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-#ifndef ANTLR3COLLECTIONS_H
-#define ANTLR3COLLECTIONS_H
-
-// [The "BSD licence"]
-// Copyright (c) 2005-2009 Jim Idle, Temporal Wave LLC
-// http://www.temporal-wave.com
-// http://www.linkedin.com/in/jimidle
-//
-// All rights reserved.
-//
-// Redistribution and use in source and binary forms, with or without
-// modification, are permitted provided that the following conditions
-// are met:
-// 1. Redistributions of source code must retain the above copyright
-// notice, this list of conditions and the following disclaimer.
-// 2. Redistributions in binary form must reproduce the above copyright
-// notice, this list of conditions and the following disclaimer in the
-// documentation and/or other materials provided with the distribution.
-// 3. The name of the author may not be used to endorse or promote products
-// derived from this software without specific prior written permission.
-//
-// THIS SOFTWARE IS PROVIDED BY THE AUTHOR ``AS IS'' AND ANY EXPRESS OR
-// IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES
-// OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED.
-// IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY DIRECT, INDIRECT,
-// INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT
-// NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
-// DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
-// THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
-// (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
-// THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
-
-#include <antlr3defs.h>
-#include <antlr3bitset.h>
-
-#define ANTLR3_HASH_TYPE_INT 0 /**< Indicates the hashed file has integer keys */
-#define ANTLR3_HASH_TYPE_STR 1 /**< Indicates the hashed file has numeric keys */
-
-#ifdef __cplusplus
-extern "C" {
-#endif
-
-typedef struct ANTLR3_HASH_KEY_struct
-{
- ANTLR3_UINT8 type; /**< One of ##ANTLR3_HASH_TYPE_INT or ##ANTLR3_HASH_TYPE_STR */
-
- union
- {
- pANTLR3_UINT8 sKey; /**< Used if type is ANTLR3_HASH_TYPE_STR */
- ANTLR3_INTKEY iKey; /**< used if type is ANTLR3_HASH_TYPE_INT */
- }
- key;
-
-} ANTLR3_HASH_KEY, *pANTLR3_HASH_KEY;
-
-/** Internal structure representing an element in a hash bucket.
- * Stores the original key so that duplicate keys can be rejected
- * if necessary, and contains function can be supported. If the hash key
- * could be unique I would have invented the perfect compression algorithm ;-)
- */
-typedef struct ANTLR3_HASH_ENTRY_struct
-{
- /** Key that created this particular entry
- */
- ANTLR3_HASH_KEY keybase;
-
- /** Pointer to the data for this particular entry
- */
- void * data;
-
- /** Pointer to routine that knows how to release the memory
- * structure pointed at by data. If this is NULL then we assume
- * that the data pointer does not need to be freed when the entry
- * is deleted from the table.
- */
- void (ANTLR3_CDECL *free)(void * data);
-
- /** Pointer to the next entry in this bucket if there
- * is one. Sometimes different keys will hash to the same bucket (especially
- * if the number of buckets is small). We could implement dual hashing algorithms
- * to minimize this, but that seems over the top for what this is needed for.
- */
- struct ANTLR3_HASH_ENTRY_struct * nextEntry;
-}
- ANTLR3_HASH_ENTRY;
-
-/** Internal structure of a hash table bucket, which tracks
- * all keys that hash to the same bucket.
- */
-typedef struct ANTLR3_HASH_BUCKET_struct
-{
- /** Pointer to the first entry in the bucket (if any, it
- * may be NULL). Duplicate entries are chained from
- * here.
- */
- pANTLR3_HASH_ENTRY entries;
-
-}
- ANTLR3_HASH_BUCKET;
-
-/** Structure that tracks a hash table
- */
-typedef struct ANTLR3_HASH_TABLE_struct
-{
- /** Indicates whether the table allows duplicate keys
- */
- int allowDups;
-
- /** Number of buckets available in this table
- */
- ANTLR3_UINT32 modulo;
-
- /** Points to the memory where the array of buckets
- * starts.
- */
- pANTLR3_HASH_BUCKET buckets;
-
- /** How many elements currently exist in the table.
- */
- ANTLR3_UINT32 count;
-
- /** Whether the hash table should strdup the keys it is given or not.
- */
- ANTLR3_BOOLEAN doStrdup;
-
- /** Pointer to function to completely delete this table
- */
- void (*free) (struct ANTLR3_HASH_TABLE_struct * table);
-
- /* String keyed hashtable functions */
- void (*del) (struct ANTLR3_HASH_TABLE_struct * table, void * key);
- pANTLR3_HASH_ENTRY (*remove) (struct ANTLR3_HASH_TABLE_struct * table, void * key);
- void * (*get) (struct ANTLR3_HASH_TABLE_struct * table, void * key);
- ANTLR3_INT32 (*put) (struct ANTLR3_HASH_TABLE_struct * table, void * key, void * element, void (ANTLR3_CDECL *freeptr)(void *));
-
- /* Integer based hash functions */
- void (*delI) (struct ANTLR3_HASH_TABLE_struct * table, ANTLR3_INTKEY key);
- pANTLR3_HASH_ENTRY (*removeI) (struct ANTLR3_HASH_TABLE_struct * table, ANTLR3_INTKEY key);
- void * (*getI) (struct ANTLR3_HASH_TABLE_struct * table, ANTLR3_INTKEY key);
- ANTLR3_INT32 (*putI) (struct ANTLR3_HASH_TABLE_struct * table, ANTLR3_INTKEY key, void * element, void (ANTLR3_CDECL *freeptr)(void *));
-
- ANTLR3_UINT32 (*size) (struct ANTLR3_HASH_TABLE_struct * table);
-}
- ANTLR3_HASH_TABLE;
-
-
-/** Internal structure representing an enumeration of a table.
- * This is returned by antlr3Enumeration()
- * Allows the programmer to traverse the table in hash order without
- * knowing what is in the actual table.
- *
- * Note that it is up to the caller to ensure that the table
- * structure does not change in the hash bucket that is currently being
- * enumerated as this structure just tracks the next pointers in the
- * bucket series.
- */
-typedef struct ANTLR3_HASH_ENUM_struct
-{
- /* Pointer to the table we are enumerating
- */
- pANTLR3_HASH_TABLE table;
-
- /* Bucket we are currently enumerating (if NULL then we are done)
- */
- ANTLR3_UINT32 bucket;
-
- /* Next entry to return, if NULL, then move to next bucket if any
- */
- pANTLR3_HASH_ENTRY entry;
-
- /* Interface
- */
- int (*next) (struct ANTLR3_HASH_ENUM_struct * en, pANTLR3_HASH_KEY *key, void ** data);
- void (*free) (struct ANTLR3_HASH_ENUM_struct * table);
-}
- ANTLR3_HASH_ENUM;
-
-/** Structure that represents a LIST collection
- */
-typedef struct ANTLR3_LIST_struct
-{
- /** Hash table that is storing the list elements
- */
- pANTLR3_HASH_TABLE table;
-
- void (*free) (struct ANTLR3_LIST_struct * list);
- void (*del) (struct ANTLR3_LIST_struct * list, ANTLR3_INTKEY key);
- void * (*get) (struct ANTLR3_LIST_struct * list, ANTLR3_INTKEY key);
- void * (*remove) (struct ANTLR3_LIST_struct * list, ANTLR3_INTKEY key);
- ANTLR3_INT32 (*add) (struct ANTLR3_LIST_struct * list, void * element, void (ANTLR3_CDECL *freeptr)(void *));
- ANTLR3_INT32 (*put) (struct ANTLR3_LIST_struct * list, ANTLR3_INTKEY key, void * element, void (ANTLR3_CDECL *freeptr)(void *));
- ANTLR3_UINT32 (*size) (struct ANTLR3_LIST_struct * list);
-
-}
- ANTLR3_LIST;
-
-/** Structure that represents a Stack collection
- */
-typedef struct ANTLR3_STACK_struct
-{
- /** List that supports the stack structure
- */
- pANTLR3_VECTOR vector;
-
- /** Used for quick access to the top of the stack
- */
- void * top;
- void (*free) (struct ANTLR3_STACK_struct * stack);
- void * (*pop) (struct ANTLR3_STACK_struct * stack);
- void * (*get) (struct ANTLR3_STACK_struct * stack, ANTLR3_INTKEY key);
- ANTLR3_BOOLEAN (*push) (struct ANTLR3_STACK_struct * stack, void * element, void (ANTLR3_CDECL *freeptr)(void *));
- ANTLR3_UINT32 (*size) (struct ANTLR3_STACK_struct * stack);
- void * (*peek) (struct ANTLR3_STACK_struct * stack);
-
-}
- ANTLR3_STACK;
-
-/* Structure that represents a vector element
- */
-typedef struct ANTLR3_VECTOR_ELEMENT_struct
-{
- void * element;
- void (ANTLR3_CDECL *freeptr)(void *);
-}
- ANTLR3_VECTOR_ELEMENT, *pANTLR3_VECTOR_ELEMENT;
-
-#define ANTLR3_VECTOR_INTERNAL_SIZE 16
-/* Structure that represents a vector collection. A vector is a simple list
- * that contains a pointer to the element and a pointer to a function that
- * that can free the element if it is removed. It auto resizes but does not
- * use hash techniques as it is referenced by a simple numeric index. It is not a
- * sparse list, so if any element is deleted, then the ones following are moved
- * down in memory and the count is adjusted.
- */
-typedef struct ANTLR3_VECTOR_struct
-{
- /** Array of pointers to vector elements
- */
- pANTLR3_VECTOR_ELEMENT elements;
-
- /** Number of entries currently in the list;
- */
- ANTLR3_UINT32 count;
-
- /** Many times, a vector holds just a few nodes in an AST and it
- * is too much overhead to malloc the space for elements so
- * at the expense of a few bytes of memory, we hold the first
- * few elements internally. It means we must copy them when
- * we grow beyond this initial size, but that is less overhead than
- * the malloc/free callas we would otherwise require.
- */
- ANTLR3_VECTOR_ELEMENT internal[ANTLR3_VECTOR_INTERNAL_SIZE];
-
- /** Indicates if the structure was made by a factory, in which
- * case only the factory can free the memory for the actual vector,
- * though the vector free function is called and will recurse through its
- * entries calling any free pointers for each entry.
- */
- ANTLR3_BOOLEAN factoryMade;
-
- /** Total number of entries in elements at any point in time
- */
- ANTLR3_UINT32 elementsSize;
-
- void (ANTLR3_CDECL *free) (struct ANTLR3_VECTOR_struct * vector);
- void (*del) (struct ANTLR3_VECTOR_struct * vector, ANTLR3_UINT32 entry);
- void * (*get) (struct ANTLR3_VECTOR_struct * vector, ANTLR3_UINT32 entry);
- void * (*remove) (struct ANTLR3_VECTOR_struct * vector, ANTLR3_UINT32 entry);
- void (*clear) (struct ANTLR3_VECTOR_struct * vector);
- ANTLR3_BOOLEAN (*swap) (struct ANTLR3_VECTOR_struct *, ANTLR3_UINT32 entry1, ANTLR3_UINT32 entry2);
- ANTLR3_UINT32 (*add) (struct ANTLR3_VECTOR_struct * vector, void * element, void (ANTLR3_CDECL *freeptr)(void *));
- ANTLR3_UINT32 (*set) (struct ANTLR3_VECTOR_struct * vector, ANTLR3_UINT32 entry, void * element, void (ANTLR3_CDECL *freeptr)(void *), ANTLR3_BOOLEAN freeExisting);
- ANTLR3_UINT32 (*size) (struct ANTLR3_VECTOR_struct * vector);
-}
- ANTLR3_VECTOR;
-
-/** Default vector pool size if otherwise unspecified
- */
-#define ANTLR3_FACTORY_VPOOL_SIZE 256
-
-/** Structure that tracks vectors in a vector and auto deletes the vectors
- * in the vector factory when closed.
- */
-typedef struct ANTLR3_VECTOR_FACTORY_struct
-{
-
- /** List of all vector pools allocated so far
- */
- pANTLR3_VECTOR *pools;
-
- /** Count of the vector pools allocated so far (current active pool)
- */
- ANTLR3_INT32 thisPool;
-
- /** The next vector available in the pool
- */
- ANTLR3_UINT32 nextVector;
-
- /** Trick to quickly initialize a new vector via memcpy and not a function call
- */
- ANTLR3_VECTOR unTruc;
-
- /** Consumers from the factory can release a factory produced vector
- * back to the factory so that it may be reused (and thus conserve memory)
- * by another caller. The available vectors are stored here. Note that
- * the only vectors avaible in the free chain are produced by this factory, so they
- * need not be explicitly freed when the factory is closed.
- */
- pANTLR3_STACK freeStack;
-
- /** Function to close the vector factory
- */
- void (*close) (struct ANTLR3_VECTOR_FACTORY_struct * factory);
-
- /** Function to supply a new vector
- */
- pANTLR3_VECTOR (*newVector) (struct ANTLR3_VECTOR_FACTORY_struct * factory);
-
- /// Function to return a vector to the factory for reuse
- ///
- void (*returnVector) (struct ANTLR3_VECTOR_FACTORY_struct * factory, pANTLR3_VECTOR vector);
-
-}
-ANTLR3_VECTOR_FACTORY;
-
-
-/* -------------- TRIE Interfaces ---------------- */
-
-
-/** Structure that holds the payload entry in an ANTLR3_INT_TRIE or ANTLR3_STRING_TRIE
- */
-typedef struct ANTLR3_TRIE_ENTRY_struct
-{
- ANTLR3_UINT32 type;
- void (ANTLR3_CDECL *freeptr)(void *);
- union
- {
- ANTLR3_INTKEY intVal;
- void * ptr;
- } data;
-
- struct ANTLR3_TRIE_ENTRY_struct * next; /* Allows duplicate entries for same key in insertion order */
-}
-ANTLR3_TRIE_ENTRY, * pANTLR3_TRIE_ENTRY;
-
-
-/** Structure that defines an element/node in an ANTLR3_INT_TRIE
- */
-typedef struct ANTLR3_INT_TRIE_NODE_struct
-{
- ANTLR3_UINT32 bitNum; /**< This is the left/right bit index for traversal along the nodes */
- ANTLR3_INTKEY key; /**< This is the actual key that the entry represents if it is a terminal node */
- pANTLR3_TRIE_ENTRY buckets; /**< This is the data bucket(s) that the key indexes, which may be NULL */
- struct ANTLR3_INT_TRIE_NODE_struct * leftN; /**< Pointer to the left node from here when sKey & bitNum = 0 */
- struct ANTLR3_INT_TRIE_NODE_struct * rightN; /**< Pointer to the right node from here when sKey & bitNum, = 1 */
-}
- ANTLR3_INT_TRIE_NODE, * pANTLR3_INT_TRIE_NODE;
-
-/** Structure that defines an ANTLR3_INT_TRIE. For this particular implementation,
- * as you might expect, the key is turned into a "string" by looking at bit(key, depth)
- * of the integer key. Using 64 bit keys gives us a depth limit of 64 (or bit 0..63)
- * and potentially a huge trie. This is the algorithm for a Patricia Trie.
- * Note also that this trie [can] accept multiple entries for the same key and is
- * therefore a kind of elastic bucket patricia trie.
- *
- * If you find this code useful, please feel free to 'steal' it for any purpose
- * as covered by the BSD license under which ANTLR is issued. You can cut the code
- * but as the ANTLR library is only about 50K (Windows Vista), you might find it
- * easier to just link the library. Please keep all comments and licenses and so on
- * in any version of this you create of course.
- *
- * Jim Idle.
- *
- */
-typedef struct ANTLR3_INT_TRIE_struct
-{
- pANTLR3_INT_TRIE_NODE root; /* Root node of this integer trie */
- pANTLR3_INT_TRIE_NODE current; /* Used to traverse the TRIE with the next() method */
- ANTLR3_UINT32 count; /* Current entry count */
- ANTLR3_BOOLEAN allowDups; /* Whether this trie accepts duplicate keys */
-
-
- pANTLR3_TRIE_ENTRY (*get) (struct ANTLR3_INT_TRIE_struct * trie, ANTLR3_INTKEY key);
- ANTLR3_BOOLEAN (*del) (struct ANTLR3_INT_TRIE_struct * trie, ANTLR3_INTKEY key);
- ANTLR3_BOOLEAN (*add) (struct ANTLR3_INT_TRIE_struct * trie, ANTLR3_INTKEY key, ANTLR3_UINT32 type, ANTLR3_INTKEY intVal, void * data, void (ANTLR3_CDECL *freeptr)(void *));
- void (*free) (struct ANTLR3_INT_TRIE_struct * trie);
-
-}
- ANTLR3_INT_TRIE;
-
-/**
- * A topological sort system that given a set of dependencies of a node m on node n,
- * can sort them in dependency order. This is a generally useful utility object
- * that does not care what the things are it is sorting. Generally the set
- * to be sorted will be numeric indexes into some other structure such as an ANTLR3_VECTOR.
- * I have provided a sort method that given ANTLR3_VECTOR as an input will sort
- * the vector entries in place, as well as a sort method that just returns an
- * array of the sorted noded indexes, in case you are not sorting ANTLR3_VECTORS but
- * some set of your own device.
- *
- * Of the two main algorithms that could be used, I chose to use the depth first
- * search for unvisited nodes as a) This runs in linear time, and b) it is what
- * we used in the ANTLR Tool to perform a topological sort of the input grammar files
- * based on their dependencies.
- */
-typedef struct ANTLR3_TOPO_struct
-{
- /**
- * A vector of vectors of edges, built by calling the addEdge method()
- * to indicate that node number n depends on node number m. Each entry in the vector
- * contains a bitset, which has a bit index set for each node upon which the
- * entry node depends.
- */
- pANTLR3_BITSET * edges;
-
- /**
- * A vector used to build up the sorted output order. Note that
- * as the vector contains UINT32 then the maximum node index is
- * 'limited' to 2^32, as nodes should be zero based.
- */
- pANTLR3_UINT32 sorted;
-
- /**
- * A vector used to detect cycles in the edge dependecies. It is used
- * as a stack and each time we descend a node to one of its edges we
- * add the node into this stack. If we find a node that we have already
- * visited in the stack, then it means there wasa cycle such as 9->8->1->9
- * as the only way a node can be on the stack is if we are currently
- * descnding from it as we remove it from the stack as we exit from
- * descending its dependencies
- */
- pANTLR3_UINT32 cycle;
-
- /**
- * A flag that indicates the algorithm found a cycle in the edges
- * such as 9->8->1->9
- * If this flag is set after you have called one of the sort routines
- * then the detected cycle will be contained in the cycle array and
- * cycleLimit will point to the one after the last entry in the cycle.
- */
- ANTLR3_BOOLEAN hasCycle;
-
- /**
- * A watermark used to accumulate potential cycles in the cycle array.
- * This should be zero when we are done. Check hasCycle after calling one
- * of the sort methods and if it is ANTLR3_TRUE then you can find the cycle
- * in cycle[0]...cycle[cycleMark-1]
- */
- ANTLR3_UINT32 cycleMark;
-
- /**
- * One more than the largest node index that is contained in edges/sorted.
- */
- ANTLR3_UINT32 limit;
-
- /**
- * The set of visited nodes as determined by a set entry in
- * the bitmap.
- */
- pANTLR3_BITSET visited;
-
- /**
- * A method that adds an edge from one node to another. An edge
- * of n -> m indicates that node n is dependent on node m. Note that
- * while building these edges, it is perfectly OK to add nodes out of
- * sequence. So, if you have edges:
- *
- * 3 -> 0
- * 2 -> 1
- * 1 -> 3
- *
- * The you can add them in that order and so add node 3 before nodes 2 and 1
- *
- */
- void (*addEdge) (struct ANTLR3_TOPO_struct * topo, ANTLR3_UINT32 edge, ANTLR3_UINT32 dependency);
-
-
- /**
- * A method that returns a pointer to an array of sorted node indexes.
- * The array is sorted in topological sorted order. Note that the array
- * is only as large as the largest node index you created an edge for. This means
- * that if you had an input of 32 nodes, but that largest node with an edge
- * was 16, then the returned array will be the sorted order of the first 16
- * nodes and the last 16 nodes of your array are basically fine as they are
- * as they had no dependencies and do not need any particular sort order.
- *
- * NB: If the structure that contains the array is freed, then the sorted
- * array will be freed too so you should use the value of limit to
- * make a long term copy of this array if you do not want to keep the topo
- * structure around as well.
- */
- pANTLR3_UINT32 (*sortToArray) (struct ANTLR3_TOPO_struct * topo);
-
- /**
- * A method that sorts the supplied ANTLR3_VECTOR in place based
- * on the previously supplied edge data.
- */
- void (*sortVector) (struct ANTLR3_TOPO_struct * topo, pANTLR3_VECTOR v);
-
- /**
- * A method to free this structure and any associated memory.
- */
- void (*free) (struct ANTLR3_TOPO_struct * topo);
-}
- ANTLR3_TOPO;
-
-#ifdef __cplusplus
-}
-#endif
-
-#endif
-
-