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+#ifndef ANTLR3REWRITESTREAM_H
+#define ANTLR3REWRITESTREAM_H
+
+// [The "BSD licence"]
+// Copyright (c) 2005-2009 Jim Idle, Temporal Wave LLC
+// http://www.temporal-wave.com
+// http://www.linkedin.com/in/jimidle
+//
+// All rights reserved.
+//
+// Redistribution and use in source and binary forms, with or without
+// modification, are permitted provided that the following conditions
+// are met:
+// 1. Redistributions of source code must retain the above copyright
+// notice, this list of conditions and the following disclaimer.
+// 2. Redistributions in binary form must reproduce the above copyright
+// notice, this list of conditions and the following disclaimer in the
+// documentation and/or other materials provided with the distribution.
+// 3. The name of the author may not be used to endorse or promote products
+// derived from this software without specific prior written permission.
+//
+// THIS SOFTWARE IS PROVIDED BY THE AUTHOR ``AS IS'' AND ANY EXPRESS OR
+// IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES
+// OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED.
+// IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY DIRECT, INDIRECT,
+// INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT
+// NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
+// DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
+// THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
+// (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
+// THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
+
+#include <antlr3defs.h>
+#include <antlr3collections.h>
+#include <antlr3commontreeadaptor.h>
+#include <antlr3baserecognizer.h>
+
+#ifdef __cplusplus
+extern "C" {
+#endif
+
+/// A generic list of elements tracked in an alternative to be used in
+/// a -> rewrite rule.
+///
+/// In the C implementation, all tree oriented streams return a pointer to
+/// the same type: pANTLR3_BASE_TREE. Anything that has subclassed from this
+/// still passes this type, within which there is a super pointer, which points
+/// to it's own data and methods. Hence we do not need to implement this as
+/// the equivalent of an abstract class, but just fill in the appropriate interface
+/// as usual with this model.
+///
+/// Once you start next()ing, do not try to add more elements. It will
+/// break the cursor tracking I believe.
+///
+///
+/// \see #pANTLR3_REWRITE_RULE_NODE_STREAM
+/// \see #pANTLR3_REWRITE_RULE_ELEMENT_STREAM
+/// \see #pANTLR3_REWRITE_RULE_SUBTREE_STREAM
+///
+/// TODO: add mechanism to detect/puke on modification after reading from stream
+///
+typedef struct ANTLR3_REWRITE_RULE_ELEMENT_STREAM_struct
+{
+
+ /// Cursor 0..n-1. If singleElement!=NULL, cursor is 0 until you next(),
+ /// which bumps it to 1 meaning no more elements.
+ ///
+ ANTLR3_UINT32 cursor;
+
+ /// Track single elements w/o creating a list. Upon 2nd add, alloc list
+ ///
+ void * singleElement;
+
+ /// The list of tokens or subtrees we are tracking
+ ///
+ pANTLR3_VECTOR elements;
+
+ /// Indicates whether we should free the vector or it was supplied to us
+ ///
+ ANTLR3_BOOLEAN freeElements;
+
+ /// The element or stream description; usually has name of the token or
+ /// rule reference that this list tracks. Can include rulename too, but
+ /// the exception would track that info.
+ ///
+ void * elementDescription;
+
+ /// Pointer to the tree adaptor in use for this stream
+ ///
+ pANTLR3_BASE_TREE_ADAPTOR adaptor;
+
+ /// Once a node / subtree has been used in a stream, it must be dup'ed
+ /// from then on. Streams are reset after sub rules so that the streams
+ /// can be reused in future sub rules. So, reset must set a dirty bit.
+ /// If dirty, then next() always returns a dup.
+ ///
+ ANTLR3_BOOLEAN dirty;
+
+ // Pointer to the recognizer shared state to which this stream belongs
+ //
+ pANTLR3_BASE_RECOGNIZER rec;
+
+ // Methods
+
+ /// Reset the condition of this stream so that it appears we have
+ /// not consumed any of its elements. Elements themselves are untouched.
+ ///
+ void (*reset) (struct ANTLR3_REWRITE_RULE_ELEMENT_STREAM_struct * stream);
+
+ /// Add a new pANTLR3_BASE_TREE to this stream
+ ///
+ void (*add) (struct ANTLR3_REWRITE_RULE_ELEMENT_STREAM_struct * stream, void *el, void (ANTLR3_CDECL *freePtr)(void *));
+
+ /// Return the next element in the stream. If out of elements, throw
+ /// an exception unless size()==1. If size is 1, then return elements[0].
+ ///
+ void * (*next) (struct ANTLR3_REWRITE_RULE_ELEMENT_STREAM_struct * stream);
+ pANTLR3_BASE_TREE (*nextTree) (struct ANTLR3_REWRITE_RULE_ELEMENT_STREAM_struct * stream);
+ void * (*nextToken) (struct ANTLR3_REWRITE_RULE_ELEMENT_STREAM_struct * stream);
+ void * (*_next) (struct ANTLR3_REWRITE_RULE_ELEMENT_STREAM_struct * stream);
+
+ /// When constructing trees, sometimes we need to dup a token or AST
+ /// subtree. Dup'ing a token means just creating another AST node
+ /// around it. For trees, you must call the adaptor.dupTree().
+ ///
+ void * (*dup) (struct ANTLR3_REWRITE_RULE_ELEMENT_STREAM_struct * stream, void * el);
+
+ /// Ensure stream emits trees; tokens must be converted to AST nodes.
+ /// AST nodes can be passed through unmolested.
+ ///
+ pANTLR3_BASE_TREE (*toTree) (struct ANTLR3_REWRITE_RULE_ELEMENT_STREAM_struct * stream, void * el);
+
+ /// Returns ANTLR3_TRUE if there is a next element available
+ ///
+ ANTLR3_BOOLEAN (*hasNext) (struct ANTLR3_REWRITE_RULE_ELEMENT_STREAM_struct * stream);
+
+ /// Treat next element as a single node even if it's a subtree.
+ /// This is used instead of next() when the result has to be a
+ /// tree root node. Also prevents us from duplicating recently-added
+ /// children; e.g., ^(type ID)+ adds ID to type and then 2nd iteration
+ /// must dup the type node, but ID has been added.
+ ///
+ /// Referencing to a rule result twice is ok; dup entire tree as
+ /// we can't be adding trees; e.g., expr expr.
+ ///
+ pANTLR3_BASE_TREE (*nextNode) (struct ANTLR3_REWRITE_RULE_ELEMENT_STREAM_struct * stream);
+
+ /// Number of elements available in the stream
+ ///
+ ANTLR3_UINT32 (*size) (struct ANTLR3_REWRITE_RULE_ELEMENT_STREAM_struct * stream);
+
+ /// Returns the description string if there is one available (check for NULL).
+ ///
+ void * (*getDescription) (struct ANTLR3_REWRITE_RULE_ELEMENT_STREAM_struct * stream);
+
+ void (*free) (struct ANTLR3_REWRITE_RULE_ELEMENT_STREAM_struct * stream);
+
+}
+ ANTLR3_REWRITE_RULE_ELEMENT_STREAM;
+
+/// This is an implementation of a token stream, which is basically an element
+/// stream that deals with tokens only.
+///
+typedef struct ANTLR3_REWRITE_RULE_ELEMENT_STREAM_struct ANTLR3_REWRITE_RULE_TOKEN_STREAM;
+
+/// This is an implementation of a subtree stream which is a set of trees
+/// modelled as an element stream.
+///
+typedef struct ANTLR3_REWRITE_RULE_ELEMENT_STREAM_struct ANTLR3_REWRITE_RULE_SUBTREE_STREAM;
+
+/// This is an implementation of a node stream, which is basically an element
+/// stream that deals with tree nodes only.
+///
+typedef struct ANTLR3_REWRITE_RULE_ELEMENT_STREAM_struct ANTLR3_REWRITE_RULE_NODE_STREAM;
+
+#ifdef __cplusplus
+}
+#endif
+
+#endif