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diff --git a/clang/www/features.html b/clang/www/features.html new file mode 100644 index 0000000..d55391a --- /dev/null +++ b/clang/www/features.html @@ -0,0 +1,426 @@ +<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01//EN" + "http://www.w3.org/TR/html4/strict.dtd"> +<html> +<head> + <META http-equiv="Content-Type" content="text/html; charset=ISO-8859-1"> + <title>Clang - Features and Goals</title> + <link type="text/css" rel="stylesheet" href="menu.css"> + <link type="text/css" rel="stylesheet" href="content.css"> + <style type="text/css"> +</style> +</head> +<body> + +<!--#include virtual="menu.html.incl"--> + +<div id="content"> + +<!--*************************************************************************--> +<h1>Clang - Features and Goals</h1> +<!--*************************************************************************--> + +<p> +This page describes the <a href="index.html#goals">features and goals</a> of +Clang in more detail and gives a more broad explanation about what we mean. +These features are: +</p> + +<p>End-User Features:</p> + +<ul> +<li><a href="#performance">Fast compiles and low memory use</a></li> +<li><a href="#expressivediags">Expressive diagnostics</a></li> +<li><a href="#gcccompat">GCC compatibility</a></li> +</ul> + +<p>Utility and Applications:</p> + +<ul> +<li><a href="#libraryarch">Library based architecture</a></li> +<li><a href="#diverseclients">Support diverse clients</a></li> +<li><a href="#ideintegration">Integration with IDEs</a></li> +<li><a href="#license">Use the LLVM 'BSD' License</a></li> +</ul> + +<p>Internal Design and Implementation:</p> + +<ul> +<li><a href="#real">A real-world, production quality compiler</a></li> +<li><a href="#simplecode">A simple and hackable code base</a></li> +<li><a href="#unifiedparser">A single unified parser for C, Objective C, C++, + and Objective C++</a></li> +<li><a href="#conformance">Conformance with C/C++/ObjC and their + variants</a></li> +</ul> + +<!--*************************************************************************--> +<h2><a name="enduser">End-User Features</a></h2> +<!--*************************************************************************--> + + +<!--=======================================================================--> +<h3><a name="performance">Fast compiles and Low Memory Use</a></h3> +<!--=======================================================================--> + +<p>A major focus of our work on clang is to make it fast, light and scalable. +The library-based architecture of clang makes it straight-forward to time and +profile the cost of each layer of the stack, and the driver has a number of +options for performance analysis.</p> + +<p>While there is still much that can be done, we find that the clang front-end +is significantly quicker than gcc and uses less memory For example, when +compiling "Carbon.h" on Mac OS/X, we see that clang is 2.5x faster than GCC:</p> + +<img class="img_slide" src="feature-compile1.png" width="400" height="300" + alt="Time to parse carbon.h: -fsyntax-only"> + +<p>Carbon.h is a monster: it transitively includes 558 files, 12.3M of code, +declares 10000 functions, has 2000 struct definitions, 8000 fields, 20000 enum +constants, etc (see slide 25+ of the <a href="clang_video-07-25-2007.html">clang +talk</a> for more information). It is also #include'd into almost every C file +in a GUI app on the Mac, so its compile time is very important.</p> + +<p>From the slide above, you can see that we can measure the time to preprocess +the file independently from the time to parse it, and independently from the +time to build the ASTs for the code. GCC doesn't provide a way to measure the +parser without AST building (it only provides -fsyntax-only). In our +measurements, we find that clang's preprocessor is consistently 40% faster than +GCCs, and the parser + AST builder is ~4x faster than GCC's. If you have +sources that do not depend as heavily on the preprocessor (or if you +use Precompiled Headers) you may see a much bigger speedup from clang. +</p> + +<p>Compile time performance is important, but when using clang as an API, often +memory use is even moreso: the less memory the code takes the more code you can +fit into memory at a time (useful for whole program analysis tools, for +example).</p> + +<img class="img_slide" src="feature-memory1.png" width="400" height="300" + alt="Space"> + +<p>Here we see a huge advantage of clang: its ASTs take <b>5x less memory</b> +than GCC's syntax trees, despite the fact that clang's ASTs capture far more +source-level information than GCC's trees do. This feat is accomplished through +the use of carefully designed APIs and efficient representations.</p> + +<p>In addition to being efficient when pitted head-to-head against GCC in batch +mode, clang is built with a <a href="#libraryarch">library based +architecture</a> that makes it relatively easy to adapt it and build new tools +with it. This means that it is often possible to apply out-of-the-box thinking +and novel techniques to improve compilation in various ways.</p> + +<img class="img_slide" src="feature-compile2.png" width="400" height="300" + alt="Preprocessor Speeds: GCC 4.2 vs clang-all"> + +<p>This slide shows how the clang preprocessor can be used to make "distcc" +parallelization <b>3x</b> more scalable than when using the GCC preprocessor. +"distcc" quickly bottlenecks on the preprocessor running on the central driver +machine, so a fast preprocessor is very useful. Comparing the first two bars +of each group shows how a ~40% faster preprocessor can reduce preprocessing time +of these large C++ apps by about 40% (shocking!).</p> + +<p>The third bar on the slide is the interesting part: it shows how trivial +caching of file system accesses across invocations of the preprocessor allows +clang to reduce time spent in the kernel by 10x, making distcc over 3x more +scalable. This is obviously just one simple hack, doing more interesting things +(like caching tokens across preprocessed files) would yield another substantial +speedup.</p> + +<p>The clean framework-based design of clang means that many things are possible +that would be very difficult in other systems, for example incremental +compilation, multithreading, intelligent caching, etc. We are only starting +to tap the full potential of the clang design.</p> + + +<!--=======================================================================--> +<h3><a name="expressivediags">Expressive Diagnostics</a></h3> +<!--=======================================================================--> + +<p>In addition to being fast and functional, we aim to make Clang extremely user +friendly. As far as a command-line compiler goes, this basically boils down to +making the diagnostics (error and warning messages) generated by the compiler +be as useful as possible. There are several ways that we do this, but the +most important are pinpointing exactly what is wrong in the program, +highlighting related information so that it is easy to understand at a glance, +and making the wording as clear as possible.</p> + +<p>Here is one simple example that illustrates the difference between a typical +GCC and Clang diagnostic:</p> + +<pre> + $ <b>gcc-4.2 -fsyntax-only t.c</b> + t.c:7: error: invalid operands to binary + (have 'int' and 'struct A') + $ <b>clang -fsyntax-only t.c</b> + t.c:7:39: error: invalid operands to binary expression ('int' and 'struct A') + <span style="color:darkgreen"> return y + func(y ? ((SomeA.X + 40) + SomeA) / 42 + SomeA.X : SomeA.X);</span> + <span style="color:blue"> ~~~~~~~~~~~~~~ ^ ~~~~~</span> +</pre> + +<p>Here you can see that you don't even need to see the original source code to +understand what is wrong based on the Clang error: Because clang prints a +caret, you know exactly <em>which</em> plus it is complaining about. The range +information highlights the left and right side of the plus which makes it +immediately obvious what the compiler is talking about, which is very useful for +cases involving precedence issues and many other situations.</p> + +<p>Clang diagnostics are very polished and have many features. For more +information and examples, please see the <a href="diagnostics.html">Expressive +Diagnostics</a> page.</p> + +<!--=======================================================================--> +<h3><a name="gcccompat">GCC Compatibility</a></h3> +<!--=======================================================================--> + +<p>GCC is currently the defacto-standard open source compiler today, and it +routinely compiles a huge volume of code. GCC supports a huge number of +extensions and features (many of which are undocumented) and a lot of +code and header files depend on these features in order to build.</p> + +<p>While it would be nice to be able to ignore these extensions and focus on +implementing the language standards to the letter, pragmatics force us to +support the GCC extensions that see the most use. Many users just want their +code to compile, they don't care to argue about whether it is pedantically C99 +or not.</p> + +<p>As mentioned above, all +extensions are explicitly recognized as such and marked with extension +diagnostics, which can be mapped to warnings, errors, or just ignored. +</p> + + +<!--*************************************************************************--> +<h2><a name="applications">Utility and Applications</a></h2> +<!--*************************************************************************--> + +<!--=======================================================================--> +<h3><a name="libraryarch">Library Based Architecture</a></h3> +<!--=======================================================================--> + +<p>A major design concept for clang is its use of a library-based +architecture. In this design, various parts of the front-end can be cleanly +divided into separate libraries which can then be mixed up for different needs +and uses. In addition, the library-based approach encourages good interfaces +and makes it easier for new developers to get involved (because they only need +to understand small pieces of the big picture).</p> + +<blockquote><p> +"The world needs better compiler tools, tools which are built as libraries. +This design point allows reuse of the tools in new and novel ways. However, +building the tools as libraries isn't enough: they must have clean APIs, be as +decoupled from each other as possible, and be easy to modify/extend. This +requires clean layering, decent design, and keeping the libraries independent of +any specific client."</p></blockquote> + +<p> +Currently, clang is divided into the following libraries and tool: +</p> + +<ul> +<li><b>libsupport</b> - Basic support library, from LLVM.</li> +<li><b>libsystem</b> - System abstraction library, from LLVM.</li> +<li><b>libbasic</b> - Diagnostics, SourceLocations, SourceBuffer abstraction, + file system caching for input source files.</li> +<li><b>libast</b> - Provides classes to represent the C AST, the C type system, + builtin functions, and various helpers for analyzing and manipulating the + AST (visitors, pretty printers, etc).</li> +<li><b>liblex</b> - Lexing and preprocessing, identifier hash table, pragma + handling, tokens, and macro expansion.</li> +<li><b>libparse</b> - Parsing. This library invokes coarse-grained 'Actions' + provided by the client (e.g. libsema builds ASTs) but knows nothing about + ASTs or other client-specific data structures.</li> +<li><b>libsema</b> - Semantic Analysis. This provides a set of parser actions + to build a standardized AST for programs.</li> +<li><b>libcodegen</b> - Lower the AST to LLVM IR for optimization & code + generation.</li> +<li><b>librewrite</b> - Editing of text buffers (important for code rewriting + transformation, like refactoring).</li> +<li><b>libanalysis</b> - Static analysis support.</li> +<li><b>clang</b> - A driver program, client of the libraries at various + levels.</li> +</ul> + +<p>As an example of the power of this library based design.... If you wanted to +build a preprocessor, you would take the Basic and Lexer libraries. If you want +an indexer, you would take the previous two and add the Parser library and +some actions for indexing. If you want a refactoring, static analysis, or +source-to-source compiler tool, you would then add the AST building and +semantic analyzer libraries.</p> + +<p>For more information about the low-level implementation details of the +various clang libraries, please see the <a href="docs/InternalsManual.html"> +clang Internals Manual</a>.</p> + +<!--=======================================================================--> +<h3><a name="diverseclients">Support Diverse Clients</a></h3> +<!--=======================================================================--> + +<p>Clang is designed and built with many grand plans for how we can use it. The +driving force is the fact that we use C and C++ daily, and have to suffer due to +a lack of good tools available for it. We believe that the C and C++ tools +ecosystem has been significantly limited by how difficult it is to parse and +represent the source code for these languages, and we aim to rectify this +problem in clang.</p> + +<p>The problem with this goal is that different clients have very different +requirements. Consider code generation, for example: a simple front-end that +parses for code generation must analyze the code for validity and emit code +in some intermediate form to pass off to a optimizer or backend. Because +validity analysis and code generation can largely be done on the fly, there is +not hard requirement that the front-end actually build up a full AST for all +the expressions and statements in the code. TCC and GCC are examples of +compilers that either build no real AST (in the former case) or build a stripped +down and simplified AST (in the later case) because they focus primarily on +codegen.</p> + +<p>On the opposite side of the spectrum, some clients (like refactoring) want +highly detailed information about the original source code and want a complete +AST to describe it with. Refactoring wants to have information about macro +expansions, the location of every paren expression '(((x)))' vs 'x', full +position information, and much more. Further, refactoring wants to look +<em>across the whole program</em> to ensure that it is making transformations +that are safe. Making this efficient and getting this right requires a +significant amount of engineering and algorithmic work that simply are +unnecessary for a simple static compiler.</p> + +<p>The beauty of the clang approach is that it does not restrict how you use it. +In particular, it is possible to use the clang preprocessor and parser to build +an extremely quick and light-weight on-the-fly code generator (similar to TCC) +that does not build an AST at all. As an intermediate step, clang supports +using the current AST generation and semantic analysis code and having a code +generation client free the AST for each function after code generation. Finally, +clang provides support for building and retaining fully-fledged ASTs, and even +supports writing them out to disk.</p> + +<p>Designing the libraries with clean and simple APIs allows these high-level +policy decisions to be determined in the client, instead of forcing "one true +way" in the implementation of any of these libraries. Getting this right is +hard, and we don't always get it right the first time, but we fix any problems +when we realize we made a mistake.</p> + +<!--=======================================================================--> +<h3 id="ideintegration">Integration with IDEs</h3> +<!--=======================================================================--> + +<p> +We believe that Integrated Development Environments (IDE's) are a great way +to pull together various pieces of the development puzzle, and aim to make clang +work well in such an environment. The chief advantage of an IDE is that they +typically have visibility across your entire project and are long-lived +processes, whereas stand-alone compiler tools are typically invoked on each +individual file in the project, and thus have limited scope.</p> + +<p>There are many implications of this difference, but a significant one has to +do with efficiency and caching: sharing an address space across different files +in a project, means that you can use intelligent caching and other techniques to +dramatically reduce analysis/compilation time.</p> + +<p>A further difference between IDEs and batch compiler is that they often +impose very different requirements on the front-end: they depend on high +performance in order to provide a "snappy" experience, and thus really want +techniques like "incremental compilation", "fuzzy parsing", etc. Finally, IDEs +often have very different requirements than code generation, often requiring +information that a codegen-only frontend can throw away. Clang is +specifically designed and built to capture this information. +</p> + + +<!--=======================================================================--> +<h3><a name="license">Use the LLVM 'BSD' License</a></h3> +<!--=======================================================================--> + +<p>We actively intend for clang (and LLVM as a whole) to be used for +commercial projects, and the BSD license is the simplest way to allow this. We +feel that the license encourages contributors to pick up the source and work +with it, and believe that those individuals and organizations will contribute +back their work if they do not want to have to maintain a fork forever (which is +time consuming and expensive when merges are involved). Further, nobody makes +money on compilers these days, but many people need them to get bigger goals +accomplished: it makes sense for everyone to work together.</p> + +<p>For more information about the LLVM/clang license, please see the <a +href="http://llvm.org/docs/DeveloperPolicy.html#license">LLVM License +Description</a> for more information.</p> + + + +<!--*************************************************************************--> +<h2><a name="design">Internal Design and Implementation</a></h2> +<!--*************************************************************************--> + +<!--=======================================================================--> +<h3><a name="real">A real-world, production quality compiler</a></h3> +<!--=======================================================================--> + +<p> +Clang is designed and built by experienced compiler developers who +are increasingly frustrated with the problems that <a +href="comparison.html">existing open source compilers</a> have. Clang is +carefully and thoughtfully designed and built to provide the foundation of a +whole new generation of C/C++/Objective C development tools, and we intend for +it to be production quality.</p> + +<p>Being a production quality compiler means many things: it means being high +performance, being solid and (relatively) bug free, and it means eventually +being used and depended on by a broad range of people. While we are still in +the early development stages, we strongly believe that this will become a +reality.</p> + +<!--=======================================================================--> +<h3><a name="simplecode">A simple and hackable code base</a></h3> +<!--=======================================================================--> + +<p>Our goal is to make it possible for anyone with a basic understanding +of compilers and working knowledge of the C/C++/ObjC languages to understand and +extend the clang source base. A large part of this falls out of our decision to +make the AST mirror the languages as closely as possible: you have your friendly +if statement, for statement, parenthesis expression, structs, unions, etc, all +represented in a simple and explicit way.</p> + +<p>In addition to a simple design, we work to make the source base approachable +by commenting it well, including citations of the language standards where +appropriate, and designing the code for simplicity. Beyond that, clang offers +a set of AST dumpers, printers, and visualizers that make it easy to put code in +and see how it is represented.</p> + +<!--=======================================================================--> +<h3><a name="unifiedparser">A single unified parser for C, Objective C, C++, +and Objective C++</a></h3> +<!--=======================================================================--> + +<p>Clang is the "C Language Family Front-end", which means we intend to support +the most popular members of the C family. We are convinced that the right +parsing technology for this class of languages is a hand-built recursive-descent +parser. Because it is plain C++ code, recursive descent makes it very easy for +new developers to understand the code, it easily supports ad-hoc rules and other +strange hacks required by C/C++, and makes it straight-forward to implement +excellent diagnostics and error recovery.</p> + +<p>We believe that implementing C/C++/ObjC in a single unified parser makes the +end result easier to maintain and evolve than maintaining a separate C and C++ +parser which must be bugfixed and maintained independently of each other.</p> + +<!--=======================================================================--> +<h3><a name="conformance">Conformance with C/C++/ObjC and their + variants</a></h3> +<!--=======================================================================--> + +<p>When you start work on implementing a language, you find out that there is a +huge gap between how the language works and how most people understand it to +work. This gap is the difference between a normal programmer and a (scary? +super-natural?) "language lawyer", who knows the ins and outs of the language +and can grok standardese with ease.</p> + +<p>In practice, being conformant with the languages means that we aim to support +the full language, including the dark and dusty corners (like trigraphs, +preprocessor arcana, C99 VLAs, etc). Where we support extensions above and +beyond what the standard officially allows, we make an effort to explicitly call +this out in the code and emit warnings about it (which are disabled by default, +but can optionally be mapped to either warnings or errors), allowing you to use +clang in "strict" mode if you desire.</p> + +<p>We also intend to support "dialects" of these languages, such as C89, K&R +C, C++'03, Objective-C 2, etc.</p> + +</div> +</body> +</html> |