --_num;
+ }
+
+ /// \brief The priority of the given item.
+ ///
+ /// This function returns the priority of the given item.
+ /// \param i The item.
+ /// \pre \e i must be in the heap.
+ /// \warning This operator is not a constant time function because
+ /// it scans the whole data structure to find the proper value.
+ Prio operator[](const Item &i) const {
+ for (int k = 0; k < int(_first.size()); ++k) {
+ int idx = _first[k];
+ while (idx != -1) {
+ if (_data[idx].item == i) {
+ return k;
+ }
+ idx = _data[idx].next;
+ }
+ }
+ return -1;
+ }
+
+ /// \brief Return the state of an item.
+ ///
+ /// This method returns \c PRE_HEAP if the given item has never
+ /// been in the heap, \c IN_HEAP if it is in the heap at the moment,
+ /// and \c POST_HEAP otherwise.
+ /// In the latter case it is possible that the item will get back
+ /// to the heap again.
+ /// \param i The item.
+ State state(const Item &i) const {
+ int idx = _iim[i];
+ if (idx >= 0) idx = 0;
+ return State(idx);
+ }
+
+ private:
+
+ struct BucketItem {
+ BucketItem(const Item& _item)
+ : item(_item) {}
+
+ Item item;
+ int next;
+ };
+
+ ItemIntMap& _iim;
+ std::vector<int> _first;
+ std::vector<BucketItem> _data;
+ int _free, _num;
+ mutable int _minimum;
+
+ }; // class SimpleBucketHeap
+
+}
+
+#endif