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+/** \file
+ * Defines the basic structures used to manipulate character
+ * streams from any input source. Any character size and encoding
+ * can in theory be used, so long as a set of functinos is provided that
+ * can return a 32 bit Integer representation of their characters amd efficiently mark and revert
+ * to specific offsets into their input streams.
+ */
+#ifndef _ANTLR3_INPUT_H
+#define _ANTLR3_INPUT_H
+
+// [The "BSD licence"]
+// Copyright (c) 2005-2009 Jim Idle, Temporal Wave LLC
+// http://www.temporal-wave.com
+// http://www.linkedin.com/in/jimidle
+//
+// All rights reserved.
+//
+// Redistribution and use in source and binary forms, with or without
+// modification, are permitted provided that the following conditions
+// are met:
+// 1. Redistributions of source code must retain the above copyright
+// notice, this list of conditions and the following disclaimer.
+// 2. Redistributions in binary form must reproduce the above copyright
+// notice, this list of conditions and the following disclaimer in the
+// documentation and/or other materials provided with the distribution.
+// 3. The name of the author may not be used to endorse or promote products
+// derived from this software without specific prior written permission.
+//
+// THIS SOFTWARE IS PROVIDED BY THE AUTHOR ``AS IS'' AND ANY EXPRESS OR
+// IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES
+// OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED.
+// IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY DIRECT, INDIRECT,
+// INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT
+// NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
+// DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
+// THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
+// (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
+// THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
+
+#include <antlr3defs.h>
+#include <antlr3string.h>
+#include <antlr3commontoken.h>
+#include <antlr3intstream.h>
+#include <antlr3convertutf.h>
+
+#ifdef __cplusplus
+extern "C" {
+#endif
+
+
+
+/// Master context structure for an ANTLR3 C runtime based input stream.
+/// \ingroup apistructures
+///
+typedef struct ANTLR3_INPUT_STREAM_struct
+{
+ /** Interfaces that provide streams must all provide
+ * a generic ANTLR3_INT_STREAM interface and an ANTLR3_INPUT_STREAM
+ * is no different.
+ */
+ pANTLR3_INT_STREAM istream;
+
+ /** Whatever super structure is providing the INPUT stream needs a pointer to itself
+ * so that this can be passed back to it whenever the api functions
+ * are called back from this interface.
+ */
+ void * super;
+
+ /** Pointer the start of the input string, characters may be
+ * taken as offsets from here and in original input format encoding.
+ */
+ void * data;
+
+ /** Indicates if the data pointer was allocated by us, and so should be freed
+ * when the stream dies.
+ */
+ int isAllocated;
+
+ /** String factory for this input stream
+ */
+ pANTLR3_STRING_FACTORY strFactory;
+
+
+ /** Pointer to the next character to be consumed from the input data
+ * This is cast to point at the encoding of the original file that
+ * was read by the functions installed as pointer in this input stream
+ * context instance at file/string/whatever load time.
+ */
+ void * nextChar;
+
+ /** Number of characters that can be consumed at this point in time.
+ * Mostly this is just what is left in the pre-read buffer, but if the
+ * input source is a stream such as a socket or something then we may
+ * call special read code to wait for more input.
+ */
+ ANTLR3_UINT32 sizeBuf;
+
+ /** The line number we are traversing in the input file. This gets incremented
+ * by a newline() call in the lexer grammar actions.
+ */
+ ANTLR3_UINT32 line;
+
+ /** Pointer into the input buffer where the current line
+ * started.
+ */
+ void * currentLine;
+
+ /** The offset within the current line of the current character
+ */
+ ANTLR3_INT32 charPositionInLine;
+
+ /** Tracks how deep mark() calls are nested
+ */
+ ANTLR3_UINT32 markDepth;
+
+ /** List of mark() points in the input stream
+ */
+ pANTLR3_VECTOR markers;
+
+ /** File name string, set to pointer to memory if
+ * you set it manually as it will be free()d
+ */
+ pANTLR3_STRING fileName;
+
+ /** File number, needs to be set manually to some file index of your devising.
+ */
+ ANTLR3_UINT32 fileNo;
+
+ /* API */
+
+
+ /** Pointer to function that closes the input stream
+ */
+ void (*close) (struct ANTLR3_INPUT_STREAM_struct * input);
+ void (*free) (struct ANTLR3_INPUT_STREAM_struct * input);
+
+ /** Pointer to function that resets the input stream
+ */
+ void (*reset) (struct ANTLR3_INPUT_STREAM_struct * input);
+
+ /** Pointer to a function that reuses and resets an input stream by
+ * supplying a new 'source'
+ */
+ void (*reuse) (struct ANTLR3_INPUT_STREAM_struct * input, pANTLR3_UINT8 inString, ANTLR3_UINT32 size, pANTLR3_UINT8 name);
+
+ /**
+ * Pointer to function that installs a version of LA that always
+ * returns upper case. Only valid for character streams and creates a case
+ * insensitive lexer if the lexer tokens are described in upper case. The
+ * tokens will preserve case in the token text.
+ */
+ void (*setUcaseLA) (pANTLR3_INPUT_STREAM input, ANTLR3_BOOLEAN flag);
+
+ /** Pointer to function to return input stream element at 1 based
+ * offset from nextChar. Same as _LA for char stream, but token
+ * streams etc. have one of these that does other stuff of course.
+ */
+ void * (*_LT) (struct ANTLR3_INPUT_STREAM_struct * input, ANTLR3_INT32 lt);
+
+ /** Pointer to function to return the total size of the input buffer. For streams
+ * this may be just the total we have available so far. This means of course that
+ * the input stream must be careful to accumulate enough input so that any backtracking
+ * can be satisfied.
+ */
+ ANTLR3_UINT32 (*size) (struct ANTLR3_INPUT_STREAM_struct * input);
+
+ /** Pointer to function to return a substring of the input stream. String is returned in allocated
+ * memory and is in same encoding as the input stream itself, NOT internal ANTLR3_UCHAR form.
+ */
+ pANTLR3_STRING (*substr) (struct ANTLR3_INPUT_STREAM_struct * input, ANTLR3_MARKER start, ANTLR3_MARKER stop);
+
+ /** Pointer to function to return the current line number in the input stream
+ */
+ ANTLR3_UINT32 (*getLine) (struct ANTLR3_INPUT_STREAM_struct * input);
+
+ /** Pointer to function to return the current line buffer in the input stream
+ * The pointer returned is directly into the input stream so you must copy
+ * it if you wish to manipulate it without damaging the input stream. Encoding
+ * is obviously in the same form as the input stream.
+ * \remark
+ * - Note taht this function wil lbe inaccurate if setLine is called as there
+ * is no way at the moment to position the input stream at a particular line
+ * number offset.
+ */
+ void * (*getLineBuf) (struct ANTLR3_INPUT_STREAM_struct * input);
+
+ /** Pointer to function to return the current offset in the current input stream line
+ */
+ ANTLR3_UINT32 (*getCharPositionInLine) (struct ANTLR3_INPUT_STREAM_struct * input);
+
+ /** Pointer to function to set the current line number in the input stream
+ */
+ void (*setLine) (struct ANTLR3_INPUT_STREAM_struct * input, ANTLR3_UINT32 line);
+
+ /** Pointer to function to set the current position in the current line.
+ */
+ void (*setCharPositionInLine) (struct ANTLR3_INPUT_STREAM_struct * input, ANTLR3_UINT32 position);
+
+ /** Pointer to function to override the default newline character that the input stream
+ * looks for to trigger the line/offset and line buffer recording information.
+ * \remark
+ * - By default the chracter '\n' will be installed as the newline trigger character. When this
+ * character is seen by the consume() function then the current line number is incremented and the
+ * current line offset is reset to 0. The Pointer for the line of input we are consuming
+ * is updated to point to the next character after this one in the input stream (which means it
+ * may become invalid if the last newline character in the file is seen (so watch out).
+ * - If for some reason you do not want the counters and pointers to be restee, you can set the
+ * chracter to some impossible character such as '\0' or whatever.
+ * - This is a single character only, so choose the last character in a sequence of two or more.
+ * - This is only a simple aid to error reporting - if you have a complicated binary input structure
+ * it may not be adequate, but you can always override every function in the input stream with your
+ * own of course, and can even write your own complete input stream set if you like.
+ * - It is your responsiblity to set a valid character for the input stream type. There is no point
+ * setting this to 0xFFFFFFFF if the input stream is 8 bit ASCII, as this will just be truncated and never
+ * trigger as the comparison will be (INT32)0xFF == (INT32)0xFFFFFFFF
+ */
+ void (*SetNewLineChar) (struct ANTLR3_INPUT_STREAM_struct * input, ANTLR3_UINT32 newlineChar);
+
+ /// Character that automatically causes an internal line count
+ /// increment.
+ ///
+ ANTLR3_UCHAR newlineChar;
+
+ /// Indicates the size, in 8 bit units, of a single character. Note that
+ /// the C runtime does not deal with surrogates as this would be
+ /// slow and complicated. If this is a UTF-8 stream then this field
+ /// will be set to 0. Generally you are best working internally with 32 bit characters
+ /// as this is the most efficient.
+ ///
+ ANTLR3_UINT8 charByteSize;
+
+ /// Indicates the encoding scheme used in this input stream
+ ///
+ ANTLR3_UINT32 encoding;
+}
+
+ ANTLR3_INPUT_STREAM;
+
+
+/** \brief Structure for track lex input states as part of mark()
+ * and rewind() of lexer.
+ */
+typedef struct ANTLR3_LEX_STATE_struct
+{
+ /** Pointer to the next character to be consumed from the input data
+ * This is cast to point at the encoding of the original file that
+ * was read by the functions installed as pointer in this input stream
+ * context instance at file/string/whatever load time.
+ */
+ void * nextChar;
+
+ /** The line number we are traversing in the input file. This gets incremented
+ * by a newline() call in the lexer grammer actions.
+ */
+ ANTLR3_UINT32 line;
+
+ /** Pointer into the input buffer where the current line
+ * started.
+ */
+ void * currentLine;
+
+ /** The offset within the current line of the current character
+ */
+ ANTLR3_INT32 charPositionInLine;
+
+}
+ ANTLR3_LEX_STATE;
+
+/* Prototypes
+ */
+void antlr38BitSetupStream (pANTLR3_INPUT_STREAM input);
+void antlr3UTF16SetupStream (pANTLR3_INPUT_STREAM input, ANTLR3_BOOLEAN machineBigEndian, ANTLR3_BOOLEAN inputBigEndian);
+void antlr3UTF32SetupStream (pANTLR3_INPUT_STREAM input, ANTLR3_BOOLEAN machineBigEndian, ANTLR3_BOOLEAN inputBigEndian);
+void antlr3UTF8SetupStream (pANTLR3_INPUT_STREAM input);
+void antlr3EBCDICSetupStream (pANTLR3_INPUT_STREAM input);
+void antlr3GenericSetupStream (pANTLR3_INPUT_STREAM input);
+#ifdef __cplusplus
+}
+#endif
+
+#endif /* _ANTLR3_INPUT_H */