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authorZancanaro; Carlo <czan8762@plang3.cs.usyd.edu.au>2012-09-24 09:58:17 +1000
committerZancanaro; Carlo <czan8762@plang3.cs.usyd.edu.au>2012-09-24 09:58:17 +1000
commit222e2a7620e6520ffaf4fc4e69d79c18da31542e (patch)
tree7bfbc05bfa3b41c8f9d2e56d53a0bc3e310df239 /clang/lib/StaticAnalyzer/Core/ProgramState.cpp
parent3d206f03985b50beacae843d880bccdc91a9f424 (diff)
Add the clang library to the repo (with some of my changes, too).
Diffstat (limited to 'clang/lib/StaticAnalyzer/Core/ProgramState.cpp')
-rw-r--r--clang/lib/StaticAnalyzer/Core/ProgramState.cpp709
1 files changed, 709 insertions, 0 deletions
diff --git a/clang/lib/StaticAnalyzer/Core/ProgramState.cpp b/clang/lib/StaticAnalyzer/Core/ProgramState.cpp
new file mode 100644
index 0000000..b9cfa27
--- /dev/null
+++ b/clang/lib/StaticAnalyzer/Core/ProgramState.cpp
@@ -0,0 +1,709 @@
+//= ProgramState.cpp - Path-Sensitive "State" for tracking values --*- C++ -*--=
+//
+// The LLVM Compiler Infrastructure
+//
+// This file is distributed under the University of Illinois Open Source
+// License. See LICENSE.TXT for details.
+//
+//===----------------------------------------------------------------------===//
+//
+// This file implements ProgramState and ProgramStateManager.
+//
+//===----------------------------------------------------------------------===//
+
+#include "clang/Analysis/CFG.h"
+#include "clang/StaticAnalyzer/Core/PathSensitive/ProgramStateTrait.h"
+#include "clang/StaticAnalyzer/Core/PathSensitive/ProgramState.h"
+#include "clang/StaticAnalyzer/Core/PathSensitive/SubEngine.h"
+#include "clang/StaticAnalyzer/Core/PathSensitive/TaintManager.h"
+#include "llvm/Support/raw_ostream.h"
+
+using namespace clang;
+using namespace ento;
+
+// Give the vtable for ConstraintManager somewhere to live.
+// FIXME: Move this elsewhere.
+ConstraintManager::~ConstraintManager() {}
+
+namespace clang { namespace ento {
+/// Increments the number of times this state is referenced.
+
+void ProgramStateRetain(const ProgramState *state) {
+ ++const_cast<ProgramState*>(state)->refCount;
+}
+
+/// Decrement the number of times this state is referenced.
+void ProgramStateRelease(const ProgramState *state) {
+ assert(state->refCount > 0);
+ ProgramState *s = const_cast<ProgramState*>(state);
+ if (--s->refCount == 0) {
+ ProgramStateManager &Mgr = s->getStateManager();
+ Mgr.StateSet.RemoveNode(s);
+ s->~ProgramState();
+ Mgr.freeStates.push_back(s);
+ }
+}
+}}
+
+ProgramState::ProgramState(ProgramStateManager *mgr, const Environment& env,
+ StoreRef st, GenericDataMap gdm)
+ : stateMgr(mgr),
+ Env(env),
+ store(st.getStore()),
+ GDM(gdm),
+ refCount(0) {
+ stateMgr->getStoreManager().incrementReferenceCount(store);
+}
+
+ProgramState::ProgramState(const ProgramState &RHS)
+ : llvm::FoldingSetNode(),
+ stateMgr(RHS.stateMgr),
+ Env(RHS.Env),
+ store(RHS.store),
+ GDM(RHS.GDM),
+ refCount(0) {
+ stateMgr->getStoreManager().incrementReferenceCount(store);
+}
+
+ProgramState::~ProgramState() {
+ if (store)
+ stateMgr->getStoreManager().decrementReferenceCount(store);
+}
+
+ProgramStateManager::~ProgramStateManager() {
+ for (GDMContextsTy::iterator I=GDMContexts.begin(), E=GDMContexts.end();
+ I!=E; ++I)
+ I->second.second(I->second.first);
+}
+
+ProgramStateRef
+ProgramStateManager::removeDeadBindings(ProgramStateRef state,
+ const StackFrameContext *LCtx,
+ SymbolReaper& SymReaper) {
+
+ // This code essentially performs a "mark-and-sweep" of the VariableBindings.
+ // The roots are any Block-level exprs and Decls that our liveness algorithm
+ // tells us are live. We then see what Decls they may reference, and keep
+ // those around. This code more than likely can be made faster, and the
+ // frequency of which this method is called should be experimented with
+ // for optimum performance.
+ ProgramState NewState = *state;
+
+ NewState.Env = EnvMgr.removeDeadBindings(NewState.Env, SymReaper, state);
+
+ // Clean up the store.
+ StoreRef newStore = StoreMgr->removeDeadBindings(NewState.getStore(), LCtx,
+ SymReaper);
+ NewState.setStore(newStore);
+ SymReaper.setReapedStore(newStore);
+
+ return getPersistentState(NewState);
+}
+
+ProgramStateRef ProgramStateManager::MarshalState(ProgramStateRef state,
+ const StackFrameContext *InitLoc) {
+ // make up an empty state for now.
+ ProgramState State(this,
+ EnvMgr.getInitialEnvironment(),
+ StoreMgr->getInitialStore(InitLoc),
+ GDMFactory.getEmptyMap());
+
+ return getPersistentState(State);
+}
+
+ProgramStateRef ProgramState::bindCompoundLiteral(const CompoundLiteralExpr *CL,
+ const LocationContext *LC,
+ SVal V) const {
+ const StoreRef &newStore =
+ getStateManager().StoreMgr->BindCompoundLiteral(getStore(), CL, LC, V);
+ return makeWithStore(newStore);
+}
+
+ProgramStateRef ProgramState::bindDecl(const VarRegion* VR, SVal IVal) const {
+ const StoreRef &newStore =
+ getStateManager().StoreMgr->BindDecl(getStore(), VR, IVal);
+ return makeWithStore(newStore);
+}
+
+ProgramStateRef ProgramState::bindDeclWithNoInit(const VarRegion* VR) const {
+ const StoreRef &newStore =
+ getStateManager().StoreMgr->BindDeclWithNoInit(getStore(), VR);
+ return makeWithStore(newStore);
+}
+
+ProgramStateRef ProgramState::bindLoc(Loc LV, SVal V) const {
+ ProgramStateManager &Mgr = getStateManager();
+ ProgramStateRef newState = makeWithStore(Mgr.StoreMgr->Bind(getStore(),
+ LV, V));
+ const MemRegion *MR = LV.getAsRegion();
+ if (MR && Mgr.getOwningEngine())
+ return Mgr.getOwningEngine()->processRegionChange(newState, MR);
+
+ return newState;
+}
+
+ProgramStateRef ProgramState::bindDefault(SVal loc, SVal V) const {
+ ProgramStateManager &Mgr = getStateManager();
+ const MemRegion *R = cast<loc::MemRegionVal>(loc).getRegion();
+ const StoreRef &newStore = Mgr.StoreMgr->BindDefault(getStore(), R, V);
+ ProgramStateRef new_state = makeWithStore(newStore);
+ return Mgr.getOwningEngine() ?
+ Mgr.getOwningEngine()->processRegionChange(new_state, R) :
+ new_state;
+}
+
+ProgramStateRef
+ProgramState::invalidateRegions(ArrayRef<const MemRegion *> Regions,
+ const Expr *E, unsigned Count,
+ const LocationContext *LCtx,
+ StoreManager::InvalidatedSymbols *IS,
+ const CallOrObjCMessage *Call) const {
+ if (!IS) {
+ StoreManager::InvalidatedSymbols invalidated;
+ return invalidateRegionsImpl(Regions, E, Count, LCtx,
+ invalidated, Call);
+ }
+ return invalidateRegionsImpl(Regions, E, Count, LCtx, *IS, Call);
+}
+
+ProgramStateRef
+ProgramState::invalidateRegionsImpl(ArrayRef<const MemRegion *> Regions,
+ const Expr *E, unsigned Count,
+ const LocationContext *LCtx,
+ StoreManager::InvalidatedSymbols &IS,
+ const CallOrObjCMessage *Call) const {
+ ProgramStateManager &Mgr = getStateManager();
+ SubEngine* Eng = Mgr.getOwningEngine();
+
+ if (Eng && Eng->wantsRegionChangeUpdate(this)) {
+ StoreManager::InvalidatedRegions Invalidated;
+ const StoreRef &newStore
+ = Mgr.StoreMgr->invalidateRegions(getStore(), Regions, E, Count, LCtx, IS,
+ Call, &Invalidated);
+ ProgramStateRef newState = makeWithStore(newStore);
+ return Eng->processRegionChanges(newState, &IS, Regions, Invalidated, Call);
+ }
+
+ const StoreRef &newStore =
+ Mgr.StoreMgr->invalidateRegions(getStore(), Regions, E, Count, LCtx, IS,
+ Call, NULL);
+ return makeWithStore(newStore);
+}
+
+ProgramStateRef ProgramState::unbindLoc(Loc LV) const {
+ assert(!isa<loc::MemRegionVal>(LV) && "Use invalidateRegion instead.");
+
+ Store OldStore = getStore();
+ const StoreRef &newStore = getStateManager().StoreMgr->Remove(OldStore, LV);
+
+ if (newStore.getStore() == OldStore)
+ return this;
+
+ return makeWithStore(newStore);
+}
+
+ProgramStateRef
+ProgramState::enterStackFrame(const LocationContext *callerCtx,
+ const StackFrameContext *calleeCtx) const {
+ const StoreRef &new_store =
+ getStateManager().StoreMgr->enterStackFrame(this, callerCtx, calleeCtx);
+ return makeWithStore(new_store);
+}
+
+SVal ProgramState::getSValAsScalarOrLoc(const MemRegion *R) const {
+ // We only want to do fetches from regions that we can actually bind
+ // values. For example, SymbolicRegions of type 'id<...>' cannot
+ // have direct bindings (but their can be bindings on their subregions).
+ if (!R->isBoundable())
+ return UnknownVal();
+
+ if (const TypedValueRegion *TR = dyn_cast<TypedValueRegion>(R)) {
+ QualType T = TR->getValueType();
+ if (Loc::isLocType(T) || T->isIntegerType())
+ return getSVal(R);
+ }
+
+ return UnknownVal();
+}
+
+SVal ProgramState::getSVal(Loc location, QualType T) const {
+ SVal V = getRawSVal(cast<Loc>(location), T);
+
+ // If 'V' is a symbolic value that is *perfectly* constrained to
+ // be a constant value, use that value instead to lessen the burden
+ // on later analysis stages (so we have less symbolic values to reason
+ // about).
+ if (!T.isNull()) {
+ if (SymbolRef sym = V.getAsSymbol()) {
+ if (const llvm::APSInt *Int = getSymVal(sym)) {
+ // FIXME: Because we don't correctly model (yet) sign-extension
+ // and truncation of symbolic values, we need to convert
+ // the integer value to the correct signedness and bitwidth.
+ //
+ // This shows up in the following:
+ //
+ // char foo();
+ // unsigned x = foo();
+ // if (x == 54)
+ // ...
+ //
+ // The symbolic value stored to 'x' is actually the conjured
+ // symbol for the call to foo(); the type of that symbol is 'char',
+ // not unsigned.
+ const llvm::APSInt &NewV = getBasicVals().Convert(T, *Int);
+
+ if (isa<Loc>(V))
+ return loc::ConcreteInt(NewV);
+ else
+ return nonloc::ConcreteInt(NewV);
+ }
+ }
+ }
+
+ return V;
+}
+
+ProgramStateRef ProgramState::BindExpr(const Stmt *S,
+ const LocationContext *LCtx,
+ SVal V, bool Invalidate) const{
+ Environment NewEnv =
+ getStateManager().EnvMgr.bindExpr(Env, EnvironmentEntry(S, LCtx), V,
+ Invalidate);
+ if (NewEnv == Env)
+ return this;
+
+ ProgramState NewSt = *this;
+ NewSt.Env = NewEnv;
+ return getStateManager().getPersistentState(NewSt);
+}
+
+ProgramStateRef
+ProgramState::bindExprAndLocation(const Stmt *S, const LocationContext *LCtx,
+ SVal location,
+ SVal V) const {
+ Environment NewEnv =
+ getStateManager().EnvMgr.bindExprAndLocation(Env,
+ EnvironmentEntry(S, LCtx),
+ location, V);
+
+ if (NewEnv == Env)
+ return this;
+
+ ProgramState NewSt = *this;
+ NewSt.Env = NewEnv;
+ return getStateManager().getPersistentState(NewSt);
+}
+
+ProgramStateRef ProgramState::assumeInBound(DefinedOrUnknownSVal Idx,
+ DefinedOrUnknownSVal UpperBound,
+ bool Assumption,
+ QualType indexTy) const {
+ if (Idx.isUnknown() || UpperBound.isUnknown())
+ return this;
+
+ // Build an expression for 0 <= Idx < UpperBound.
+ // This is the same as Idx + MIN < UpperBound + MIN, if overflow is allowed.
+ // FIXME: This should probably be part of SValBuilder.
+ ProgramStateManager &SM = getStateManager();
+ SValBuilder &svalBuilder = SM.getSValBuilder();
+ ASTContext &Ctx = svalBuilder.getContext();
+
+ // Get the offset: the minimum value of the array index type.
+ BasicValueFactory &BVF = svalBuilder.getBasicValueFactory();
+ // FIXME: This should be using ValueManager::ArrayindexTy...somehow.
+ if (indexTy.isNull())
+ indexTy = Ctx.IntTy;
+ nonloc::ConcreteInt Min(BVF.getMinValue(indexTy));
+
+ // Adjust the index.
+ SVal newIdx = svalBuilder.evalBinOpNN(this, BO_Add,
+ cast<NonLoc>(Idx), Min, indexTy);
+ if (newIdx.isUnknownOrUndef())
+ return this;
+
+ // Adjust the upper bound.
+ SVal newBound =
+ svalBuilder.evalBinOpNN(this, BO_Add, cast<NonLoc>(UpperBound),
+ Min, indexTy);
+
+ if (newBound.isUnknownOrUndef())
+ return this;
+
+ // Build the actual comparison.
+ SVal inBound = svalBuilder.evalBinOpNN(this, BO_LT,
+ cast<NonLoc>(newIdx), cast<NonLoc>(newBound),
+ Ctx.IntTy);
+ if (inBound.isUnknownOrUndef())
+ return this;
+
+ // Finally, let the constraint manager take care of it.
+ ConstraintManager &CM = SM.getConstraintManager();
+ return CM.assume(this, cast<DefinedSVal>(inBound), Assumption);
+}
+
+ProgramStateRef ProgramStateManager::getInitialState(const LocationContext *InitLoc) {
+ ProgramState State(this,
+ EnvMgr.getInitialEnvironment(),
+ StoreMgr->getInitialStore(InitLoc),
+ GDMFactory.getEmptyMap());
+
+ return getPersistentState(State);
+}
+
+ProgramStateRef ProgramStateManager::getPersistentStateWithGDM(
+ ProgramStateRef FromState,
+ ProgramStateRef GDMState) {
+ ProgramState NewState(*FromState);
+ NewState.GDM = GDMState->GDM;
+ return getPersistentState(NewState);
+}
+
+ProgramStateRef ProgramStateManager::getPersistentState(ProgramState &State) {
+
+ llvm::FoldingSetNodeID ID;
+ State.Profile(ID);
+ void *InsertPos;
+
+ if (ProgramState *I = StateSet.FindNodeOrInsertPos(ID, InsertPos))
+ return I;
+
+ ProgramState *newState = 0;
+ if (!freeStates.empty()) {
+ newState = freeStates.back();
+ freeStates.pop_back();
+ }
+ else {
+ newState = (ProgramState*) Alloc.Allocate<ProgramState>();
+ }
+ new (newState) ProgramState(State);
+ StateSet.InsertNode(newState, InsertPos);
+ return newState;
+}
+
+ProgramStateRef ProgramState::makeWithStore(const StoreRef &store) const {
+ ProgramState NewSt(*this);
+ NewSt.setStore(store);
+ return getStateManager().getPersistentState(NewSt);
+}
+
+void ProgramState::setStore(const StoreRef &newStore) {
+ Store newStoreStore = newStore.getStore();
+ if (newStoreStore)
+ stateMgr->getStoreManager().incrementReferenceCount(newStoreStore);
+ if (store)
+ stateMgr->getStoreManager().decrementReferenceCount(store);
+ store = newStoreStore;
+}
+
+//===----------------------------------------------------------------------===//
+// State pretty-printing.
+//===----------------------------------------------------------------------===//
+
+void ProgramState::print(raw_ostream &Out,
+ const char *NL, const char *Sep) const {
+ // Print the store.
+ ProgramStateManager &Mgr = getStateManager();
+ Mgr.getStoreManager().print(getStore(), Out, NL, Sep);
+
+ // Print out the environment.
+ Env.print(Out, NL, Sep);
+
+ // Print out the constraints.
+ Mgr.getConstraintManager().print(this, Out, NL, Sep);
+
+ // Print checker-specific data.
+ Mgr.getOwningEngine()->printState(Out, this, NL, Sep);
+}
+
+void ProgramState::printDOT(raw_ostream &Out) const {
+ print(Out, "\\l", "\\|");
+}
+
+void ProgramState::dump() const {
+ print(llvm::errs());
+}
+
+void ProgramState::printTaint(raw_ostream &Out,
+ const char *NL, const char *Sep) const {
+ TaintMapImpl TM = get<TaintMap>();
+
+ if (!TM.isEmpty())
+ Out <<"Tainted Symbols:" << NL;
+
+ for (TaintMapImpl::iterator I = TM.begin(), E = TM.end(); I != E; ++I) {
+ Out << I->first << " : " << I->second << NL;
+ }
+}
+
+void ProgramState::dumpTaint() const {
+ printTaint(llvm::errs());
+}
+
+//===----------------------------------------------------------------------===//
+// Generic Data Map.
+//===----------------------------------------------------------------------===//
+
+void *const* ProgramState::FindGDM(void *K) const {
+ return GDM.lookup(K);
+}
+
+void*
+ProgramStateManager::FindGDMContext(void *K,
+ void *(*CreateContext)(llvm::BumpPtrAllocator&),
+ void (*DeleteContext)(void*)) {
+
+ std::pair<void*, void (*)(void*)>& p = GDMContexts[K];
+ if (!p.first) {
+ p.first = CreateContext(Alloc);
+ p.second = DeleteContext;
+ }
+
+ return p.first;
+}
+
+ProgramStateRef ProgramStateManager::addGDM(ProgramStateRef St, void *Key, void *Data){
+ ProgramState::GenericDataMap M1 = St->getGDM();
+ ProgramState::GenericDataMap M2 = GDMFactory.add(M1, Key, Data);
+
+ if (M1 == M2)
+ return St;
+
+ ProgramState NewSt = *St;
+ NewSt.GDM = M2;
+ return getPersistentState(NewSt);
+}
+
+ProgramStateRef ProgramStateManager::removeGDM(ProgramStateRef state, void *Key) {
+ ProgramState::GenericDataMap OldM = state->getGDM();
+ ProgramState::GenericDataMap NewM = GDMFactory.remove(OldM, Key);
+
+ if (NewM == OldM)
+ return state;
+
+ ProgramState NewState = *state;
+ NewState.GDM = NewM;
+ return getPersistentState(NewState);
+}
+
+void ScanReachableSymbols::anchor() { }
+
+bool ScanReachableSymbols::scan(nonloc::CompoundVal val) {
+ for (nonloc::CompoundVal::iterator I=val.begin(), E=val.end(); I!=E; ++I)
+ if (!scan(*I))
+ return false;
+
+ return true;
+}
+
+bool ScanReachableSymbols::scan(const SymExpr *sym) {
+ unsigned &isVisited = visited[sym];
+ if (isVisited)
+ return true;
+ isVisited = 1;
+
+ if (!visitor.VisitSymbol(sym))
+ return false;
+
+ // TODO: should be rewritten using SymExpr::symbol_iterator.
+ switch (sym->getKind()) {
+ case SymExpr::RegionValueKind:
+ case SymExpr::ConjuredKind:
+ case SymExpr::DerivedKind:
+ case SymExpr::ExtentKind:
+ case SymExpr::MetadataKind:
+ break;
+ case SymExpr::CastSymbolKind:
+ return scan(cast<SymbolCast>(sym)->getOperand());
+ case SymExpr::SymIntKind:
+ return scan(cast<SymIntExpr>(sym)->getLHS());
+ case SymExpr::IntSymKind:
+ return scan(cast<IntSymExpr>(sym)->getRHS());
+ case SymExpr::SymSymKind: {
+ const SymSymExpr *x = cast<SymSymExpr>(sym);
+ return scan(x->getLHS()) && scan(x->getRHS());
+ }
+ }
+ return true;
+}
+
+bool ScanReachableSymbols::scan(SVal val) {
+ if (loc::MemRegionVal *X = dyn_cast<loc::MemRegionVal>(&val))
+ return scan(X->getRegion());
+
+ if (nonloc::LocAsInteger *X = dyn_cast<nonloc::LocAsInteger>(&val))
+ return scan(X->getLoc());
+
+ if (SymbolRef Sym = val.getAsSymbol())
+ return scan(Sym);
+
+ if (const SymExpr *Sym = val.getAsSymbolicExpression())
+ return scan(Sym);
+
+ if (nonloc::CompoundVal *X = dyn_cast<nonloc::CompoundVal>(&val))
+ return scan(*X);
+
+ return true;
+}
+
+bool ScanReachableSymbols::scan(const MemRegion *R) {
+ if (isa<MemSpaceRegion>(R))
+ return true;
+
+ unsigned &isVisited = visited[R];
+ if (isVisited)
+ return true;
+ isVisited = 1;
+
+
+ if (!visitor.VisitMemRegion(R))
+ return false;
+
+ // If this is a symbolic region, visit the symbol for the region.
+ if (const SymbolicRegion *SR = dyn_cast<SymbolicRegion>(R))
+ if (!visitor.VisitSymbol(SR->getSymbol()))
+ return false;
+
+ // If this is a subregion, also visit the parent regions.
+ if (const SubRegion *SR = dyn_cast<SubRegion>(R))
+ if (!scan(SR->getSuperRegion()))
+ return false;
+
+ // Now look at the binding to this region (if any).
+ if (!scan(state->getSValAsScalarOrLoc(R)))
+ return false;
+
+ // Now look at the subregions.
+ if (!SRM.get())
+ SRM.reset(state->getStateManager().getStoreManager().
+ getSubRegionMap(state->getStore()));
+
+ return SRM->iterSubRegions(R, *this);
+}
+
+bool ProgramState::scanReachableSymbols(SVal val, SymbolVisitor& visitor) const {
+ ScanReachableSymbols S(this, visitor);
+ return S.scan(val);
+}
+
+bool ProgramState::scanReachableSymbols(const SVal *I, const SVal *E,
+ SymbolVisitor &visitor) const {
+ ScanReachableSymbols S(this, visitor);
+ for ( ; I != E; ++I) {
+ if (!S.scan(*I))
+ return false;
+ }
+ return true;
+}
+
+bool ProgramState::scanReachableSymbols(const MemRegion * const *I,
+ const MemRegion * const *E,
+ SymbolVisitor &visitor) const {
+ ScanReachableSymbols S(this, visitor);
+ for ( ; I != E; ++I) {
+ if (!S.scan(*I))
+ return false;
+ }
+ return true;
+}
+
+ProgramStateRef ProgramState::addTaint(const Stmt *S,
+ const LocationContext *LCtx,
+ TaintTagType Kind) const {
+ if (const Expr *E = dyn_cast_or_null<Expr>(S))
+ S = E->IgnoreParens();
+
+ SymbolRef Sym = getSVal(S, LCtx).getAsSymbol();
+ if (Sym)
+ return addTaint(Sym, Kind);
+
+ const MemRegion *R = getSVal(S, LCtx).getAsRegion();
+ addTaint(R, Kind);
+
+ // Cannot add taint, so just return the state.
+ return this;
+}
+
+ProgramStateRef ProgramState::addTaint(const MemRegion *R,
+ TaintTagType Kind) const {
+ if (const SymbolicRegion *SR = dyn_cast_or_null<SymbolicRegion>(R))
+ return addTaint(SR->getSymbol(), Kind);
+ return this;
+}
+
+ProgramStateRef ProgramState::addTaint(SymbolRef Sym,
+ TaintTagType Kind) const {
+ // If this is a symbol cast, remove the cast before adding the taint. Taint
+ // is cast agnostic.
+ while (const SymbolCast *SC = dyn_cast<SymbolCast>(Sym))
+ Sym = SC->getOperand();
+
+ ProgramStateRef NewState = set<TaintMap>(Sym, Kind);
+ assert(NewState);
+ return NewState;
+}
+
+bool ProgramState::isTainted(const Stmt *S, const LocationContext *LCtx,
+ TaintTagType Kind) const {
+ if (const Expr *E = dyn_cast_or_null<Expr>(S))
+ S = E->IgnoreParens();
+
+ SVal val = getSVal(S, LCtx);
+ return isTainted(val, Kind);
+}
+
+bool ProgramState::isTainted(SVal V, TaintTagType Kind) const {
+ if (const SymExpr *Sym = V.getAsSymExpr())
+ return isTainted(Sym, Kind);
+ if (const MemRegion *Reg = V.getAsRegion())
+ return isTainted(Reg, Kind);
+ return false;
+}
+
+bool ProgramState::isTainted(const MemRegion *Reg, TaintTagType K) const {
+ if (!Reg)
+ return false;
+
+ // Element region (array element) is tainted if either the base or the offset
+ // are tainted.
+ if (const ElementRegion *ER = dyn_cast<ElementRegion>(Reg))
+ return isTainted(ER->getSuperRegion(), K) || isTainted(ER->getIndex(), K);
+
+ if (const SymbolicRegion *SR = dyn_cast<SymbolicRegion>(Reg))
+ return isTainted(SR->getSymbol(), K);
+
+ if (const SubRegion *ER = dyn_cast<SubRegion>(Reg))
+ return isTainted(ER->getSuperRegion(), K);
+
+ return false;
+}
+
+bool ProgramState::isTainted(SymbolRef Sym, TaintTagType Kind) const {
+ if (!Sym)
+ return false;
+
+ // Traverse all the symbols this symbol depends on to see if any are tainted.
+ bool Tainted = false;
+ for (SymExpr::symbol_iterator SI = Sym->symbol_begin(), SE =Sym->symbol_end();
+ SI != SE; ++SI) {
+ assert(isa<SymbolData>(*SI));
+ const TaintTagType *Tag = get<TaintMap>(*SI);
+ Tainted = (Tag && *Tag == Kind);
+
+ // If this is a SymbolDerived with a tainted parent, it's also tainted.
+ if (const SymbolDerived *SD = dyn_cast<SymbolDerived>(*SI))
+ Tainted = Tainted || isTainted(SD->getParentSymbol(), Kind);
+
+ // If memory region is tainted, data is also tainted.
+ if (const SymbolRegionValue *SRV = dyn_cast<SymbolRegionValue>(*SI))
+ Tainted = Tainted || isTainted(SRV->getRegion(), Kind);
+
+ // If If this is a SymbolCast from a tainted value, it's also tainted.
+ if (const SymbolCast *SC = dyn_cast<SymbolCast>(*SI))
+ Tainted = Tainted || isTainted(SC->getOperand(), Kind);
+
+ if (Tainted)
+ return true;
+ }
+
+ return Tainted;
+}