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authorCarlo Zancanaro <carlo@pc-4w14-0.cs.usyd.edu.au>2012-10-15 17:10:06 +1100
committerCarlo Zancanaro <carlo@pc-4w14-0.cs.usyd.edu.au>2012-10-15 17:10:06 +1100
commitbe1de4be954c80875ad4108e0a33e8e131b2f2c0 (patch)
tree1fbbecf276bf7c7bdcbb4dd446099d6d90eaa516 /clang/test/CodeGen/ext-vector.c
parentc4626a62754862d20b41e8a46a3574264ea80e6d (diff)
parentf1bd2e48c5324d3f7cda4090c87f8a5b6f463ce2 (diff)
Merge branch 'master' of ssh://bitbucket.org/czan/honours
Diffstat (limited to 'clang/test/CodeGen/ext-vector.c')
-rw-r--r--clang/test/CodeGen/ext-vector.c288
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diff --git a/clang/test/CodeGen/ext-vector.c b/clang/test/CodeGen/ext-vector.c
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+// RUN: %clang_cc1 -emit-llvm %s -o - | FileCheck %s
+
+typedef __attribute__(( ext_vector_type(4) )) float float4;
+typedef __attribute__(( ext_vector_type(2) )) float float2;
+typedef __attribute__(( ext_vector_type(4) )) int int4;
+typedef __attribute__(( ext_vector_type(4) )) unsigned int uint4;
+
+// CHECK: @foo = global <4 x float> <float 1.000000e+00, float 2.000000e+00, float 3.000000e+00, float 4.000000e+00>
+float4 foo = (float4){ 1.0, 2.0, 3.0, 4.0 };
+
+// CHECK: @bar = constant <4 x float> <float 1.000000e+00, float 2.000000e+00, float 3.000000e+00, float 0x7FF0000000000000>
+const float4 bar = (float4){ 1.0, 2.0, 3.0, __builtin_inff() };
+
+// CHECK: @test1
+// CHECK: fadd <4 x float>
+float4 test1(float4 V) {
+ return V.wzyx+V;
+}
+
+float2 vec2, vec2_2;
+float4 vec4, vec4_2;
+float f;
+
+// CHECK: @test2
+// CHECK: shufflevector {{.*}} <i32 0, i32 1>
+// CHECK: extractelement
+// CHECK: shufflevector {{.*}} <i32 1, i32 1, i32 1, i32 1>
+// CHECK: insertelement
+// CHECK: shufflevector {{.*}} <i32 1, i32 0>
+void test2() {
+ vec2 = vec4.xy; // shorten
+ f = vec2.x; // extract elt
+ vec4 = vec4.yyyy; // splat
+
+ vec2.x = f; // insert one.
+ vec2.yx = vec2; // reverse
+}
+
+// CHECK: @test3
+// CHECK: store <4 x float> <float 1.000000e+00, float 2.000000e+00, float 3.000000e+00, float 4.000000e+00>
+void test3(float4 *out) {
+ *out = ((float4) {1.0f, 2.0f, 3.0f, 4.0f });
+}
+
+// CHECK: @test4
+// CHECK: store <4 x float>
+// CHECK: store <4 x float>
+void test4(float4 *out) {
+ float a = 1.0f;
+ float b = 2.0f;
+ float c = 3.0f;
+ float d = 4.0f;
+ *out = ((float4) {a,b,c,d});
+}
+
+// CHECK: @test5
+// CHECK: shufflevector {{.*}} <4 x i32> zeroinitializer
+// CHECK: fmul <4 x float>
+// CHECK: fmul <4 x float>
+// CHECK: shufflevector {{.*}} <4 x i32> zeroinitializer
+// CHECK: fmul <4 x float>
+void test5(float4 *out) {
+ float a;
+ float4 b;
+
+ a = 1.0f;
+ b = a;
+ b = b * 5.0f;
+ b = 5.0f * b;
+ b *= a;
+
+ *out = b;
+}
+
+// CHECK: @test6
+void test6(float4 *ap, float4 *bp, float c) {
+ float4 a = *ap;
+ float4 b = *bp;
+
+ // CHECK: fadd <4 x float>
+ // CHECK: fsub <4 x float>
+ // CHECK: fmul <4 x float>
+ // CHECK: fdiv <4 x float>
+ a = a + b;
+ a = a - b;
+ a = a * b;
+ a = a / b;
+
+ // CHECK: fadd <4 x float>
+ // CHECK: fsub <4 x float>
+ // CHECK: fmul <4 x float>
+ // CHECK: fdiv <4 x float>
+ a = a + c;
+ a = a - c;
+ a = a * c;
+ a = a / c;
+
+ // CHECK: fadd <4 x float>
+ // CHECK: fsub <4 x float>
+ // CHECK: fmul <4 x float>
+ // CHECK: fdiv <4 x float>
+ a += b;
+ a -= b;
+ a *= b;
+ a /= b;
+
+ // CHECK: fadd <4 x float>
+ // CHECK: fsub <4 x float>
+ // CHECK: fmul <4 x float>
+ // CHECK: fdiv <4 x float>
+ a += c;
+ a -= c;
+ a *= c;
+ a /= c;
+
+ // Vector comparisons can sometimes crash the x86 backend: rdar://6326239,
+ // reject them until the implementation is stable.
+#if 0
+ int4 cmp;
+ cmp = a < b;
+ cmp = a <= b;
+ cmp = a < b;
+ cmp = a >= b;
+ cmp = a == b;
+ cmp = a != b;
+#endif
+}
+
+// CHECK: @test7
+void test7(int4 *ap, int4 *bp, int c) {
+ int4 a = *ap;
+ int4 b = *bp;
+
+ // CHECK: add <4 x i32>
+ // CHECK: sub <4 x i32>
+ // CHECK: mul <4 x i32>
+ // CHECK: sdiv <4 x i32>
+ // CHECK: srem <4 x i32>
+ a = a + b;
+ a = a - b;
+ a = a * b;
+ a = a / b;
+ a = a % b;
+
+ // CHECK: add <4 x i32>
+ // CHECK: sub <4 x i32>
+ // CHECK: mul <4 x i32>
+ // CHECK: sdiv <4 x i32>
+ // CHECK: srem <4 x i32>
+ a = a + c;
+ a = a - c;
+ a = a * c;
+ a = a / c;
+ a = a % c;
+
+ // CHECK: add <4 x i32>
+ // CHECK: sub <4 x i32>
+ // CHECK: mul <4 x i32>
+ // CHECK: sdiv <4 x i32>
+ // CHECK: srem <4 x i32>
+ a += b;
+ a -= b;
+ a *= b;
+ a /= b;
+ a %= b;
+
+ // CHECK: add <4 x i32>
+ // CHECK: sub <4 x i32>
+ // CHECK: mul <4 x i32>
+ // CHECK: sdiv <4 x i32>
+ // CHECK: srem <4 x i32>
+ a += c;
+ a -= c;
+ a *= c;
+ a /= c;
+ a %= c;
+
+
+ // Vector comparisons.
+ // CHECK: icmp slt
+ // CHECK: icmp sle
+ // CHECK: icmp sgt
+ // CHECK: icmp sge
+ // CHECK: icmp eq
+ // CHECK: icmp ne
+ int4 cmp;
+ cmp = a < b;
+ cmp = a <= b;
+ cmp = a > b;
+ cmp = a >= b;
+ cmp = a == b;
+ cmp = a != b;
+}
+
+// CHECK: @test8
+void test8(float4 *ap, float4 *bp, int c) {
+ float4 a = *ap;
+ float4 b = *bp;
+
+ // Vector comparisons.
+ // CHECK: fcmp olt
+ // CHECK: fcmp ole
+ // CHECK: fcmp ogt
+ // CHECK: fcmp oge
+ // CHECK: fcmp oeq
+ // CHECK: fcmp une
+ int4 cmp;
+ cmp = a < b;
+ cmp = a <= b;
+ cmp = a > b;
+ cmp = a >= b;
+ cmp = a == b;
+ cmp = a != b;
+}
+
+// CHECK: @test9
+// CHECK: extractelement <4 x i32>
+int test9(int4 V) {
+ return V.xy.x;
+}
+
+// CHECK: @test10
+// CHECK: add <4 x i32>
+// CHECK: extractelement <4 x i32>
+int test10(int4 V) {
+ return (V+V).x;
+}
+
+// CHECK: @test11
+// CHECK: extractelement <4 x i32>
+int4 test11a();
+int test11() {
+ return test11a().x;
+}
+
+// CHECK: @test12
+// CHECK: shufflevector {{.*}} <i32 2, i32 1, i32 0>
+// CHECK: shufflevector {{.*}} <i32 0, i32 1, i32 2, i32 undef>
+// CHECK: shufflevector {{.*}} <i32 4, i32 5, i32 6, i32 3>
+int4 test12(int4 V) {
+ V.xyz = V.zyx;
+ return V;
+}
+
+// CHECK: @test13
+// CHECK: shufflevector {{.*}} <i32 2, i32 1, i32 0, i32 3>
+int4 test13(int4 *V) {
+ return V->zyxw;
+}
+
+// CHECK: @test14
+void test14(uint4 *ap, uint4 *bp, unsigned c) {
+ uint4 a = *ap;
+ uint4 b = *bp;
+ int4 d;
+
+ // CHECK: udiv <4 x i32>
+ // CHECK: urem <4 x i32>
+ a = a / b;
+ a = a % b;
+
+ // CHECK: udiv <4 x i32>
+ // CHECK: urem <4 x i32>
+ a = a / c;
+ a = a % c;
+
+ // CHECK: icmp ult
+ // CHECK: icmp ule
+ // CHECK: icmp ugt
+ // CHECK: icmp uge
+ // CHECK: icmp eq
+ // CHECK: icmp ne
+ d = a < b;
+ d = a <= b;
+ d = a > b;
+ d = a >= b;
+ d = a == b;
+ d = a != b;
+}
+
+// CHECK: @test15
+int4 test15(uint4 V0) {
+ // CHECK: icmp eq <4 x i32>
+ int4 V = !V0;
+ V = V && V;
+ V = V || V;
+ return V;
+}