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+/// \file
+/// Base functions to initialize and manipulate any input stream
+///
+
+// [The "BSD licence"]
+// Copyright (c) 2005-2009 Jim Idle, Temporal Wave LLC
+// http://www.temporal-wave.com
+// http://www.linkedin.com/in/jimidle
+//
+// All rights reserved.
+//
+// Redistribution and use in source and binary forms, with or without
+// modification, are permitted provided that the following conditions
+// are met:
+// 1. Redistributions of source code must retain the above copyright
+// notice, this list of conditions and the following disclaimer.
+// 2. Redistributions in binary form must reproduce the above copyright
+// notice, this list of conditions and the following disclaimer in the
+// documentation and/or other materials provided with the distribution.
+// 3. The name of the author may not be used to endorse or promote products
+// derived from this software without specific prior written permission.
+//
+// THIS SOFTWARE IS PROVIDED BY THE AUTHOR ``AS IS'' AND ANY EXPRESS OR
+// IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES
+// OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED.
+// IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY DIRECT, INDIRECT,
+// INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT
+// NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
+// DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
+// THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
+// (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
+// THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
+
+#include <antlr3input.h>
+
+// -----------------------------------
+// Generic 8 bit input such as latin-1
+//
+
+// 8Bit INT Stream API
+//
+static void antlr38BitConsume (pANTLR3_INT_STREAM is);
+static ANTLR3_UCHAR antlr38BitLA (pANTLR3_INT_STREAM is, ANTLR3_INT32 la);
+static ANTLR3_UCHAR antlr38BitLA_ucase (pANTLR3_INT_STREAM is, ANTLR3_INT32 la);
+static ANTLR3_MARKER antlr38BitIndex (pANTLR3_INT_STREAM is);
+static ANTLR3_MARKER antlr38BitMark (pANTLR3_INT_STREAM is);
+static void antlr38BitRewind (pANTLR3_INT_STREAM is, ANTLR3_MARKER mark);
+static void antlr38BitRewindLast (pANTLR3_INT_STREAM is);
+static void antlr38BitRelease (pANTLR3_INT_STREAM is, ANTLR3_MARKER mark);
+static void antlr38BitSeek (pANTLR3_INT_STREAM is, ANTLR3_MARKER seekPoint);
+static pANTLR3_STRING antlr38BitGetSourceName (pANTLR3_INT_STREAM is);
+
+// 8Bit Charstream API functions
+//
+static void antlr3InputClose (pANTLR3_INPUT_STREAM input);
+static void antlr3InputReset (pANTLR3_INPUT_STREAM input);
+static void antlr38BitReuse (pANTLR3_INPUT_STREAM input, pANTLR3_UINT8 inString, ANTLR3_UINT32 size, pANTLR3_UINT8 name);
+static void * antlr38BitLT (pANTLR3_INPUT_STREAM input, ANTLR3_INT32 lt);
+static ANTLR3_UINT32 antlr38BitSize (pANTLR3_INPUT_STREAM input);
+static pANTLR3_STRING antlr38BitSubstr (pANTLR3_INPUT_STREAM input, ANTLR3_MARKER start, ANTLR3_MARKER stop);
+static ANTLR3_UINT32 antlr38BitGetLine (pANTLR3_INPUT_STREAM input);
+static void * antlr38BitGetLineBuf (pANTLR3_INPUT_STREAM input);
+static ANTLR3_UINT32 antlr38BitGetCharPosition (pANTLR3_INPUT_STREAM input);
+static void antlr38BitSetLine (pANTLR3_INPUT_STREAM input, ANTLR3_UINT32 line);
+static void antlr38BitSetCharPosition (pANTLR3_INPUT_STREAM input, ANTLR3_UINT32 position);
+static void antlr38BitSetNewLineChar (pANTLR3_INPUT_STREAM input, ANTLR3_UINT32 newlineChar);
+static void antlr38BitSetUcaseLA (pANTLR3_INPUT_STREAM input, ANTLR3_BOOLEAN flag);
+
+// -----------------------------------
+// UTF16 (also covers UCS2)
+//
+// INT Stream API
+//
+static void antlr3UTF16Consume (pANTLR3_INT_STREAM is);
+static ANTLR3_UCHAR antlr3UTF16LA (pANTLR3_INT_STREAM is, ANTLR3_INT32 la);
+static void antlr3UTF16ConsumeLE (pANTLR3_INT_STREAM is);
+static ANTLR3_UCHAR antlr3UTF16LALE (pANTLR3_INT_STREAM is, ANTLR3_INT32 la);
+static void antlr3UTF16ConsumeBE (pANTLR3_INT_STREAM is);
+static ANTLR3_UCHAR antlr3UTF16LABE (pANTLR3_INT_STREAM is, ANTLR3_INT32 la);
+static ANTLR3_MARKER antlr3UTF16Index (pANTLR3_INT_STREAM is);
+static void antlr3UTF16Seek (pANTLR3_INT_STREAM is, ANTLR3_MARKER seekPoint);
+
+// UTF16 Charstream API functions
+//
+static pANTLR3_STRING antlr3UTF16Substr (pANTLR3_INPUT_STREAM input, ANTLR3_MARKER start, ANTLR3_MARKER stop);
+
+// -----------------------------------
+// UTF32 (also covers UCS2)
+//
+// INT Stream API
+//
+static void antlr3UTF32Consume (pANTLR3_INT_STREAM is);
+static ANTLR3_UCHAR antlr3UTF32LA (pANTLR3_INT_STREAM is, ANTLR3_INT32 la);
+static ANTLR3_UCHAR antlr3UTF32LALE (pANTLR3_INT_STREAM is, ANTLR3_INT32 la);
+static ANTLR3_UCHAR antlr3UTF32LABE (pANTLR3_INT_STREAM is, ANTLR3_INT32 la);
+static ANTLR3_MARKER antlr3UTF32Index (pANTLR3_INT_STREAM is);
+static void antlr3UTF32Seek (pANTLR3_INT_STREAM is, ANTLR3_MARKER seekPoint);
+
+// UTF16 Charstream API functions
+//
+static pANTLR3_STRING antlr3UTF32Substr (pANTLR3_INPUT_STREAM input, ANTLR3_MARKER start, ANTLR3_MARKER stop);
+
+// ------------------------------------
+// UTF-8
+//
+static void antlr3UTF8Consume (pANTLR3_INT_STREAM is);
+static ANTLR3_UCHAR antlr3UTF8LA (pANTLR3_INT_STREAM is, ANTLR3_INT32 la);
+
+// ------------------------------------
+// EBCDIC
+//
+static ANTLR3_UCHAR antlr3EBCDICLA (pANTLR3_INT_STREAM is, ANTLR3_INT32 la);
+
+/// \brief Common function to setup function interface for an 8 bit input stream.
+///
+/// \param input Input stream context pointer
+///
+/// \remark
+/// - Many of the 8 bit oriented file stream handling functions will be usable
+/// by any or at least some, other input streams. Therefore it is perfectly acceptable
+/// to call this function to install the 8Bit handler then override just those functions
+/// that would not work for the particular input encoding, such as consume for instance.
+///
+void
+antlr38BitSetupStream (pANTLR3_INPUT_STREAM input)
+{
+ // Build a string factory for this stream
+ //
+ input->strFactory = antlr3StringFactoryNew(input->encoding);
+
+ // Default stream API set up is for 8Bit, so we are done
+ //
+}
+
+void
+antlr3GenericSetupStream (pANTLR3_INPUT_STREAM input)
+{
+ /* Install function pointers for an 8 bit input
+ */
+
+ /* Allocate stream interface
+ */
+ input->istream = antlr3IntStreamNew();
+ input->istream->type = ANTLR3_CHARSTREAM;
+ input->istream->super = input;
+
+ /* Intstream API
+ */
+ input->istream->consume = antlr38BitConsume; // Consume the next 8 bit character in the buffer
+ input->istream->_LA = antlr38BitLA; // Return the UTF32 character at offset n (1 based)
+ input->istream->index = antlr38BitIndex; // Current index (offset from first character
+ input->istream->mark = antlr38BitMark; // Record the current lex state for later restore
+ input->istream->rewind = antlr38BitRewind; // How to rewind the input
+ input->istream->rewindLast = antlr38BitRewindLast; // How to rewind the input
+ input->istream->seek = antlr38BitSeek; // How to seek to a specific point in the stream
+ input->istream->release = antlr38BitRelease; // Reset marks after mark n
+ input->istream->getSourceName = antlr38BitGetSourceName; // Return a string that names the input source
+
+ /* Charstream API
+ */
+ input->close = antlr3InputClose; // Close down the stream completely
+ input->free = antlr3InputClose; // Synonym for free
+ input->reset = antlr3InputReset; // Reset input to start
+ input->reuse = antlr38BitReuse; // Install a new input string and reset
+ input->_LT = antlr38BitLT; // Same as _LA for 8 bit file
+ input->size = antlr38BitSize; // Return the size of the input buffer
+ input->substr = antlr38BitSubstr; // Return a string from the input stream
+ input->getLine = antlr38BitGetLine; // Return the current line number in the input stream
+ input->getLineBuf = antlr38BitGetLineBuf; // Return a pointer to the start of the current line being consumed
+ input->getCharPositionInLine = antlr38BitGetCharPosition; // Return the offset into the current line of input
+ input->setLine = antlr38BitSetLine; // Set the input stream line number (does not set buffer pointers)
+ input->setCharPositionInLine = antlr38BitSetCharPosition; // Set the offset in to the current line (does not set any pointers)
+ input->SetNewLineChar = antlr38BitSetNewLineChar; // Set the value of the newline trigger character
+ input->setUcaseLA = antlr38BitSetUcaseLA; // Changes the LA function to return upper case always
+
+ input->charByteSize = 1; // Size in bytes of characters in this stream.
+
+ /* Initialize entries for tables etc
+ */
+ input->markers = NULL;
+
+ /* Set up the input stream brand new
+ */
+ input->reset(input);
+
+ /* Install default line separator character (it can be replaced
+ * by the grammar programmer later)
+ */
+ input->SetNewLineChar(input, (ANTLR3_UCHAR)'\n');
+}
+
+static pANTLR3_STRING
+antlr38BitGetSourceName(pANTLR3_INT_STREAM is)
+{
+ return is->streamName;
+}
+
+/** \brief Close down an input stream and free any memory allocated by it.
+ *
+ * \param input Input stream context pointer
+ */
+static void
+antlr3InputClose(pANTLR3_INPUT_STREAM input)
+{
+ // Close any markers in the input stream
+ //
+ if (input->markers != NULL)
+ {
+ input->markers->free(input->markers);
+ input->markers = NULL;
+ }
+
+ // Close the string factory
+ //
+ if (input->strFactory != NULL)
+ {
+ input->strFactory->close(input->strFactory);
+ }
+
+ // Free the input stream buffer if we allocated it
+ //
+ if (input->isAllocated && input->data != NULL)
+ {
+ ANTLR3_FREE(input->data);
+ input->data = NULL;
+ }
+
+ input->istream->free(input->istream);
+
+ // Finally, free the space for the structure itself
+ //
+ ANTLR3_FREE(input);
+
+ // Done
+ //
+}
+
+static void
+antlr38BitSetUcaseLA (pANTLR3_INPUT_STREAM input, ANTLR3_BOOLEAN flag)
+{
+ if (flag)
+ {
+ // Return the upper case version of the characters
+ //
+ input->istream->_LA = antlr38BitLA_ucase;
+ }
+ else
+ {
+ // Return the raw characters as they are in the buffer
+ //
+ input->istream->_LA = antlr38BitLA;
+ }
+}
+
+
+/** \brief Reset a re-startable input stream to the start
+ *
+ * \param input Input stream context pointer
+ */
+static void
+antlr3InputReset(pANTLR3_INPUT_STREAM input)
+{
+
+ input->nextChar = input->data; /* Input at first character */
+ input->line = 1; /* starts at line 1 */
+ input->charPositionInLine = -1;
+ input->currentLine = input->data;
+ input->markDepth = 0; /* Reset markers */
+
+ /* Clear out up the markers table if it is there
+ */
+ if (input->markers != NULL)
+ {
+ input->markers->clear(input->markers);
+ }
+ else
+ {
+ /* Install a new markers table
+ */
+ input->markers = antlr3VectorNew(0);
+ }
+}
+
+/** Install a new source code in to a working input stream so that the
+ * input stream can be reused.
+ */
+static void
+antlr38BitReuse(pANTLR3_INPUT_STREAM input, pANTLR3_UINT8 inString, ANTLR3_UINT32 size, pANTLR3_UINT8 name)
+{
+ input->isAllocated = ANTLR3_FALSE;
+ input->data = inString;
+ input->sizeBuf = size;
+
+ // Now we can set up the file name. As we are reusing the stream, there may already
+ // be a string that we can reuse for holding the filename.
+ //
+ if (input->istream->streamName == NULL)
+ {
+ input->istream->streamName = input->strFactory->newStr(input->strFactory, name == NULL ? (pANTLR3_UINT8)"-memory-" : name);
+ input->fileName = input->istream->streamName;
+ }
+ else
+ {
+ input->istream->streamName->set(input->istream->streamName, (name == NULL ? (const char *)"-memory-" : (const char *)name));
+ }
+
+ input->reset(input);
+}
+
+/** \brief Consume the next character in an 8 bit input stream
+ *
+ * \param input Input stream context pointer
+ */
+static void
+antlr38BitConsume(pANTLR3_INT_STREAM is)
+{
+ pANTLR3_INPUT_STREAM input;
+
+ input = ((pANTLR3_INPUT_STREAM) (is->super));
+
+ if ((pANTLR3_UINT8)(input->nextChar) < (((pANTLR3_UINT8)input->data) + input->sizeBuf))
+ {
+ /* Indicate one more character in this line
+ */
+ input->charPositionInLine++;
+
+ if ((ANTLR3_UCHAR)(*((pANTLR3_UINT8)input->nextChar)) == input->newlineChar)
+ {
+ /* Reset for start of a new line of input
+ */
+ input->line++;
+ input->charPositionInLine = 0;
+ input->currentLine = (void *)(((pANTLR3_UINT8)input->nextChar) + 1);
+ }
+
+ /* Increment to next character position
+ */
+ input->nextChar = (void *)(((pANTLR3_UINT8)input->nextChar) + 1);
+ }
+}
+
+/** \brief Return the input element assuming an 8 bit ascii input
+ *
+ * \param[in] input Input stream context pointer
+ * \param[in] la 1 based offset of next input stream element
+ *
+ * \return Next input character in internal ANTLR3 encoding (UTF32)
+ */
+static ANTLR3_UCHAR
+antlr38BitLA(pANTLR3_INT_STREAM is, ANTLR3_INT32 la)
+{
+ pANTLR3_INPUT_STREAM input;
+
+ input = ((pANTLR3_INPUT_STREAM) (is->super));
+
+ if (( ((pANTLR3_UINT8)input->nextChar) + la - 1) >= (((pANTLR3_UINT8)input->data) + input->sizeBuf))
+ {
+ return ANTLR3_CHARSTREAM_EOF;
+ }
+ else
+ {
+ return (ANTLR3_UCHAR)(*((pANTLR3_UINT8)input->nextChar + la - 1));
+ }
+}
+
+/** \brief Return the input element assuming an 8 bit input and
+ * always return the UPPER CASE character.
+ * Note that this is 8 bit and so we assume that the toupper
+ * function will use the correct locale for 8 bits.
+ *
+ * \param[in] input Input stream context pointer
+ * \param[in] la 1 based offset of next input stream element
+ *
+ * \return Next input character in internal ANTLR3 encoding (UTF32)
+ */
+static ANTLR3_UCHAR
+antlr38BitLA_ucase (pANTLR3_INT_STREAM is, ANTLR3_INT32 la)
+{
+ pANTLR3_INPUT_STREAM input;
+
+ input = ((pANTLR3_INPUT_STREAM) (is->super));
+
+ if (( ((pANTLR3_UINT8)input->nextChar) + la - 1) >= (((pANTLR3_UINT8)input->data) + input->sizeBuf))
+ {
+ return ANTLR3_CHARSTREAM_EOF;
+ }
+ else
+ {
+ return (ANTLR3_UCHAR)toupper((*((pANTLR3_UINT8)input->nextChar + la - 1)));
+ }
+}
+
+
+/** \brief Return the input element assuming an 8 bit ascii input
+ *
+ * \param[in] input Input stream context pointer
+ * \param[in] lt 1 based offset of next input stream element
+ *
+ * \return Next input character in internal ANTLR3 encoding (UTF32)
+ */
+static void *
+antlr38BitLT(pANTLR3_INPUT_STREAM input, ANTLR3_INT32 lt)
+{
+ /* Casting is horrible but it means no warnings and LT should never be called
+ * on a character stream anyway I think. If it is then, the void * will need to be
+ * cast back in a similar manner. Yuck! But this means that LT for Token streams and
+ * tree streams is correct.
+ */
+ return (ANTLR3_FUNC_PTR(input->istream->_LA(input->istream, lt)));
+}
+
+/** \brief Calculate the current index in the output stream.
+ * \param[in] input Input stream context pointer
+ */
+static ANTLR3_MARKER
+antlr38BitIndex(pANTLR3_INT_STREAM is)
+{
+ pANTLR3_INPUT_STREAM input;
+
+ input = ((pANTLR3_INPUT_STREAM) (is->super));
+
+ return (ANTLR3_MARKER)(((pANTLR3_UINT8)input->nextChar));
+}
+
+/** \brief Return the size of the current input stream, as an 8Bit file
+ * which in this case is the total input. Other implementations may provide
+ * more sophisticated implementations to deal with non-recoverable streams
+ * and so on.
+ *
+ * \param[in] input Input stream context pointer
+ */
+static ANTLR3_UINT32
+antlr38BitSize(pANTLR3_INPUT_STREAM input)
+{
+ return input->sizeBuf;
+}
+
+/** \brief Mark the current input point in an 8Bit 8 bit stream
+ * such as a file stream, where all the input is available in the
+ * buffer.
+ *
+ * \param[in] is Input stream context pointer
+ */
+static ANTLR3_MARKER
+antlr38BitMark (pANTLR3_INT_STREAM is)
+{
+ pANTLR3_LEX_STATE state;
+ pANTLR3_INPUT_STREAM input;
+
+ input = ((pANTLR3_INPUT_STREAM) (is->super));
+
+ /* New mark point
+ */
+ input->markDepth++;
+
+ /* See if we are revisiting a mark as we can just reuse the vector
+ * entry if we are, otherwise, we need a new one
+ */
+ if (input->markDepth > input->markers->count)
+ {
+ state = ANTLR3_MALLOC(sizeof(ANTLR3_LEX_STATE));
+
+ /* Add it to the table
+ */
+ input->markers->add(input->markers, state, ANTLR3_FREE_FUNC); /* No special structure, just free() on delete */
+ }
+ else
+ {
+ state = (pANTLR3_LEX_STATE)input->markers->get(input->markers, input->markDepth - 1);
+
+ /* Assume no errors for speed, it will just blow up if the table failed
+ * for some reasons, hence lots of unit tests on the tables ;-)
+ */
+ }
+
+ /* We have created or retrieved the state, so update it with the current
+ * elements of the lexer state.
+ */
+ state->charPositionInLine = input->charPositionInLine;
+ state->currentLine = input->currentLine;
+ state->line = input->line;
+ state->nextChar = input->nextChar;
+
+ is->lastMarker = input->markDepth;
+
+ /* And that's it
+ */
+ return input->markDepth;
+}
+/** \brief Rewind the lexer input to the state specified by the last produced mark.
+ *
+ * \param[in] input Input stream context pointer
+ *
+ * \remark
+ * Assumes 8 Bit input stream.
+ */
+static void
+antlr38BitRewindLast (pANTLR3_INT_STREAM is)
+{
+ is->rewind(is, is->lastMarker);
+}
+
+/** \brief Rewind the lexer input to the state specified by the supplied mark.
+ *
+ * \param[in] input Input stream context pointer
+ *
+ * \remark
+ * Assumes 8 Bit input stream.
+ */
+static void
+antlr38BitRewind (pANTLR3_INT_STREAM is, ANTLR3_MARKER mark)
+{
+ pANTLR3_LEX_STATE state;
+ pANTLR3_INPUT_STREAM input;
+
+ input = ((pANTLR3_INPUT_STREAM) is->super);
+
+ /* Perform any clean up of the marks
+ */
+ input->istream->release(input->istream, mark);
+
+ /* Find the supplied mark state
+ */
+ state = (pANTLR3_LEX_STATE)input->markers->get(input->markers, (ANTLR3_UINT32)(mark - 1));
+
+ /* Seek input pointer to the requested point (note we supply the void *pointer
+ * to whatever is implementing the int stream to seek).
+ */
+ antlr38BitSeek(is, (ANTLR3_MARKER)(state->nextChar));
+
+ /* Reset to the reset of the information in the mark
+ */
+ input->charPositionInLine = state->charPositionInLine;
+ input->currentLine = state->currentLine;
+ input->line = state->line;
+ input->nextChar = state->nextChar;
+
+ /* And we are done
+ */
+}
+
+/** \brief Rewind the lexer input to the state specified by the supplied mark.
+ *
+ * \param[in] input Input stream context pointer
+ *
+ * \remark
+ * Assumes 8 Bit input stream.
+ */
+static void
+antlr38BitRelease (pANTLR3_INT_STREAM is, ANTLR3_MARKER mark)
+{
+ pANTLR3_INPUT_STREAM input;
+
+ input = ((pANTLR3_INPUT_STREAM) (is->super));
+
+ /* We don't do much here in fact as we never free any higher marks in
+ * the hashtable as we just resuse any memory allocated for them.
+ */
+ input->markDepth = (ANTLR3_UINT32)(mark - 1);
+}
+
+/** \brief Rewind the lexer input to the state specified by the supplied mark.
+ *
+ * \param[in] input Input stream context pointer
+ *
+ * \remark
+ * Assumes 8 Bit input stream.
+ */
+static void
+antlr38BitSeek (pANTLR3_INT_STREAM is, ANTLR3_MARKER seekPoint)
+{
+ ANTLR3_INT32 count;
+ pANTLR3_INPUT_STREAM input;
+
+ input = ANTLR3_FUNC_PTR(((pANTLR3_INPUT_STREAM) is->super));
+
+ /* If the requested seek point is less than the current
+ * input point, then we assume that we are resetting from a mark
+ * and do not need to scan, but can just set to there.
+ */
+ if (seekPoint <= (ANTLR3_MARKER)(input->nextChar))
+ {
+ input->nextChar = ((pANTLR3_UINT8) seekPoint);
+ }
+ else
+ {
+ count = (ANTLR3_UINT32)(seekPoint - (ANTLR3_MARKER)(input->nextChar));
+
+ while (count--)
+ {
+ is->consume(is);
+ }
+ }
+}
+/** Return a substring of the 8 bit input stream in
+ * newly allocated memory.
+ *
+ * \param input Input stream context pointer
+ * \param start Offset in input stream where the string starts
+ * \param stop Offset in the input stream where the string ends.
+ */
+static pANTLR3_STRING
+antlr38BitSubstr (pANTLR3_INPUT_STREAM input, ANTLR3_MARKER start, ANTLR3_MARKER stop)
+{
+ return input->strFactory->newPtr(input->strFactory, (pANTLR3_UINT8)start, (ANTLR3_UINT32)(stop - start + 1));
+}
+
+/** \brief Return the line number as understood by the 8 bit input stream.
+ *
+ * \param input Input stream context pointer
+ * \return Line number in input stream that we believe we are working on.
+ */
+static ANTLR3_UINT32
+antlr38BitGetLine (pANTLR3_INPUT_STREAM input)
+{
+ return input->line;
+}
+
+/** Return a pointer into the input stream that points at the start
+ * of the current input line as triggered by the end of line character installed
+ * for the stream ('\n' unless told differently).
+ *
+ * \param[in] input
+ */
+static void *
+antlr38BitGetLineBuf (pANTLR3_INPUT_STREAM input)
+{
+ return input->currentLine;
+}
+
+/** Return the current offset in to the current line in the input stream.
+ *
+ * \param input Input stream context pointer
+ * \return Current line offset
+ */
+static ANTLR3_UINT32
+antlr38BitGetCharPosition (pANTLR3_INPUT_STREAM input)
+{
+ return input->charPositionInLine;
+}
+
+/** Set the current line number as understood by the input stream.
+ *
+ * \param input Input stream context pointer
+ * \param line Line number to tell the input stream we are on
+ *
+ * \remark
+ * This function does not change any pointers, it just allows the programmer to set the
+ * line number according to some external criterion, such as finding a lexed directive
+ * like: #nnn "file.c" for instance, such that error reporting and so on in is in sync
+ * with some original source format.
+ */
+static void
+antlr38BitSetLine (pANTLR3_INPUT_STREAM input, ANTLR3_UINT32 line)
+{
+ input->line = line;
+}
+
+/** Set the current offset in the current line to be a particular setting.
+ *
+ * \param[in] input Input stream context pointer
+ * \param[in] position New setting for current offset.
+ *
+ * \remark
+ * This does not set the actual pointers in the input stream, it is purely for reporting
+ * purposes and so on as per antlr38BitSetLine();
+ */
+static void
+antlr38BitSetCharPosition (pANTLR3_INPUT_STREAM input, ANTLR3_UINT32 position)
+{
+ input->charPositionInLine = position;
+}
+
+/** Set the newline trigger character in the input stream to the supplied parameter.
+ *
+ * \param[in] input Input stream context pointer
+ * \param[in] newlineChar Character to set to be the newline trigger.
+ *
+ * \remark
+ * - The supplied newLineChar is in UTF32 encoding (which means ASCII and latin1 etc
+ * are the same encodings), but the input stream catered to by this function is 8 bit
+ * only, so it is up to the programmer to ensure that the character supplied is valid.
+ */
+static void
+antlr38BitSetNewLineChar (pANTLR3_INPUT_STREAM input, ANTLR3_UINT32 newlineChar)
+{
+ input->newlineChar = newlineChar;
+}
+
+
+/// \brief Common function to setup function interface for a UTF16 or UCS2 input stream.
+///
+/// \param input Input stream context pointer
+///
+/// \remark
+/// - Strictly speaking, there is no such thing as a UCS2 input stream as the term
+/// tends to confuse the notions of character encoding, unicode and so on. UCS2 is
+/// essentially UTF16 without any surrogates and so the standard UTF16
+/// input stream is able to handle it without any special code.
+///
+void
+antlr3UTF16SetupStream (pANTLR3_INPUT_STREAM input, ANTLR3_BOOLEAN machineBigEndian, ANTLR3_BOOLEAN inputBigEndian)
+{
+ // Build a string factory for this stream. This is a UTF16 string factory which is a standard
+ // part of the ANTLR3 string. The string factory is then passed through the whole chain
+ // of lexer->parser->tree->treeparser and so on.
+ //
+ input->strFactory = antlr3StringFactoryNew(input->encoding);
+
+ // Generic API that does not care about endianess.
+ //
+ input->istream->index = antlr3UTF16Index; // Calculate current index in input stream, UTF16 based
+ input->substr = antlr3UTF16Substr; // Return a string from the input stream
+ input->istream->seek = antlr3UTF16Seek; // How to seek to a specific point in the stream
+
+ // We must install different UTF16 routines according to whether the input
+ // is the same endianess as the machine we are executing upon or not. If it is not
+ // then we must install methods that can convert the endianess on the fly as they go
+ //
+
+ switch (machineBigEndian)
+ {
+ case ANTLR3_TRUE:
+
+ // Machine is Big Endian, if the input is also then install the
+ // methods that do not access input by bytes and reverse them.
+ // Otherwise install endian aware methods.
+ //
+ if (inputBigEndian == ANTLR3_TRUE)
+ {
+ // Input is machine compatible
+ //
+ input->istream->consume = antlr3UTF16Consume; // Consume the next UTF16 character in the buffer
+ input->istream->_LA = antlr3UTF16LA; // Return the UTF32 character at offset n (1 based)
+ }
+ else
+ {
+ // Need to use methods that know that the input is little endian
+ //
+ input->istream->consume = antlr3UTF16ConsumeLE; // Consume the next UTF16 character in the buffer
+ input->istream->_LA = antlr3UTF16LALE; // Return the UTF32 character at offset n (1 based)
+ }
+ break;
+
+ case ANTLR3_FALSE:
+
+ // Machine is Little Endian, if the input is also then install the
+ // methods that do not access input by bytes and reverse them.
+ // Otherwise install endian aware methods.
+ //
+ if (inputBigEndian == ANTLR3_FALSE)
+ {
+ // Input is machine compatible
+ //
+ input->istream->consume = antlr3UTF16Consume; // Consume the next UTF16 character in the buffer
+ input->istream->_LA = antlr3UTF16LA; // Return the UTF32 character at offset n (1 based)
+ }
+ else
+ {
+ // Need to use methods that know that the input is Big Endian
+ //
+ input->istream->consume = antlr3UTF16ConsumeBE; // Consume the next UTF16 character in the buffer
+ input->istream->_LA = antlr3UTF16LABE; // Return the UTF32 character at offset n (1 based)
+ }
+ break;
+ }
+
+
+ input->charByteSize = 2; // Size in bytes of characters in this stream.
+
+}
+
+/// \brief Consume the next character in a UTF16 input stream
+///
+/// \param input Input stream context pointer
+///
+static void
+antlr3UTF16Consume(pANTLR3_INT_STREAM is)
+{
+ pANTLR3_INPUT_STREAM input;
+ UTF32 ch;
+ UTF32 ch2;
+
+ input = ((pANTLR3_INPUT_STREAM) (is->super));
+
+ // Buffer size is always in bytes
+ //
+ if ((pANTLR3_UINT8)(input->nextChar) < (((pANTLR3_UINT8)input->data) + input->sizeBuf))
+ {
+ // Indicate one more character in this line
+ //
+ input->charPositionInLine++;
+
+ if ((ANTLR3_UCHAR)(*((pANTLR3_UINT16)input->nextChar)) == input->newlineChar)
+ {
+ // Reset for start of a new line of input
+ //
+ input->line++;
+ input->charPositionInLine = 0;
+ input->currentLine = (void *)(((pANTLR3_UINT16)input->nextChar) + 1);
+ }
+
+ // Increment to next character position, accounting for any surrogates
+ //
+ // Next char in natural machine byte order
+ //
+ ch = *((UTF16*)input->nextChar);
+
+ // We consumed one 16 bit character
+ //
+ input->nextChar = (void *)(((pANTLR3_UINT16)input->nextChar) + 1);
+
+ // If we have a surrogate pair then we need to consume
+ // a following valid LO surrogate.
+ //
+ if (ch >= UNI_SUR_HIGH_START && ch <= UNI_SUR_HIGH_END) {
+
+ // If the 16 bits following the high surrogate are in the source buffer...
+ //
+ if ((pANTLR3_UINT8)(input->nextChar) < (((pANTLR3_UINT8)input->data) + input->sizeBuf))
+ {
+ // Next character is in natural machine byte order
+ //
+ ch2 = *((UTF16*)input->nextChar);
+
+ // If it's a valid low surrogate, consume it
+ //
+ if (ch2 >= UNI_SUR_LOW_START && ch2 <= UNI_SUR_LOW_END)
+ {
+ // We consumed one 16 bit character
+ //
+ input->nextChar = (void *)(((pANTLR3_UINT16)input->nextChar) + 1);
+ }
+ // Note that we ignore a valid hi surrogate that has no lo surrogate to go with
+ // it.
+ //
+ }
+ // Note that we ignore a valid hi surrogate that has no lo surrogate to go with
+ // it because the buffer ended
+ //
+ }
+ // Note that we did not check for an invalid low surrogate here, or that fact that the
+ // lo surrogate was missing. We just picked out one 16 bit character unless the character
+ // was a valid hi surrogate, in whcih case we consumed two 16 bit characters.
+ //
+ }
+}
+
+/// \brief Return the input element assuming an 8 bit ascii input
+///
+/// \param[in] input Input stream context pointer
+/// \param[in] la 1 based offset of next input stream element
+///
+/// \return Next input character in internal ANTLR3 encoding (UTF32)
+///
+static ANTLR3_UCHAR
+antlr3UTF16LA(pANTLR3_INT_STREAM is, ANTLR3_INT32 la)
+{
+ pANTLR3_INPUT_STREAM input;
+ UTF32 ch;
+ UTF32 ch2;
+ UTF16 * nextChar;
+
+ // Find the input interface and where we are currently pointing to
+ // in the input stream
+ //
+ input = ((pANTLR3_INPUT_STREAM) (is->super));
+ nextChar = input->nextChar;
+
+ // If a positive offset then advance forward, else retreat
+ //
+ if (la >= 0)
+ {
+ while (--la > 0 && (pANTLR3_UINT8)nextChar < ((pANTLR3_UINT8)input->data) + input->sizeBuf )
+ {
+ // Advance our copy of the input pointer
+ //
+ // Next char in natural machine byte order
+ //
+ ch = *nextChar++;
+
+ // If we have a surrogate pair then we need to consume
+ // a following valid LO surrogate.
+ //
+ if (ch >= UNI_SUR_HIGH_START && ch <= UNI_SUR_HIGH_END)
+ {
+ // If the 16 bits following the high surrogate are in the source buffer...
+ //
+ if ((pANTLR3_UINT8)(nextChar) < (((pANTLR3_UINT8)input->data) + input->sizeBuf))
+ {
+ // Next character is in natural machine byte order
+ //
+ ch2 = *nextChar;
+
+ // If it's a valid low surrogate, consume it
+ //
+ if (ch2 >= UNI_SUR_LOW_START && ch2 <= UNI_SUR_LOW_END)
+ {
+ // We consumed one 16 bit character
+ //
+ nextChar++;
+ }
+ // Note that we ignore a valid hi surrogate that has no lo surrogate to go with
+ // it.
+ //
+ }
+ // Note that we ignore a valid hi surrogate that has no lo surrogate to go with
+ // it because the buffer ended
+ //
+ }
+ // Note that we did not check for an invalid low surrogate here, or that fact that the
+ // lo surrogate was missing. We just picked out one 16 bit character unless the character
+ // was a valid hi surrogate, in whcih case we consumed two 16 bit characters.
+ //
+ }
+ }
+ else
+ {
+ // We need to go backwards from our input point
+ //
+ while (la++ < 0 && (pANTLR3_UINT8)nextChar > (pANTLR3_UINT8)input->data )
+ {
+ // Get the previous 16 bit character
+ //
+ ch = *--nextChar;
+
+ // If we found a low surrogate then go back one more character if
+ // the hi surrogate is there
+ //
+ if (ch >= UNI_SUR_LOW_START && ch <= UNI_SUR_LOW_END)
+ {
+ ch2 = *(nextChar-1);
+ if (ch2 >= UNI_SUR_HIGH_START && ch2 <= UNI_SUR_HIGH_END)
+ {
+ // Yes, there is a high surrogate to match it so decrement one more and point to that
+ //
+ nextChar--;
+ }
+ }
+ }
+ }
+
+ // Our local copy of nextChar is now pointing to either the correct character or end of file
+ //
+ // Input buffer size is always in bytes
+ //
+ if ( (pANTLR3_UINT8)nextChar >= (((pANTLR3_UINT8)input->data) + input->sizeBuf))
+ {
+ return ANTLR3_CHARSTREAM_EOF;
+ }
+ else
+ {
+ // Pick up the next 16 character (native machine byte order)
+ //
+ ch = *nextChar++;
+
+ // If we have a surrogate pair then we need to consume
+ // a following valid LO surrogate.
+ //
+ if (ch >= UNI_SUR_HIGH_START && ch <= UNI_SUR_HIGH_END)
+ {
+ // If the 16 bits following the high surrogate are in the source buffer...
+ //
+ if ((pANTLR3_UINT8)(nextChar) < (((pANTLR3_UINT8)input->data) + input->sizeBuf))
+ {
+ // Next character is in natural machine byte order
+ //
+ ch2 = *nextChar;
+
+ // If it's a valid low surrogate, consume it
+ //
+ if (ch2 >= UNI_SUR_LOW_START && ch2 <= UNI_SUR_LOW_END)
+ {
+ // Construct the UTF32 code point
+ //
+ ch = ((ch - UNI_SUR_HIGH_START) << halfShift)
+ + (ch2 - UNI_SUR_LOW_START) + halfBase;
+ }
+ // Note that we ignore a valid hi surrogate that has no lo surrogate to go with
+ // it.
+ //
+ }
+ // Note that we ignore a valid hi surrogate that has no lo surrogate to go with
+ // it because the buffer ended
+ //
+ }
+ }
+ return ch;
+}
+
+
+/// \brief Calculate the current index in the output stream.
+/// \param[in] input Input stream context pointer
+///
+static ANTLR3_MARKER
+antlr3UTF16Index(pANTLR3_INT_STREAM is)
+{
+ pANTLR3_INPUT_STREAM input;
+
+ input = ((pANTLR3_INPUT_STREAM) (is->super));
+
+ return (ANTLR3_MARKER)(input->nextChar);
+}
+
+/// \brief Rewind the lexer input to the state specified by the supplied mark.
+///
+/// \param[in] input Input stream context pointer
+///
+/// \remark
+/// Assumes UTF16 input stream.
+///
+static void
+antlr3UTF16Seek (pANTLR3_INT_STREAM is, ANTLR3_MARKER seekPoint)
+{
+ pANTLR3_INPUT_STREAM input;
+
+ input = ((pANTLR3_INPUT_STREAM) is->super);
+
+ // If the requested seek point is less than the current
+ // input point, then we assume that we are resetting from a mark
+ // and do not need to scan, but can just set to there as rewind will
+ // reset line numbers and so on.
+ //
+ if (seekPoint <= (ANTLR3_MARKER)(input->nextChar))
+ {
+ input->nextChar = (void *)seekPoint;
+ }
+ else
+ {
+ // Call consume until we reach the asked for seek point or EOF
+ //
+ while (is->_LA(is, 1) != ANTLR3_CHARSTREAM_EOF && seekPoint < (ANTLR3_MARKER)input->nextChar)
+ {
+ is->consume(is);
+ }
+ }
+}
+/// \brief Return a substring of the UTF16 input stream in
+/// newly allocated memory.
+///
+/// \param input Input stream context pointer
+/// \param start Offset in input stream where the string starts
+/// \param stop Offset in the input stream where the string ends.
+///
+static pANTLR3_STRING
+antlr3UTF16Substr (pANTLR3_INPUT_STREAM input, ANTLR3_MARKER start, ANTLR3_MARKER stop)
+{
+ return input->strFactory->newPtr(input->strFactory, (pANTLR3_UINT8)start, ((ANTLR3_UINT32_CAST(stop - start))/2) + 1);
+}
+
+/// \brief Consume the next character in a UTF16 input stream when the input is Little Endian and the machine is not
+/// Note that the UTF16 routines do not do any substantial verification of the input stream as for performance
+/// sake, we assume it is validly encoded. So if a low surrogate is found at the curent input position then we
+/// just consume it. Surrogate pairs should be seen as Hi, Lo. So if we have a Lo first, then the input stream
+/// is fubar but we just ignore that.
+///
+/// \param input Input stream context pointer
+///
+static void
+antlr3UTF16ConsumeLE(pANTLR3_INT_STREAM is)
+{
+ pANTLR3_INPUT_STREAM input;
+ UTF32 ch;
+ UTF32 ch2;
+
+ input = ((pANTLR3_INPUT_STREAM) (is->super));
+
+ // Buffer size is always in bytes
+ //
+ if ((pANTLR3_UINT8)(input->nextChar) < (((pANTLR3_UINT8)input->data) + input->sizeBuf))
+ {
+ // Indicate one more character in this line
+ //
+ input->charPositionInLine++;
+
+ if ((ANTLR3_UCHAR)(*((pANTLR3_UINT16)input->nextChar)) == input->newlineChar)
+ {
+ // Reset for start of a new line of input
+ //
+ input->line++;
+ input->charPositionInLine = 0;
+ input->currentLine = (void *)(((pANTLR3_UINT16)input->nextChar) + 1);
+ }
+
+ // Increment to next character position, accounting for any surrogates
+ //
+ // Next char in litle endian form
+ //
+ ch = *((pANTLR3_UINT8)input->nextChar) + (*((pANTLR3_UINT8)input->nextChar + 1) <<8);
+
+ // We consumed one 16 bit character
+ //
+ input->nextChar = (void *)(((pANTLR3_UINT16)input->nextChar) + 1);
+
+ // If we have a surrogate pair then we need to consume
+ // a following valid LO surrogate.
+ //
+ if (ch >= UNI_SUR_HIGH_START && ch <= UNI_SUR_HIGH_END) {
+
+ // If the 16 bits following the high surrogate are in the source buffer...
+ //
+ if ((pANTLR3_UINT8)(input->nextChar) < (((pANTLR3_UINT8)input->data) + input->sizeBuf))
+ {
+ ch2 = *((pANTLR3_UINT8)input->nextChar) + (*((pANTLR3_UINT8)input->nextChar + 1) <<8);
+
+ // If it's a valid low surrogate, consume it
+ //
+ if (ch2 >= UNI_SUR_LOW_START && ch2 <= UNI_SUR_LOW_END)
+ {
+ // We consumed one 16 bit character
+ //
+ input->nextChar = (void *)(((pANTLR3_UINT16)input->nextChar) + 1);
+ }
+ // Note that we ignore a valid hi surrogate that has no lo surrogate to go with
+ // it.
+ //
+ }
+ // Note that we ignore a valid hi surrogate that has no lo surrogate to go with
+ // it because the buffer ended
+ //
+ }
+ // Note that we did not check for an invalid low surrogate here, or that fact that the
+ // lo surrogate was missing. We just picked out one 16 bit character unless the character
+ // was a valid hi surrogate, in whcih case we consumed two 16 bit characters.
+ //
+ }
+}
+
+/// \brief Return the input element assuming a UTF16 input when the input is Little Endian and the machine is not
+///
+/// \param[in] input Input stream context pointer
+/// \param[in] la 1 based offset of next input stream element
+///
+/// \return Next input character in internal ANTLR3 encoding (UTF32)
+///
+static ANTLR3_UCHAR
+antlr3UTF16LALE(pANTLR3_INT_STREAM is, ANTLR3_INT32 la)
+{
+ pANTLR3_INPUT_STREAM input;
+ UTF32 ch;
+ UTF32 ch2;
+ pANTLR3_UCHAR nextChar;
+
+ // Find the input interface and where we are currently pointing to
+ // in the input stream
+ //
+ input = ((pANTLR3_INPUT_STREAM) (is->super));
+ nextChar = input->nextChar;
+
+ // If a positive offset then advance forward, else retreat
+ //
+ if (la >= 0)
+ {
+ while (--la > 0 && (pANTLR3_UINT8)nextChar < ((pANTLR3_UINT8)input->data) + input->sizeBuf )
+ {
+ // Advance our copy of the input pointer
+ //
+ // Next char in Little Endian byte order
+ //
+ ch = (*nextChar) + (*(nextChar+1) << 8);
+ nextChar += 2;
+
+ // If we have a surrogate pair then we need to consume
+ // a following valid LO surrogate.
+ //
+ if (ch >= UNI_SUR_HIGH_START && ch <= UNI_SUR_HIGH_END)
+ {
+ // If the 16 bits following the high surrogate are in the source buffer...
+ //
+ if ((pANTLR3_UINT8)(nextChar) < (((pANTLR3_UINT8)input->data) + input->sizeBuf))
+ {
+ // Next character is in little endian byte order
+ //
+ ch2 = (*nextChar) + (*(nextChar+1) << 8);
+
+ // If it's a valid low surrogate, consume it
+ //
+ if (ch2 >= UNI_SUR_LOW_START && ch2 <= UNI_SUR_LOW_END)
+ {
+ // We consumed one 16 bit character
+ //
+ nextChar += 2;
+ }
+ // Note that we ignore a valid hi surrogate that has no lo surrogate to go with
+ // it.
+ //
+ }
+ // Note that we ignore a valid hi surrogate that has no lo surrogate to go with
+ // it because the buffer ended
+ //
+ }
+ // Note that we did not check for an invalid low surrogate here, or that fact that the
+ // lo surrogate was missing. We just picked out one 16 bit character unless the character
+ // was a valid hi surrogate, in whcih case we consumed two 16 bit characters.
+ //
+ }
+ }
+ else
+ {
+ // We need to go backwards from our input point
+ //
+ while (la++ < 0 && (pANTLR3_UINT8)nextChar > (pANTLR3_UINT8)input->data )
+ {
+ // Get the previous 16 bit character
+ //
+ ch = (*nextChar - 2) + ((*nextChar -1) << 8);
+ nextChar -= 2;
+
+ // If we found a low surrogate then go back one more character if
+ // the hi surrogate is there
+ //
+ if (ch >= UNI_SUR_LOW_START && ch <= UNI_SUR_LOW_END)
+ {
+ ch2 = (*nextChar - 2) + ((*nextChar -1) << 8);
+ if (ch2 >= UNI_SUR_HIGH_START && ch2 <= UNI_SUR_HIGH_END)
+ {
+ // Yes, there is a high surrogate to match it so decrement one more and point to that
+ //
+ nextChar -=2;
+ }
+ }
+ }
+ }
+
+ // Our local copy of nextChar is now pointing to either the correct character or end of file
+ //
+ // Input buffer size is always in bytes
+ //
+ if ( (pANTLR3_UINT8)nextChar >= (((pANTLR3_UINT8)input->data) + input->sizeBuf))
+ {
+ return ANTLR3_CHARSTREAM_EOF;
+ }
+ else
+ {
+ // Pick up the next 16 character (little endian byte order)
+ //
+ ch = (*nextChar) + (*(nextChar+1) << 8);
+ nextChar += 2;
+
+ // If we have a surrogate pair then we need to consume
+ // a following valid LO surrogate.
+ //
+ if (ch >= UNI_SUR_HIGH_START && ch <= UNI_SUR_HIGH_END)
+ {
+ // If the 16 bits following the high surrogate are in the source buffer...
+ //
+ if ((pANTLR3_UINT8)(nextChar) < (((pANTLR3_UINT8)input->data) + input->sizeBuf))
+ {
+ // Next character is in little endian byte order
+ //
+ ch2 = (*nextChar) + (*(nextChar+1) << 8);
+
+ // If it's a valid low surrogate, consume it
+ //
+ if (ch2 >= UNI_SUR_LOW_START && ch2 <= UNI_SUR_LOW_END)
+ {
+ // Construct the UTF32 code point
+ //
+ ch = ((ch - UNI_SUR_HIGH_START) << halfShift)
+ + (ch2 - UNI_SUR_LOW_START) + halfBase;
+ }
+ // Note that we ignore a valid hi surrogate that has no lo surrogate to go with
+ // it.
+ //
+ }
+ // Note that we ignore a valid hi surrogate that has no lo surrogate to go with
+ // it because the buffer ended
+ //
+ }
+ }
+ return ch;
+}
+
+/// \brief Consume the next character in a UTF16 input stream when the input is Big Endian and the machine is not
+///
+/// \param input Input stream context pointer
+///
+static void
+antlr3UTF16ConsumeBE(pANTLR3_INT_STREAM is)
+{
+ pANTLR3_INPUT_STREAM input;
+ UTF32 ch;
+ UTF32 ch2;
+
+ input = ((pANTLR3_INPUT_STREAM) (is->super));
+
+ // Buffer size is always in bytes
+ //
+ if ((pANTLR3_UINT8)(input->nextChar) < (((pANTLR3_UINT8)input->data) + input->sizeBuf))
+ {
+ // Indicate one more character in this line
+ //
+ input->charPositionInLine++;
+
+ if ((ANTLR3_UCHAR)(*((pANTLR3_UINT16)input->nextChar)) == input->newlineChar)
+ {
+ // Reset for start of a new line of input
+ //
+ input->line++;
+ input->charPositionInLine = 0;
+ input->currentLine = (void *)(((pANTLR3_UINT16)input->nextChar) + 1);
+ }
+
+ // Increment to next character position, accounting for any surrogates
+ //
+ // Next char in big endian form
+ //
+ ch = *((pANTLR3_UINT8)input->nextChar + 1) + (*((pANTLR3_UINT8)input->nextChar ) <<8);
+
+ // We consumed one 16 bit character
+ //
+ input->nextChar = (void *)(((pANTLR3_UINT16)input->nextChar) + 1);
+
+ // If we have a surrogate pair then we need to consume
+ // a following valid LO surrogate.
+ //
+ if (ch >= UNI_SUR_HIGH_START && ch <= UNI_SUR_HIGH_END) {
+
+ // If the 16 bits following the high surrogate are in the source buffer...
+ //
+ if ((pANTLR3_UINT8)(input->nextChar) < (((pANTLR3_UINT8)input->data) + input->sizeBuf))
+ {
+ // Big endian
+ //
+ ch2 = *((pANTLR3_UINT8)input->nextChar + 1) + (*((pANTLR3_UINT8)input->nextChar ) <<8);
+
+ // If it's a valid low surrogate, consume it
+ //
+ if (ch2 >= UNI_SUR_LOW_START && ch2 <= UNI_SUR_LOW_END)
+ {
+ // We consumed one 16 bit character
+ //
+ input->nextChar = (void *)(((pANTLR3_UINT16)input->nextChar) + 1);
+ }
+ // Note that we ignore a valid hi surrogate that has no lo surrogate to go with
+ // it.
+ //
+ }
+ // Note that we ignore a valid hi surrogate that has no lo surrogate to go with
+ // it because the buffer ended
+ //
+ }
+ // Note that we did not check for an invalid low surrogate here, or that fact that the
+ // lo surrogate was missing. We just picked out one 16 bit character unless the character
+ // was a valid hi surrogate, in whcih case we consumed two 16 bit characters.
+ //
+ }
+}
+
+/// \brief Return the input element assuming a UTF16 input when the input is Little Endian and the machine is not
+///
+/// \param[in] input Input stream context pointer
+/// \param[in] la 1 based offset of next input stream element
+///
+/// \return Next input character in internal ANTLR3 encoding (UTF32)
+///
+static ANTLR3_UCHAR
+antlr3UTF16LABE(pANTLR3_INT_STREAM is, ANTLR3_INT32 la)
+{
+ pANTLR3_INPUT_STREAM input;
+ UTF32 ch;
+ UTF32 ch2;
+ pANTLR3_UCHAR nextChar;
+
+ // Find the input interface and where we are currently pointing to
+ // in the input stream
+ //
+ input = ((pANTLR3_INPUT_STREAM) (is->super));
+ nextChar = input->nextChar;
+
+ // If a positive offset then advance forward, else retreat
+ //
+ if (la >= 0)
+ {
+ while (--la > 0 && (pANTLR3_UINT8)nextChar < ((pANTLR3_UINT8)input->data) + input->sizeBuf )
+ {
+ // Advance our copy of the input pointer
+ //
+ // Next char in Big Endian byte order
+ //
+ ch = ((*nextChar) << 8) + *(nextChar+1);
+ nextChar += 2;
+
+ // If we have a surrogate pair then we need to consume
+ // a following valid LO surrogate.
+ //
+ if (ch >= UNI_SUR_HIGH_START && ch <= UNI_SUR_HIGH_END)
+ {
+ // If the 16 bits following the high surrogate are in the source buffer...
+ //
+ if ((pANTLR3_UINT8)(nextChar) < (((pANTLR3_UINT8)input->data) + input->sizeBuf))
+ {
+ // Next character is in big endian byte order
+ //
+ ch2 = ((*nextChar) << 8) + *(nextChar+1);
+
+ // If it's a valid low surrogate, consume it
+ //
+ if (ch2 >= UNI_SUR_LOW_START && ch2 <= UNI_SUR_LOW_END)
+ {
+ // We consumed one 16 bit character
+ //
+ nextChar += 2;
+ }
+ // Note that we ignore a valid hi surrogate that has no lo surrogate to go with
+ // it.
+ //
+ }
+ // Note that we ignore a valid hi surrogate that has no lo surrogate to go with
+ // it because the buffer ended
+ //
+ }
+ // Note that we did not check for an invalid low surrogate here, or that fact that the
+ // lo surrogate was missing. We just picked out one 16 bit character unless the character
+ // was a valid hi surrogate, in whcih case we consumed two 16 bit characters.
+ //
+ }
+ }
+ else
+ {
+ // We need to go backwards from our input point
+ //
+ while (la++ < 0 && (pANTLR3_UINT8)nextChar > (pANTLR3_UINT8)input->data )
+ {
+ // Get the previous 16 bit character
+ //
+ ch = ((*nextChar - 2) << 8) + (*nextChar -1);
+ nextChar -= 2;
+
+ // If we found a low surrogate then go back one more character if
+ // the hi surrogate is there
+ //
+ if (ch >= UNI_SUR_LOW_START && ch <= UNI_SUR_LOW_END)
+ {
+ ch2 = ((*nextChar - 2) << 8) + (*nextChar -1);
+ if (ch2 >= UNI_SUR_HIGH_START && ch2 <= UNI_SUR_HIGH_END)
+ {
+ // Yes, there is a high surrogate to match it so decrement one more and point to that
+ //
+ nextChar -=2;
+ }
+ }
+ }
+ }
+
+ // Our local copy of nextChar is now pointing to either the correct character or end of file
+ //
+ // Input buffer size is always in bytes
+ //
+ if ( (pANTLR3_UINT8)nextChar >= (((pANTLR3_UINT8)input->data) + input->sizeBuf))
+ {
+ return ANTLR3_CHARSTREAM_EOF;
+ }
+ else
+ {
+ // Pick up the next 16 character (big endian byte order)
+ //
+ ch = ((*nextChar) << 8) + *(nextChar+1);
+ nextChar += 2;
+
+ // If we have a surrogate pair then we need to consume
+ // a following valid LO surrogate.
+ //
+ if (ch >= UNI_SUR_HIGH_START && ch <= UNI_SUR_HIGH_END)
+ {
+ // If the 16 bits following the high surrogate are in the source buffer...
+ //
+ if ((pANTLR3_UINT8)(nextChar) < (((pANTLR3_UINT8)input->data) + input->sizeBuf))
+ {
+ // Next character is in big endian byte order
+ //
+ ch2 = ((*nextChar) << 8) + *(nextChar+1);
+
+ // If it's a valid low surrogate, consume it
+ //
+ if (ch2 >= UNI_SUR_LOW_START && ch2 <= UNI_SUR_LOW_END)
+ {
+ // Construct the UTF32 code point
+ //
+ ch = ((ch - UNI_SUR_HIGH_START) << halfShift)
+ + (ch2 - UNI_SUR_LOW_START) + halfBase;
+ }
+ // Note that we ignore a valid hi surrogate that has no lo surrogate to go with
+ // it.
+ //
+ }
+ // Note that we ignore a valid hi surrogate that has no lo surrogate to go with
+ // it because the buffer ended
+ //
+ }
+ }
+ return ch;
+}
+
+/// \brief Common function to setup function interface for a UTF3 input stream.
+///
+/// \param input Input stream context pointer
+///
+void
+antlr3UTF32SetupStream (pANTLR3_INPUT_STREAM input, ANTLR3_BOOLEAN machineBigEndian, ANTLR3_BOOLEAN inputBigEndian)
+{
+ // Build a string factory for this stream. This is a UTF32 string factory which is a standard
+ // part of the ANTLR3 string. The string factory is then passed through the whole chain of lexer->parser->tree->treeparser
+ // and so on.
+ //
+ input->strFactory = antlr3StringFactoryNew(input->encoding);
+
+ // Generic API that does not care about endianess.
+ //
+ input->istream->index = antlr3UTF32Index; // Calculate current index in input stream, UTF16 based
+ input->substr = antlr3UTF32Substr; // Return a string from the input stream
+ input->istream->seek = antlr3UTF32Seek; // How to seek to a specific point in the stream
+ input->istream->consume = antlr3UTF32Consume; // Consume the next UTF32 character in the buffer
+
+ // We must install different UTF32 LA routines according to whether the input
+ // is the same endianess as the machine we are executing upon or not. If it is not
+ // then we must install methods that can convert the endianess on the fly as they go
+ //
+ switch (machineBigEndian)
+ {
+ case ANTLR3_TRUE:
+
+ // Machine is Big Endian, if the input is also then install the
+ // methods that do not access input by bytes and reverse them.
+ // Otherwise install endian aware methods.
+ //
+ if (inputBigEndian == ANTLR3_TRUE)
+ {
+ // Input is machine compatible
+ //
+ input->istream->_LA = antlr3UTF32LA; // Return the UTF32 character at offset n (1 based)
+ }
+ else
+ {
+ // Need to use methods that know that the input is little endian
+ //
+ input->istream->_LA = antlr3UTF32LALE; // Return the UTF32 character at offset n (1 based)
+ }
+ break;
+
+ case ANTLR3_FALSE:
+
+ // Machine is Little Endian, if the input is also then install the
+ // methods that do not access input by bytes and reverse them.
+ // Otherwise install endian aware methods.
+ //
+ if (inputBigEndian == ANTLR3_FALSE)
+ {
+ // Input is machine compatible
+ //
+ input->istream->_LA = antlr3UTF32LA; // Return the UTF32 character at offset n (1 based)
+ }
+ else
+ {
+ // Need to use methods that know that the input is Big Endian
+ //
+ input->istream->_LA = antlr3UTF32LABE; // Return the UTF32 character at offset n (1 based)
+ }
+ break;
+ }
+
+ input->charByteSize = 4; // Size in bytes of characters in this stream.
+}
+
+/** \brief Consume the next character in a UTF32 input stream
+ *
+ * \param input Input stream context pointer
+ */
+static void
+antlr3UTF32Consume(pANTLR3_INT_STREAM is)
+{
+ pANTLR3_INPUT_STREAM input;
+
+ input = ((pANTLR3_INPUT_STREAM) (is->super));
+
+ // SizeBuf is always in bytes
+ //
+ if ((pANTLR3_UINT8)(input->nextChar) < (((pANTLR3_UINT8)input->data) + input->sizeBuf))
+ {
+ /* Indicate one more character in this line
+ */
+ input->charPositionInLine++;
+
+ if ((ANTLR3_UCHAR)(*((pANTLR3_UINT32)input->nextChar)) == input->newlineChar)
+ {
+ /* Reset for start of a new line of input
+ */
+ input->line++;
+ input->charPositionInLine = 0;
+ input->currentLine = (void *)(((pANTLR3_UINT32)input->nextChar) + 1);
+ }
+
+ /* Increment to next character position
+ */
+ input->nextChar = (void *)(((pANTLR3_UINT32)input->nextChar) + 1);
+ }
+}
+
+/// \brief Calculate the current index in the output stream.
+/// \param[in] input Input stream context pointer
+///
+static ANTLR3_MARKER
+antlr3UTF32Index(pANTLR3_INT_STREAM is)
+{
+ pANTLR3_INPUT_STREAM input;
+
+ input = ((pANTLR3_INPUT_STREAM) (is->super));
+
+ return (ANTLR3_MARKER)(input->nextChar);
+}
+
+/// \brief Return a substring of the UTF16 input stream in
+/// newly allocated memory.
+///
+/// \param input Input stream context pointer
+/// \param start Offset in input stream where the string starts
+/// \param stop Offset in the input stream where the string ends.
+///
+static pANTLR3_STRING
+antlr3UTF32Substr (pANTLR3_INPUT_STREAM input, ANTLR3_MARKER start, ANTLR3_MARKER stop)
+{
+ return input->strFactory->newPtr(input->strFactory, (pANTLR3_UINT8)start, ((ANTLR3_UINT32_CAST(stop - start))/4) + 1);
+}
+
+/// \brief Rewind the lexer input to the state specified by the supplied mark.
+///
+/// \param[in] input Input stream context pointer
+///
+/// \remark
+/// Assumes UTF32 input stream.
+///
+static void
+antlr3UTF32Seek (pANTLR3_INT_STREAM is, ANTLR3_MARKER seekPoint)
+{
+ pANTLR3_INPUT_STREAM input;
+
+ input = ((pANTLR3_INPUT_STREAM) is->super);
+
+ // If the requested seek point is less than the current
+ // input point, then we assume that we are resetting from a mark
+ // and do not need to scan, but can just set to there as rewind will
+ // reset line numbers and so on.
+ //
+ if (seekPoint <= (ANTLR3_MARKER)(input->nextChar))
+ {
+ input->nextChar = (void *)seekPoint;
+ }
+ else
+ {
+ // Call consume until we reach the asked for seek point or EOF
+ //
+ while (is->_LA(is, 1) != ANTLR3_CHARSTREAM_EOF && seekPoint < (ANTLR3_MARKER)input->nextChar)
+ {
+ is->consume(is);
+ }
+ }
+}
+
+/** \brief Return the input element assuming a UTF32 input in natural machine byte order
+ *
+ * \param[in] input Input stream context pointer
+ * \param[in] la 1 based offset of next input stream element
+ *
+ * \return Next input character in internal ANTLR3 encoding (UTF32)
+ */
+static ANTLR3_UCHAR
+antlr3UTF32LA(pANTLR3_INT_STREAM is, ANTLR3_INT32 la)
+{
+ pANTLR3_INPUT_STREAM input;
+
+ input = ((pANTLR3_INPUT_STREAM) (is->super));
+
+ if (( ((pANTLR3_UINT8)input->nextChar) + la - 1) >= (((pANTLR3_UINT8)input->data) + input->sizeBuf))
+ {
+ return ANTLR3_CHARSTREAM_EOF;
+ }
+ else
+ {
+ return (ANTLR3_UCHAR)(*((pANTLR3_UINT32)input->nextChar + la - 1));
+ }
+}
+
+/** \brief Return the input element assuming a UTF32 input in little endian byte order
+ *
+ * \param[in] input Input stream context pointer
+ * \param[in] la 1 based offset of next input stream element
+ *
+ * \return Next input character in internal ANTLR3 encoding (UTF32)
+ */
+static ANTLR3_UCHAR
+antlr3UTF32LALE(pANTLR3_INT_STREAM is, ANTLR3_INT32 la)
+{
+ pANTLR3_INPUT_STREAM input;
+
+ input = ((pANTLR3_INPUT_STREAM) (is->super));
+
+ if (( ((pANTLR3_UINT8)input->nextChar) + la - 1) >= (((pANTLR3_UINT8)input->data) + input->sizeBuf))
+ {
+ return ANTLR3_CHARSTREAM_EOF;
+ }
+ else
+ {
+ ANTLR3_UCHAR c;
+
+ c = (ANTLR3_UCHAR)(*((pANTLR3_UINT32)input->nextChar + la - 1));
+
+ // Swap Endianess to Big Endian
+ //
+ return (c>>24) | ((c<<8) & 0x00FF0000) | ((c>>8) & 0x0000FF00) | (c<<24);
+ }
+}
+
+/** \brief Return the input element assuming a UTF32 input in big endian byte order
+ *
+ * \param[in] input Input stream context pointer
+ * \param[in] la 1 based offset of next input stream element
+ *
+ * \return Next input character in internal ANTLR3 encoding (UTF32)
+ * \remark This is the same code as LE version but seprated in case there are better optimisations fo rendinan swap
+ */
+static ANTLR3_UCHAR
+antlr3UTF32LABE(pANTLR3_INT_STREAM is, ANTLR3_INT32 la)
+{
+ pANTLR3_INPUT_STREAM input;
+
+ input = ((pANTLR3_INPUT_STREAM) (is->super));
+
+ if (( ((pANTLR3_UINT8)input->nextChar) + la - 1) >= (((pANTLR3_UINT8)input->data) + input->sizeBuf))
+ {
+ return ANTLR3_CHARSTREAM_EOF;
+ }
+ else
+ {
+ ANTLR3_UCHAR c;
+
+ c = (ANTLR3_UCHAR)(*((pANTLR3_UINT32)input->nextChar + la - 1));
+
+ // Swap Endianess to Little Endian
+ //
+ return (c>>24) | ((c<<8) & 0x00FF0000) | ((c>>8) & 0x0000FF00) | (c<<24);
+ }
+}
+
+
+/// \brief Common function to setup function interface for a UTF8 input stream.
+///
+/// \param input Input stream context pointer
+///
+void
+antlr3UTF8SetupStream (pANTLR3_INPUT_STREAM input)
+{
+ // Build a string factory for this stream. This is a UTF16 string factory which is a standard
+ // part of the ANTLR3 string. The string factory is then passed through the whole chain of lexer->parser->tree->treeparser
+ // and so on.
+ //
+ input->strFactory = antlr3StringFactoryNew(input->encoding);
+
+ // Generic API that does not care about endianess.
+ //
+ input->istream->consume = antlr3UTF8Consume; // Consume the next UTF32 character in the buffer
+ input->istream->_LA = antlr3UTF8LA; // Return the UTF32 character at offset n (1 based)
+ input->charByteSize = 0; // Size in bytes of characters in this stream.
+}
+
+// ------------------------------------------------------
+// Following is from Unicode.org (see antlr3convertutf.c)
+//
+
+/// Index into the table below with the first byte of a UTF-8 sequence to
+/// get the number of trailing bytes that are supposed to follow it.
+/// Note that *legal* UTF-8 values can't have 4 or 5-bytes. The table is
+/// left as-is for anyone who may want to do such conversion, which was
+/// allowed in earlier algorithms.
+///
+static const ANTLR3_UINT32 trailingBytesForUTF8[256] = {
+ 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0, 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
+ 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0, 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
+ 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0, 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
+ 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0, 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
+ 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0, 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
+ 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0, 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
+ 1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1, 1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,
+ 2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2, 3,3,3,3,3,3,3,3,4,4,4,4,5,5,5,5
+};
+
+/// Magic values subtracted from a buffer value during UTF8 conversion.
+/// This table contains as many values as there might be trailing bytes
+/// in a UTF-8 sequence.
+///
+static const UTF32 offsetsFromUTF8[6] =
+ { 0x00000000UL, 0x00003080UL, 0x000E2080UL,
+ 0x03C82080UL, 0xFA082080UL, 0x82082080UL
+ };
+
+// End of Unicode.org tables
+// -------------------------
+
+
+/** \brief Consume the next character in a UTF8 input stream
+ *
+ * \param input Input stream context pointer
+ */
+static void
+antlr3UTF8Consume(pANTLR3_INT_STREAM is)
+{
+ pANTLR3_INPUT_STREAM input;
+ ANTLR3_UINT32 extraBytesToRead;
+ ANTLR3_UCHAR ch;
+ pANTLR3_UINT8 nextChar;
+
+ input = ((pANTLR3_INPUT_STREAM) (is->super));
+
+ nextChar = input->nextChar;
+
+ if (nextChar < (((pANTLR3_UINT8)input->data) + input->sizeBuf))
+ {
+ // Indicate one more character in this line
+ //
+ input->charPositionInLine++;
+
+ // Are there more bytes needed to make up the whole thing?
+ //
+ extraBytesToRead = trailingBytesForUTF8[*nextChar];
+
+ if (nextChar + extraBytesToRead >= (((pANTLR3_UINT8)input->data) + input->sizeBuf))
+ {
+ input->nextChar = (((pANTLR3_UINT8)input->data) + input->sizeBuf);
+ return;
+ }
+
+ // Cases deliberately fall through (see note A in antlrconvertutf.c)
+ // Legal UTF8 is only 4 bytes but 6 bytes could be used in old UTF8 so
+ // we allow it.
+ //
+ ch = 0;
+ switch (extraBytesToRead) {
+ case 5: ch += *nextChar++; ch <<= 6;
+ case 4: ch += *nextChar++; ch <<= 6;
+ case 3: ch += *nextChar++; ch <<= 6;
+ case 2: ch += *nextChar++; ch <<= 6;
+ case 1: ch += *nextChar++; ch <<= 6;
+ case 0: ch += *nextChar++;
+ }
+
+ // Magically correct the input value
+ //
+ ch -= offsetsFromUTF8[extraBytesToRead];
+ if (ch == input->newlineChar)
+ {
+ /* Reset for start of a new line of input
+ */
+ input->line++;
+ input->charPositionInLine = 0;
+ input->currentLine = (void *)nextChar;
+ }
+
+ // Update input pointer
+ //
+ input->nextChar = nextChar;
+ }
+}
+/** \brief Return the input element assuming a UTF8 input
+ *
+ * \param[in] input Input stream context pointer
+ * \param[in] la 1 based offset of next input stream element
+ *
+ * \return Next input character in internal ANTLR3 encoding (UTF32)
+ */
+static ANTLR3_UCHAR
+antlr3UTF8LA(pANTLR3_INT_STREAM is, ANTLR3_INT32 la)
+{
+ pANTLR3_INPUT_STREAM input;
+ ANTLR3_UINT32 extraBytesToRead;
+ ANTLR3_UCHAR ch;
+ pANTLR3_UINT8 nextChar;
+
+ input = ((pANTLR3_INPUT_STREAM) (is->super));
+
+ nextChar = input->nextChar;
+
+ // Do we need to traverse forwards or backwards?
+ // - LA(0) is treated as LA(1) and we assume that the nextChar is
+ // already positioned.
+ // - LA(n+) ; n>1 means we must traverse forward n-1 characters catering for UTF8 encoding
+ // - LA(-n) means we must traverse backwards n chracters
+ //
+ if (la > 1) {
+
+ // Make sure that we have at least one character left before trying to
+ // loop through the buffer.
+ //
+ if (nextChar < (((pANTLR3_UINT8)input->data) + input->sizeBuf))
+ {
+ // Now traverse n-1 characters forward
+ //
+ while (--la > 0)
+ {
+ // Does the next character require trailing bytes?
+ // If so advance the pointer by that many bytes as well as advancing
+ // one position for what will be at least a single byte character.
+ //
+ nextChar += trailingBytesForUTF8[*nextChar] + 1;
+
+ // Does that calculation take us past the byte length of the buffer?
+ //
+ if (nextChar >= (((pANTLR3_UINT8)input->data) + input->sizeBuf))
+ {
+ return ANTLR3_CHARSTREAM_EOF;
+ }
+ }
+ }
+ else
+ {
+ return ANTLR3_CHARSTREAM_EOF;
+ }
+ }
+ else
+ {
+ // LA is negative so we decrease the pointer by n character positions
+ //
+ while (nextChar > (pANTLR3_UINT8)input->data && la++ < 0)
+ {
+ // Traversing backwards in UTF8 means decermenting by one
+ // then continuing to decrement while ever a character pattern
+ // is flagged as being a trailing byte of an encoded code point.
+ // Trailing UTF8 bytes always start with 10 in binary. We assumne that
+ // the UTF8 is well formed and do not check boundary conditions
+ //
+ nextChar--;
+ while ((*nextChar & 0xC0) == 0x80)
+ {
+ nextChar--;
+ }
+ }
+ }
+
+ // nextChar is now pointing at the UTF8 encoded character that we need to
+ // decode and return.
+ //
+ // Are there more bytes needed to make up the whole thing?
+ //
+ extraBytesToRead = trailingBytesForUTF8[*nextChar];
+ if (nextChar + extraBytesToRead >= (((pANTLR3_UINT8)input->data) + input->sizeBuf))
+ {
+ return ANTLR3_CHARSTREAM_EOF;
+ }
+
+ // Cases deliberately fall through (see note A in antlrconvertutf.c)
+ //
+ ch = 0;
+ switch (extraBytesToRead) {
+ case 5: ch += *nextChar++; ch <<= 6;
+ case 4: ch += *nextChar++; ch <<= 6;
+ case 3: ch += *nextChar++; ch <<= 6;
+ case 2: ch += *nextChar++; ch <<= 6;
+ case 1: ch += *nextChar++; ch <<= 6;
+ case 0: ch += *nextChar++;
+ }
+
+ // Magically correct the input value
+ //
+ ch -= offsetsFromUTF8[extraBytesToRead];
+
+ return ch;
+}
+
+// EBCDIC to ASCII conversion table
+//
+// This for EBCDIC EDF04 translated to ISO-8859.1 which is the usually accepted POSIX
+// translation and the character tables are published all over the interweb.
+//
+const ANTLR3_UCHAR e2a[256] =
+{
+ 0x00, 0x01, 0x02, 0x03, 0x85, 0x09, 0x86, 0x7f,
+ 0x87, 0x8d, 0x8e, 0x0b, 0x0c, 0x0d, 0x0e, 0x0f,
+ 0x10, 0x11, 0x12, 0x13, 0x8f, 0x0a, 0x08, 0x97,
+ 0x18, 0x19, 0x9c, 0x9d, 0x1c, 0x1d, 0x1e, 0x1f,
+ 0x80, 0x81, 0x82, 0x83, 0x84, 0x92, 0x17, 0x1b,
+ 0x88, 0x89, 0x8a, 0x8b, 0x8c, 0x05, 0x06, 0x07,
+ 0x90, 0x91, 0x16, 0x93, 0x94, 0x95, 0x96, 0x04,
+ 0x98, 0x99, 0x9a, 0x9b, 0x14, 0x15, 0x9e, 0x1a,
+ 0x20, 0xa0, 0xe2, 0xe4, 0xe0, 0xe1, 0xe3, 0xe5,
+ 0xe7, 0xf1, 0x60, 0x2e, 0x3c, 0x28, 0x2b, 0x7c,
+ 0x26, 0xe9, 0xea, 0xeb, 0xe8, 0xed, 0xee, 0xef,
+ 0xec, 0xdf, 0x21, 0x24, 0x2a, 0x29, 0x3b, 0x9f,
+ 0x2d, 0x2f, 0xc2, 0xc4, 0xc0, 0xc1, 0xc3, 0xc5,
+ 0xc7, 0xd1, 0x5e, 0x2c, 0x25, 0x5f, 0x3e, 0x3f,
+ 0xf8, 0xc9, 0xca, 0xcb, 0xc8, 0xcd, 0xce, 0xcf,
+ 0xcc, 0xa8, 0x3a, 0x23, 0x40, 0x27, 0x3d, 0x22,
+ 0xd8, 0x61, 0x62, 0x63, 0x64, 0x65, 0x66, 0x67,
+ 0x68, 0x69, 0xab, 0xbb, 0xf0, 0xfd, 0xfe, 0xb1,
+ 0xb0, 0x6a, 0x6b, 0x6c, 0x6d, 0x6e, 0x6f, 0x70,
+ 0x71, 0x72, 0xaa, 0xba, 0xe6, 0xb8, 0xc6, 0xa4,
+ 0xb5, 0xaf, 0x73, 0x74, 0x75, 0x76, 0x77, 0x78,
+ 0x79, 0x7a, 0xa1, 0xbf, 0xd0, 0xdd, 0xde, 0xae,
+ 0xa2, 0xa3, 0xa5, 0xb7, 0xa9, 0xa7, 0xb6, 0xbc,
+ 0xbd, 0xbe, 0xac, 0x5b, 0x5c, 0x5d, 0xb4, 0xd7,
+ 0xf9, 0x41, 0x42, 0x43, 0x44, 0x45, 0x46, 0x47,
+ 0x48, 0x49, 0xad, 0xf4, 0xf6, 0xf2, 0xf3, 0xf5,
+ 0xa6, 0x4a, 0x4b, 0x4c, 0x4d, 0x4e, 0x4f, 0x50,
+ 0x51, 0x52, 0xb9, 0xfb, 0xfc, 0xdb, 0xfa, 0xff,
+ 0xd9, 0xf7, 0x53, 0x54, 0x55, 0x56, 0x57, 0x58,
+ 0x59, 0x5a, 0xb2, 0xd4, 0xd6, 0xd2, 0xd3, 0xd5,
+ 0x30, 0x31, 0x32, 0x33, 0x34, 0x35, 0x36, 0x37,
+ 0x38, 0x39, 0xb3, 0x7b, 0xdc, 0x7d, 0xda, 0x7e
+};
+
+/// \brief Common function to setup function interface for a EBCDIC input stream.
+///
+/// \param input Input stream context pointer
+///
+void
+antlr3EBCDICSetupStream (pANTLR3_INPUT_STREAM input)
+{
+ // EBCDIC streams can use the standard 8 bit string factory
+ //
+ input->strFactory = antlr3StringFactoryNew(input->encoding);
+
+ // Generic API that does not care about endianess.
+ //
+ input->istream->_LA = antlr3EBCDICLA; // Return the UTF32 character at offset n (1 based)
+ input->charByteSize = 1; // Size in bytes of characters in this stream.
+}
+
+/// \brief Return the input element assuming an 8 bit EBCDIC input
+///
+/// \param[in] input Input stream context pointer
+/// \param[in] la 1 based offset of next input stream element
+///
+/// \return Next input character in internal ANTLR3 encoding (UTF32) after translation
+/// from EBCDIC to ASCII
+///
+static ANTLR3_UCHAR
+antlr3EBCDICLA(pANTLR3_INT_STREAM is, ANTLR3_INT32 la)
+{
+ pANTLR3_INPUT_STREAM input;
+
+ input = ((pANTLR3_INPUT_STREAM) (is->super));
+
+ if (( ((pANTLR3_UINT8)input->nextChar) + la - 1) >= (((pANTLR3_UINT8)input->data) + input->sizeBuf))
+ {
+ return ANTLR3_CHARSTREAM_EOF;
+ }
+ else
+ {
+ // Translate the required character via the constant conversion table
+ //
+ return e2a[(*((pANTLR3_UINT8)input->nextChar + la - 1))];
+ }
+} \ No newline at end of file