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+/// \file
+/// Implementation of token/tree streams that are used by the
+/// tree re-write rules to manipulate the tokens and trees produced
+/// by rules that are subject to rewrite directives.
+///
+
+// [The "BSD licence"]
+// Copyright (c) 2005-2009 Jim Idle, Temporal Wave LLC
+// http://www.temporal-wave.com
+// http://www.linkedin.com/in/jimidle
+//
+// All rights reserved.
+//
+// Redistribution and use in source and binary forms, with or without
+// modification, are permitted provided that the following conditions
+// are met:
+// 1. Redistributions of source code must retain the above copyright
+// notice, this list of conditions and the following disclaimer.
+// 2. Redistributions in binary form must reproduce the above copyright
+// notice, this list of conditions and the following disclaimer in the
+// documentation and/or other materials provided with the distribution.
+// 3. The name of the author may not be used to endorse or promote products
+// derived from this software without specific prior written permission.
+//
+// THIS SOFTWARE IS PROVIDED BY THE AUTHOR ``AS IS'' AND ANY EXPRESS OR
+// IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES
+// OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED.
+// IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY DIRECT, INDIRECT,
+// INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT
+// NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
+// DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
+// THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
+// (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
+// THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
+
+#include <antlr3rewritestreams.h>
+
+// Static support function forward declarations for the stream types.
+//
+static void reset (pANTLR3_REWRITE_RULE_ELEMENT_STREAM stream);
+static void add (pANTLR3_REWRITE_RULE_ELEMENT_STREAM stream, void * el, void (ANTLR3_CDECL *freePtr)(void *));
+static void * next (pANTLR3_REWRITE_RULE_ELEMENT_STREAM stream);
+static pANTLR3_BASE_TREE nextTree (pANTLR3_REWRITE_RULE_ELEMENT_STREAM stream);
+static void * nextToken (pANTLR3_REWRITE_RULE_ELEMENT_STREAM stream);
+static void * _next (pANTLR3_REWRITE_RULE_ELEMENT_STREAM stream);
+static void * dupTok (pANTLR3_REWRITE_RULE_ELEMENT_STREAM stream, void * el);
+static void * dupTree (pANTLR3_REWRITE_RULE_ELEMENT_STREAM stream, void * el);
+static void * dupTreeNode (pANTLR3_REWRITE_RULE_ELEMENT_STREAM stream, void * el);
+static pANTLR3_BASE_TREE toTree (pANTLR3_REWRITE_RULE_ELEMENT_STREAM stream, void * element);
+static pANTLR3_BASE_TREE toTreeNode (pANTLR3_REWRITE_RULE_ELEMENT_STREAM stream, void * element);
+static ANTLR3_BOOLEAN hasNext (pANTLR3_REWRITE_RULE_ELEMENT_STREAM stream);
+static pANTLR3_BASE_TREE nextNode (pANTLR3_REWRITE_RULE_ELEMENT_STREAM stream);
+static pANTLR3_BASE_TREE nextNodeNode (pANTLR3_REWRITE_RULE_ELEMENT_STREAM stream);
+static pANTLR3_BASE_TREE nextNodeToken (pANTLR3_REWRITE_RULE_ELEMENT_STREAM stream);
+static ANTLR3_UINT32 size (pANTLR3_REWRITE_RULE_ELEMENT_STREAM stream);
+static void * getDescription (pANTLR3_REWRITE_RULE_ELEMENT_STREAM stream);
+static void freeRS (pANTLR3_REWRITE_RULE_ELEMENT_STREAM stream);
+static void expungeRS (pANTLR3_REWRITE_RULE_ELEMENT_STREAM stream);
+
+
+// Place a now unused rewrite stream back on the rewrite stream pool
+// so we can reuse it if we need to.
+//
+static void
+freeRS (pANTLR3_REWRITE_RULE_ELEMENT_STREAM stream)
+{
+ // Before placing the stream back in the pool, we
+ // need to clear any vector it has. This is so any
+ // free pointers that are associated with the
+ // entires are called.
+ //
+ if (stream->elements != NULL)
+ {
+ // Factory generated vectors can be returned to the
+ // vector factory for later reuse.
+ //
+ if (stream->elements->factoryMade == ANTLR3_TRUE)
+ {
+ pANTLR3_VECTOR_FACTORY factory = ((pANTLR3_COMMON_TREE_ADAPTOR)(stream->adaptor->super))->arboretum->vFactory;
+ factory->returnVector(factory, stream->elements);
+
+ stream->elements = NULL;
+ }
+ else
+ {
+ // Other vectors we clear and allow to be reused if they come off the
+ // rewrite stream free stack and are reused.
+ //
+ stream->elements->clear(stream->elements);
+ stream->freeElements = ANTLR3_TRUE;
+ }
+ }
+ else
+ {
+ stream->freeElements = ANTLR3_FALSE; // Just in case
+ }
+
+ // Add the stream into the recognizer stream stack vector
+ // adding the stream memory free routine so that
+ // it is thrown away when the stack vector is destroyed
+ //
+ stream->rec->state->rStreams->add(stream->rec->state->rStreams, stream, (void(*)(void *))expungeRS);
+}
+
+/** Do special nilNode reuse detection for node streams.
+ */
+static void
+freeNodeRS(pANTLR3_REWRITE_RULE_ELEMENT_STREAM stream)
+{
+ pANTLR3_BASE_TREE tree;
+
+ // Before placing the stream back in the pool, we
+ // need to clear any vector it has. This is so any
+ // free pointers that are associated with the
+ // entires are called. However, if this particular function is called
+ // then we know that the entries in the stream are definately
+ // tree nodes. Hence we check to see if any of them were nilNodes as
+ // if they were, we can reuse them.
+ //
+ if (stream->elements != NULL)
+ {
+ // We have some elements to traverse
+ //
+ ANTLR3_UINT32 i;
+
+ for (i = 1; i<= stream->elements->count; i++)
+ {
+ tree = (pANTLR3_BASE_TREE)(stream->elements->elements[i-1].element);
+ if (tree != NULL && tree->isNilNode(tree))
+ {
+ // Had to remove this for now, check is not comprehensive enough
+ // tree->reuse(tree);
+ }
+
+ }
+ // Factory generated vectors can be returned to the
+ // vector factory for later reuse.
+ //
+ if (stream->elements->factoryMade == ANTLR3_TRUE)
+ {
+ pANTLR3_VECTOR_FACTORY factory = ((pANTLR3_COMMON_TREE_ADAPTOR)(stream->adaptor->super))->arboretum->vFactory;
+ factory->returnVector(factory, stream->elements);
+
+ stream->elements = NULL;
+ }
+ else
+ {
+ stream->elements->clear(stream->elements);
+ stream->freeElements = ANTLR3_TRUE;
+ }
+ }
+ else
+ {
+ if (stream->singleElement != NULL)
+ {
+ tree = (pANTLR3_BASE_TREE)(stream->singleElement);
+ if (tree->isNilNode(tree))
+ {
+ // Had to remove this for now, check is not comprehensive enough
+ // tree->reuse(tree);
+ }
+ }
+ stream->singleElement = NULL;
+ stream->freeElements = ANTLR3_FALSE; // Just in case
+ }
+
+ // Add the stream into the recognizer stream stack vector
+ // adding the stream memory free routine so that
+ // it is thrown away when the stack vector is destroyed
+ //
+ stream->rec->state->rStreams->add(stream->rec->state->rStreams, stream, (void(*)(void *))expungeRS);
+}
+static void
+expungeRS(pANTLR3_REWRITE_RULE_ELEMENT_STREAM stream)
+{
+
+ if (stream->freeElements == ANTLR3_TRUE && stream->elements != NULL)
+ {
+ stream->elements->free(stream->elements);
+ }
+ ANTLR3_FREE(stream);
+}
+
+// Functions for creating streams
+//
+static pANTLR3_REWRITE_RULE_ELEMENT_STREAM
+antlr3RewriteRuleElementStreamNewAE(pANTLR3_BASE_TREE_ADAPTOR adaptor, pANTLR3_BASE_RECOGNIZER rec, pANTLR3_UINT8 description)
+{
+ pANTLR3_REWRITE_RULE_ELEMENT_STREAM stream;
+
+ // First - do we already have a rewrite stream that was returned
+ // to the pool? If we do, then we will just reuse it by resetting
+ // the generic interface.
+ //
+ if (rec->state->rStreams->count > 0)
+ {
+ // Remove the entry from the vector. We do not
+ // cause it to be freed by using remove.
+ //
+ stream = rec->state->rStreams->remove(rec->state->rStreams, rec->state->rStreams->count - 1);
+
+ // We found a stream we can reuse.
+ // If the stream had a vector, then it will have been cleared
+ // when the freeRS was called that put it in this stack
+ //
+ }
+ else
+ {
+ // Ok, we need to allocate a new one as there were none on the stack.
+ // First job is to create the memory we need.
+ //
+ stream = (pANTLR3_REWRITE_RULE_ELEMENT_STREAM) ANTLR3_MALLOC((size_t)(sizeof(ANTLR3_REWRITE_RULE_ELEMENT_STREAM)));
+
+ if (stream == NULL)
+ {
+ return NULL;
+ }
+ stream->elements = NULL;
+ stream->freeElements = ANTLR3_FALSE;
+ }
+
+ // Populate the generic interface
+ //
+ stream->rec = rec;
+ stream->reset = reset;
+ stream->add = add;
+ stream->next = next;
+ stream->nextTree = nextTree;
+ stream->nextNode = nextNode;
+ stream->nextToken = nextToken;
+ stream->_next = _next;
+ stream->hasNext = hasNext;
+ stream->size = size;
+ stream->getDescription = getDescription;
+ stream->toTree = toTree;
+ stream->free = freeRS;
+ stream->singleElement = NULL;
+
+ // Reset the stream to empty.
+ //
+
+ stream->cursor = 0;
+ stream->dirty = ANTLR3_FALSE;
+
+ // Install the description
+ //
+ stream->elementDescription = description;
+
+ // Install the adaptor
+ //
+ stream->adaptor = adaptor;
+
+ return stream;
+}
+
+static pANTLR3_REWRITE_RULE_ELEMENT_STREAM
+antlr3RewriteRuleElementStreamNewAEE(pANTLR3_BASE_TREE_ADAPTOR adaptor, pANTLR3_BASE_RECOGNIZER rec, pANTLR3_UINT8 description, void * oneElement)
+{
+ pANTLR3_REWRITE_RULE_ELEMENT_STREAM stream;
+
+ // First job is to create the memory we need.
+ //
+ stream = antlr3RewriteRuleElementStreamNewAE(adaptor, rec, description);
+
+ if (stream == NULL)
+ {
+ return NULL;
+ }
+
+ // Stream seems good so we need to add the supplied element
+ //
+ if (oneElement != NULL)
+ {
+ stream->add(stream, oneElement, NULL);
+ }
+ return stream;
+}
+
+static pANTLR3_REWRITE_RULE_ELEMENT_STREAM
+antlr3RewriteRuleElementStreamNewAEV(pANTLR3_BASE_TREE_ADAPTOR adaptor, pANTLR3_BASE_RECOGNIZER rec, pANTLR3_UINT8 description, pANTLR3_VECTOR vector)
+{
+ pANTLR3_REWRITE_RULE_ELEMENT_STREAM stream;
+
+ // First job is to create the memory we need.
+ //
+ stream = antlr3RewriteRuleElementStreamNewAE(adaptor, rec, description);
+
+ if (stream == NULL)
+ {
+ return stream;
+ }
+
+ // Stream seems good so we need to install the vector we were
+ // given. We assume that someone else is going to free the
+ // vector.
+ //
+ if (stream->elements != NULL && stream->elements->factoryMade == ANTLR3_FALSE && stream->freeElements == ANTLR3_TRUE )
+ {
+ stream->elements->free(stream->elements);
+ }
+ stream->elements = vector;
+ stream->freeElements = ANTLR3_FALSE;
+ return stream;
+}
+
+// Token rewrite stream ...
+//
+ANTLR3_API pANTLR3_REWRITE_RULE_TOKEN_STREAM
+antlr3RewriteRuleTOKENStreamNewAE(pANTLR3_BASE_TREE_ADAPTOR adaptor, pANTLR3_BASE_RECOGNIZER rec, pANTLR3_UINT8 description)
+{
+ pANTLR3_REWRITE_RULE_TOKEN_STREAM stream;
+
+ // First job is to create the memory we need.
+ //
+ stream = antlr3RewriteRuleElementStreamNewAE(adaptor, rec, description);
+
+ if (stream == NULL)
+ {
+ return stream;
+ }
+
+ // Install the token based overrides
+ //
+ stream->dup = dupTok;
+ stream->nextNode = nextNodeToken;
+
+ // No nextNode implementation for a token rewrite stream
+ //
+ return stream;
+}
+
+ANTLR3_API pANTLR3_REWRITE_RULE_TOKEN_STREAM
+antlr3RewriteRuleTOKENStreamNewAEE(pANTLR3_BASE_TREE_ADAPTOR adaptor, pANTLR3_BASE_RECOGNIZER rec, pANTLR3_UINT8 description, void * oneElement)
+{
+ pANTLR3_REWRITE_RULE_TOKEN_STREAM stream;
+
+ // First job is to create the memory we need.
+ //
+ stream = antlr3RewriteRuleElementStreamNewAEE(adaptor, rec, description, oneElement);
+
+ // Install the token based overrides
+ //
+ stream->dup = dupTok;
+ stream->nextNode = nextNodeToken;
+
+ // No nextNode implementation for a token rewrite stream
+ //
+ return stream;
+}
+
+ANTLR3_API pANTLR3_REWRITE_RULE_TOKEN_STREAM
+antlr3RewriteRuleTOKENStreamNewAEV(pANTLR3_BASE_TREE_ADAPTOR adaptor, pANTLR3_BASE_RECOGNIZER rec, pANTLR3_UINT8 description, pANTLR3_VECTOR vector)
+{
+ pANTLR3_REWRITE_RULE_TOKEN_STREAM stream;
+
+ // First job is to create the memory we need.
+ //
+ stream = antlr3RewriteRuleElementStreamNewAEV(adaptor, rec, description, vector);
+
+ // Install the token based overrides
+ //
+ stream->dup = dupTok;
+ stream->nextNode = nextNodeToken;
+
+ // No nextNode implementation for a token rewrite stream
+ //
+ return stream;
+}
+
+// Subtree rewrite stream
+//
+ANTLR3_API pANTLR3_REWRITE_RULE_SUBTREE_STREAM
+antlr3RewriteRuleSubtreeStreamNewAE(pANTLR3_BASE_TREE_ADAPTOR adaptor, pANTLR3_BASE_RECOGNIZER rec, pANTLR3_UINT8 description)
+{
+ pANTLR3_REWRITE_RULE_SUBTREE_STREAM stream;
+
+ // First job is to create the memory we need.
+ //
+ stream = antlr3RewriteRuleElementStreamNewAE(adaptor, rec, description);
+
+ if (stream == NULL)
+ {
+ return stream;
+ }
+
+ // Install the subtree based overrides
+ //
+ stream->dup = dupTree;
+ stream->nextNode = nextNode;
+ stream->free = freeNodeRS;
+ return stream;
+
+}
+ANTLR3_API pANTLR3_REWRITE_RULE_SUBTREE_STREAM
+antlr3RewriteRuleSubtreeStreamNewAEE(pANTLR3_BASE_TREE_ADAPTOR adaptor, pANTLR3_BASE_RECOGNIZER rec, pANTLR3_UINT8 description, void * oneElement)
+{
+ pANTLR3_REWRITE_RULE_SUBTREE_STREAM stream;
+
+ // First job is to create the memory we need.
+ //
+ stream = antlr3RewriteRuleElementStreamNewAEE(adaptor, rec, description, oneElement);
+
+ if (stream == NULL)
+ {
+ return stream;
+ }
+
+ // Install the subtree based overrides
+ //
+ stream->dup = dupTree;
+ stream->nextNode = nextNode;
+ stream->free = freeNodeRS;
+
+ return stream;
+}
+
+ANTLR3_API pANTLR3_REWRITE_RULE_SUBTREE_STREAM
+antlr3RewriteRuleSubtreeStreamNewAEV(pANTLR3_BASE_TREE_ADAPTOR adaptor, pANTLR3_BASE_RECOGNIZER rec, pANTLR3_UINT8 description, pANTLR3_VECTOR vector)
+{
+ pANTLR3_REWRITE_RULE_SUBTREE_STREAM stream;
+
+ // First job is to create the memory we need.
+ //
+ stream = antlr3RewriteRuleElementStreamNewAEV(adaptor, rec, description, vector);
+
+ if (stream == NULL)
+ {
+ return NULL;
+ }
+
+ // Install the subtree based overrides
+ //
+ stream->dup = dupTree;
+ stream->nextNode = nextNode;
+ stream->free = freeNodeRS;
+
+ return stream;
+}
+// Node rewrite stream ...
+//
+ANTLR3_API pANTLR3_REWRITE_RULE_NODE_STREAM
+antlr3RewriteRuleNODEStreamNewAE(pANTLR3_BASE_TREE_ADAPTOR adaptor, pANTLR3_BASE_RECOGNIZER rec, pANTLR3_UINT8 description)
+{
+ pANTLR3_REWRITE_RULE_NODE_STREAM stream;
+
+ // First job is to create the memory we need.
+ //
+ stream = antlr3RewriteRuleElementStreamNewAE(adaptor, rec, description);
+
+ if (stream == NULL)
+ {
+ return stream;
+ }
+
+ // Install the node based overrides
+ //
+ stream->dup = dupTreeNode;
+ stream->toTree = toTreeNode;
+ stream->nextNode = nextNodeNode;
+ stream->free = freeNodeRS;
+
+ return stream;
+}
+
+ANTLR3_API pANTLR3_REWRITE_RULE_NODE_STREAM
+antlr3RewriteRuleNODEStreamNewAEE(pANTLR3_BASE_TREE_ADAPTOR adaptor, pANTLR3_BASE_RECOGNIZER rec, pANTLR3_UINT8 description, void * oneElement)
+{
+ pANTLR3_REWRITE_RULE_NODE_STREAM stream;
+
+ // First job is to create the memory we need.
+ //
+ stream = antlr3RewriteRuleElementStreamNewAEE(adaptor, rec, description, oneElement);
+
+ // Install the node based overrides
+ //
+ stream->dup = dupTreeNode;
+ stream->toTree = toTreeNode;
+ stream->nextNode = nextNodeNode;
+ stream->free = freeNodeRS;
+
+ return stream;
+}
+
+ANTLR3_API pANTLR3_REWRITE_RULE_NODE_STREAM
+antlr3RewriteRuleNODEStreamNewAEV(pANTLR3_BASE_TREE_ADAPTOR adaptor, pANTLR3_BASE_RECOGNIZER rec, pANTLR3_UINT8 description, pANTLR3_VECTOR vector)
+{
+ pANTLR3_REWRITE_RULE_NODE_STREAM stream;
+
+ // First job is to create the memory we need.
+ //
+ stream = antlr3RewriteRuleElementStreamNewAEV(adaptor, rec, description, vector);
+
+ // Install the Node based overrides
+ //
+ stream->dup = dupTreeNode;
+ stream->toTree = toTreeNode;
+ stream->nextNode = nextNodeNode;
+ stream->free = freeNodeRS;
+
+ return stream;
+}
+
+//----------------------------------------------------------------------
+// Static support functions
+
+/// Reset the condition of this stream so that it appears we have
+/// not consumed any of its elements. Elements themselves are untouched.
+///
+static void
+reset (pANTLR3_REWRITE_RULE_ELEMENT_STREAM stream)
+{
+ stream->dirty = ANTLR3_TRUE;
+ stream->cursor = 0;
+}
+
+// Add a new pANTLR3_BASE_TREE to this stream
+//
+static void
+add (pANTLR3_REWRITE_RULE_ELEMENT_STREAM stream, void * el, void (ANTLR3_CDECL *freePtr)(void *))
+{
+ if (el== NULL)
+ {
+ return;
+ }
+ // As we may be reusing a stream, we may already have allocated
+ // a rewrite stream vector. If we have then is will be empty if
+ // we have either zero or just one element in the rewrite stream
+ //
+ if (stream->elements != NULL && stream->elements->count > 0)
+ {
+ // We already have >1 entries in the stream. So we can just add this new element to the existing
+ // collection.
+ //
+ stream->elements->add(stream->elements, el, freePtr);
+ return;
+ }
+ if (stream->singleElement == NULL)
+ {
+ stream->singleElement = el;
+ return;
+ }
+
+ // If we got here then we had only the one element so far
+ // and we must now create a vector to hold a collection of them
+ //
+ if (stream->elements == NULL)
+ {
+ pANTLR3_VECTOR_FACTORY factory = ((pANTLR3_COMMON_TREE_ADAPTOR)(stream->adaptor->super))->arboretum->vFactory;
+
+
+ stream->elements = factory->newVector(factory);
+ stream->freeElements = ANTLR3_TRUE; // We 'ummed it, so we play it son.
+ }
+
+ stream->elements->add (stream->elements, stream->singleElement, freePtr);
+ stream->elements->add (stream->elements, el, freePtr);
+ stream->singleElement = NULL;
+
+ return;
+}
+
+/// Return the next element in the stream. If out of elements, throw
+/// an exception unless size()==1. If size is 1, then return elements[0].
+/// Return a duplicate node/subtree if stream is out of elements and
+/// size==1. If we've already used the element, dup (dirty bit set).
+///
+static pANTLR3_BASE_TREE
+nextTree(pANTLR3_REWRITE_RULE_ELEMENT_STREAM stream)
+{
+ ANTLR3_UINT32 n;
+ void * el;
+
+ n = stream->size(stream);
+
+ if ( stream->dirty || (stream->cursor >=n && n==1) )
+ {
+ // if out of elements and size is 1, dup
+ //
+ el = stream->_next(stream);
+ return stream->dup(stream, el);
+ }
+
+ // test size above then fetch
+ //
+ el = stream->_next(stream);
+ return el;
+}
+
+/// Return the next element for a caller that wants just the token
+///
+static void *
+nextToken (pANTLR3_REWRITE_RULE_ELEMENT_STREAM stream)
+{
+ return stream->_next(stream);
+}
+
+/// Return the next element in the stream. If out of elements, throw
+/// an exception unless size()==1. If size is 1, then return elements[0].
+///
+static void *
+next (pANTLR3_REWRITE_RULE_ELEMENT_STREAM stream)
+{
+ ANTLR3_UINT32 s;
+
+ s = stream->size(stream);
+ if (stream->cursor >= s && s == 1)
+ {
+ pANTLR3_BASE_TREE el;
+
+ el = stream->_next(stream);
+
+ return stream->dup(stream, el);
+ }
+
+ return stream->_next(stream);
+}
+
+/// Do the work of getting the next element, making sure that it's
+/// a tree node or subtree. Deal with the optimization of single-
+/// element list versus list of size > 1. Throw an exception (or something similar)
+/// if the stream is empty or we're out of elements and size>1.
+/// You can override in a 'subclass' if necessary.
+///
+static void *
+_next (pANTLR3_REWRITE_RULE_ELEMENT_STREAM stream)
+{
+ ANTLR3_UINT32 n;
+ pANTLR3_BASE_TREE t;
+
+ n = stream->size(stream);
+
+ if (n == 0)
+ {
+ // This means that the stream is empty
+ //
+ return NULL; // Caller must cope with this
+ }
+
+ // Traversed all the available elements already?
+ //
+ if (stream->cursor >= n)
+ {
+ if (n == 1)
+ {
+ // Special case when size is single element, it will just dup a lot
+ //
+ return stream->toTree(stream, stream->singleElement);
+ }
+
+ // Out of elements and the size is not 1, so we cannot assume
+ // that we just duplicate the entry n times (such as ID ent+ -> ^(ID ent)+)
+ // This means we ran out of elements earlier than was expected.
+ //
+ return NULL; // Caller must cope with this
+ }
+
+ // Elements available either for duping or just available
+ //
+ if (stream->singleElement != NULL)
+ {
+ stream->cursor++; // Cursor advances even for single element as this tells us to dup()
+ return stream->toTree(stream, stream->singleElement);
+ }
+
+ // More than just a single element so we extract it from the
+ // vector.
+ //
+ t = stream->toTree(stream, stream->elements->get(stream->elements, stream->cursor));
+ stream->cursor++;
+ return t;
+}
+
+#ifdef ANTLR3_WINDOWS
+#pragma warning(push)
+#pragma warning(disable : 4100)
+#endif
+/// When constructing trees, sometimes we need to dup a token or AST
+/// subtree. Dup'ing a token means just creating another AST node
+/// around it. For trees, you must call the adaptor.dupTree().
+///
+static void *
+dupTok (pANTLR3_REWRITE_RULE_ELEMENT_STREAM stream, void * el)
+{
+ ANTLR3_FPRINTF(stderr, "dup() cannot be called on a token rewrite stream!!");
+ return NULL;
+}
+#ifdef ANTLR3_WINDOWS
+#pragma warning(pop)
+#endif
+
+/// When constructing trees, sometimes we need to dup a token or AST
+/// subtree. Dup'ing a token means just creating another AST node
+/// around it. For trees, you must call the adaptor.dupTree().
+///
+static void *
+dupTree (pANTLR3_REWRITE_RULE_ELEMENT_STREAM stream, void * element)
+{
+ return stream->adaptor->dupNode(stream->adaptor, (pANTLR3_BASE_TREE)element);
+}
+
+#ifdef ANTLR3_WINDOWS
+#pragma warning(push)
+#pragma warning(disable : 4100)
+#endif
+/// When constructing trees, sometimes we need to dup a token or AST
+/// subtree. Dup'ing a token means just creating another AST node
+/// around it. For trees, you must call the adaptor.dupTree().
+///
+static void *
+dupTreeNode (pANTLR3_REWRITE_RULE_ELEMENT_STREAM stream, void * element)
+{
+ ANTLR3_FPRINTF(stderr, "dup() cannot be called on a node rewrite stream!!!");
+ return NULL;
+}
+
+
+/// We don;t explicitly convert to a tree unless the call goes to
+/// nextTree, which means rewrites are heterogeneous
+///
+static pANTLR3_BASE_TREE
+toTree (pANTLR3_REWRITE_RULE_ELEMENT_STREAM stream, void * element)
+{
+ return (pANTLR3_BASE_TREE)element;
+}
+#ifdef ANTLR3_WINDOWS
+#pragma warning(pop)
+#endif
+
+/// Ensure stream emits trees; tokens must be converted to AST nodes.
+/// AST nodes can be passed through unmolested.
+///
+#ifdef ANTLR3_WINDOWS
+#pragma warning(push)
+#pragma warning(disable : 4100)
+#endif
+
+static pANTLR3_BASE_TREE
+toTreeNode (pANTLR3_REWRITE_RULE_ELEMENT_STREAM stream, void * element)
+{
+ return stream->adaptor->dupNode(stream->adaptor, (pANTLR3_BASE_TREE)element);
+}
+
+#ifdef ANTLR3_WINDOWS
+#pragma warning(pop)
+#endif
+
+/// Returns ANTLR3_TRUE if there is a next element available
+///
+static ANTLR3_BOOLEAN
+hasNext (pANTLR3_REWRITE_RULE_ELEMENT_STREAM stream)
+{
+ if ( (stream->singleElement != NULL && stream->cursor < 1)
+ || (stream->elements != NULL && stream->cursor < stream->elements->size(stream->elements)))
+ {
+ return ANTLR3_TRUE;
+ }
+ else
+ {
+ return ANTLR3_FALSE;
+ }
+}
+
+/// Get the next token from the list and create a node for it
+/// This is the implementation for token streams.
+///
+static pANTLR3_BASE_TREE
+nextNodeToken(pANTLR3_REWRITE_RULE_ELEMENT_STREAM stream)
+{
+ return stream->adaptor->create(stream->adaptor, stream->_next(stream));
+}
+
+static pANTLR3_BASE_TREE
+nextNodeNode(pANTLR3_REWRITE_RULE_ELEMENT_STREAM stream)
+{
+ return stream->_next(stream);
+}
+
+/// Treat next element as a single node even if it's a subtree.
+/// This is used instead of next() when the result has to be a
+/// tree root node. Also prevents us from duplicating recently-added
+/// children; e.g., ^(type ID)+ adds ID to type and then 2nd iteration
+/// must dup the type node, but ID has been added.
+///
+/// Referencing to a rule result twice is ok; dup entire tree as
+/// we can't be adding trees; e.g., expr expr.
+///
+static pANTLR3_BASE_TREE
+nextNode (pANTLR3_REWRITE_RULE_ELEMENT_STREAM stream)
+{
+
+ ANTLR3_UINT32 n;
+ pANTLR3_BASE_TREE el = stream->_next(stream);
+
+ n = stream->size(stream);
+ if (stream->dirty == ANTLR3_TRUE || (stream->cursor > n && n == 1))
+ {
+ // We are out of elements and the size is 1, which means we just
+ // dup the node that we have
+ //
+ return stream->adaptor->dupNode(stream->adaptor, el);
+ }
+
+ // We were not out of nodes, so the one we received is the one to return
+ //
+ return el;
+}
+
+/// Number of elements available in the stream
+///
+static ANTLR3_UINT32
+size (pANTLR3_REWRITE_RULE_ELEMENT_STREAM stream)
+{
+ ANTLR3_UINT32 n = 0;
+
+ /// Should be a count of one if singleElement is set. I copied this
+ /// logic from the java implementation, which I suspect is just guarding
+ /// against someone setting singleElement and forgetting to NULL it out
+ ///
+ if (stream->singleElement != NULL)
+ {
+ n = 1;
+ }
+ else
+ {
+ if (stream->elements != NULL)
+ {
+ return (ANTLR3_UINT32)(stream->elements->count);
+ }
+ }
+ return n;
+}
+
+/// Returns the description string if there is one available (check for NULL).
+///
+static void *
+getDescription (pANTLR3_REWRITE_RULE_ELEMENT_STREAM stream)
+{
+ if (stream->elementDescription == NULL)
+ {
+ stream->elementDescription = "<unknown source>";
+ }
+
+ return stream->elementDescription;
+}