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author | Carlo Zancanaro <carlo@pc-4w14-0.cs.usyd.edu.au> | 2012-10-15 11:45:31 +1100 |
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committer | Carlo Zancanaro <carlo@pc-4w14-0.cs.usyd.edu.au> | 2012-10-15 11:45:31 +1100 |
commit | a7c69ec12aec23036bfdb6447e7c38b001a40f3d (patch) | |
tree | 03d7fc971195d623ff35e9f01773ae95bbe9a688 /impl/Complete.hpp | |
parent | bb9a899b7c45b830c6b70e2811130a41ebb31ee5 (diff) |
Fix up to build with clang (and fix another bug)
- Remove exceptions
- Remove dynamic casts
The bug was relating to MaxStrategy not cleaning up the influence sets
after propagating changes. I just added a call to .clear() and it seems
fine.
Diffstat (limited to 'impl/Complete.hpp')
-rw-r--r-- | impl/Complete.hpp | 5 |
1 files changed, 1 insertions, 4 deletions
diff --git a/impl/Complete.hpp b/impl/Complete.hpp index 5219c9e..9acb9d0 100644 --- a/impl/Complete.hpp +++ b/impl/Complete.hpp @@ -15,10 +15,7 @@ struct Complete { : _value(value), _infinity(false) { } Complete(const T& value, const bool& infinity) : _value(value), _infinity(infinity) { - if (value == 0 && infinity == true) { - std::cout << "throw exception" << *(char*)NULL; - //throw "Zero infinity? Die die die!"; - } + assert(value != 0 || infinity == false); } Complete(const Complete& other) : _value(other._value), _infinity(other._infinity) { } |