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Diffstat (limited to 'impl/antlr/libantlr3c-3.4/src/antlr3inputstream.c')
-rw-r--r-- | impl/antlr/libantlr3c-3.4/src/antlr3inputstream.c | 2050 |
1 files changed, 2050 insertions, 0 deletions
diff --git a/impl/antlr/libantlr3c-3.4/src/antlr3inputstream.c b/impl/antlr/libantlr3c-3.4/src/antlr3inputstream.c new file mode 100644 index 0000000..e3f1c26 --- /dev/null +++ b/impl/antlr/libantlr3c-3.4/src/antlr3inputstream.c @@ -0,0 +1,2050 @@ +/// \file +/// Base functions to initialize and manipulate any input stream +/// + +// [The "BSD licence"] +// Copyright (c) 2005-2009 Jim Idle, Temporal Wave LLC +// http://www.temporal-wave.com +// http://www.linkedin.com/in/jimidle +// +// All rights reserved. +// +// Redistribution and use in source and binary forms, with or without +// modification, are permitted provided that the following conditions +// are met: +// 1. Redistributions of source code must retain the above copyright +// notice, this list of conditions and the following disclaimer. +// 2. Redistributions in binary form must reproduce the above copyright +// notice, this list of conditions and the following disclaimer in the +// documentation and/or other materials provided with the distribution. +// 3. The name of the author may not be used to endorse or promote products +// derived from this software without specific prior written permission. +// +// THIS SOFTWARE IS PROVIDED BY THE AUTHOR ``AS IS'' AND ANY EXPRESS OR +// IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES +// OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. +// IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY DIRECT, INDIRECT, +// INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT +// NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, +// DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY +// THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT +// (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF +// THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. + +#include <antlr3input.h> + +// ----------------------------------- +// Generic 8 bit input such as latin-1 +// + +// 8Bit INT Stream API +// +static void antlr38BitConsume (pANTLR3_INT_STREAM is); +static ANTLR3_UCHAR antlr38BitLA (pANTLR3_INT_STREAM is, ANTLR3_INT32 la); +static ANTLR3_UCHAR antlr38BitLA_ucase (pANTLR3_INT_STREAM is, ANTLR3_INT32 la); +static ANTLR3_MARKER antlr38BitIndex (pANTLR3_INT_STREAM is); +static ANTLR3_MARKER antlr38BitMark (pANTLR3_INT_STREAM is); +static void antlr38BitRewind (pANTLR3_INT_STREAM is, ANTLR3_MARKER mark); +static void antlr38BitRewindLast (pANTLR3_INT_STREAM is); +static void antlr38BitRelease (pANTLR3_INT_STREAM is, ANTLR3_MARKER mark); +static void antlr38BitSeek (pANTLR3_INT_STREAM is, ANTLR3_MARKER seekPoint); +static pANTLR3_STRING antlr38BitGetSourceName (pANTLR3_INT_STREAM is); + +// 8Bit Charstream API functions +// +static void antlr3InputClose (pANTLR3_INPUT_STREAM input); +static void antlr3InputReset (pANTLR3_INPUT_STREAM input); +static void antlr38BitReuse (pANTLR3_INPUT_STREAM input, pANTLR3_UINT8 inString, ANTLR3_UINT32 size, pANTLR3_UINT8 name); +static void * antlr38BitLT (pANTLR3_INPUT_STREAM input, ANTLR3_INT32 lt); +static ANTLR3_UINT32 antlr38BitSize (pANTLR3_INPUT_STREAM input); +static pANTLR3_STRING antlr38BitSubstr (pANTLR3_INPUT_STREAM input, ANTLR3_MARKER start, ANTLR3_MARKER stop); +static ANTLR3_UINT32 antlr38BitGetLine (pANTLR3_INPUT_STREAM input); +static void * antlr38BitGetLineBuf (pANTLR3_INPUT_STREAM input); +static ANTLR3_UINT32 antlr38BitGetCharPosition (pANTLR3_INPUT_STREAM input); +static void antlr38BitSetLine (pANTLR3_INPUT_STREAM input, ANTLR3_UINT32 line); +static void antlr38BitSetCharPosition (pANTLR3_INPUT_STREAM input, ANTLR3_UINT32 position); +static void antlr38BitSetNewLineChar (pANTLR3_INPUT_STREAM input, ANTLR3_UINT32 newlineChar); +static void antlr38BitSetUcaseLA (pANTLR3_INPUT_STREAM input, ANTLR3_BOOLEAN flag); + +// ----------------------------------- +// UTF16 (also covers UCS2) +// +// INT Stream API +// +static void antlr3UTF16Consume (pANTLR3_INT_STREAM is); +static ANTLR3_UCHAR antlr3UTF16LA (pANTLR3_INT_STREAM is, ANTLR3_INT32 la); +static void antlr3UTF16ConsumeLE (pANTLR3_INT_STREAM is); +static ANTLR3_UCHAR antlr3UTF16LALE (pANTLR3_INT_STREAM is, ANTLR3_INT32 la); +static void antlr3UTF16ConsumeBE (pANTLR3_INT_STREAM is); +static ANTLR3_UCHAR antlr3UTF16LABE (pANTLR3_INT_STREAM is, ANTLR3_INT32 la); +static ANTLR3_MARKER antlr3UTF16Index (pANTLR3_INT_STREAM is); +static void antlr3UTF16Seek (pANTLR3_INT_STREAM is, ANTLR3_MARKER seekPoint); + +// UTF16 Charstream API functions +// +static pANTLR3_STRING antlr3UTF16Substr (pANTLR3_INPUT_STREAM input, ANTLR3_MARKER start, ANTLR3_MARKER stop); + +// ----------------------------------- +// UTF32 (also covers UCS2) +// +// INT Stream API +// +static void antlr3UTF32Consume (pANTLR3_INT_STREAM is); +static ANTLR3_UCHAR antlr3UTF32LA (pANTLR3_INT_STREAM is, ANTLR3_INT32 la); +static ANTLR3_UCHAR antlr3UTF32LALE (pANTLR3_INT_STREAM is, ANTLR3_INT32 la); +static ANTLR3_UCHAR antlr3UTF32LABE (pANTLR3_INT_STREAM is, ANTLR3_INT32 la); +static ANTLR3_MARKER antlr3UTF32Index (pANTLR3_INT_STREAM is); +static void antlr3UTF32Seek (pANTLR3_INT_STREAM is, ANTLR3_MARKER seekPoint); + +// UTF16 Charstream API functions +// +static pANTLR3_STRING antlr3UTF32Substr (pANTLR3_INPUT_STREAM input, ANTLR3_MARKER start, ANTLR3_MARKER stop); + +// ------------------------------------ +// UTF-8 +// +static void antlr3UTF8Consume (pANTLR3_INT_STREAM is); +static ANTLR3_UCHAR antlr3UTF8LA (pANTLR3_INT_STREAM is, ANTLR3_INT32 la); + +// ------------------------------------ +// EBCDIC +// +static ANTLR3_UCHAR antlr3EBCDICLA (pANTLR3_INT_STREAM is, ANTLR3_INT32 la); + +/// \brief Common function to setup function interface for an 8 bit input stream. +/// +/// \param input Input stream context pointer +/// +/// \remark +/// - Many of the 8 bit oriented file stream handling functions will be usable +/// by any or at least some, other input streams. Therefore it is perfectly acceptable +/// to call this function to install the 8Bit handler then override just those functions +/// that would not work for the particular input encoding, such as consume for instance. +/// +void +antlr38BitSetupStream (pANTLR3_INPUT_STREAM input) +{ + // Build a string factory for this stream + // + input->strFactory = antlr3StringFactoryNew(input->encoding); + + // Default stream API set up is for 8Bit, so we are done + // +} + +void +antlr3GenericSetupStream (pANTLR3_INPUT_STREAM input) +{ + /* Install function pointers for an 8 bit input + */ + + /* Allocate stream interface + */ + input->istream = antlr3IntStreamNew(); + input->istream->type = ANTLR3_CHARSTREAM; + input->istream->super = input; + + /* Intstream API + */ + input->istream->consume = antlr38BitConsume; // Consume the next 8 bit character in the buffer + input->istream->_LA = antlr38BitLA; // Return the UTF32 character at offset n (1 based) + input->istream->index = antlr38BitIndex; // Current index (offset from first character + input->istream->mark = antlr38BitMark; // Record the current lex state for later restore + input->istream->rewind = antlr38BitRewind; // How to rewind the input + input->istream->rewindLast = antlr38BitRewindLast; // How to rewind the input + input->istream->seek = antlr38BitSeek; // How to seek to a specific point in the stream + input->istream->release = antlr38BitRelease; // Reset marks after mark n + input->istream->getSourceName = antlr38BitGetSourceName; // Return a string that names the input source + + /* Charstream API + */ + input->close = antlr3InputClose; // Close down the stream completely + input->free = antlr3InputClose; // Synonym for free + input->reset = antlr3InputReset; // Reset input to start + input->reuse = antlr38BitReuse; // Install a new input string and reset + input->_LT = antlr38BitLT; // Same as _LA for 8 bit file + input->size = antlr38BitSize; // Return the size of the input buffer + input->substr = antlr38BitSubstr; // Return a string from the input stream + input->getLine = antlr38BitGetLine; // Return the current line number in the input stream + input->getLineBuf = antlr38BitGetLineBuf; // Return a pointer to the start of the current line being consumed + input->getCharPositionInLine = antlr38BitGetCharPosition; // Return the offset into the current line of input + input->setLine = antlr38BitSetLine; // Set the input stream line number (does not set buffer pointers) + input->setCharPositionInLine = antlr38BitSetCharPosition; // Set the offset in to the current line (does not set any pointers) + input->SetNewLineChar = antlr38BitSetNewLineChar; // Set the value of the newline trigger character + input->setUcaseLA = antlr38BitSetUcaseLA; // Changes the LA function to return upper case always + + input->charByteSize = 1; // Size in bytes of characters in this stream. + + /* Initialize entries for tables etc + */ + input->markers = NULL; + + /* Set up the input stream brand new + */ + input->reset(input); + + /* Install default line separator character (it can be replaced + * by the grammar programmer later) + */ + input->SetNewLineChar(input, (ANTLR3_UCHAR)'\n'); +} + +static pANTLR3_STRING +antlr38BitGetSourceName(pANTLR3_INT_STREAM is) +{ + return is->streamName; +} + +/** \brief Close down an input stream and free any memory allocated by it. + * + * \param input Input stream context pointer + */ +static void +antlr3InputClose(pANTLR3_INPUT_STREAM input) +{ + // Close any markers in the input stream + // + if (input->markers != NULL) + { + input->markers->free(input->markers); + input->markers = NULL; + } + + // Close the string factory + // + if (input->strFactory != NULL) + { + input->strFactory->close(input->strFactory); + } + + // Free the input stream buffer if we allocated it + // + if (input->isAllocated && input->data != NULL) + { + ANTLR3_FREE(input->data); + input->data = NULL; + } + + input->istream->free(input->istream); + + // Finally, free the space for the structure itself + // + ANTLR3_FREE(input); + + // Done + // +} + +static void +antlr38BitSetUcaseLA (pANTLR3_INPUT_STREAM input, ANTLR3_BOOLEAN flag) +{ + if (flag) + { + // Return the upper case version of the characters + // + input->istream->_LA = antlr38BitLA_ucase; + } + else + { + // Return the raw characters as they are in the buffer + // + input->istream->_LA = antlr38BitLA; + } +} + + +/** \brief Reset a re-startable input stream to the start + * + * \param input Input stream context pointer + */ +static void +antlr3InputReset(pANTLR3_INPUT_STREAM input) +{ + + input->nextChar = input->data; /* Input at first character */ + input->line = 1; /* starts at line 1 */ + input->charPositionInLine = -1; + input->currentLine = input->data; + input->markDepth = 0; /* Reset markers */ + + /* Clear out up the markers table if it is there + */ + if (input->markers != NULL) + { + input->markers->clear(input->markers); + } + else + { + /* Install a new markers table + */ + input->markers = antlr3VectorNew(0); + } +} + +/** Install a new source code in to a working input stream so that the + * input stream can be reused. + */ +static void +antlr38BitReuse(pANTLR3_INPUT_STREAM input, pANTLR3_UINT8 inString, ANTLR3_UINT32 size, pANTLR3_UINT8 name) +{ + input->isAllocated = ANTLR3_FALSE; + input->data = inString; + input->sizeBuf = size; + + // Now we can set up the file name. As we are reusing the stream, there may already + // be a string that we can reuse for holding the filename. + // + if (input->istream->streamName == NULL) + { + input->istream->streamName = input->strFactory->newStr(input->strFactory, name == NULL ? (pANTLR3_UINT8)"-memory-" : name); + input->fileName = input->istream->streamName; + } + else + { + input->istream->streamName->set(input->istream->streamName, (name == NULL ? (const char *)"-memory-" : (const char *)name)); + } + + input->reset(input); +} + +/** \brief Consume the next character in an 8 bit input stream + * + * \param input Input stream context pointer + */ +static void +antlr38BitConsume(pANTLR3_INT_STREAM is) +{ + pANTLR3_INPUT_STREAM input; + + input = ((pANTLR3_INPUT_STREAM) (is->super)); + + if ((pANTLR3_UINT8)(input->nextChar) < (((pANTLR3_UINT8)input->data) + input->sizeBuf)) + { + /* Indicate one more character in this line + */ + input->charPositionInLine++; + + if ((ANTLR3_UCHAR)(*((pANTLR3_UINT8)input->nextChar)) == input->newlineChar) + { + /* Reset for start of a new line of input + */ + input->line++; + input->charPositionInLine = 0; + input->currentLine = (void *)(((pANTLR3_UINT8)input->nextChar) + 1); + } + + /* Increment to next character position + */ + input->nextChar = (void *)(((pANTLR3_UINT8)input->nextChar) + 1); + } +} + +/** \brief Return the input element assuming an 8 bit ascii input + * + * \param[in] input Input stream context pointer + * \param[in] la 1 based offset of next input stream element + * + * \return Next input character in internal ANTLR3 encoding (UTF32) + */ +static ANTLR3_UCHAR +antlr38BitLA(pANTLR3_INT_STREAM is, ANTLR3_INT32 la) +{ + pANTLR3_INPUT_STREAM input; + + input = ((pANTLR3_INPUT_STREAM) (is->super)); + + if (( ((pANTLR3_UINT8)input->nextChar) + la - 1) >= (((pANTLR3_UINT8)input->data) + input->sizeBuf)) + { + return ANTLR3_CHARSTREAM_EOF; + } + else + { + return (ANTLR3_UCHAR)(*((pANTLR3_UINT8)input->nextChar + la - 1)); + } +} + +/** \brief Return the input element assuming an 8 bit input and + * always return the UPPER CASE character. + * Note that this is 8 bit and so we assume that the toupper + * function will use the correct locale for 8 bits. + * + * \param[in] input Input stream context pointer + * \param[in] la 1 based offset of next input stream element + * + * \return Next input character in internal ANTLR3 encoding (UTF32) + */ +static ANTLR3_UCHAR +antlr38BitLA_ucase (pANTLR3_INT_STREAM is, ANTLR3_INT32 la) +{ + pANTLR3_INPUT_STREAM input; + + input = ((pANTLR3_INPUT_STREAM) (is->super)); + + if (( ((pANTLR3_UINT8)input->nextChar) + la - 1) >= (((pANTLR3_UINT8)input->data) + input->sizeBuf)) + { + return ANTLR3_CHARSTREAM_EOF; + } + else + { + return (ANTLR3_UCHAR)toupper((*((pANTLR3_UINT8)input->nextChar + la - 1))); + } +} + + +/** \brief Return the input element assuming an 8 bit ascii input + * + * \param[in] input Input stream context pointer + * \param[in] lt 1 based offset of next input stream element + * + * \return Next input character in internal ANTLR3 encoding (UTF32) + */ +static void * +antlr38BitLT(pANTLR3_INPUT_STREAM input, ANTLR3_INT32 lt) +{ + /* Casting is horrible but it means no warnings and LT should never be called + * on a character stream anyway I think. If it is then, the void * will need to be + * cast back in a similar manner. Yuck! But this means that LT for Token streams and + * tree streams is correct. + */ + return (ANTLR3_FUNC_PTR(input->istream->_LA(input->istream, lt))); +} + +/** \brief Calculate the current index in the output stream. + * \param[in] input Input stream context pointer + */ +static ANTLR3_MARKER +antlr38BitIndex(pANTLR3_INT_STREAM is) +{ + pANTLR3_INPUT_STREAM input; + + input = ((pANTLR3_INPUT_STREAM) (is->super)); + + return (ANTLR3_MARKER)(((pANTLR3_UINT8)input->nextChar)); +} + +/** \brief Return the size of the current input stream, as an 8Bit file + * which in this case is the total input. Other implementations may provide + * more sophisticated implementations to deal with non-recoverable streams + * and so on. + * + * \param[in] input Input stream context pointer + */ +static ANTLR3_UINT32 +antlr38BitSize(pANTLR3_INPUT_STREAM input) +{ + return input->sizeBuf; +} + +/** \brief Mark the current input point in an 8Bit 8 bit stream + * such as a file stream, where all the input is available in the + * buffer. + * + * \param[in] is Input stream context pointer + */ +static ANTLR3_MARKER +antlr38BitMark (pANTLR3_INT_STREAM is) +{ + pANTLR3_LEX_STATE state; + pANTLR3_INPUT_STREAM input; + + input = ((pANTLR3_INPUT_STREAM) (is->super)); + + /* New mark point + */ + input->markDepth++; + + /* See if we are revisiting a mark as we can just reuse the vector + * entry if we are, otherwise, we need a new one + */ + if (input->markDepth > input->markers->count) + { + state = ANTLR3_MALLOC(sizeof(ANTLR3_LEX_STATE)); + + /* Add it to the table + */ + input->markers->add(input->markers, state, ANTLR3_FREE_FUNC); /* No special structure, just free() on delete */ + } + else + { + state = (pANTLR3_LEX_STATE)input->markers->get(input->markers, input->markDepth - 1); + + /* Assume no errors for speed, it will just blow up if the table failed + * for some reasons, hence lots of unit tests on the tables ;-) + */ + } + + /* We have created or retrieved the state, so update it with the current + * elements of the lexer state. + */ + state->charPositionInLine = input->charPositionInLine; + state->currentLine = input->currentLine; + state->line = input->line; + state->nextChar = input->nextChar; + + is->lastMarker = input->markDepth; + + /* And that's it + */ + return input->markDepth; +} +/** \brief Rewind the lexer input to the state specified by the last produced mark. + * + * \param[in] input Input stream context pointer + * + * \remark + * Assumes 8 Bit input stream. + */ +static void +antlr38BitRewindLast (pANTLR3_INT_STREAM is) +{ + is->rewind(is, is->lastMarker); +} + +/** \brief Rewind the lexer input to the state specified by the supplied mark. + * + * \param[in] input Input stream context pointer + * + * \remark + * Assumes 8 Bit input stream. + */ +static void +antlr38BitRewind (pANTLR3_INT_STREAM is, ANTLR3_MARKER mark) +{ + pANTLR3_LEX_STATE state; + pANTLR3_INPUT_STREAM input; + + input = ((pANTLR3_INPUT_STREAM) is->super); + + /* Perform any clean up of the marks + */ + input->istream->release(input->istream, mark); + + /* Find the supplied mark state + */ + state = (pANTLR3_LEX_STATE)input->markers->get(input->markers, (ANTLR3_UINT32)(mark - 1)); + + /* Seek input pointer to the requested point (note we supply the void *pointer + * to whatever is implementing the int stream to seek). + */ + antlr38BitSeek(is, (ANTLR3_MARKER)(state->nextChar)); + + /* Reset to the reset of the information in the mark + */ + input->charPositionInLine = state->charPositionInLine; + input->currentLine = state->currentLine; + input->line = state->line; + input->nextChar = state->nextChar; + + /* And we are done + */ +} + +/** \brief Rewind the lexer input to the state specified by the supplied mark. + * + * \param[in] input Input stream context pointer + * + * \remark + * Assumes 8 Bit input stream. + */ +static void +antlr38BitRelease (pANTLR3_INT_STREAM is, ANTLR3_MARKER mark) +{ + pANTLR3_INPUT_STREAM input; + + input = ((pANTLR3_INPUT_STREAM) (is->super)); + + /* We don't do much here in fact as we never free any higher marks in + * the hashtable as we just resuse any memory allocated for them. + */ + input->markDepth = (ANTLR3_UINT32)(mark - 1); +} + +/** \brief Rewind the lexer input to the state specified by the supplied mark. + * + * \param[in] input Input stream context pointer + * + * \remark + * Assumes 8 Bit input stream. + */ +static void +antlr38BitSeek (pANTLR3_INT_STREAM is, ANTLR3_MARKER seekPoint) +{ + ANTLR3_INT32 count; + pANTLR3_INPUT_STREAM input; + + input = ANTLR3_FUNC_PTR(((pANTLR3_INPUT_STREAM) is->super)); + + /* If the requested seek point is less than the current + * input point, then we assume that we are resetting from a mark + * and do not need to scan, but can just set to there. + */ + if (seekPoint <= (ANTLR3_MARKER)(input->nextChar)) + { + input->nextChar = ((pANTLR3_UINT8) seekPoint); + } + else + { + count = (ANTLR3_UINT32)(seekPoint - (ANTLR3_MARKER)(input->nextChar)); + + while (count--) + { + is->consume(is); + } + } +} +/** Return a substring of the 8 bit input stream in + * newly allocated memory. + * + * \param input Input stream context pointer + * \param start Offset in input stream where the string starts + * \param stop Offset in the input stream where the string ends. + */ +static pANTLR3_STRING +antlr38BitSubstr (pANTLR3_INPUT_STREAM input, ANTLR3_MARKER start, ANTLR3_MARKER stop) +{ + return input->strFactory->newPtr(input->strFactory, (pANTLR3_UINT8)start, (ANTLR3_UINT32)(stop - start + 1)); +} + +/** \brief Return the line number as understood by the 8 bit input stream. + * + * \param input Input stream context pointer + * \return Line number in input stream that we believe we are working on. + */ +static ANTLR3_UINT32 +antlr38BitGetLine (pANTLR3_INPUT_STREAM input) +{ + return input->line; +} + +/** Return a pointer into the input stream that points at the start + * of the current input line as triggered by the end of line character installed + * for the stream ('\n' unless told differently). + * + * \param[in] input + */ +static void * +antlr38BitGetLineBuf (pANTLR3_INPUT_STREAM input) +{ + return input->currentLine; +} + +/** Return the current offset in to the current line in the input stream. + * + * \param input Input stream context pointer + * \return Current line offset + */ +static ANTLR3_UINT32 +antlr38BitGetCharPosition (pANTLR3_INPUT_STREAM input) +{ + return input->charPositionInLine; +} + +/** Set the current line number as understood by the input stream. + * + * \param input Input stream context pointer + * \param line Line number to tell the input stream we are on + * + * \remark + * This function does not change any pointers, it just allows the programmer to set the + * line number according to some external criterion, such as finding a lexed directive + * like: #nnn "file.c" for instance, such that error reporting and so on in is in sync + * with some original source format. + */ +static void +antlr38BitSetLine (pANTLR3_INPUT_STREAM input, ANTLR3_UINT32 line) +{ + input->line = line; +} + +/** Set the current offset in the current line to be a particular setting. + * + * \param[in] input Input stream context pointer + * \param[in] position New setting for current offset. + * + * \remark + * This does not set the actual pointers in the input stream, it is purely for reporting + * purposes and so on as per antlr38BitSetLine(); + */ +static void +antlr38BitSetCharPosition (pANTLR3_INPUT_STREAM input, ANTLR3_UINT32 position) +{ + input->charPositionInLine = position; +} + +/** Set the newline trigger character in the input stream to the supplied parameter. + * + * \param[in] input Input stream context pointer + * \param[in] newlineChar Character to set to be the newline trigger. + * + * \remark + * - The supplied newLineChar is in UTF32 encoding (which means ASCII and latin1 etc + * are the same encodings), but the input stream catered to by this function is 8 bit + * only, so it is up to the programmer to ensure that the character supplied is valid. + */ +static void +antlr38BitSetNewLineChar (pANTLR3_INPUT_STREAM input, ANTLR3_UINT32 newlineChar) +{ + input->newlineChar = newlineChar; +} + + +/// \brief Common function to setup function interface for a UTF16 or UCS2 input stream. +/// +/// \param input Input stream context pointer +/// +/// \remark +/// - Strictly speaking, there is no such thing as a UCS2 input stream as the term +/// tends to confuse the notions of character encoding, unicode and so on. UCS2 is +/// essentially UTF16 without any surrogates and so the standard UTF16 +/// input stream is able to handle it without any special code. +/// +void +antlr3UTF16SetupStream (pANTLR3_INPUT_STREAM input, ANTLR3_BOOLEAN machineBigEndian, ANTLR3_BOOLEAN inputBigEndian) +{ + // Build a string factory for this stream. This is a UTF16 string factory which is a standard + // part of the ANTLR3 string. The string factory is then passed through the whole chain + // of lexer->parser->tree->treeparser and so on. + // + input->strFactory = antlr3StringFactoryNew(input->encoding); + + // Generic API that does not care about endianess. + // + input->istream->index = antlr3UTF16Index; // Calculate current index in input stream, UTF16 based + input->substr = antlr3UTF16Substr; // Return a string from the input stream + input->istream->seek = antlr3UTF16Seek; // How to seek to a specific point in the stream + + // We must install different UTF16 routines according to whether the input + // is the same endianess as the machine we are executing upon or not. If it is not + // then we must install methods that can convert the endianess on the fly as they go + // + + switch (machineBigEndian) + { + case ANTLR3_TRUE: + + // Machine is Big Endian, if the input is also then install the + // methods that do not access input by bytes and reverse them. + // Otherwise install endian aware methods. + // + if (inputBigEndian == ANTLR3_TRUE) + { + // Input is machine compatible + // + input->istream->consume = antlr3UTF16Consume; // Consume the next UTF16 character in the buffer + input->istream->_LA = antlr3UTF16LA; // Return the UTF32 character at offset n (1 based) + } + else + { + // Need to use methods that know that the input is little endian + // + input->istream->consume = antlr3UTF16ConsumeLE; // Consume the next UTF16 character in the buffer + input->istream->_LA = antlr3UTF16LALE; // Return the UTF32 character at offset n (1 based) + } + break; + + case ANTLR3_FALSE: + + // Machine is Little Endian, if the input is also then install the + // methods that do not access input by bytes and reverse them. + // Otherwise install endian aware methods. + // + if (inputBigEndian == ANTLR3_FALSE) + { + // Input is machine compatible + // + input->istream->consume = antlr3UTF16Consume; // Consume the next UTF16 character in the buffer + input->istream->_LA = antlr3UTF16LA; // Return the UTF32 character at offset n (1 based) + } + else + { + // Need to use methods that know that the input is Big Endian + // + input->istream->consume = antlr3UTF16ConsumeBE; // Consume the next UTF16 character in the buffer + input->istream->_LA = antlr3UTF16LABE; // Return the UTF32 character at offset n (1 based) + } + break; + } + + + input->charByteSize = 2; // Size in bytes of characters in this stream. + +} + +/// \brief Consume the next character in a UTF16 input stream +/// +/// \param input Input stream context pointer +/// +static void +antlr3UTF16Consume(pANTLR3_INT_STREAM is) +{ + pANTLR3_INPUT_STREAM input; + UTF32 ch; + UTF32 ch2; + + input = ((pANTLR3_INPUT_STREAM) (is->super)); + + // Buffer size is always in bytes + // + if ((pANTLR3_UINT8)(input->nextChar) < (((pANTLR3_UINT8)input->data) + input->sizeBuf)) + { + // Indicate one more character in this line + // + input->charPositionInLine++; + + if ((ANTLR3_UCHAR)(*((pANTLR3_UINT16)input->nextChar)) == input->newlineChar) + { + // Reset for start of a new line of input + // + input->line++; + input->charPositionInLine = 0; + input->currentLine = (void *)(((pANTLR3_UINT16)input->nextChar) + 1); + } + + // Increment to next character position, accounting for any surrogates + // + // Next char in natural machine byte order + // + ch = *((UTF16*)input->nextChar); + + // We consumed one 16 bit character + // + input->nextChar = (void *)(((pANTLR3_UINT16)input->nextChar) + 1); + + // If we have a surrogate pair then we need to consume + // a following valid LO surrogate. + // + if (ch >= UNI_SUR_HIGH_START && ch <= UNI_SUR_HIGH_END) { + + // If the 16 bits following the high surrogate are in the source buffer... + // + if ((pANTLR3_UINT8)(input->nextChar) < (((pANTLR3_UINT8)input->data) + input->sizeBuf)) + { + // Next character is in natural machine byte order + // + ch2 = *((UTF16*)input->nextChar); + + // If it's a valid low surrogate, consume it + // + if (ch2 >= UNI_SUR_LOW_START && ch2 <= UNI_SUR_LOW_END) + { + // We consumed one 16 bit character + // + input->nextChar = (void *)(((pANTLR3_UINT16)input->nextChar) + 1); + } + // Note that we ignore a valid hi surrogate that has no lo surrogate to go with + // it. + // + } + // Note that we ignore a valid hi surrogate that has no lo surrogate to go with + // it because the buffer ended + // + } + // Note that we did not check for an invalid low surrogate here, or that fact that the + // lo surrogate was missing. We just picked out one 16 bit character unless the character + // was a valid hi surrogate, in whcih case we consumed two 16 bit characters. + // + } +} + +/// \brief Return the input element assuming an 8 bit ascii input +/// +/// \param[in] input Input stream context pointer +/// \param[in] la 1 based offset of next input stream element +/// +/// \return Next input character in internal ANTLR3 encoding (UTF32) +/// +static ANTLR3_UCHAR +antlr3UTF16LA(pANTLR3_INT_STREAM is, ANTLR3_INT32 la) +{ + pANTLR3_INPUT_STREAM input; + UTF32 ch; + UTF32 ch2; + UTF16 * nextChar; + + // Find the input interface and where we are currently pointing to + // in the input stream + // + input = ((pANTLR3_INPUT_STREAM) (is->super)); + nextChar = input->nextChar; + + // If a positive offset then advance forward, else retreat + // + if (la >= 0) + { + while (--la > 0 && (pANTLR3_UINT8)nextChar < ((pANTLR3_UINT8)input->data) + input->sizeBuf ) + { + // Advance our copy of the input pointer + // + // Next char in natural machine byte order + // + ch = *nextChar++; + + // If we have a surrogate pair then we need to consume + // a following valid LO surrogate. + // + if (ch >= UNI_SUR_HIGH_START && ch <= UNI_SUR_HIGH_END) + { + // If the 16 bits following the high surrogate are in the source buffer... + // + if ((pANTLR3_UINT8)(nextChar) < (((pANTLR3_UINT8)input->data) + input->sizeBuf)) + { + // Next character is in natural machine byte order + // + ch2 = *nextChar; + + // If it's a valid low surrogate, consume it + // + if (ch2 >= UNI_SUR_LOW_START && ch2 <= UNI_SUR_LOW_END) + { + // We consumed one 16 bit character + // + nextChar++; + } + // Note that we ignore a valid hi surrogate that has no lo surrogate to go with + // it. + // + } + // Note that we ignore a valid hi surrogate that has no lo surrogate to go with + // it because the buffer ended + // + } + // Note that we did not check for an invalid low surrogate here, or that fact that the + // lo surrogate was missing. We just picked out one 16 bit character unless the character + // was a valid hi surrogate, in whcih case we consumed two 16 bit characters. + // + } + } + else + { + // We need to go backwards from our input point + // + while (la++ < 0 && (pANTLR3_UINT8)nextChar > (pANTLR3_UINT8)input->data ) + { + // Get the previous 16 bit character + // + ch = *--nextChar; + + // If we found a low surrogate then go back one more character if + // the hi surrogate is there + // + if (ch >= UNI_SUR_LOW_START && ch <= UNI_SUR_LOW_END) + { + ch2 = *(nextChar-1); + if (ch2 >= UNI_SUR_HIGH_START && ch2 <= UNI_SUR_HIGH_END) + { + // Yes, there is a high surrogate to match it so decrement one more and point to that + // + nextChar--; + } + } + } + } + + // Our local copy of nextChar is now pointing to either the correct character or end of file + // + // Input buffer size is always in bytes + // + if ( (pANTLR3_UINT8)nextChar >= (((pANTLR3_UINT8)input->data) + input->sizeBuf)) + { + return ANTLR3_CHARSTREAM_EOF; + } + else + { + // Pick up the next 16 character (native machine byte order) + // + ch = *nextChar++; + + // If we have a surrogate pair then we need to consume + // a following valid LO surrogate. + // + if (ch >= UNI_SUR_HIGH_START && ch <= UNI_SUR_HIGH_END) + { + // If the 16 bits following the high surrogate are in the source buffer... + // + if ((pANTLR3_UINT8)(nextChar) < (((pANTLR3_UINT8)input->data) + input->sizeBuf)) + { + // Next character is in natural machine byte order + // + ch2 = *nextChar; + + // If it's a valid low surrogate, consume it + // + if (ch2 >= UNI_SUR_LOW_START && ch2 <= UNI_SUR_LOW_END) + { + // Construct the UTF32 code point + // + ch = ((ch - UNI_SUR_HIGH_START) << halfShift) + + (ch2 - UNI_SUR_LOW_START) + halfBase; + } + // Note that we ignore a valid hi surrogate that has no lo surrogate to go with + // it. + // + } + // Note that we ignore a valid hi surrogate that has no lo surrogate to go with + // it because the buffer ended + // + } + } + return ch; +} + + +/// \brief Calculate the current index in the output stream. +/// \param[in] input Input stream context pointer +/// +static ANTLR3_MARKER +antlr3UTF16Index(pANTLR3_INT_STREAM is) +{ + pANTLR3_INPUT_STREAM input; + + input = ((pANTLR3_INPUT_STREAM) (is->super)); + + return (ANTLR3_MARKER)(input->nextChar); +} + +/// \brief Rewind the lexer input to the state specified by the supplied mark. +/// +/// \param[in] input Input stream context pointer +/// +/// \remark +/// Assumes UTF16 input stream. +/// +static void +antlr3UTF16Seek (pANTLR3_INT_STREAM is, ANTLR3_MARKER seekPoint) +{ + pANTLR3_INPUT_STREAM input; + + input = ((pANTLR3_INPUT_STREAM) is->super); + + // If the requested seek point is less than the current + // input point, then we assume that we are resetting from a mark + // and do not need to scan, but can just set to there as rewind will + // reset line numbers and so on. + // + if (seekPoint <= (ANTLR3_MARKER)(input->nextChar)) + { + input->nextChar = (void *)seekPoint; + } + else + { + // Call consume until we reach the asked for seek point or EOF + // + while (is->_LA(is, 1) != ANTLR3_CHARSTREAM_EOF && seekPoint < (ANTLR3_MARKER)input->nextChar) + { + is->consume(is); + } + } +} +/// \brief Return a substring of the UTF16 input stream in +/// newly allocated memory. +/// +/// \param input Input stream context pointer +/// \param start Offset in input stream where the string starts +/// \param stop Offset in the input stream where the string ends. +/// +static pANTLR3_STRING +antlr3UTF16Substr (pANTLR3_INPUT_STREAM input, ANTLR3_MARKER start, ANTLR3_MARKER stop) +{ + return input->strFactory->newPtr(input->strFactory, (pANTLR3_UINT8)start, ((ANTLR3_UINT32_CAST(stop - start))/2) + 1); +} + +/// \brief Consume the next character in a UTF16 input stream when the input is Little Endian and the machine is not +/// Note that the UTF16 routines do not do any substantial verification of the input stream as for performance +/// sake, we assume it is validly encoded. So if a low surrogate is found at the curent input position then we +/// just consume it. Surrogate pairs should be seen as Hi, Lo. So if we have a Lo first, then the input stream +/// is fubar but we just ignore that. +/// +/// \param input Input stream context pointer +/// +static void +antlr3UTF16ConsumeLE(pANTLR3_INT_STREAM is) +{ + pANTLR3_INPUT_STREAM input; + UTF32 ch; + UTF32 ch2; + + input = ((pANTLR3_INPUT_STREAM) (is->super)); + + // Buffer size is always in bytes + // + if ((pANTLR3_UINT8)(input->nextChar) < (((pANTLR3_UINT8)input->data) + input->sizeBuf)) + { + // Indicate one more character in this line + // + input->charPositionInLine++; + + if ((ANTLR3_UCHAR)(*((pANTLR3_UINT16)input->nextChar)) == input->newlineChar) + { + // Reset for start of a new line of input + // + input->line++; + input->charPositionInLine = 0; + input->currentLine = (void *)(((pANTLR3_UINT16)input->nextChar) + 1); + } + + // Increment to next character position, accounting for any surrogates + // + // Next char in litle endian form + // + ch = *((pANTLR3_UINT8)input->nextChar) + (*((pANTLR3_UINT8)input->nextChar + 1) <<8); + + // We consumed one 16 bit character + // + input->nextChar = (void *)(((pANTLR3_UINT16)input->nextChar) + 1); + + // If we have a surrogate pair then we need to consume + // a following valid LO surrogate. + // + if (ch >= UNI_SUR_HIGH_START && ch <= UNI_SUR_HIGH_END) { + + // If the 16 bits following the high surrogate are in the source buffer... + // + if ((pANTLR3_UINT8)(input->nextChar) < (((pANTLR3_UINT8)input->data) + input->sizeBuf)) + { + ch2 = *((pANTLR3_UINT8)input->nextChar) + (*((pANTLR3_UINT8)input->nextChar + 1) <<8); + + // If it's a valid low surrogate, consume it + // + if (ch2 >= UNI_SUR_LOW_START && ch2 <= UNI_SUR_LOW_END) + { + // We consumed one 16 bit character + // + input->nextChar = (void *)(((pANTLR3_UINT16)input->nextChar) + 1); + } + // Note that we ignore a valid hi surrogate that has no lo surrogate to go with + // it. + // + } + // Note that we ignore a valid hi surrogate that has no lo surrogate to go with + // it because the buffer ended + // + } + // Note that we did not check for an invalid low surrogate here, or that fact that the + // lo surrogate was missing. We just picked out one 16 bit character unless the character + // was a valid hi surrogate, in whcih case we consumed two 16 bit characters. + // + } +} + +/// \brief Return the input element assuming a UTF16 input when the input is Little Endian and the machine is not +/// +/// \param[in] input Input stream context pointer +/// \param[in] la 1 based offset of next input stream element +/// +/// \return Next input character in internal ANTLR3 encoding (UTF32) +/// +static ANTLR3_UCHAR +antlr3UTF16LALE(pANTLR3_INT_STREAM is, ANTLR3_INT32 la) +{ + pANTLR3_INPUT_STREAM input; + UTF32 ch; + UTF32 ch2; + pANTLR3_UCHAR nextChar; + + // Find the input interface and where we are currently pointing to + // in the input stream + // + input = ((pANTLR3_INPUT_STREAM) (is->super)); + nextChar = input->nextChar; + + // If a positive offset then advance forward, else retreat + // + if (la >= 0) + { + while (--la > 0 && (pANTLR3_UINT8)nextChar < ((pANTLR3_UINT8)input->data) + input->sizeBuf ) + { + // Advance our copy of the input pointer + // + // Next char in Little Endian byte order + // + ch = (*nextChar) + (*(nextChar+1) << 8); + nextChar += 2; + + // If we have a surrogate pair then we need to consume + // a following valid LO surrogate. + // + if (ch >= UNI_SUR_HIGH_START && ch <= UNI_SUR_HIGH_END) + { + // If the 16 bits following the high surrogate are in the source buffer... + // + if ((pANTLR3_UINT8)(nextChar) < (((pANTLR3_UINT8)input->data) + input->sizeBuf)) + { + // Next character is in little endian byte order + // + ch2 = (*nextChar) + (*(nextChar+1) << 8); + + // If it's a valid low surrogate, consume it + // + if (ch2 >= UNI_SUR_LOW_START && ch2 <= UNI_SUR_LOW_END) + { + // We consumed one 16 bit character + // + nextChar += 2; + } + // Note that we ignore a valid hi surrogate that has no lo surrogate to go with + // it. + // + } + // Note that we ignore a valid hi surrogate that has no lo surrogate to go with + // it because the buffer ended + // + } + // Note that we did not check for an invalid low surrogate here, or that fact that the + // lo surrogate was missing. We just picked out one 16 bit character unless the character + // was a valid hi surrogate, in whcih case we consumed two 16 bit characters. + // + } + } + else + { + // We need to go backwards from our input point + // + while (la++ < 0 && (pANTLR3_UINT8)nextChar > (pANTLR3_UINT8)input->data ) + { + // Get the previous 16 bit character + // + ch = (*nextChar - 2) + ((*nextChar -1) << 8); + nextChar -= 2; + + // If we found a low surrogate then go back one more character if + // the hi surrogate is there + // + if (ch >= UNI_SUR_LOW_START && ch <= UNI_SUR_LOW_END) + { + ch2 = (*nextChar - 2) + ((*nextChar -1) << 8); + if (ch2 >= UNI_SUR_HIGH_START && ch2 <= UNI_SUR_HIGH_END) + { + // Yes, there is a high surrogate to match it so decrement one more and point to that + // + nextChar -=2; + } + } + } + } + + // Our local copy of nextChar is now pointing to either the correct character or end of file + // + // Input buffer size is always in bytes + // + if ( (pANTLR3_UINT8)nextChar >= (((pANTLR3_UINT8)input->data) + input->sizeBuf)) + { + return ANTLR3_CHARSTREAM_EOF; + } + else + { + // Pick up the next 16 character (little endian byte order) + // + ch = (*nextChar) + (*(nextChar+1) << 8); + nextChar += 2; + + // If we have a surrogate pair then we need to consume + // a following valid LO surrogate. + // + if (ch >= UNI_SUR_HIGH_START && ch <= UNI_SUR_HIGH_END) + { + // If the 16 bits following the high surrogate are in the source buffer... + // + if ((pANTLR3_UINT8)(nextChar) < (((pANTLR3_UINT8)input->data) + input->sizeBuf)) + { + // Next character is in little endian byte order + // + ch2 = (*nextChar) + (*(nextChar+1) << 8); + + // If it's a valid low surrogate, consume it + // + if (ch2 >= UNI_SUR_LOW_START && ch2 <= UNI_SUR_LOW_END) + { + // Construct the UTF32 code point + // + ch = ((ch - UNI_SUR_HIGH_START) << halfShift) + + (ch2 - UNI_SUR_LOW_START) + halfBase; + } + // Note that we ignore a valid hi surrogate that has no lo surrogate to go with + // it. + // + } + // Note that we ignore a valid hi surrogate that has no lo surrogate to go with + // it because the buffer ended + // + } + } + return ch; +} + +/// \brief Consume the next character in a UTF16 input stream when the input is Big Endian and the machine is not +/// +/// \param input Input stream context pointer +/// +static void +antlr3UTF16ConsumeBE(pANTLR3_INT_STREAM is) +{ + pANTLR3_INPUT_STREAM input; + UTF32 ch; + UTF32 ch2; + + input = ((pANTLR3_INPUT_STREAM) (is->super)); + + // Buffer size is always in bytes + // + if ((pANTLR3_UINT8)(input->nextChar) < (((pANTLR3_UINT8)input->data) + input->sizeBuf)) + { + // Indicate one more character in this line + // + input->charPositionInLine++; + + if ((ANTLR3_UCHAR)(*((pANTLR3_UINT16)input->nextChar)) == input->newlineChar) + { + // Reset for start of a new line of input + // + input->line++; + input->charPositionInLine = 0; + input->currentLine = (void *)(((pANTLR3_UINT16)input->nextChar) + 1); + } + + // Increment to next character position, accounting for any surrogates + // + // Next char in big endian form + // + ch = *((pANTLR3_UINT8)input->nextChar + 1) + (*((pANTLR3_UINT8)input->nextChar ) <<8); + + // We consumed one 16 bit character + // + input->nextChar = (void *)(((pANTLR3_UINT16)input->nextChar) + 1); + + // If we have a surrogate pair then we need to consume + // a following valid LO surrogate. + // + if (ch >= UNI_SUR_HIGH_START && ch <= UNI_SUR_HIGH_END) { + + // If the 16 bits following the high surrogate are in the source buffer... + // + if ((pANTLR3_UINT8)(input->nextChar) < (((pANTLR3_UINT8)input->data) + input->sizeBuf)) + { + // Big endian + // + ch2 = *((pANTLR3_UINT8)input->nextChar + 1) + (*((pANTLR3_UINT8)input->nextChar ) <<8); + + // If it's a valid low surrogate, consume it + // + if (ch2 >= UNI_SUR_LOW_START && ch2 <= UNI_SUR_LOW_END) + { + // We consumed one 16 bit character + // + input->nextChar = (void *)(((pANTLR3_UINT16)input->nextChar) + 1); + } + // Note that we ignore a valid hi surrogate that has no lo surrogate to go with + // it. + // + } + // Note that we ignore a valid hi surrogate that has no lo surrogate to go with + // it because the buffer ended + // + } + // Note that we did not check for an invalid low surrogate here, or that fact that the + // lo surrogate was missing. We just picked out one 16 bit character unless the character + // was a valid hi surrogate, in whcih case we consumed two 16 bit characters. + // + } +} + +/// \brief Return the input element assuming a UTF16 input when the input is Little Endian and the machine is not +/// +/// \param[in] input Input stream context pointer +/// \param[in] la 1 based offset of next input stream element +/// +/// \return Next input character in internal ANTLR3 encoding (UTF32) +/// +static ANTLR3_UCHAR +antlr3UTF16LABE(pANTLR3_INT_STREAM is, ANTLR3_INT32 la) +{ + pANTLR3_INPUT_STREAM input; + UTF32 ch; + UTF32 ch2; + pANTLR3_UCHAR nextChar; + + // Find the input interface and where we are currently pointing to + // in the input stream + // + input = ((pANTLR3_INPUT_STREAM) (is->super)); + nextChar = input->nextChar; + + // If a positive offset then advance forward, else retreat + // + if (la >= 0) + { + while (--la > 0 && (pANTLR3_UINT8)nextChar < ((pANTLR3_UINT8)input->data) + input->sizeBuf ) + { + // Advance our copy of the input pointer + // + // Next char in Big Endian byte order + // + ch = ((*nextChar) << 8) + *(nextChar+1); + nextChar += 2; + + // If we have a surrogate pair then we need to consume + // a following valid LO surrogate. + // + if (ch >= UNI_SUR_HIGH_START && ch <= UNI_SUR_HIGH_END) + { + // If the 16 bits following the high surrogate are in the source buffer... + // + if ((pANTLR3_UINT8)(nextChar) < (((pANTLR3_UINT8)input->data) + input->sizeBuf)) + { + // Next character is in big endian byte order + // + ch2 = ((*nextChar) << 8) + *(nextChar+1); + + // If it's a valid low surrogate, consume it + // + if (ch2 >= UNI_SUR_LOW_START && ch2 <= UNI_SUR_LOW_END) + { + // We consumed one 16 bit character + // + nextChar += 2; + } + // Note that we ignore a valid hi surrogate that has no lo surrogate to go with + // it. + // + } + // Note that we ignore a valid hi surrogate that has no lo surrogate to go with + // it because the buffer ended + // + } + // Note that we did not check for an invalid low surrogate here, or that fact that the + // lo surrogate was missing. We just picked out one 16 bit character unless the character + // was a valid hi surrogate, in whcih case we consumed two 16 bit characters. + // + } + } + else + { + // We need to go backwards from our input point + // + while (la++ < 0 && (pANTLR3_UINT8)nextChar > (pANTLR3_UINT8)input->data ) + { + // Get the previous 16 bit character + // + ch = ((*nextChar - 2) << 8) + (*nextChar -1); + nextChar -= 2; + + // If we found a low surrogate then go back one more character if + // the hi surrogate is there + // + if (ch >= UNI_SUR_LOW_START && ch <= UNI_SUR_LOW_END) + { + ch2 = ((*nextChar - 2) << 8) + (*nextChar -1); + if (ch2 >= UNI_SUR_HIGH_START && ch2 <= UNI_SUR_HIGH_END) + { + // Yes, there is a high surrogate to match it so decrement one more and point to that + // + nextChar -=2; + } + } + } + } + + // Our local copy of nextChar is now pointing to either the correct character or end of file + // + // Input buffer size is always in bytes + // + if ( (pANTLR3_UINT8)nextChar >= (((pANTLR3_UINT8)input->data) + input->sizeBuf)) + { + return ANTLR3_CHARSTREAM_EOF; + } + else + { + // Pick up the next 16 character (big endian byte order) + // + ch = ((*nextChar) << 8) + *(nextChar+1); + nextChar += 2; + + // If we have a surrogate pair then we need to consume + // a following valid LO surrogate. + // + if (ch >= UNI_SUR_HIGH_START && ch <= UNI_SUR_HIGH_END) + { + // If the 16 bits following the high surrogate are in the source buffer... + // + if ((pANTLR3_UINT8)(nextChar) < (((pANTLR3_UINT8)input->data) + input->sizeBuf)) + { + // Next character is in big endian byte order + // + ch2 = ((*nextChar) << 8) + *(nextChar+1); + + // If it's a valid low surrogate, consume it + // + if (ch2 >= UNI_SUR_LOW_START && ch2 <= UNI_SUR_LOW_END) + { + // Construct the UTF32 code point + // + ch = ((ch - UNI_SUR_HIGH_START) << halfShift) + + (ch2 - UNI_SUR_LOW_START) + halfBase; + } + // Note that we ignore a valid hi surrogate that has no lo surrogate to go with + // it. + // + } + // Note that we ignore a valid hi surrogate that has no lo surrogate to go with + // it because the buffer ended + // + } + } + return ch; +} + +/// \brief Common function to setup function interface for a UTF3 input stream. +/// +/// \param input Input stream context pointer +/// +void +antlr3UTF32SetupStream (pANTLR3_INPUT_STREAM input, ANTLR3_BOOLEAN machineBigEndian, ANTLR3_BOOLEAN inputBigEndian) +{ + // Build a string factory for this stream. This is a UTF32 string factory which is a standard + // part of the ANTLR3 string. The string factory is then passed through the whole chain of lexer->parser->tree->treeparser + // and so on. + // + input->strFactory = antlr3StringFactoryNew(input->encoding); + + // Generic API that does not care about endianess. + // + input->istream->index = antlr3UTF32Index; // Calculate current index in input stream, UTF16 based + input->substr = antlr3UTF32Substr; // Return a string from the input stream + input->istream->seek = antlr3UTF32Seek; // How to seek to a specific point in the stream + input->istream->consume = antlr3UTF32Consume; // Consume the next UTF32 character in the buffer + + // We must install different UTF32 LA routines according to whether the input + // is the same endianess as the machine we are executing upon or not. If it is not + // then we must install methods that can convert the endianess on the fly as they go + // + switch (machineBigEndian) + { + case ANTLR3_TRUE: + + // Machine is Big Endian, if the input is also then install the + // methods that do not access input by bytes and reverse them. + // Otherwise install endian aware methods. + // + if (inputBigEndian == ANTLR3_TRUE) + { + // Input is machine compatible + // + input->istream->_LA = antlr3UTF32LA; // Return the UTF32 character at offset n (1 based) + } + else + { + // Need to use methods that know that the input is little endian + // + input->istream->_LA = antlr3UTF32LALE; // Return the UTF32 character at offset n (1 based) + } + break; + + case ANTLR3_FALSE: + + // Machine is Little Endian, if the input is also then install the + // methods that do not access input by bytes and reverse them. + // Otherwise install endian aware methods. + // + if (inputBigEndian == ANTLR3_FALSE) + { + // Input is machine compatible + // + input->istream->_LA = antlr3UTF32LA; // Return the UTF32 character at offset n (1 based) + } + else + { + // Need to use methods that know that the input is Big Endian + // + input->istream->_LA = antlr3UTF32LABE; // Return the UTF32 character at offset n (1 based) + } + break; + } + + input->charByteSize = 4; // Size in bytes of characters in this stream. +} + +/** \brief Consume the next character in a UTF32 input stream + * + * \param input Input stream context pointer + */ +static void +antlr3UTF32Consume(pANTLR3_INT_STREAM is) +{ + pANTLR3_INPUT_STREAM input; + + input = ((pANTLR3_INPUT_STREAM) (is->super)); + + // SizeBuf is always in bytes + // + if ((pANTLR3_UINT8)(input->nextChar) < (((pANTLR3_UINT8)input->data) + input->sizeBuf)) + { + /* Indicate one more character in this line + */ + input->charPositionInLine++; + + if ((ANTLR3_UCHAR)(*((pANTLR3_UINT32)input->nextChar)) == input->newlineChar) + { + /* Reset for start of a new line of input + */ + input->line++; + input->charPositionInLine = 0; + input->currentLine = (void *)(((pANTLR3_UINT32)input->nextChar) + 1); + } + + /* Increment to next character position + */ + input->nextChar = (void *)(((pANTLR3_UINT32)input->nextChar) + 1); + } +} + +/// \brief Calculate the current index in the output stream. +/// \param[in] input Input stream context pointer +/// +static ANTLR3_MARKER +antlr3UTF32Index(pANTLR3_INT_STREAM is) +{ + pANTLR3_INPUT_STREAM input; + + input = ((pANTLR3_INPUT_STREAM) (is->super)); + + return (ANTLR3_MARKER)(input->nextChar); +} + +/// \brief Return a substring of the UTF16 input stream in +/// newly allocated memory. +/// +/// \param input Input stream context pointer +/// \param start Offset in input stream where the string starts +/// \param stop Offset in the input stream where the string ends. +/// +static pANTLR3_STRING +antlr3UTF32Substr (pANTLR3_INPUT_STREAM input, ANTLR3_MARKER start, ANTLR3_MARKER stop) +{ + return input->strFactory->newPtr(input->strFactory, (pANTLR3_UINT8)start, ((ANTLR3_UINT32_CAST(stop - start))/4) + 1); +} + +/// \brief Rewind the lexer input to the state specified by the supplied mark. +/// +/// \param[in] input Input stream context pointer +/// +/// \remark +/// Assumes UTF32 input stream. +/// +static void +antlr3UTF32Seek (pANTLR3_INT_STREAM is, ANTLR3_MARKER seekPoint) +{ + pANTLR3_INPUT_STREAM input; + + input = ((pANTLR3_INPUT_STREAM) is->super); + + // If the requested seek point is less than the current + // input point, then we assume that we are resetting from a mark + // and do not need to scan, but can just set to there as rewind will + // reset line numbers and so on. + // + if (seekPoint <= (ANTLR3_MARKER)(input->nextChar)) + { + input->nextChar = (void *)seekPoint; + } + else + { + // Call consume until we reach the asked for seek point or EOF + // + while (is->_LA(is, 1) != ANTLR3_CHARSTREAM_EOF && seekPoint < (ANTLR3_MARKER)input->nextChar) + { + is->consume(is); + } + } +} + +/** \brief Return the input element assuming a UTF32 input in natural machine byte order + * + * \param[in] input Input stream context pointer + * \param[in] la 1 based offset of next input stream element + * + * \return Next input character in internal ANTLR3 encoding (UTF32) + */ +static ANTLR3_UCHAR +antlr3UTF32LA(pANTLR3_INT_STREAM is, ANTLR3_INT32 la) +{ + pANTLR3_INPUT_STREAM input; + + input = ((pANTLR3_INPUT_STREAM) (is->super)); + + if (( ((pANTLR3_UINT8)input->nextChar) + la - 1) >= (((pANTLR3_UINT8)input->data) + input->sizeBuf)) + { + return ANTLR3_CHARSTREAM_EOF; + } + else + { + return (ANTLR3_UCHAR)(*((pANTLR3_UINT32)input->nextChar + la - 1)); + } +} + +/** \brief Return the input element assuming a UTF32 input in little endian byte order + * + * \param[in] input Input stream context pointer + * \param[in] la 1 based offset of next input stream element + * + * \return Next input character in internal ANTLR3 encoding (UTF32) + */ +static ANTLR3_UCHAR +antlr3UTF32LALE(pANTLR3_INT_STREAM is, ANTLR3_INT32 la) +{ + pANTLR3_INPUT_STREAM input; + + input = ((pANTLR3_INPUT_STREAM) (is->super)); + + if (( ((pANTLR3_UINT8)input->nextChar) + la - 1) >= (((pANTLR3_UINT8)input->data) + input->sizeBuf)) + { + return ANTLR3_CHARSTREAM_EOF; + } + else + { + ANTLR3_UCHAR c; + + c = (ANTLR3_UCHAR)(*((pANTLR3_UINT32)input->nextChar + la - 1)); + + // Swap Endianess to Big Endian + // + return (c>>24) | ((c<<8) & 0x00FF0000) | ((c>>8) & 0x0000FF00) | (c<<24); + } +} + +/** \brief Return the input element assuming a UTF32 input in big endian byte order + * + * \param[in] input Input stream context pointer + * \param[in] la 1 based offset of next input stream element + * + * \return Next input character in internal ANTLR3 encoding (UTF32) + * \remark This is the same code as LE version but seprated in case there are better optimisations fo rendinan swap + */ +static ANTLR3_UCHAR +antlr3UTF32LABE(pANTLR3_INT_STREAM is, ANTLR3_INT32 la) +{ + pANTLR3_INPUT_STREAM input; + + input = ((pANTLR3_INPUT_STREAM) (is->super)); + + if (( ((pANTLR3_UINT8)input->nextChar) + la - 1) >= (((pANTLR3_UINT8)input->data) + input->sizeBuf)) + { + return ANTLR3_CHARSTREAM_EOF; + } + else + { + ANTLR3_UCHAR c; + + c = (ANTLR3_UCHAR)(*((pANTLR3_UINT32)input->nextChar + la - 1)); + + // Swap Endianess to Little Endian + // + return (c>>24) | ((c<<8) & 0x00FF0000) | ((c>>8) & 0x0000FF00) | (c<<24); + } +} + + +/// \brief Common function to setup function interface for a UTF8 input stream. +/// +/// \param input Input stream context pointer +/// +void +antlr3UTF8SetupStream (pANTLR3_INPUT_STREAM input) +{ + // Build a string factory for this stream. This is a UTF16 string factory which is a standard + // part of the ANTLR3 string. The string factory is then passed through the whole chain of lexer->parser->tree->treeparser + // and so on. + // + input->strFactory = antlr3StringFactoryNew(input->encoding); + + // Generic API that does not care about endianess. + // + input->istream->consume = antlr3UTF8Consume; // Consume the next UTF32 character in the buffer + input->istream->_LA = antlr3UTF8LA; // Return the UTF32 character at offset n (1 based) + input->charByteSize = 0; // Size in bytes of characters in this stream. +} + +// ------------------------------------------------------ +// Following is from Unicode.org (see antlr3convertutf.c) +// + +/// Index into the table below with the first byte of a UTF-8 sequence to +/// get the number of trailing bytes that are supposed to follow it. +/// Note that *legal* UTF-8 values can't have 4 or 5-bytes. The table is +/// left as-is for anyone who may want to do such conversion, which was +/// allowed in earlier algorithms. +/// +static const ANTLR3_UINT32 trailingBytesForUTF8[256] = { + 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0, 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0, + 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0, 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0, + 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0, 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0, + 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0, 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0, + 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0, 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0, + 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0, 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0, + 1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1, 1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1, + 2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2, 3,3,3,3,3,3,3,3,4,4,4,4,5,5,5,5 +}; + +/// Magic values subtracted from a buffer value during UTF8 conversion. +/// This table contains as many values as there might be trailing bytes +/// in a UTF-8 sequence. +/// +static const UTF32 offsetsFromUTF8[6] = + { 0x00000000UL, 0x00003080UL, 0x000E2080UL, + 0x03C82080UL, 0xFA082080UL, 0x82082080UL + }; + +// End of Unicode.org tables +// ------------------------- + + +/** \brief Consume the next character in a UTF8 input stream + * + * \param input Input stream context pointer + */ +static void +antlr3UTF8Consume(pANTLR3_INT_STREAM is) +{ + pANTLR3_INPUT_STREAM input; + ANTLR3_UINT32 extraBytesToRead; + ANTLR3_UCHAR ch; + pANTLR3_UINT8 nextChar; + + input = ((pANTLR3_INPUT_STREAM) (is->super)); + + nextChar = input->nextChar; + + if (nextChar < (((pANTLR3_UINT8)input->data) + input->sizeBuf)) + { + // Indicate one more character in this line + // + input->charPositionInLine++; + + // Are there more bytes needed to make up the whole thing? + // + extraBytesToRead = trailingBytesForUTF8[*nextChar]; + + if (nextChar + extraBytesToRead >= (((pANTLR3_UINT8)input->data) + input->sizeBuf)) + { + input->nextChar = (((pANTLR3_UINT8)input->data) + input->sizeBuf); + return; + } + + // Cases deliberately fall through (see note A in antlrconvertutf.c) + // Legal UTF8 is only 4 bytes but 6 bytes could be used in old UTF8 so + // we allow it. + // + ch = 0; + switch (extraBytesToRead) { + case 5: ch += *nextChar++; ch <<= 6; + case 4: ch += *nextChar++; ch <<= 6; + case 3: ch += *nextChar++; ch <<= 6; + case 2: ch += *nextChar++; ch <<= 6; + case 1: ch += *nextChar++; ch <<= 6; + case 0: ch += *nextChar++; + } + + // Magically correct the input value + // + ch -= offsetsFromUTF8[extraBytesToRead]; + if (ch == input->newlineChar) + { + /* Reset for start of a new line of input + */ + input->line++; + input->charPositionInLine = 0; + input->currentLine = (void *)nextChar; + } + + // Update input pointer + // + input->nextChar = nextChar; + } +} +/** \brief Return the input element assuming a UTF8 input + * + * \param[in] input Input stream context pointer + * \param[in] la 1 based offset of next input stream element + * + * \return Next input character in internal ANTLR3 encoding (UTF32) + */ +static ANTLR3_UCHAR +antlr3UTF8LA(pANTLR3_INT_STREAM is, ANTLR3_INT32 la) +{ + pANTLR3_INPUT_STREAM input; + ANTLR3_UINT32 extraBytesToRead; + ANTLR3_UCHAR ch; + pANTLR3_UINT8 nextChar; + + input = ((pANTLR3_INPUT_STREAM) (is->super)); + + nextChar = input->nextChar; + + // Do we need to traverse forwards or backwards? + // - LA(0) is treated as LA(1) and we assume that the nextChar is + // already positioned. + // - LA(n+) ; n>1 means we must traverse forward n-1 characters catering for UTF8 encoding + // - LA(-n) means we must traverse backwards n chracters + // + if (la > 1) { + + // Make sure that we have at least one character left before trying to + // loop through the buffer. + // + if (nextChar < (((pANTLR3_UINT8)input->data) + input->sizeBuf)) + { + // Now traverse n-1 characters forward + // + while (--la > 0) + { + // Does the next character require trailing bytes? + // If so advance the pointer by that many bytes as well as advancing + // one position for what will be at least a single byte character. + // + nextChar += trailingBytesForUTF8[*nextChar] + 1; + + // Does that calculation take us past the byte length of the buffer? + // + if (nextChar >= (((pANTLR3_UINT8)input->data) + input->sizeBuf)) + { + return ANTLR3_CHARSTREAM_EOF; + } + } + } + else + { + return ANTLR3_CHARSTREAM_EOF; + } + } + else + { + // LA is negative so we decrease the pointer by n character positions + // + while (nextChar > (pANTLR3_UINT8)input->data && la++ < 0) + { + // Traversing backwards in UTF8 means decermenting by one + // then continuing to decrement while ever a character pattern + // is flagged as being a trailing byte of an encoded code point. + // Trailing UTF8 bytes always start with 10 in binary. We assumne that + // the UTF8 is well formed and do not check boundary conditions + // + nextChar--; + while ((*nextChar & 0xC0) == 0x80) + { + nextChar--; + } + } + } + + // nextChar is now pointing at the UTF8 encoded character that we need to + // decode and return. + // + // Are there more bytes needed to make up the whole thing? + // + extraBytesToRead = trailingBytesForUTF8[*nextChar]; + if (nextChar + extraBytesToRead >= (((pANTLR3_UINT8)input->data) + input->sizeBuf)) + { + return ANTLR3_CHARSTREAM_EOF; + } + + // Cases deliberately fall through (see note A in antlrconvertutf.c) + // + ch = 0; + switch (extraBytesToRead) { + case 5: ch += *nextChar++; ch <<= 6; + case 4: ch += *nextChar++; ch <<= 6; + case 3: ch += *nextChar++; ch <<= 6; + case 2: ch += *nextChar++; ch <<= 6; + case 1: ch += *nextChar++; ch <<= 6; + case 0: ch += *nextChar++; + } + + // Magically correct the input value + // + ch -= offsetsFromUTF8[extraBytesToRead]; + + return ch; +} + +// EBCDIC to ASCII conversion table +// +// This for EBCDIC EDF04 translated to ISO-8859.1 which is the usually accepted POSIX +// translation and the character tables are published all over the interweb. +// +const ANTLR3_UCHAR e2a[256] = +{ + 0x00, 0x01, 0x02, 0x03, 0x85, 0x09, 0x86, 0x7f, + 0x87, 0x8d, 0x8e, 0x0b, 0x0c, 0x0d, 0x0e, 0x0f, + 0x10, 0x11, 0x12, 0x13, 0x8f, 0x0a, 0x08, 0x97, + 0x18, 0x19, 0x9c, 0x9d, 0x1c, 0x1d, 0x1e, 0x1f, + 0x80, 0x81, 0x82, 0x83, 0x84, 0x92, 0x17, 0x1b, + 0x88, 0x89, 0x8a, 0x8b, 0x8c, 0x05, 0x06, 0x07, + 0x90, 0x91, 0x16, 0x93, 0x94, 0x95, 0x96, 0x04, + 0x98, 0x99, 0x9a, 0x9b, 0x14, 0x15, 0x9e, 0x1a, + 0x20, 0xa0, 0xe2, 0xe4, 0xe0, 0xe1, 0xe3, 0xe5, + 0xe7, 0xf1, 0x60, 0x2e, 0x3c, 0x28, 0x2b, 0x7c, + 0x26, 0xe9, 0xea, 0xeb, 0xe8, 0xed, 0xee, 0xef, + 0xec, 0xdf, 0x21, 0x24, 0x2a, 0x29, 0x3b, 0x9f, + 0x2d, 0x2f, 0xc2, 0xc4, 0xc0, 0xc1, 0xc3, 0xc5, + 0xc7, 0xd1, 0x5e, 0x2c, 0x25, 0x5f, 0x3e, 0x3f, + 0xf8, 0xc9, 0xca, 0xcb, 0xc8, 0xcd, 0xce, 0xcf, + 0xcc, 0xa8, 0x3a, 0x23, 0x40, 0x27, 0x3d, 0x22, + 0xd8, 0x61, 0x62, 0x63, 0x64, 0x65, 0x66, 0x67, + 0x68, 0x69, 0xab, 0xbb, 0xf0, 0xfd, 0xfe, 0xb1, + 0xb0, 0x6a, 0x6b, 0x6c, 0x6d, 0x6e, 0x6f, 0x70, + 0x71, 0x72, 0xaa, 0xba, 0xe6, 0xb8, 0xc6, 0xa4, + 0xb5, 0xaf, 0x73, 0x74, 0x75, 0x76, 0x77, 0x78, + 0x79, 0x7a, 0xa1, 0xbf, 0xd0, 0xdd, 0xde, 0xae, + 0xa2, 0xa3, 0xa5, 0xb7, 0xa9, 0xa7, 0xb6, 0xbc, + 0xbd, 0xbe, 0xac, 0x5b, 0x5c, 0x5d, 0xb4, 0xd7, + 0xf9, 0x41, 0x42, 0x43, 0x44, 0x45, 0x46, 0x47, + 0x48, 0x49, 0xad, 0xf4, 0xf6, 0xf2, 0xf3, 0xf5, + 0xa6, 0x4a, 0x4b, 0x4c, 0x4d, 0x4e, 0x4f, 0x50, + 0x51, 0x52, 0xb9, 0xfb, 0xfc, 0xdb, 0xfa, 0xff, + 0xd9, 0xf7, 0x53, 0x54, 0x55, 0x56, 0x57, 0x58, + 0x59, 0x5a, 0xb2, 0xd4, 0xd6, 0xd2, 0xd3, 0xd5, + 0x30, 0x31, 0x32, 0x33, 0x34, 0x35, 0x36, 0x37, + 0x38, 0x39, 0xb3, 0x7b, 0xdc, 0x7d, 0xda, 0x7e +}; + +/// \brief Common function to setup function interface for a EBCDIC input stream. +/// +/// \param input Input stream context pointer +/// +void +antlr3EBCDICSetupStream (pANTLR3_INPUT_STREAM input) +{ + // EBCDIC streams can use the standard 8 bit string factory + // + input->strFactory = antlr3StringFactoryNew(input->encoding); + + // Generic API that does not care about endianess. + // + input->istream->_LA = antlr3EBCDICLA; // Return the UTF32 character at offset n (1 based) + input->charByteSize = 1; // Size in bytes of characters in this stream. +} + +/// \brief Return the input element assuming an 8 bit EBCDIC input +/// +/// \param[in] input Input stream context pointer +/// \param[in] la 1 based offset of next input stream element +/// +/// \return Next input character in internal ANTLR3 encoding (UTF32) after translation +/// from EBCDIC to ASCII +/// +static ANTLR3_UCHAR +antlr3EBCDICLA(pANTLR3_INT_STREAM is, ANTLR3_INT32 la) +{ + pANTLR3_INPUT_STREAM input; + + input = ((pANTLR3_INPUT_STREAM) (is->super)); + + if (( ((pANTLR3_UINT8)input->nextChar) + la - 1) >= (((pANTLR3_UINT8)input->data) + input->sizeBuf)) + { + return ANTLR3_CHARSTREAM_EOF; + } + else + { + // Translate the required character via the constant conversion table + // + return e2a[(*((pANTLR3_UINT8)input->nextChar + la - 1))]; + } +}
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