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-rw-r--r--antlr/libantlr3c-3.4/doxygen/atsections.dox143
-rw-r--r--antlr/libantlr3c-3.4/doxygen/build.dox207
-rw-r--r--antlr/libantlr3c-3.4/doxygen/buildrec.dox269
-rw-r--r--antlr/libantlr3c-3.4/doxygen/changes31.dox56
-rw-r--r--antlr/libantlr3c-3.4/doxygen/doxygengroups.dox243
-rw-r--r--antlr/libantlr3c-3.4/doxygen/generate.dox57
-rw-r--r--antlr/libantlr3c-3.4/doxygen/interop.dox327
-rw-r--r--antlr/libantlr3c-3.4/doxygen/knownissues.dox3
-rw-r--r--antlr/libantlr3c-3.4/doxygen/mainpage.dox104
-rw-r--r--antlr/libantlr3c-3.4/doxygen/runtime.dox35
-rw-r--r--antlr/libantlr3c-3.4/doxygen/using.dox62
11 files changed, 1506 insertions, 0 deletions
diff --git a/antlr/libantlr3c-3.4/doxygen/atsections.dox b/antlr/libantlr3c-3.4/doxygen/atsections.dox
new file mode 100644
index 0000000..bd4ea12
--- /dev/null
+++ b/antlr/libantlr3c-3.4/doxygen/atsections.dox
@@ -0,0 +1,143 @@
+/// \page atsections Using Sections Within Grammar Files
+///
+/// \section intro Introduction
+///
+/// A C targeted grammar can make use of special annotations within a grammar
+/// file, which are prefixed with the <b>\@</b> character. These sections cause the
+/// the placement of their contents within the generated code at defined points
+/// such as within the generated C header file.
+///
+/// The general form of these annotations is:
+///
+/// \code
+/// section
+/// : '@' (( 'parser' | 'lexer' ) '::')? SECTIONNAME '{' yourcode '}'
+/// ;
+/// \endcode
+///
+/// If the 'parser' or lexer keywords are left out of the specification, then the
+/// ANTLR tool assumes a lexer target for a lexer grammar, a parser target for a parser
+/// or tree parser grammar, and a parser target for a combined lexer/parser grammar. You
+/// are advised as a matter of course to include the parser or lexer target keyword.
+///
+/// Documentation regarding the \@sections available for a grammar targeted at C now
+/// follows.
+///
+/// \subsection psrinit Sections \@init and \@declarations
+///
+/// Java targeted grammars allow the special section <code>\@init</code> to be placed after the declaration
+/// of a rule (lexer, parser and tree parser rules). This allows you to both declare and initialize
+/// variables that are local to the code generated for that rule. You can then reference them within
+/// your rule action code.
+///
+/// With the C target, the generated code is subject to the restrictions of C semantics and this
+/// means that you must declare any local variables, then assign to them afterwards. As well as the
+/// <code>\@init</code> section, which C programmers should use to initialize their local variables, the C
+/// target provides the <code>\@declarations</code> section, which is also a rule based section. This section
+/// is where the C programmer should declare the local variables, thus separating their declaration
+/// from their initialization. Here is an example:
+///
+/// \code
+/// translation_unit
+/// @declarations
+/// {
+/// pANTLR3_BOOLEAN hasUsing;
+/// }
+/// @init
+/// {
+///
+/// // Assume no Using directives
+/// //
+/// hasUsing = ANTLR3_FALSE;
+///
+/// }
+/// : rulea ruleb ...
+///
+/// \endcode
+///
+/// Using the <code>\@declarations</code> and <code>\@init</code> sections guarantees that your generated code will
+/// compile correctly on any standard C compiler (assuming, of course, that you type in valid C code.)
+///
+/// \subsection psrheader \@header section.
+///
+/// The <code>\@parser::header</code> or <code>\@lexer::header</code> annotations cause the code they encapsulate
+/// to be placed at the start of each generated file, regardless of whether it is a .c or .h file. This can
+/// be useful for inserting copyright information and so on in all your generated files.
+///
+/// \bNOTE: Be careful not to confuse this concept with placing code in the generated .h header file. The name choice is
+/// unfortunate, but was already used in the Java target to allow the placement of \c imports statements
+/// in generated java classes. We have therefore kept the intent of this section the same.
+///
+/// Here is an example:
+////
+/// \code
+/// @lexer::header
+/// {
+/// // Copyright (c) Jim Idle 2007 - All your grammar are belong to us.
+/// }
+///
+/// @parser::header
+/// {
+/// // Copyright (c) Jim Idle 2007 - All your grammar are belong to us.
+/// }
+/// \endcode
+///
+///
+/// \subsection hdrinclude \@includes section
+///
+/// The <code>\@parser::includes</code> or <code>\@lexer::includes</code> annotations cause
+/// the code they encapsulate to be placed in the generated .h file, \b after the standard
+/// includes required by the ANTLR generated code.
+///
+/// Here you could for instance place a <code>\#include</code>
+/// statement to cause your grammar code to include some standard definitions. Because you
+/// may use multiple parsers and lexers in your solution, you should probably not place
+/// <code>#define</code> statements here, but in the <code>\@postinclude</code> section. Then you
+/// may create different <code>\#defines</code> for different recognizers.
+///
+/// Here is an example:
+////
+/// \code
+/// @lexer::includes
+/// {
+/// #include "myprojectcommondefs.h"
+/// }
+///
+/// @parser::includes
+/// {
+/// #include "myprojectcommondefs.h"
+/// }
+/// \endcode
+///
+///
+/// \subsection hdrpreinclude \@preincludes section
+///
+/// The <code>\@parser::preincludes</code> or <code>\@lexer::preincludes</code> annotations cause
+/// the code they encapsulate to be placed in the generated .h file, \b before the standard
+/// includes required by the ANTLR generated code.
+///
+/// You should use this section when you wish to place #defines and other definitions
+/// in the code before the standard ANTLR runtime includes defined them. This allows you
+/// to override any predefined symbols and options that the includes otherwise take
+/// defaults for. For instance, if you have built a version of the runtime with a
+/// special version of malloc, you can <code>\#define</code> #ANTLR3_MALLOC to match the definition
+/// you used for the ANTLR runtime library.
+///
+/// \subsection hdrpostinclude \@postinclude section
+///
+/// The <code>\@parser::postinclude</code> or <code>\@lexer::postinclude</code> annotations cause
+/// the code they encapsulate to be placed in the generated <b>.C</b> file, after the generated include
+/// file (which includes the standard ANTLR3C library includes.
+///
+/// Code you place here then will be subject to any macros defined by your own includes, by the
+/// generated include and by the standard ANTLR3 includes. This is a good place to <code>\#undef</code>
+/// anything that you don;t like the default values of, but cannot override before the includes
+/// define them.
+///
+/// This is also a good place to <code>#define</code> any macros you may wish to use in the generated
+/// .c file. As you can include multiple parsers in your projects, you will need to include the
+/// generated .h file of each of them, possibly globally, but almost certainly in a context where you
+/// are including more than one .h file simultaneously. Hence if you commonly use the same macro
+/// names for accessing structures and so on, and they change from grammar to grammar, you should
+/// define them here to avoid creating conflicting definitions in the header files.
+/// \ No newline at end of file
diff --git a/antlr/libantlr3c-3.4/doxygen/build.dox b/antlr/libantlr3c-3.4/doxygen/build.dox
new file mode 100644
index 0000000..05c3c66
--- /dev/null
+++ b/antlr/libantlr3c-3.4/doxygen/build.dox
@@ -0,0 +1,207 @@
+/// \page build Building From Source
+///
+/// The C runtime is provided in source code form only as there are too many binary
+/// versions to sensibly maintain binaries on www.antlr.org.
+///
+/// The runtime code is provided with .sln and .vcproj files for Visual Studio 2005 and 2008,
+/// and \b configure files for building and installation on UNIX or other systems that support this tool. If your
+/// system is neither Windows nor \b configure compatible, then you should find it
+/// reasonable to build the code manually (see section "Building Manually".)
+///
+/// \section src Source Code Organization
+///
+/// The source code expands from a tar/zip file to give you the following
+/// directories:
+///
+/// - <b>./</b> The location of the configure script and the antlr3config.h file
+/// generated by the running the configure script.This directory also
+/// contains the solution and project files for visual studio 2005 and
+/// 2008.
+/// - <b>./src</b> The location of all the C files in the project.
+/// - <b>./include</b> The location of all the header files for the project
+/// - <b>./doxygen</b> The location of documentation files such as the one that generates this page
+/// - Other ancillary directories used by the build or documentation process.
+///
+/// \section winbuild Building for Windows
+///
+/// If you are building for Cygwin, or a similar UNIX on Windows System, follow the "Building With Configure" instructions below.
+///
+/// Note that the runtime is no longer compatible with the VC6 Microsoft compiler. If you absolutely need to build with
+/// this compiler, you can probably hack the source code to deall with the pieces that VC6 cannot handle such as the
+/// ULL suffix for constants.
+///
+/// If you wish to build the binaries for Windows using Visual Studio 2005, or 2008 you may build using the IDE:
+/// -# Open the C.sln file
+/// -# Select batch Build from the Build menu
+/// -# Select all configurations and press the build button.
+///
+/// If you wish or need to build the libraries from the command line, then you must
+/// use a Windows command shell configured for access to VS2005/VS2008 compilers, such as the one that is
+/// started from:
+///
+/// <i>Start->Microsoft Visual Studio 2005->Visual Studio Tools->Visual Studio 2005 Command Prompt</i>
+///
+/// There appears to be no way to build all targets at once in a batch mode from the command line,
+/// so you may build one or all of the following:
+/// \verbatim
+ C:\antlrsrc\code\antlr\main\runtime\C> DEVENV C.sln /Build ReleaseDLL
+ C:\antlrsrc\code\antlr\main\runtime\C> DEVENV C.sln /Build Release
+ C:\antlrsrc\code\antlr\main\runtime\C> DEVENV C.sln /Build DebugDLL
+ C:\antlrsrc\code\antlr\main\runtime\C> DEVENV C.sln /Build Debug
+\endverbatim
+///
+/// After the build is complete you will find the \c.\cDLL and \c.\cLIB files under the directory containing C.sln,
+/// in a subdirectory named after the /Build target. In the Release and Debug targets, you will find that there is only a \c.\cLIB archive file,
+/// which you can link directly into your own projects if you wish to avoid the DLL. In \c ReleaseDLL and \c DebugDLL you will find both a
+/// \c .LIB file which you should link your projects with and a DLL. The library and names on Windows are as follows:
+///
+/// \verbatim
+ - ReleaseDLL : ANTLR3C.DLL and ANTLR3C_DLL.LIB
+ - DebugDLL : ANTLR3CD.DLL and ANTLR3CD_DLL.LIB
+ - Release : ANTLR3C.LIB
+ - Debug : ANTLR3CD.LIB
+\endverbatim
+///
+/// There currently no .msi modules or other installs built for Windows, so you must place the DLLs in a directory referenced
+/// by the PATH environment variable and make the include directory available to your project configurations.
+///
+///
+/// \section configure Building with configure
+///
+/// Before starting, make sure that you are using a source code distribution and not the source code directly from the
+/// Perforce repository. If you use the source from the perforce tree directly, you will find that there is no configure
+/// script as this is generated as part of the distribution build by the maintainers. If you feel the need to build from
+/// the distribution tree then you must have all the autobuild packages available on your system and can generate the
+/// configure script using autoreconf. If you are not familiar with these tools, then please use the tgz files in the
+/// dist subdirectory (or downloaded from the ANTLR web site).
+///
+/// The source code file should be expanded in a directory of your choice (probably your working directory) using the command:
+///
+/// \verbatim
+gzip -dc antlrtgzname.tar.gz | tar xvf -
+\endverbatim
+///
+/// Where: <b>antlrtgzname.tar.gz</b> is of course the name of the tar when you downloaded it. You should find a \b configure script in the sub directory thus created.
+///
+/// The configure script accepts the usual options, such as --prefix= but the default is to build in the source directory and to place libraries in
+/// <b>/usr/local/lib</b> and include files (for building your recognizers) in <b>/usr/local/include</b>. There are also a number of antlr specific options, which you may wish to utilize. The command:
+/// \verbatim
+./configure --help
+\endverbatim
+///
+/// Will document the latest incarnations of these options in case this documentation is ever out of date. At this time the options are:
+///
+/// \verbatim
+ --enable-debuginfo Compiles debug info into the library (default no)
+ --enable-64bit Turns on flags that produce 64 bit object code if
+ any are required (default no)
+\endverbatim
+///
+/// Unless you need 64 bit builds, or a change in library types, you will generally use the configure command without options:
+///
+/// Here is a sample configure output:
+///
+/// \verbatim
+[jimi@localhost dist]$ tar zvxf libantlr3c-3.0.0-rc8.tar.gz
+
+libantlr3c-3.0.0-rc8/
+libantlr3c-3.0.0-rc8/antlr3config.h
+libantlr3c-3.0.0-rc8/src/
+libantlr3c-3.0.0-rc8/src/antlr3stringstream.c
+...
+libantlr3c-3.0.0-rc8/antlr3config.h.in
+\endverbatim
+/// \verbatim
+[jimi@localhost dist]$ cd libantlr3c-3.0.0-rc
+\endverbatim
+/// \verbatim
+[jimi@localhost libantlr3c-3.0.0-rc8]$ ./configure
+
+checking for a BSD-compatible install... /usr/bin/install -c
+checking whether build environment is sane... yes
+checking for a thread-safe mkdir -p... /bin/mkdir -p
+checking for gawk... gawk
+checking whether make sets $(MAKE)... yes
+checking for xlc... no
+checking for aCC... no
+checking for gcc... gcc
+...
+checking for strdup... yes
+configure: creating ./config.status
+config.status: creating Makefile
+config.status: creating antlr3config.h
+config.status: antlr3config.h is unchanged
+config.status: executing depfiles commands
+\endverbatim
+///
+/// Having configured the library successfully, you need only make it, and install it:
+///
+/// \verbatim
+[jimi@localhost libantlr3c-3.0.0-rc8]$ make
+\endverbatim
+/// \verbatim
+make all-am
+make[1]: Entering directory `/home/jimi/antlrsrc/code/antlr/main/runtime/C/dist/libantlr3c-3.0.0-rc8'
+/bin/sh ./libtool --tag=CC --mode=compile gcc -DHAVE_CONFIG_H -I. -Iinclude -Iinclude -O2 -MT antlr3baserecognizer.lo -MD -MP -MF .deps/antlr3baserecognizer.Tpo -c -o antlr3baserecognizer.lo `test -f 'src/antlr3baserecognizer.c' || echo './'`src/antlr3baserecognizer.c
+...
+gcc -shared .libs/antlr3baserecognizer.o .libs/antlr3basetree.o .libs/antlr3basetreeadaptor.o .libs/antlr3bitset.o .libs/antlr3collections.o .libs/antlr3commontoken.o .libs/antlr3commontree.o .libs/antlr3commontreeadaptor.o .libs/antlr3commontreenodestream.o .libs/antlr3cyclicdfa.o .libs/antlr3encodings.o .libs/antlr3exception.o .libs/antlr3filestream.o .libs/antlr3inputstream.o .libs/antlr3intstream.o .libs/antlr3lexer.o .libs/antlr3parser.o .libs/antlr3string.o .libs/antlr3stringstream.o .libs/antlr3tokenstream.o .libs/antlr3treeparser.o .libs/antlr3rewritestreams.o .libs/antlr3ucs2inputstream.o -Wl,-soname -Wl,libantlr3c.so -o .libs/libantlr3c.so
+ar cru .libs/libantlr3c.a antlr3baserecognizer.o antlr3basetree.o antlr3basetreeadaptor.o antlr3bitset.o antlr3collections.o antlr3commontoken.o antlr3commontree.o antlr3commontreeadaptor.o antlr3commontreenodestream.o antlr3cyclicdfa.o antlr3encodings.o antlr3exception.o antlr3filestream.o antlr3inputstream.o antlr3intstream.o antlr3lexer.o antlr3parser.o antlr3string.o antlr3stringstream.o antlr3tokenstream.o antlr3treeparser.o antlr3rewritestreams.o antlr3ucs2inputstream.o
+ranlib .libs/libantlr3c.a
+creating libantlr3c.la
+
+(cd .libs && rm -f libantlr3c.la && ln -s ../libantlr3c.la libantlr3c.la)
+make[1]: Leaving directory `/home/jimi/antlrsrc/code/antlr/main/runtime/C/dist/libantlr3c-3.0.0-rc8'
+\endverbatim
+/// \verbatim
+[jimi@localhost libantlr3c-3.0.0-rc8]$ sudo make install
+\endverbatim
+/// \verbatim
+make[1]: Entering directory `/home/jimi/antlrsrc/code/antlr/main/runtime/C/dist/libantlr3c-3.0.0-rc8'
+test -z "/usr/local/lib" || /bin/mkdir -p "/usr/local/lib"
+ /bin/sh ./libtool --mode=install /usr/bin/install -c 'libantlr3c.la' '/usr/local/lib/libantlr3c.la'
+/usr/bin/install -c .libs/libantlr3c.so /usr/local/lib/libantlr3c.so
+/usr/bin/install -c .libs/libantlr3c.lai /usr/local/lib/libantlr3c.la
+/usr/bin/install -c .libs/libantlr3c.a /usr/local/lib/libantlr3c.a
+...
+ /usr/bin/install -c -m 644 'include/antlr3stringstream.h' '/usr/local/include/antlr3stringstream.h'
+...
+ /usr/bin/install -c -m 644 'antlr3config.h' '/usr/local/include/antlr3config.h'
+make[1]: Leaving directory `/home/jimi/antlrsrc/code/antlr/main/runtime/C/dist/libantlr3c-3.0.0-rc8'
+
+[jimi@localhost libantlr3c-3.0.0-rc8]$
+\endverbatim
+///
+/// You are now ready to generate C recognizers and compile and link them with the ANTLR 3 C Runtime.
+///
+///
+/// \section buildman Building Manually
+///
+/// The only step that configure performs that cannot be done
+/// manually (without effort) is to produce the header file
+/// \c antlr3config.h, which contains typedefs of the fundamental types
+/// that your local C compiler supports. The easiest way to produce
+/// this file for your system, if you cannot port \b automake and \b configure
+/// to the system is:
+///
+/// -# Run configure on a system that does support configure
+/// -# Copy the generated \c antlr3config.h file to the target system
+/// -# Edit the file locally and change any types that differ on this
+/// system to the target systems. There are only a few types and you should
+/// find this relatively easy.
+///
+/// Having produced a compatible antlr3config.h file, then you should be able to
+/// compile the source files in the \c ./src subdirectory, providing an include path
+/// to the location of \c antlr3config.h and the \c ./include subdirectory. Something akin
+/// to:
+/// \verbatim
+
+~/C/src: cc -c -O -I.. -I../include *.c
+
+\endverbatim
+///
+/// Having produced the .o (or equivalent) files for the local system you can then
+/// build an archive or shared library for the C runtime.
+///
+/// When you wish to build and link with the C runtime, specify the path to the
+/// supplied header files, and the path to the library that you built.
+/// \ No newline at end of file
diff --git a/antlr/libantlr3c-3.4/doxygen/buildrec.dox b/antlr/libantlr3c-3.4/doxygen/buildrec.dox
new file mode 100644
index 0000000..816a845
--- /dev/null
+++ b/antlr/libantlr3c-3.4/doxygen/buildrec.dox
@@ -0,0 +1,269 @@
+/// \page buildrec How to build Generated C Code
+///
+/// \section generated Generated Files
+///
+/// The antlr tool jar, run against a grammar file that targets the C language, will generate the following files
+/// according to whether your grammar file contains a lexer, parser, combined or treeparser specification.
+/// Your grammar file name and the subject of the grammar line in your file are expected to match. Here the generic name G is used:
+///
+/// <table>
+/// <tr>
+/// <th> Suffix </th>
+/// <th> Generated files </th>
+/// </tr>
+/// <tr>
+/// <td> lexer grammar (G.g3l) </td>
+/// <td> GLexer.c GLexer.h</td>
+/// </tr>
+/// <tr>
+/// <td> parser grammar (G.g3p) </td>
+/// <td> GParser.c GParser.h </td>
+/// </tr>
+/// <tr>
+/// <td> grammar G (G.g3pl) </td>
+/// <td> GParser.c GParser.h GLexer.c GLexer.h</td>
+/// </tr>
+/// <tr>
+/// <td> tree grammar G; (G.g3t) </td>
+/// <td> G.c G.h </td>
+/// </tr>
+/// </table>
+///
+/// The generated .c files reference the .h files using <G.h>, so you must use <code>-I.</code> on your compiler command line
+/// (or include the current directory in your include paths in Visual Studio). Additionally, the generated .h files reference
+/// <code>antlr3.h</code>, so you must use <code>-I/path/to/antlr/include</code> (E.g. <code>-I /usr/local/include</code>) to reference the standard ANTLR include files.
+///
+/// In order to reference the library file at compile time (you can/should only reference one) you need to use the
+/// <code>-L/path/to/antlr/lib</code> (E.g. <code>-L /usr/local/lib</code>) on Unix, or add the path to your "Additional Library Path" in
+/// Visual Studio. You also need to specify the library using <code>-L</code> on Unix (E.g. <code>-L /usr/local/lib -l antlr3c</code>) or add <code>antlr3c_dll.lib</code>
+/// to your Additional Library Dependencies in Visual Studio.
+///
+/// In case it isn't obvious, the generated files may be used to produce either a library or an executable (.EXE on Windows) file.
+///
+/// If you use the shared version of the libraries, DLL or .so/.so/.a then you must ship the library with your
+/// application must run in an environment whereby the library can be found by the runtime linker/loader.
+/// This usually involves specifying the directory in which the library lives to an environment variable.
+/// On Windows, X:{yourwininstalldir}\system32 will be searched automatically.
+///
+/// \section invoke Invoking Your Generated Recognizer
+///
+/// In order to run your lexer/parser/tree parser combination, you will need a small function (or main)
+/// function that controls the sequence of events, from reading the input file or string, through to
+/// invoking the tree parser(s) and retrieving the results. See "Using the ANTLR3C C Target" for more
+/// detailed instructions, but if you just want to get going as fast as possible, study the following
+/// code example.
+///
+/// \code
+///
+/// // You may adopt your own practices by all means, but in general it is best
+/// // to create a single include for your project, that will include the ANTLR3 C
+/// // runtime header files, the generated header files (all of which are safe to include
+/// // multiple times) and your own project related header files. Use <> to include and
+/// // -I on the compile line (which vs2005 now handles, where vs2003 did not).
+/// //
+/// #include <treeparser.h>
+///
+/// // Main entry point for this example
+/// //
+/// int ANTLR3_CDECL
+/// main (int argc, char *argv[])
+/// {
+/// // Now we declare the ANTLR related local variables we need.
+/// // Note that unless you are convinced you will never need thread safe
+/// // versions for your project, then you should always create such things
+/// // as instance variables for each invocation.
+/// // -------------------
+///
+/// // Name of the input file. Note that we always use the abstract type pANTLR3_UINT8
+/// // for ASCII/8 bit strings - the runtime library guarantees that this will be
+/// // good on all platforms. This is a general rule - always use the ANTLR3 supplied
+/// // typedefs for pointers/types/etc.
+/// //
+/// pANTLR3_UINT8 fName;
+///
+/// // The ANTLR3 character input stream, which abstracts the input source such that
+/// // it is easy to privide inpput from different sources such as files, or
+/// // memory strings.
+/// //
+/// // For an 8Bit/latin-1/etc memory string use:
+/// // input = antlr3New8BitStringInPlaceStream (stringtouse, (ANTLR3_UINT32) length, NULL);
+/// //
+/// // For a UTF16 memory string use:
+/// // input = antlr3NewUTF16StringInPlaceStream (stringtouse, (ANTLR3_UINT32) length, NULL);
+/// //
+/// // For input from a file, see code below
+/// //
+/// // Note that this is essentially a pointer to a structure containing pointers to functions.
+/// // You can create your own input stream type (copy one of the existing ones) and override any
+/// // individual function by installing your own pointer after you have created the standard
+/// // version.
+/// //
+/// pANTLR3_INPUT_STREAM input;
+///
+/// // The lexer is of course generated by ANTLR, and so the lexer type is not upper case.
+/// // The lexer is supplied with a pANTLR3_INPUT_STREAM from whence it consumes its
+/// // input and generates a token stream as output. This is the ctx (CTX macro) pointer
+/// // for your lexer.
+/// //
+/// pLangLexer lxr;
+///
+/// // The token stream is produced by the ANTLR3 generated lexer. Again it is a structure based
+/// // API/Object, which you can customise and override methods of as you wish. a Token stream is
+/// // supplied to the generated parser, and you can write your own token stream and pass this in
+/// // if you wish.
+/// //
+/// pANTLR3_COMMON_TOKEN_STREAM tstream;
+///
+/// // The Lang parser is also generated by ANTLR and accepts a token stream as explained
+/// // above. The token stream can be any source in fact, so long as it implements the
+/// // ANTLR3_TOKEN_SOURCE interface. In this case the parser does not return anything
+/// // but it can of course specify any kind of return type from the rule you invoke
+/// // when calling it. This is the ctx (CTX macro) pointer for your parser.
+/// //
+/// pLangParser psr;
+///
+/// // The parser produces an AST, which is returned as a member of the return type of
+/// // the starting rule (any rule can start first of course). This is a generated type
+/// // based upon the rule we start with.
+/// //
+/// LangParser_decl_return langAST;
+///
+///
+/// // The tree nodes are managed by a tree adaptor, which doles
+/// // out the nodes upon request. You can make your own tree types and adaptors
+/// // and override the built in versions. See runtime source for details and
+/// // eventually the wiki entry for the C target.
+/// //
+/// pANTLR3_COMMON_TREE_NODE_STREAM nodes;
+///
+/// // Finally, when the parser runs, it will produce an AST that can be traversed by the
+/// // the tree parser: c.f. LangDumpDecl.g3t This is the ctx (CTX macro) pointer for your
+/// // tree parser.
+/// //
+/// pLangDumpDecl treePsr;
+///
+/// // Create the input stream based upon the argument supplied to us on the command line
+/// // for this example, the input will always default to ./input if there is no explicit
+/// // argument.
+/// //
+/// if (argc < 2 || argv[1] == NULL)
+/// {
+/// fName =(pANTLR3_UINT8)"./input"; // Note in VS2005 debug, working directory must be configured
+/// }
+/// else
+/// {
+/// fName = (pANTLR3_UINT8)argv[1];
+/// }
+///
+/// // Create the input stream using the supplied file name
+/// // (Use antlr38BitFileStreamNew for UTF16 input).
+/// //
+/// input = antlr38BitFileStreamNew(fName);
+///
+/// // The input will be created successfully, providing that there is enough
+/// // memory and the file exists etc
+/// //
+/// if ( input == NULL )
+/// {
+/// ANTLR3_FPRINTF(stderr, "Unable to open file %s due to malloc() failure1\n", (char *)fName);
+/// }
+///
+/// // Our input stream is now open and all set to go, so we can create a new instance of our
+/// // lexer and set the lexer input to our input stream:
+/// // (file | memory | ?) --> inputstream -> lexer --> tokenstream --> parser ( --> treeparser )?
+/// //
+/// lxr = LangLexerNew(input); // CLexerNew is generated by ANTLR
+///
+/// // Need to check for errors
+/// //
+/// if ( lxr == NULL )
+/// {
+/// ANTLR3_FPRINTF(stderr, "Unable to create the lexer due to malloc() failure1\n");
+/// exit(ANTLR3_ERR_NOMEM);
+/// }
+///
+/// // Our lexer is in place, so we can create the token stream from it
+/// // NB: Nothing happens yet other than the file has been read. We are just
+/// // connecting all these things together and they will be invoked when we
+/// // call the parser rule. ANTLR3_SIZE_HINT can be left at the default usually
+/// // unless you have a very large token stream/input. Each generated lexer
+/// // provides a token source interface, which is the second argument to the
+/// // token stream creator.
+/// // Note tha even if you implement your own token structure, it will always
+/// // contain a standard common token within it and this is the pointer that
+/// // you pass around to everything else. A common token as a pointer within
+/// // it that should point to your own outer token structure.
+/// //
+/// tstream = antlr3CommonTokenStreamSourceNew(ANTLR3_SIZE_HINT, lxr->pLexer->tokSource);
+///
+/// if (tstream == NULL)
+/// {
+/// ANTLR3_FPRINTF(stderr, "Out of memory trying to allocate token stream\n");
+/// exit(ANTLR3_ERR_NOMEM);
+/// }
+///
+/// // Finally, now that we have our lexer constructed, we can create the parser
+/// //
+/// psr = LangParserNew(tstream); // CParserNew is generated by ANTLR3
+///
+/// if (psr == NULL)
+/// {
+/// ANTLR3_FPRINTF(stderr, "Out of memory trying to allocate parser\n");
+/// exit(ANTLR3_ERR_NOMEM);
+/// }
+///
+/// // We are all ready to go. Though that looked complicated at first glance,
+/// // I am sure, you will see that in fact most of the code above is dealing
+/// // with errors and there isn;t really that much to do (isn;t this always the
+/// // case in C? ;-).
+/// //
+/// // So, we now invoke the parser. All elements of ANTLR3 generated C components
+/// // as well as the ANTLR C runtime library itself are pseudo objects. This means
+/// // that they are represented as pointers to structures, which contain any
+/// // instance data they need, and a set of pointers to other interfaces or
+/// // 'methods'. Note that in general, these few pointers we have created here are
+/// // the only things you will ever explicitly free() as everything else is created
+/// // via factories, that allocate memory efficiently and free() everything they use
+/// // automatically when you close the parser/lexer/etc.
+/// //
+/// // Note that this means only that the methods are always called via the object
+/// // pointer and the first argument to any method, is a pointer to the structure itself.
+/// // It also has the side advantage, if you are using an IDE such as VS2005 that can do it
+/// // that when you type ->, you will see a list of all the methods the object supports.
+/// //
+/// langAST = psr->decl(psr);
+///
+/// // If the parser ran correctly, we will have a tree to parse. In general I recommend
+/// // keeping your own flags as part of the error trapping, but here is how you can
+/// // work out if there were errors if you are using the generic error messages
+/// //
+/// if (psr->pParser->rec->errorCount > 0)
+/// {
+/// ANTLR3_FPRINTF(stderr, "The parser returned %d errors, tree walking aborted.\n", psr->pParser->rec->errorCount);
+///
+/// }
+/// else
+/// {
+/// nodes = antlr3CommonTreeNodeStreamNewTree(langAST.tree, ANTLR3_SIZE_HINT); // sIZE HINT WILL SOON BE DEPRECATED!!
+///
+/// // Tree parsers are given a common tree node stream (or your override)
+/// //
+/// treePsr = LangDumpDeclNew(nodes);
+///
+/// treePsr->decl(treePsr);
+/// nodes ->free (nodes); nodes = NULL;
+/// treePsr ->free (treePsr); treePsr = NULL;
+/// }
+///
+/// // We did not return anything from this parser rule, so we can finish. It only remains
+/// // to close down our open objects, in the reverse order we created them
+/// //
+/// psr ->free (psr); psr = NULL;
+/// tstream ->free (tstream); tstream = NULL;
+/// lxr ->free (lxr); lxr = NULL;
+/// input ->close (input); input = NULL;
+///
+/// return 0;
+/// }
+/// \endcode
+///
diff --git a/antlr/libantlr3c-3.4/doxygen/changes31.dox b/antlr/libantlr3c-3.4/doxygen/changes31.dox
new file mode 100644
index 0000000..d1793db
--- /dev/null
+++ b/antlr/libantlr3c-3.4/doxygen/changes31.dox
@@ -0,0 +1,56 @@
+/// \page changes31 Changes in 3.1 from 3.0
+///
+/// The following changes have taken place from 3.0 to 3.1. Some of
+/// them may require minor changes to your grammar files or the
+/// programs that invoke your grammar. Please take the time to read
+/// through this list as it may save you time later.
+///
+/// \section returns Constructor Return Values
+///
+/// In previous releases the return value from both the generated constructors and
+/// built in constructor functions would return a value of -1 or -2 if a problem
+/// occurred. However, the only problem that can really occur is lack of memory,
+/// hence to avoid the remote change that some memory allocation scheme would return
+/// an address of -1 for a pointer, the return address is now NULL if there was
+/// no memory available. The old macros for this mechanism have been removed which
+/// will force you to read this information. You now need only check the return
+/// address for NULL, or you could not bother doing that and join with 95% of the world's
+/// C code.
+///
+/// \section trees Tree Parser Rewrites
+///
+/// The 3.1 runtime now supports tree rewrites from tree parsers. See the main ANTLR
+/// documentation for more details. This beta version contains \subpage knownissues regarding
+/// the release of mmeory allocated to tree nodes when they are rewritten in some combinations
+/// of re-writing tree parsers. These issues will be corrected before release.
+///
+/// \section debugger ANTLRWorks Debugger
+///
+/// The ANTLRWorks debugger is now fully supported by this version of the runtime. It
+/// supports remote debugging only (you cannot generate C, compile and debug it from the
+/// ANTLRWorks IDE.) However both parser and tree parser debugging is supported providing
+/// you are using a version of ANTLRWorks that supports tree parser debugging. Generate
+/// the C code with the -debug option of the ANTLR tool, as per any other target.
+///
+/// Note that when you invoke your debugging version of the parser, it will appear to hang
+/// but is in fact waiting on a local TCP socket connection from the ANTLRWorks debugger. As the
+/// target environment is unknown, it is not prudent to generate notification status messages
+/// using something like printf, as the target environment may not have a console or implement
+/// printf.
+///
+/// \section macros Macro Changes
+///
+/// Prior to the 3.1 release, accessing the token source of a lexer required knowledge of where
+/// the token source pointer was located wihtin the lexer. In 3.1, the token source was burried
+/// further in the innards of the C runtime and such knowledge is considerd irreleavant and confusing.
+/// Hence, when creating a token stream from a token source, it is now mandatory to use the new
+/// C macro TOKENSOURCE(lxr), which will expand to point at the token source interface. This MACRO
+/// will be maintained across future versions. You can see how to use it in the downloadable
+/// examples, avaiable from the downloads page of the ANTLR web site. Here is the relevant code
+/// for creating a token stream, extracted from those examples:
+///
+/// \code
+/// tstream = antlr3CommonTokenStreamSourceNew(ANTLR3_SIZE_HINT, TOKENSOURCE(lxr));
+/// \endcode
+///
+
diff --git a/antlr/libantlr3c-3.4/doxygen/doxygengroups.dox b/antlr/libantlr3c-3.4/doxygen/doxygengroups.dox
new file mode 100644
index 0000000..de259f3
--- /dev/null
+++ b/antlr/libantlr3c-3.4/doxygen/doxygengroups.dox
@@ -0,0 +1,243 @@
+// Definitions of documentation groups so we can organize the API and
+// usage documentation nicely.
+
+/// \defgroup apiclasses API Classes
+///
+/// The API classes are divided into the typdefs (and their underlying structs)
+/// that are the containers for each 'object' within the ANTLR3C runtime, and
+/// their implementations (the functions that are installed by default in to
+/// these structures when you create them.)
+///
+/// The typedefs contain data and function pointers, which together define
+/// the object. The implementation functions are the default implementations
+/// of the 'methds' encapsulated by the typdef structures.You may override
+/// any of the methods once their objects are created by installing a pointer to
+/// your own function. Some of these methods create other 'objects' (instances of
+/// typedef structures), which allows you install your own method and create your
+/// own implementation of these.
+///
+
+ /// \defgroup apistructures API Typedefs and Structs
+ /// \ingroup apiclasses
+ ///
+ /// These structures (and the typedefs that you use to reference them
+ /// and their pointers) are the C equivalent of objects. They correspond
+ /// (roughly) to the Java runtime system classes and contain all the
+ /// data elements for a particular interface as well as all the pointers
+ /// to functions that implement these interfaces.
+ ///
+ /// There are constructor functions exported from the C runtime, which you
+ /// use to create a default implementation of one of these 'classes'. You can
+ /// then override any part of the implementation by installing your own
+ /// function pointers, before using the interface 'object' you have created.
+ ///
+ /// For instance, you can override the default error message reporting function
+ /// by replacing the standard (example) implementation of this function with
+ /// your own. In your grammar, you would place the following
+ ///
+ /// \code
+ /// @parser::apifuncs
+ /// {
+ /// // Install custom error message display
+ /// //
+ /// RECOGNIZER->displayRecognitionError = produceError;
+ /// }
+ /// \endcode
+ ///
+ /// The special section @parser::apiFuncs is guaranteed to be generated after
+ /// the RECONGIZER 'object' has already be created and initialized, so you may
+ /// install your own implementations of the #ANTLR3_BASE_RECOGNIZER interface
+ /// functions. The error display function is likely to be the only one you are
+ /// interested in replacing.
+ ///
+ /// Some typedef structures contain either pointers to 'inherited' objects (usual)
+ /// or embedded structures/typedefs (unusual). In some cases, the pointers passed
+ /// around by the paresr or tree parser are actually the pointers to these embedded
+ /// structures (such as #pANTLR3_BASE_TREE), and these embedded 'objects' contain
+ /// pointers to their encapsulating objects. This is the equivalent of passing
+ /// interface objects around in object oriented languages.
+ ///
+
+ /// \defgroup ANTLR3_BASE_RECOGNIZER ANTLR3_BASE_RECOGNIZER - Base Recognizer Class Definition
+ /// \ingroup apistructures
+ ///
+ /// This is the definition of the base recognizer interface, instantiations
+ /// of which are referred to via #pANTLR3_BASE_RECOGNIZER.
+ ///
+ /// In general you will not refer to one of these structures directly as a
+ /// a #pANTLR3_BASE_RECOGNIZER will be embedded within a higher level
+ /// object such as #pANTLR3_PARSER
+ ///
+ /// \defgroup ANTLR3_RECOGNIZER_SHARED_STATE ANTLR3_RECOGNIZER_SHARED_STATE Recognizer Shared State Class Definition
+ /// \ingroup apistructures
+ /// \defgroup ANTLR3_BITSET ANTLR3_BITSET - Bitset Class Definition
+ /// \ingroup apistructures
+ /// \defgroup ANTLR3_TOKEN_FACTORY ANTLR3_TOKEN_FACTORY - Token Factory Class Definition
+ /// \ingroup apistructures
+ /// \defgroup ANTLR3_COMMON_TOKEN ANTLR3_COMMON_TOKEN - Common Token Class Definition
+ /// \ingroup apistructures
+ /// \defgroup ANTLR3_EXCEPTION ANTLR3_EXCEPTION - Exception Class Definition
+ /// \ingroup apistructures
+ /// \defgroup ANTLR3_HASH_BUCKET ANTLR3_HASH_BUCKET - Hash Table Bucket Class Definition
+ /// \ingroup apistructures
+ /// \defgroup ANTLR3_HASH_ENTRY ANTLR3_HASH_ENTRY - Hash Table Entry Class Definition
+ /// \ingroup apistructures
+ /// \defgroup ANTLR3_HASH_ENUM ANTLR3_HASH_ENUM - Hash Table Enumerator Class Definition
+ /// \ingroup apistructures
+ /// \defgroup ANTLR3_HASH_TABLE ANTLR3_HASH_TABLE - Hash Table Class Definition
+ /// \ingroup apistructures
+ /// \defgroup ANTLR3_LIST ANTLR3_LIST - List Class Definition
+ /// \ingroup apistructures
+ /// \defgroup ANTLR3_VECTOR_FACTORY ANTLR3_VECTOR_FACTORY - Vector Factory Class Definition
+ /// \ingroup apistructures
+ /// \defgroup ANTLR3_VECTOR ANTLR3_VECTOR - Vector Class Definition
+ /// \ingroup apistructures
+ /// \defgroup ANTLR3_STACK ANTLR3_STACK - Stack Class Definition
+ /// \ingroup apistructures
+ /// \defgroup ANTLR3_INPUT_STREAM ANTLR3_INPUT_STREAM - Input Stream Class Definition
+ /// \ingroup apistructures
+ /// \defgroup ANTLR3_LEX_STATE ANTLR3_LEX_STATE - Lexer State Class Definition
+ /// \ingroup apistructures
+ /// \defgroup ANTLR3_STRING_FACTORY ANTLR3_STRING_FACTORY - String Factory Class Definition
+ /// \ingroup apistructures
+ /// \defgroup ANTLR3_STRING ANTLR3_STRING - String Class Definition
+ /// \ingroup apistructures
+ /// \defgroup ANTLR3_TOKEN_SOURCE ANTLR3_TOKEN_SOURCE - Token Source Class Definition
+ /// \ingroup apistructures
+ /// \defgroup ANTLR3_TOKEN_STREAM ANTLR3_TOKEN_STREAM - Token Stream Class Definition
+ /// \ingroup apistructures
+ /// \defgroup ANTLR3_COMMON_TOKEN_STREAM ANTLR3_COMMON_TOKEN_STREAM - Common Token Stream Class Definition
+ /// \ingroup apistructures
+ /// \defgroup ANTLR3_CYCLIC_DFA ANTLR3_CYCLIC_DFA - Cyclic DFA Class Definition
+ /// \ingroup apistructures
+ /// \defgroup ANTLR3_LEXER ANTLR3_LEXER - Lexer Class Definition
+ /// \ingroup apistructures
+ /// \defgroup ANTLR3_PARSER ANTLR3_PARSER - Parser Class Definition
+ /// \ingroup apistructures
+ /// \defgroup ANTLR3_BASE_TREE ANTLR3_BASE_TREE - Base Tree Class Definition
+ /// \ingroup apistructures
+ /// \defgroup ANTLR3_COMMON_TREE ANTLR3_COMMON_TREE - Common Tree Class Definition
+ /// \ingroup apistructures
+ /// \defgroup ANTLR3_ARBORETUM ANTLR3_ARBORETUM - Tree Factory Class Definition
+ /// \ingroup apistructures
+ /// \defgroup ANTLR3_PARSE_TREE ANTLR3_PARSE_TREE - Parse Tree Class Definition
+ /// \ingroup apistructures
+ /// \defgroup ANTLR3_TREE_NODE_STREAM ANTLR3_TREE_NODE_STREAM - Tree Node Class Definition
+ /// \ingroup apistructures
+ /// \defgroup ANTLR3_COMMON_TREE_NODE_STREAM ANTLR3_COMMON_TREE_NODE_STREAM - Common Tree Node Class Definition
+ /// \ingroup apistructures
+ /// \defgroup ANTLR3_TREE_WALK_STATE ANTLR3_TREE_WALK_STATE - Tree Walk State Class Definition
+ /// \ingroup apistructures
+ /// \defgroup ANTLR3_BASE_TREE_ADAPTOR ANTLR3_BASE_TREE_ADAPTOR - Base Tree Class Definition
+ /// \ingroup apistructures
+ /// \defgroup ANTLR3_COMMON_TREE_ADAPTOR ANTLR3_COMMON_TREE_ADAPTOR - Common Tree Adaptor Class Definition
+ /// \ingroup apistructures
+ /// \defgroup ANTLR3_TREE_PARSER ANTLR3_TREE_PARSER - Tree Parser Class Definition
+ /// \ingroup apistructures
+ /// \defgroup ANTLR3_INT_TRIE ANTLR3_INT_TRIE - Trie Class Definition
+ /// \ingroup apistructures
+ /// \defgroup ANTLR3_REWRITE_RULE_ELEMENT_STREAM ANTLR3_REWRITE_RULE_ELEMENT_STREAM - Token Rewrite Stream Class Definition
+ /// \ingroup apistructures
+ /// \defgroup ANTLR3_DEBUG_EVENT_LISTENER ANTLR3_DEBUG_EVENT_LISTENER - Debugger Class Definition
+ /// \ingroup apistructures
+
+ /// \defgroup apiimplementations API Implementation functions
+ /// \ingroup apiclasses
+ ///
+ /// API implementation functions are the default implementation of each of the
+ /// methods in a particular typedef structure.
+ ///
+ /// They are generally grouped together in the same source code file.
+ /// For instance the default implementations of the
+ /// methods contained by a #pANTLR3_BASE_RECOGNIZER will be found in the file
+ /// antlr3baserecognizer.c
+ ///
+ /// A source file that provides the default implementations of functions will usually
+ /// also supply the public (exported from the .DLL or code library) 'constructor' functions
+ /// that create and initialize the typedef structure that they implement. For instance,
+ /// in the antlr3baserecognizer.c file, you will find the function antlr3BaseRecognizerNew()
+ ///
+
+ /// \defgroup pANTLR3_BASE_RECOGNIZER pANTLR3_BASE_RECOGNIZER Base Recognizer Implementation
+ /// \ingroup apiimplementations
+ ///
+ /// The base recognizer interface is implemented by all higher level recognizers
+ /// such as #pANTLR3_PARSER and provides methods common to all recognizers.
+ ///
+ /// \defgroup pANTLR3_RECOGNIZER_SHARED_STATE pANTLR3_RECOGNIZER_SHARED_STATE - Recognizer Shared State Implementation
+ /// \ingroup apiimplementations
+ ///
+ /// The recognizer shared state class does not have an implementation because it contains only
+ /// data fields, documented at #ANTLR3_RECOGNIZER_SHARED_STATE
+ ///
+ /// \defgroup pANTLR3_BITSET pANTLR3_BITSET - Bitset Implementation
+ /// \ingroup apiimplementations
+ /// \defgroup pANTLR3_TOKEN_FACTORY pANTLR3_TOKEN_FACTORY - Token Factory Implementation
+ /// \ingroup apiimplementations
+ /// \defgroup pANTLR3_COMMON_TOKEN pANTLR3_COMMON_TOKEN - Common Token Implementation
+ /// \ingroup apiimplementations
+ /// \defgroup pANTLR3_EXCEPTION pANTLR3_EXCEPTION - Exception Implementation
+ /// \ingroup apiimplementations
+ /// \defgroup pANTLR3_HASH_BUCKET pANTLR3_HASH_BUCKET - Hash Table Bucket Implementation
+ /// \ingroup apiimplementations
+ /// \defgroup pANTLR3_HASH_ENTRY pANTLR3_HASH_ENTRY - Hash Table Entry Implementation
+ /// \ingroup apiimplementations
+ /// \defgroup pANTLR3_HASH_ENUM pANTLR3_HASH_ENUM - Hash Table Enumerator Implementation
+ /// \ingroup apiimplementations
+ /// \defgroup pANTLR3_HASH_TABLE pANTLR3_HASH_TABLE - Hash Table Implementation
+ /// \ingroup apiimplementations
+ /// \defgroup pANTLR3_LIST pANTLR3_LIST - List Implementation
+ /// \ingroup apiimplementations
+ /// \defgroup pANTLR3_VECTOR_FACTORY pANTLR3_VECTOR_FACTORY - Vector Factory Implementation
+ /// \ingroup apiimplementations
+ /// \defgroup pANTLR3_VECTOR pANTLR3_VECTOR - Vector Implementation
+ /// \ingroup apiimplementations
+ /// \defgroup pANTLR3_STACK pANTLR3_STACK - Stack Implementation
+ /// \ingroup apiimplementations
+ /// \defgroup pANTLR3_INPUT_STREAM pANTLR3_INPUT_STREAM - Input Stream Implementation
+ /// \ingroup apiimplementations
+ /// \defgroup pANTLR3_LEX_STATE pANTLR3_LEX_STATE - Lexer State Implementation
+ /// \ingroup apiimplementations
+ /// \defgroup pANTLR3_STRING_FACTORY pANTLR3_STRING_FACTORY - String Factory Implementation
+ /// \ingroup apiimplementations
+ /// \defgroup pANTLR3_STRING pANTLR3_STRING - String Implementation
+ /// \ingroup apiimplementations
+ /// \defgroup pANTLR3_TOKEN_SOURCE pANTLR3_TOKEN_SOURCE - Token Source Implementation
+ /// \ingroup apiimplementations
+ /// \defgroup pANTLR3_TOKEN_STREAM pANTLR3_TOKEN_STREAM - Token Stream Implementation
+ /// \ingroup apiimplementations
+ /// \defgroup pANTLR3_COMMON_TOKEN_STREAM pANTLR3_COMMON_TOKEN_STREAM - Common Token Implementation
+ /// \ingroup apiimplementations
+ /// \defgroup pANTLR3_CYCLIC_DFA pANTLR3_CYCLIC_DFA - Cyclic DFA Implementation
+ /// \ingroup apiimplementations
+ /// \defgroup pANTLR3_LEXER pANTLR3_LEXER - Lexer Implementation
+ /// \ingroup apiimplementations
+ /// \defgroup pANTLR3_PARSER pANTLR3_PARSER - Parser Implementation
+ /// \ingroup apiimplementations
+ /// \defgroup pANTLR3_BASE_TREE pANTLR3_BASE_TREE - Base Tree Implementation
+ /// \ingroup apiimplementations
+ /// \defgroup pANTLR3_COMMON_TREE pANTLR3_COMMON_TREE - Common Tree Implementation
+ /// \ingroup apiimplementations
+ /// \defgroup pANTLR3_ARBORETUM pANTLR3_ARBORETUM - Tree Factory Implementation
+ /// \ingroup apiimplementations
+ /// \defgroup pANTLR3_PARSE_TREE pANTLR3_PARSE_TREE - Parse Tree Implementation
+ /// \ingroup apiimplementations
+ /// \defgroup pANTLR3_TREE_NODE_STREAM pANTLR3_TREE_NODE_STREAM - Tree Node Stream Implementation
+ /// \ingroup apiimplementations
+ /// \defgroup pANTLR3_COMMON_TREE_NODE_STREAM pANTLR3_COMMON_TREE_NODE_STREAM - Common Tree Node Stream Implementation
+ /// \ingroup apiimplementations
+ /// \defgroup pANTLR3_TREE_WALK_STATE pANTLR3_TREE_WALK_STATE - Tree Walk State Implementation
+ /// \ingroup apiimplementations
+ /// \defgroup pANTLR3_BASE_TREE_ADAPTOR pANTLR3_BASE_TREE_ADAPTOR - Base Tree Adaptor Implementation
+ /// \ingroup apiimplementations
+ /// \defgroup pANTLR3_COMMON_TREE_ADAPTOR pANTLR3_COMMON_TREE_ADAPTOR - Common Tree Adaptor Implementation
+ /// \ingroup apiimplementations
+ /// \defgroup pANTLR3_TREE_PARSER pANTLR3_TREE_PARSER - Tree ParserImplementation
+ /// \ingroup apiimplementations
+ /// \defgroup pANTLR3_INT_TRIE pANTLR3_INT_TRIE - Trie Implementation
+ /// \ingroup apiimplementations
+ /// \defgroup pANTLR3_REWRITE_RULE_ELEMENT_STREAM pANTLR3_REWRITE_RULE_ELEMENT_STREAM - Token Rewrite Stream Implementation
+ /// \ingroup apiimplementations
+ /// \defgroup pANTLR3_DEBUG_EVENT_LISTENER pANTLR3_DEBUG_EVENT_LISTENER - Debugger Implementation
+ /// \ingroup apiimplementations
+ \ No newline at end of file
diff --git a/antlr/libantlr3c-3.4/doxygen/generate.dox b/antlr/libantlr3c-3.4/doxygen/generate.dox
new file mode 100644
index 0000000..0173d78
--- /dev/null
+++ b/antlr/libantlr3c-3.4/doxygen/generate.dox
@@ -0,0 +1,57 @@
+/// \page generate Generating Code for the C Target
+///
+/// \section generate Generating C
+///
+/// Before discussing how we compile or call the generated C code, we need to know how to invoke the C code generator.
+/// This is achieved within the grammar file itself, using the language option:
+///
+/// \verbatim
+options { language = C;}
+\endverbatim
+///
+/// The code generator consists of a single .java file within the standard ANTLR tool jar, and a code generation template,
+/// used by the StringTemplate engine, which drives code generation for all language targets. In fact you can make copies of the C.stg
+/// and AST.stg templates and make changes to them (though you are encouraged not to, as it is better to provide bug fixes or
+/// enhancements which we are happy to receive requests for and will do out best to incorporate.
+///
+/// If you are working in the Windows environment, with Visual Studio 2005 or later, you may wish to utilize the custom rulefile
+/// provided in the C source code distribution under the <code>./vs2005</code> directory for this purpose. If you are using a pre-built
+/// library then you can also download this rule file directly from the FishEye source code browser for ANTLR3.
+///
+/// In order to use the rulefile, you must adopt the following suffixes for your grammar files, though they are otherwise optional:
+///
+/// <table>
+///
+/// <tr>
+/// <th> Suffix </th>
+/// <th> Grammar should contain... </th>
+/// </tr>
+/// <tr>
+/// <td> .g3l </td>
+/// <td> A lexer grammar specification only. </td>
+/// </tr>
+/// <tr>
+/// <td> .g3p </td>
+/// <td> A parser grammar specification only. </td>
+/// </tr>
+/// <tr>
+/// <td> .g3pl </td>
+/// <td> A combined lexer and parser specification. </td>
+/// </tr>
+/// <tr>
+/// <td> .g3t </td>
+/// <td> A tree grammar specification. </td>
+/// </tr>
+///
+/// </table>
+///
+/// You may also wish to use these suffixes if you are building your projects using Makefiles, as this makes the output deterministic.
+/// However in this case a much better solution is probably to utilize the -depend option of the Antlr tool, which should tell your
+/// Makefile what the grammar files generates, irrespective of its suffix. ANTLR does not care about the actual suffix you use for
+/// your grammar file, so building for multiple platforms is relatively easy.
+///
+/// <b>NOTE:</b> Your grammar source, regardless of suffix must be named the same as the grammar statement within it. Grammar xyz
+/// must be contained within a file called xyz.<i>anything</i>
+///
+///
+
diff --git a/antlr/libantlr3c-3.4/doxygen/interop.dox b/antlr/libantlr3c-3.4/doxygen/interop.dox
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+/// \page interop Interacting with the Generated Code
+///
+/// \section intro Introduction
+///
+/// The main way to interact with the generated code is via action code placed within <code>{</code> and
+/// <code>}</code> characters in your rules. In general, you are advised to keep the code you embed within
+/// these actions, and the grammar itself to an absolute minimum. Rather than embed code directly in your
+/// grammar, you should construct an API, that is called from the actions within your grammar. This way
+/// you will keep the grammar clean and maintainable and separate the code generators or other code
+/// from the definition of the grammar itself.
+///
+/// However, when you wish to call your API functions, or insert small pieces of code that do not
+/// warrant external functions, you will need to access elements of tokens, return elements from
+/// parser rules and perhaps the internals of the recognizer itself. The C runtime provides a number
+/// of MACROs that you can use within your action code. It also provides a number of performant
+/// structures that you may find useful for building symbol tables, lists, tries, stacks, arrays and so on (all
+/// of which are managed so that your memory allocation problems are minimized.)
+///
+/// \section rules Parameters and Returns from Parser Rules
+///
+/// The C target does not differ from the Java target in any major ways here, and you should consult
+/// the standard documentation for the use of parameters on rules and the returns clause. You should
+/// be aware though, that the rules generate C function calls and therefore the input and returns
+/// clauses are subject to the constraints of C scoping.
+///
+/// You should note that if your parser rule returns more than a single entity, then the return
+/// type of the generated rule function is a struct, which is returned by value. This is also the case
+/// if your rule is part of a tree building grammar (uses the <code>output=AST;</code> option.
+///
+/// Other than the notes above, you can use any pre-declared type as an input or output parameter
+/// for your rule.
+///
+/// \section memory Memory Management
+///
+/// You are responsible for allocating and freeing any memory used by your own
+/// constructs, ANTLR will track and release any memory allocated internally for tokens, trees, stacks, scopes
+/// and so on. This memory is returned to the malloc pool when you call the free method of any
+/// ANTLR3 produced structure.
+///
+/// For performance reasons, and to avoid thrashing the malloc allocation system, memory for amy elements
+/// of your generated parser is allocated in chunks and parcelled out by factories. For instance memory
+/// for tokens is created as an array of tokens, and a token factory hands out the next available slot
+/// to the lexer. When you free the lexer, the allocated memory is returned to the pool. The same applies
+/// to 'strings' that contain the token text and various other text elements accessed within the lexer.
+///
+/// The only side effect of this is that after your parse and analysis is complete, if you wish to retain
+/// anything generated automatically, you must copy it before freeing the recognizer structures. In practice
+/// it is usually practical to retain the recognizer context objects until your processing is complete or
+/// to use your own allocation scheme for generating output etc.
+///
+/// The advantage of using object factories is of course that memory leaks and accessing de-allocated
+/// memory are bugs that rarely occur within the ANTLR3 C runtime. Further, allocating memory for
+/// tokens, trees and so on is very fast.
+///
+/// \section ctx The CTX Macro
+///
+/// The CTX macro is a fundamental parameter that is passed as the first parameter to any generated function
+/// concerned with your lexer, parser, or tree parser. The is is the context pointer for your generated
+/// recognizer and is how you invoke the generated functions, and access the data embedded within your generated
+/// recognizer. While you can use it to directly access stacks, scopes and so on, this is not really recommended
+/// as you should use the $xxx references that are available generically within ANTLR grammars.
+///
+/// The context pointer is used because this removes the need for any global/static variables at all, either
+/// within the generated code, or the C runtime. This is of course fundamental to creating free threading
+/// recognizers. Wherever a function call or rule call required the ctx parameter, you either reference it
+/// via the CTX macro, or the ctx parameter is in fact the return type from calling the 'constructor'
+/// function for your parser/lexer/tree parser (see code example in "How to build Generated Code" .)
+///
+/// \section macros Pre-Defined convenience MACROs
+///
+/// While the author is not fond of using C MACROs to hide code or structure access, in the case of generated
+/// code, they serve two useful purposes. The first is to simplify the references to internal constructs,
+/// the second is to facilitate the change of any internal interface without requiring you to port grammars
+/// from earlier versions (just regenerate and recompile). As of release 3.1, these macros are stable and
+/// will only change their usage interface in the event of bugs being discovered. You are encouraged to
+/// use these macros in your code, rather than access the raw interface.
+///
+/// \bNB: Macros that act like statements must be terminated with a ';'. The macro body does not
+/// supply this, nor should it. Macros that call functions are declared with () even if they
+/// have no parameters, macros that reference fields do not have a () declaration.
+///
+/// \section lexermacros Lexer Macros
+///
+/// There are a number of macros that are useful exclusively within lexer rules. There are additional
+/// macros, common to all recognizer, and these are documented in the section Common Macros.
+///
+/// \subsection lexer LEXER
+///
+/// The <code>LEXER</code> macro returns a pointer to the base lexer object, which is of type #pANTLR3_LEXER. This is
+/// not the pointer to your generated lexer, which is supplied by the CTX macro,
+/// but to the common implementation of a lexer interface,
+/// which is supplied to all generated lexers.
+///
+/// \subsection lexstate LEXSTATE
+///
+/// Provides a pointer to the lexer shared state structure, which is where the tokens for a
+/// rule are constructed and the status elements of the lexer are kept. This pointer is of type
+/// #pANTLR3_RECOGNIZER_SHARED_STATE.In general you should only access elements of this structure
+/// if there is not already another MACRO or standard $xxxx antlr reference that refers to it.
+///
+/// \subsection la LA(n)
+///
+/// The <code>LA</code> macro returns the character at index n from the current input stream index. The return
+/// type is #ANTLR3_UINT32. Hence <code>LA(1)</code> returns the character at the current input position (the
+/// character that will be consumed next), <code>LA(-1)</code> returns the character that has just been consumed
+/// and so on. The <code>LA(n)</code> macro is useful for constructing semantic predicates in lexer rules. The
+/// reference <code>LA(0)</code> is undefined and will cause an error in your lexer.
+///
+/// \subsection getcharindex GETCHARINDEX()
+///
+/// The <code>GETCHARINDEX</code> macro returns the index of the current character position as a 0 based
+/// offset from the start of the input stream. It returns a value type of #ANTLR3_UINT32.
+///
+/// \subsection getline GETLINE()
+///
+/// The <code>GETLINE</code> macro returns the line number of current character (<code>LA(1)</code> in the input
+/// stream. It returns a value type of #ANTLR3_UINT32. Note that the line number is incremented
+/// automatically by an input stream when it sees the input character '\n'. The character that causes
+/// the line number to increment can be changed by calling the SetNewLineChar() method on the input
+/// stream before invoking the lexer and after creating the input stream.
+///
+/// \subsection gettext GETTEXT()
+///
+/// The <code>GETTEXT</code> macro returns the text currently matched by the lexer rule. In general you should use the
+/// generic $text reference in ANTLR to retrieve this. The return type is a reference type of #pANTLR3_STRING
+/// which allows you to manipulate the text you have retrieved (\b NB this does not change the input stream
+/// only the text you copy from the input stream when you use this MACRO or $text).
+///
+/// The reference $text->chars or GETTEXT()->chars will reference a pointer to the '\\0' terminated character
+/// string that the ANTLR3 #pANTLR3_STRING represents. String space is allocated automatically as well as
+/// the structure that holds the string. The #pANTLR3_STRING_FACTORY associated with the lexer handles this
+/// and when you close the lexer, it will automatically free any space allocated for strings and their structures.
+///
+/// \subsection getcharpositioninline GETCHARPOSITIONINLINE()
+///
+/// The <code>GETCHARPOSITIONINLINE</code> returns the zero based offset of character <code>LA(1)</code>
+/// from the start of the current input line. See the macro <code>GETLINE</code> for details on what the
+/// line number means.
+///
+/// \subsection emit EMIT()
+///
+/// The macro <code>EMIT</code> causes the text range currently matched to the lexer rule to be emitted
+/// immediately as the token for the rule. Subsequent text is matched but ignored. The type used for the
+/// the token is the name of the lexer rule or, if you have change this by using $type = XXX;, the type
+/// XXX is used.
+///
+/// \subsection emitnew EMITNEW(t)
+///
+/// The macro <code>EMITNEW</code> causes the supplied token reference <code>t</code> to be used as the
+/// token emitted by the rule. The parameter <code>t </code> must be of type #pANTLR3_COMMON_TOKEN.
+///
+/// \subsection index INDEX()
+///
+/// The <code>INDEX</code> macro returns the current input position according to the input stream. It is not
+/// guaranteed to be the character offset in the input stream but is instead used as a value
+/// for marking and rewinding to specific points in the input stream. Use the macro <code>GETCHARINDEX()</code>
+/// to find out the position of the <code>LA(1)</code> in the input stream.
+///
+/// \subsection pushstream PUSHSTREAM(str)
+///
+/// The <code>PUSHSTREAM</code> macro, in conjunction with the <code>POPSTREAM</code> macro (called internally in the runtime usually)
+/// can be used to stack many input streams to the lexer, and implement constructs such as the C pre-processor
+/// \#include directive.
+///
+/// An input stream that is pushed on to the stack becomes the current input stream for the lexer and
+/// the state of the previous stream is automatically saved. The input stream will be automatically
+/// popped from the stack when it is exhausted by the lexer. You may use the macro <code>POPSTREAM</code>
+/// to return to the previous input stream prior to exhausting the currently stacked input stream.
+///
+/// Here is an example of using the macro in a lexer to implement the C \#include pre-processor directive:
+///
+/// \code
+/// fragment
+/// STRING_GUTS : (~('\\'|'"') )* ;
+///
+/// LINE_COMMAND
+/// : '#' (' ' | '\t')*
+/// (
+/// 'include' (' ' | '\t')+ '"' file = STRING_GUTS '"' (' ' | '\t')* '\r'? '\n'
+/// {
+/// pANTLR3_STRING fName;
+/// pANTLR3_INPUT_STREAM in;
+///
+/// // Create an initial string, then take a substring
+/// // We can do this by messing with the start and end
+/// // pointers of tokens and so on. This shows a reasonable way to
+/// // manipulate strings.
+/// //
+/// fName = $file.text;
+/// printf("Including file '\%s'\n", fName->chars);
+///
+/// // Create a new input stream and take advantage of built in stream stacking
+/// // in C target runtime.
+/// //
+/// in = antlr38BitFileStreamNew(fName->chars);
+/// PUSHSTREAM(in);
+///
+/// // Note that the input stream is not closed when it EOFs, I don't bother
+/// // to do it here, but it is up to you to track streams created like this
+/// // and destroy them when the whole parse session is complete. Remember that you
+/// // don't want to do this until all tokens have been manipulated all the way through
+/// // your tree parsers etc as the token does not store the text it just refers
+/// // back to the input stream and trying to get the text for it will abort if you
+/// // close the input stream too early.
+/// //
+///
+/// }
+/// | (('0'..'9')=>('0'..'9'))+ ~('\n'|'\r')* '\r'? '\n'
+/// )
+/// {$channel=HIDDEN;}
+/// ;
+/// \endcode
+///
+/// \subsection popstream POPSTREAM()
+///
+/// Assuming that you have stacked an input stream using the PUSHSTREAM macro, you can
+/// remove it from the stream stack and revert to the previous input stream. You should be careful
+/// to pop the stream at an appropriate point in your lexer action, so you do not match characters
+/// from one stream with those from another in the same rule (unless this is what you want to do)
+///
+/// \subsection settext SETTEXT(str)
+///
+/// A token manufactured by the lexer does not actually physically store the text from the
+/// input stream to which it matches. The token string is instead created only if you ask for
+/// the text. However if you wish to change the text that the token represents you can use
+/// this macro to set it explicitly. Note that this does not change the input stream text
+/// but associates the supplied #pANTLR3_STRING with the token. This string is then returned
+/// when parser and tree parser reference the tokens via the $xxx.text reference.
+///
+/// \subsection user1 USER1 USER2 USER3 and CUSTOM
+///
+/// While you can create your own custom token class and have the lexer deal with this, this
+/// is a lot of work compared to the trivial inheritance that can be achieved in the Java target.
+/// In many cases though, all that is needed is the addition of a few data items such as an
+/// integer or a pointer. Rather than require C programmers to create complicated structures
+/// just to add a few data items, the C target provides a few custom fields in the standard
+/// token, which will fulfil the needs of most lexers and parsers.
+///
+/// The token fields user1, user2, and user3 are all value types of #ANTLR_UINT32. In the
+/// parser you can reference these fields directly from the token: <code>x=TOKNAME { $x->user1 ...</code>
+/// but when you are building the token in the lexer, you must assign to the fields using the
+/// macros <code>USER1</code>, <code>USER2</code>, or <code>USER3</code>. As in:
+///
+/// \code
+/// LEXTOK: 'AAAAA' { USER1 = 99; } ;
+/// \endcode
+///
+///
+/// \section parsermacros Parser and Tree Parser Macros
+///
+/// \subsection parser PARSER
+///
+/// The <code>PARSER</code> macro returns a pointer to the base parser or tree parser object, which is of type #pANTLR3_PARSER
+/// or #pANTLR3_TREE_PARSER . This is not the pointer to your generated parser, which is supplied by the <code>CTX</code> macro,
+/// but to the common implementation of a parser or tree parser interface, which is supplied to all generated parsers.
+///
+/// \subsection index INDEX()
+///
+/// When used in the parser, the <code>INDEX</code> macro returns the position of the current
+/// token ( LT(1) ) in the input token stream. It can be used for <code>MARK</code> and <code>REWIND</code>
+/// operations.
+///
+/// \subsection lt LT(n) and LA(n)
+///
+/// In the parser, the macro <code>LT(n)</code> returns the #pANTLR3_COMMON_TOKEN at offset <code>n</code> from
+/// the current token stream input position. The macro <code>LA(n)</code> returns the token type of the token
+/// at position <code>n</code>. The value <code>n</code> cannot be zero, and such a reference will return
+/// <code>NULL</code> and possibly cause an error. <code>LA(1)</code> is the token that is about to be
+/// recognized and <code>LA(-1)</code> is the token that has just been recognized. Values of n that exceed the
+/// limits of the token stream boundaries will return <code>NULL</code>.
+///
+/// \subsection psrstate PSRSTATE
+///
+/// Returns the shared state pointer of type #pANTLR3_RECOGNIZER_SHARED_STATE. This is not generally
+/// useful to the grammar programmer as the useful elements have generic $xxx references built in to
+/// ANTLR.
+///
+/// \subsection adaptor ADAPTOR
+///
+/// When building an AST via a parser, the work of constructing and manipulating trees is done
+/// by a supplied adaptor class. The default class is usually fine for most tree operations but
+/// if you wish to build your own specialized linked/tree structure, then you may need to reference
+/// the adaptor you supply directly. The <code>ADAPTOR</code> macro returns the reference to the tree adaptor
+/// which is always of type #pANTLR3_BASE_TREE_ADAPTOR, even if it is your custom adapter.
+///
+/// \section commonmacros Macros Common to All Recognizers
+///
+/// \subsection recognizer RECOGNIZER
+///
+/// Returns a reference type of #pANTRL3_BASE_RECOGNIZER, which is the base functionality supplied
+/// to all recognizers, whether lexers, parsers or tree parsers. You can override methods in this
+/// interface by installing your own function pointers (once you know what you are doing).
+///
+/// \subsection input INPUT
+///
+/// Returns a reference to the input stream of the appropriate type for the recognizer. In a lexer
+/// this macro returns a reference type of #pANTLR3_INPUT_STREAM, in a parser this is type
+/// #pANTLR3_TOKEN_STREAM and in a tree parser this is type #pANTLR3_COMMON_TREE_NODE_STREAM.
+/// You can of course provide your own implementations of any of these interfaces.
+///
+/// \subsection mark MARK()
+///
+/// This macro will cause the input stream for the current recognizer to be marked with a
+/// checkpoint. It will return a value type of #ANTLR3_MARKER which you can use as the
+/// parameter to a <code>REWIND</code> macro to return to the marked point in the input.
+///
+/// If you know you will only ever rewind to the last <code>MARK</code>, then you can ignore the return
+/// value of this macro and just use the <code>REWINDLAST</code> macro to return to the last <code>MARK</code> that
+/// was set in the input stream.
+///
+/// \subsection rewind REWIND(m)
+///
+/// Rewinds the appropriate input stream back to the marked checkpoint returned from a prior
+/// MARK macro call and supplied as the parameter <code>m</code> to the <code>REWIND(m)</code>
+/// macro.
+///
+/// \subsection rewindlast REWINDLAST()
+///
+/// Rewinds the current input stream (character, tokens, tree nodes) back to the last checkpoint
+/// marker created by a <code>MARK</code> macro call. Fails silently if there was no prior
+/// <code>MARK</code> call.
+///
+/// \subsection seek SEEK(n)
+///
+/// Causes the input stream to position itself directly at offset <code>n</code> in the stream. Works for all
+/// input stream types, both lexer, parser and tree parser.
+///
diff --git a/antlr/libantlr3c-3.4/doxygen/knownissues.dox b/antlr/libantlr3c-3.4/doxygen/knownissues.dox
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+/// \page knownissues Known Issues
+///
+/// The following issues \ No newline at end of file
diff --git a/antlr/libantlr3c-3.4/doxygen/mainpage.dox b/antlr/libantlr3c-3.4/doxygen/mainpage.dox
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@@ -0,0 +1,104 @@
+// Main page documentation for ANTLR3C runtime. Contains
+// doxygen things only.
+//
+
+/// \mainpage ANTLR3 C Runtime API and Usage Guide.
+///
+/// \section version Version 3.3.1
+///
+/// This documentation is specifically for the C rutime version 3.1.x.x, which is
+/// specifically for use with version 3.1.x.x of the ANTLR recognizer generation
+/// tool. While some of the documentation may well apply to prior or future versions
+/// you should consult the manuals for the correct version whenever possible.
+///
+/// \section chchchchangeesss Changes from 3.2 to 3.3.1
+///
+/// Some changes in 3.3.1 may require small changes in your invoking programs or
+/// in the grammar itself. Please read about them here before emailing the user group,
+/// where you will be told to come and read about them here, unless they were missed
+/// from this list.
+///
+/// - \subpage changes331 Check here for API changes
+///
+/// \section intro Introduction
+///
+/// The ANTLR3 recognizer generation tool is written in Java, but allows the generation
+/// of code targeted for a number of other languages. Each target language provides a code
+/// generation template for the tool and a runtime library for use by generated recognizers.
+/// The C runtime tracks the Java runtime releases and in general when a new version of the
+/// tool is released, a new version of the C runtime will be released at the same time.
+///
+/// The documentation here is in three parts:
+///
+/// - \subpage build Building the runtime itself from source code;
+/// - \subpage generate How to tell ANTLR to generate code for the C target;
+/// - \subpage buildrec How to build the generated code
+/// - \subpage using Using the runtime and the libraries and so on;
+/// - \subpage runtime The documentation of the runtime code and functions;
+///
+/// \section background Background Information
+///
+/// The ANTLR 3 C runtime and code generation templates were written by <a href="http://www.linkedin.com/in/jimidle"> Jim Idle</a>
+/// (jimi|at|temporal-wave|dott/com) of <a href="http://www.temporal-wave.com">Temporal Wave LLC</a>.
+///
+/// The C runtime and therefore the code generated to utilize the runtime reflects the object model of the
+/// Java version of the runtime as closely as a language without class structures and inheritance can.
+/// Compromises have only been made where performance would be adversely affected such as minimizing the
+/// number of pointer to pointer to pointer to function type structures that could ensue through trying to
+/// model inheritance too exactly. Other differences include the use of token and string factories to minimize
+/// the number of calls to system functions such as calloc().This model was adopted so that overriding any
+/// default implementation of a function is relatively simple for the grammar programmer.
+///
+/// The generated code is free threading (subject to the systems calls used on any particular platform
+/// being likewise free threading.)
+///
+/// \subsection model Runtime Model
+///
+/// As there is no such thing as an object reference in C, the runtime defines a number of typedef structs that reflect
+/// the calling interface chosen by Terence Parr for the Java version of the same. The initialization of a parser,
+/// lexer, input stream or other internal structure therefore consists of allocating the memory required for
+/// an instance of the typedef struct that represents the interface, initializing any counters, and buffers etc,
+/// then populating a number of pointers to functions that implement the equivalent of the methods in the Java class.
+///
+/// The use and initialization of the C versions of a parser is therefore similar to the examples given for Java,
+/// but with a bent towards C of course. You may need to be aware of memory allocation and freeing operations
+/// in certain environments such as Windows, where you cannot allocate memory in one DLL and free it in another.
+///
+/// The runtime provides a number of structures and interfaces that the author has found useful when writing action and
+/// processing code within java parsers, and furthermore were required by the C runtime code if it was not to
+/// depart too far from the logical layout of the Java model. These include the C equivalents of String, List,
+/// Hashtable, Vector and Trie, implemented by pointers to structures. These are freely available for your own programming needs.
+///
+/// A goal of the generated code was to minimize the tracking, allocation and freeing of memory for reasons of both
+/// performance and reliability. In essence any memory used by a lexer, parser or tree parser is automatically tracked and
+/// freed when the instance of it is released. There are therefore factory functions for tokens and so on such that they
+/// can be allocated in blocks and parceled out as they are required. They are all then freed in one go, minimizing the
+/// risk of memory leaks and alloc/free thrashing. This has only one side effect, being that if you wish to preserve some structure generated by
+/// the lexer, parser or tree parser, then you must make a copy of it before freeing those structures, and track it yourself
+/// after that. In practice, it is easy enough just not to release the antlr generated components until you are
+/// finished with their results.
+///
+/// \section targets Target Platforms
+///
+/// The C project is constructed such that it will compile on any reasonable ANSI C compiler in either 64 or 32 bit mode,
+/// with all warnings turned on. This is true of both the runtime code and the generated code and has been summarily tested
+/// with Visual Studio .Net (2003, 2005 and 2008) and later versions of gcc on Redhat Linux, as well as on AIX 5.2/5.3, Solaris 9/10,
+/// HPUX 11.xx, OSX (PowerPC and Intel) and Cygwin.
+///
+/// \b Notes
+/// - The C runtime is constructed such that the library can be integrated as an archive library, or a shared library/DLL.
+/// - The C language target code generation templates are distributed with the source code for the ANTLR tool itself.
+///
+/// \section performance Performance
+///
+/// It is C :-). Basic testing of performance against the Java runtime,
+/// using the JDK1.6 java source code, and the Java parser provided in the examples (which is a tough test as it includes
+/// backtracking and memoization) show that the C runtime uses about half the memory and is between 2 and 3 times the speed.
+/// Tests of non-backtracking, non-memoizing parsers, indicate results significantly better than this.
+///
+/// \section examples Downloading Examples
+///
+/// The <a href="http://www.antlr.org/download.html">downloads page</a> of the ANTLR web site contains a downloadable
+/// zip/tar of examples projects for use with the C runtime model. It contains .sln files and source code for a
+/// number of example grammars and helps to see how to invoke and call the generated recognizers.
+/// \ No newline at end of file
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+/// \page runtime Navigating the C Runtime Documentation
+///
+/// If you are familiar with Doxygen generated documentation, then the layout of the files, typedefs
+/// and so on will be familiar to you. However there is also additional structure applied that helps
+/// the programmer to see how the runtime is made up.
+///
+/// \section modules Modules
+///
+/// Under the Modules menu tree you will find the entry API Classes. This section is further
+/// divided into typedefs and structs and the standard runtime supplied interface implementation
+/// methods.
+///
+/// The typedefs are the types that you declare in your code and which are returned by the
+/// 'constructors' such as antlr38BitFileStreamNew(). The underlying structures document
+/// the data elements of the type and what a function pointer installed in any particular
+/// slot should do.
+///
+/// The default implementations are the static methods within the default implementation file
+/// for a 'class', which are installed by the runtime when a default instance of one the
+/// typedefs (classes) is created.
+///
+/// When navigating the source code, find the typedef you want to consult and inspect the documentation
+/// for its function pointers, then look at the documentation for the default methods that implement
+/// that 'method'.
+///
+/// For example, under "API Typedefs and Structs" you will find "Base Recognizer Definition", which tells
+/// you all the methods that belong to this interface. Under "API Implementation Functions", you will
+/// find "Base Recognizer Implementation", which documents the actual functions that are installed
+/// to implement the class methods.
+///
+/// From here, the documentation should be obvious. If it is not, then you could try reading
+/// the actual source code, but please don't email the author directly, use the ANTLR Interest
+/// email group, which you should probably have signed up for if you have read this far into the
+/// C runtime documentation.
+/// \ No newline at end of file
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+/// \page using Using the ANTLR3 C Target
+///
+/// \section intro Introduction
+///
+/// Using the ANTLR target involves gaining knowledge of a number of elements:
+///
+/// -# Writing ANTLR grammars (not covered in this manual);
+/// -# How ANTLR works (not covered in this manual);
+/// -# How to use the \@sections with the C target
+/// -# Interoperation with the runtime within rule actions;
+/// -# Implementing custom versions of the standard library methods;
+///
+/// If you are as yet unfamiliar with how ANTLR works in general, then
+/// it is suggested that you read the various <a href="http://www.antlr.org/wiki">wiki pages</a> concerned with
+/// getting started. However there are a few things that you should note:
+///
+/// - The lexer is independent of the parser. You \b cannot control the lexer from within the parser;
+/// - The tree parser is independent of the parser. You \b cannot control the parser from within the tree parser(s);
+/// - Each tree parser is independent of other tree parsers.
+///
+/// This means that your lexer runs first and consumes all the input stream until
+/// you stop it programmatically, or it reaches the end of the input stream. It produces
+/// a complete stream of tokens, which the parser then consumes.
+///
+/// \section Using \@sections in a C Targeted Grammar
+///
+/// Within a grammar file there are a number of special sections you can add that cause the
+/// code within them to be placed at strategic points in the generated code such as
+/// before or after the #include statements in the .c file, within the generated header file
+/// or within the constructor for the recognizer.
+///
+/// Many of the \@sections used within a Java targeted grammar have some equivalent function within a
+/// C targeted grammar, but their use may well be subtly different. There are also additional sections
+/// that have meaning only within a grammar targeted for the C runtime.
+///
+/// Detailed documentation of these sections is given here: \subpage atsections
+///
+/// \section interop Interoperation Within Rule Actions
+///
+/// Rule actions have a limited number of elements they can access by name, independently of the
+/// target language generated. These are elements such as $line, $pos, $text and so on. Where the
+/// $xxx returns a basic type such as \c int, then you can use these in C as you would in the Java
+/// target, but where a reference returns a string, you will get a pointer to the C runtime
+/// string implementation #pANTLR3_STRING. This will give you access to things like token text
+/// but also provides some convenience methods such as #pANTLR3_STRING->substring() and #pANTLR3_STRING->toUTF8().
+///
+/// The generated code provides a number of C MACROs, which make it easier to access runtime
+/// components. Always use these macros when available, to protect your action code from changes
+/// to the underlying implementation.
+///
+/// Detailed documentation of macros and rule action interoperation is given here: \subpage interop
+///
+/// \section Custom Implementing Customized Methods
+///
+/// Unless you wish to create your own tree structures using the built in ANTLR AST rewriting
+/// notation, you will rarely need to override the default implementation of runtime methods. The
+/// exception to this will be the syntax err reporting method, which is essentially a stub function
+/// that you will usually want to provide your own implementation for. You should consider the built in function
+/// displayRecognitionError() as an example of where to start as there can be no really useful
+/// generic error message display.
+///
+/// \ No newline at end of file