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authorCarlo Zancanaro <carlo@pc-4w14-0.cs.usyd.edu.au>2012-10-15 11:45:31 +1100
committerCarlo Zancanaro <carlo@pc-4w14-0.cs.usyd.edu.au>2012-10-15 11:45:31 +1100
commita7c69ec12aec23036bfdb6447e7c38b001a40f3d (patch)
tree03d7fc971195d623ff35e9f01773ae95bbe9a688 /impl/Operator.hpp
parentbb9a899b7c45b830c6b70e2811130a41ebb31ee5 (diff)
Fix up to build with clang (and fix another bug)
- Remove exceptions - Remove dynamic casts The bug was relating to MaxStrategy not cleaning up the influence sets after propagating changes. I just added a call to .clear() and it seems fine.
Diffstat (limited to 'impl/Operator.hpp')
-rw-r--r--impl/Operator.hpp3
1 files changed, 1 insertions, 2 deletions
diff --git a/impl/Operator.hpp b/impl/Operator.hpp
index b67591f..cf3ffed 100644
--- a/impl/Operator.hpp
+++ b/impl/Operator.hpp
@@ -47,8 +47,7 @@ struct Minimum : public Operator<Domain> {
template<typename Domain>
struct Negation : public Operator<Domain> {
virtual Domain eval(const std::vector<Domain>& arguments) const {
- if (arguments.size() > 1)
- throw "Too many arguments to a negation.";
+ assert(arguments.size() == 1);
return -arguments[0];
}
void print(std::ostream& cout) const {