diff options
author | Zancanaro; Carlo <czan8762@plang3.cs.usyd.edu.au> | 2012-09-24 09:58:17 +1000 |
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committer | Zancanaro; Carlo <czan8762@plang3.cs.usyd.edu.au> | 2012-09-24 09:58:17 +1000 |
commit | 222e2a7620e6520ffaf4fc4e69d79c18da31542e (patch) | |
tree | 7bfbc05bfa3b41c8f9d2e56d53a0bc3e310df239 /clang/lib/StaticAnalyzer/Core/ProgramState.cpp | |
parent | 3d206f03985b50beacae843d880bccdc91a9f424 (diff) |
Add the clang library to the repo (with some of my changes, too).
Diffstat (limited to 'clang/lib/StaticAnalyzer/Core/ProgramState.cpp')
-rw-r--r-- | clang/lib/StaticAnalyzer/Core/ProgramState.cpp | 709 |
1 files changed, 709 insertions, 0 deletions
diff --git a/clang/lib/StaticAnalyzer/Core/ProgramState.cpp b/clang/lib/StaticAnalyzer/Core/ProgramState.cpp new file mode 100644 index 0000000..b9cfa27 --- /dev/null +++ b/clang/lib/StaticAnalyzer/Core/ProgramState.cpp @@ -0,0 +1,709 @@ +//= ProgramState.cpp - Path-Sensitive "State" for tracking values --*- C++ -*--= +// +// The LLVM Compiler Infrastructure +// +// This file is distributed under the University of Illinois Open Source +// License. See LICENSE.TXT for details. +// +//===----------------------------------------------------------------------===// +// +// This file implements ProgramState and ProgramStateManager. +// +//===----------------------------------------------------------------------===// + +#include "clang/Analysis/CFG.h" +#include "clang/StaticAnalyzer/Core/PathSensitive/ProgramStateTrait.h" +#include "clang/StaticAnalyzer/Core/PathSensitive/ProgramState.h" +#include "clang/StaticAnalyzer/Core/PathSensitive/SubEngine.h" +#include "clang/StaticAnalyzer/Core/PathSensitive/TaintManager.h" +#include "llvm/Support/raw_ostream.h" + +using namespace clang; +using namespace ento; + +// Give the vtable for ConstraintManager somewhere to live. +// FIXME: Move this elsewhere. +ConstraintManager::~ConstraintManager() {} + +namespace clang { namespace ento { +/// Increments the number of times this state is referenced. + +void ProgramStateRetain(const ProgramState *state) { + ++const_cast<ProgramState*>(state)->refCount; +} + +/// Decrement the number of times this state is referenced. +void ProgramStateRelease(const ProgramState *state) { + assert(state->refCount > 0); + ProgramState *s = const_cast<ProgramState*>(state); + if (--s->refCount == 0) { + ProgramStateManager &Mgr = s->getStateManager(); + Mgr.StateSet.RemoveNode(s); + s->~ProgramState(); + Mgr.freeStates.push_back(s); + } +} +}} + +ProgramState::ProgramState(ProgramStateManager *mgr, const Environment& env, + StoreRef st, GenericDataMap gdm) + : stateMgr(mgr), + Env(env), + store(st.getStore()), + GDM(gdm), + refCount(0) { + stateMgr->getStoreManager().incrementReferenceCount(store); +} + +ProgramState::ProgramState(const ProgramState &RHS) + : llvm::FoldingSetNode(), + stateMgr(RHS.stateMgr), + Env(RHS.Env), + store(RHS.store), + GDM(RHS.GDM), + refCount(0) { + stateMgr->getStoreManager().incrementReferenceCount(store); +} + +ProgramState::~ProgramState() { + if (store) + stateMgr->getStoreManager().decrementReferenceCount(store); +} + +ProgramStateManager::~ProgramStateManager() { + for (GDMContextsTy::iterator I=GDMContexts.begin(), E=GDMContexts.end(); + I!=E; ++I) + I->second.second(I->second.first); +} + +ProgramStateRef +ProgramStateManager::removeDeadBindings(ProgramStateRef state, + const StackFrameContext *LCtx, + SymbolReaper& SymReaper) { + + // This code essentially performs a "mark-and-sweep" of the VariableBindings. + // The roots are any Block-level exprs and Decls that our liveness algorithm + // tells us are live. We then see what Decls they may reference, and keep + // those around. This code more than likely can be made faster, and the + // frequency of which this method is called should be experimented with + // for optimum performance. + ProgramState NewState = *state; + + NewState.Env = EnvMgr.removeDeadBindings(NewState.Env, SymReaper, state); + + // Clean up the store. + StoreRef newStore = StoreMgr->removeDeadBindings(NewState.getStore(), LCtx, + SymReaper); + NewState.setStore(newStore); + SymReaper.setReapedStore(newStore); + + return getPersistentState(NewState); +} + +ProgramStateRef ProgramStateManager::MarshalState(ProgramStateRef state, + const StackFrameContext *InitLoc) { + // make up an empty state for now. + ProgramState State(this, + EnvMgr.getInitialEnvironment(), + StoreMgr->getInitialStore(InitLoc), + GDMFactory.getEmptyMap()); + + return getPersistentState(State); +} + +ProgramStateRef ProgramState::bindCompoundLiteral(const CompoundLiteralExpr *CL, + const LocationContext *LC, + SVal V) const { + const StoreRef &newStore = + getStateManager().StoreMgr->BindCompoundLiteral(getStore(), CL, LC, V); + return makeWithStore(newStore); +} + +ProgramStateRef ProgramState::bindDecl(const VarRegion* VR, SVal IVal) const { + const StoreRef &newStore = + getStateManager().StoreMgr->BindDecl(getStore(), VR, IVal); + return makeWithStore(newStore); +} + +ProgramStateRef ProgramState::bindDeclWithNoInit(const VarRegion* VR) const { + const StoreRef &newStore = + getStateManager().StoreMgr->BindDeclWithNoInit(getStore(), VR); + return makeWithStore(newStore); +} + +ProgramStateRef ProgramState::bindLoc(Loc LV, SVal V) const { + ProgramStateManager &Mgr = getStateManager(); + ProgramStateRef newState = makeWithStore(Mgr.StoreMgr->Bind(getStore(), + LV, V)); + const MemRegion *MR = LV.getAsRegion(); + if (MR && Mgr.getOwningEngine()) + return Mgr.getOwningEngine()->processRegionChange(newState, MR); + + return newState; +} + +ProgramStateRef ProgramState::bindDefault(SVal loc, SVal V) const { + ProgramStateManager &Mgr = getStateManager(); + const MemRegion *R = cast<loc::MemRegionVal>(loc).getRegion(); + const StoreRef &newStore = Mgr.StoreMgr->BindDefault(getStore(), R, V); + ProgramStateRef new_state = makeWithStore(newStore); + return Mgr.getOwningEngine() ? + Mgr.getOwningEngine()->processRegionChange(new_state, R) : + new_state; +} + +ProgramStateRef +ProgramState::invalidateRegions(ArrayRef<const MemRegion *> Regions, + const Expr *E, unsigned Count, + const LocationContext *LCtx, + StoreManager::InvalidatedSymbols *IS, + const CallOrObjCMessage *Call) const { + if (!IS) { + StoreManager::InvalidatedSymbols invalidated; + return invalidateRegionsImpl(Regions, E, Count, LCtx, + invalidated, Call); + } + return invalidateRegionsImpl(Regions, E, Count, LCtx, *IS, Call); +} + +ProgramStateRef +ProgramState::invalidateRegionsImpl(ArrayRef<const MemRegion *> Regions, + const Expr *E, unsigned Count, + const LocationContext *LCtx, + StoreManager::InvalidatedSymbols &IS, + const CallOrObjCMessage *Call) const { + ProgramStateManager &Mgr = getStateManager(); + SubEngine* Eng = Mgr.getOwningEngine(); + + if (Eng && Eng->wantsRegionChangeUpdate(this)) { + StoreManager::InvalidatedRegions Invalidated; + const StoreRef &newStore + = Mgr.StoreMgr->invalidateRegions(getStore(), Regions, E, Count, LCtx, IS, + Call, &Invalidated); + ProgramStateRef newState = makeWithStore(newStore); + return Eng->processRegionChanges(newState, &IS, Regions, Invalidated, Call); + } + + const StoreRef &newStore = + Mgr.StoreMgr->invalidateRegions(getStore(), Regions, E, Count, LCtx, IS, + Call, NULL); + return makeWithStore(newStore); +} + +ProgramStateRef ProgramState::unbindLoc(Loc LV) const { + assert(!isa<loc::MemRegionVal>(LV) && "Use invalidateRegion instead."); + + Store OldStore = getStore(); + const StoreRef &newStore = getStateManager().StoreMgr->Remove(OldStore, LV); + + if (newStore.getStore() == OldStore) + return this; + + return makeWithStore(newStore); +} + +ProgramStateRef +ProgramState::enterStackFrame(const LocationContext *callerCtx, + const StackFrameContext *calleeCtx) const { + const StoreRef &new_store = + getStateManager().StoreMgr->enterStackFrame(this, callerCtx, calleeCtx); + return makeWithStore(new_store); +} + +SVal ProgramState::getSValAsScalarOrLoc(const MemRegion *R) const { + // We only want to do fetches from regions that we can actually bind + // values. For example, SymbolicRegions of type 'id<...>' cannot + // have direct bindings (but their can be bindings on their subregions). + if (!R->isBoundable()) + return UnknownVal(); + + if (const TypedValueRegion *TR = dyn_cast<TypedValueRegion>(R)) { + QualType T = TR->getValueType(); + if (Loc::isLocType(T) || T->isIntegerType()) + return getSVal(R); + } + + return UnknownVal(); +} + +SVal ProgramState::getSVal(Loc location, QualType T) const { + SVal V = getRawSVal(cast<Loc>(location), T); + + // If 'V' is a symbolic value that is *perfectly* constrained to + // be a constant value, use that value instead to lessen the burden + // on later analysis stages (so we have less symbolic values to reason + // about). + if (!T.isNull()) { + if (SymbolRef sym = V.getAsSymbol()) { + if (const llvm::APSInt *Int = getSymVal(sym)) { + // FIXME: Because we don't correctly model (yet) sign-extension + // and truncation of symbolic values, we need to convert + // the integer value to the correct signedness and bitwidth. + // + // This shows up in the following: + // + // char foo(); + // unsigned x = foo(); + // if (x == 54) + // ... + // + // The symbolic value stored to 'x' is actually the conjured + // symbol for the call to foo(); the type of that symbol is 'char', + // not unsigned. + const llvm::APSInt &NewV = getBasicVals().Convert(T, *Int); + + if (isa<Loc>(V)) + return loc::ConcreteInt(NewV); + else + return nonloc::ConcreteInt(NewV); + } + } + } + + return V; +} + +ProgramStateRef ProgramState::BindExpr(const Stmt *S, + const LocationContext *LCtx, + SVal V, bool Invalidate) const{ + Environment NewEnv = + getStateManager().EnvMgr.bindExpr(Env, EnvironmentEntry(S, LCtx), V, + Invalidate); + if (NewEnv == Env) + return this; + + ProgramState NewSt = *this; + NewSt.Env = NewEnv; + return getStateManager().getPersistentState(NewSt); +} + +ProgramStateRef +ProgramState::bindExprAndLocation(const Stmt *S, const LocationContext *LCtx, + SVal location, + SVal V) const { + Environment NewEnv = + getStateManager().EnvMgr.bindExprAndLocation(Env, + EnvironmentEntry(S, LCtx), + location, V); + + if (NewEnv == Env) + return this; + + ProgramState NewSt = *this; + NewSt.Env = NewEnv; + return getStateManager().getPersistentState(NewSt); +} + +ProgramStateRef ProgramState::assumeInBound(DefinedOrUnknownSVal Idx, + DefinedOrUnknownSVal UpperBound, + bool Assumption, + QualType indexTy) const { + if (Idx.isUnknown() || UpperBound.isUnknown()) + return this; + + // Build an expression for 0 <= Idx < UpperBound. + // This is the same as Idx + MIN < UpperBound + MIN, if overflow is allowed. + // FIXME: This should probably be part of SValBuilder. + ProgramStateManager &SM = getStateManager(); + SValBuilder &svalBuilder = SM.getSValBuilder(); + ASTContext &Ctx = svalBuilder.getContext(); + + // Get the offset: the minimum value of the array index type. + BasicValueFactory &BVF = svalBuilder.getBasicValueFactory(); + // FIXME: This should be using ValueManager::ArrayindexTy...somehow. + if (indexTy.isNull()) + indexTy = Ctx.IntTy; + nonloc::ConcreteInt Min(BVF.getMinValue(indexTy)); + + // Adjust the index. + SVal newIdx = svalBuilder.evalBinOpNN(this, BO_Add, + cast<NonLoc>(Idx), Min, indexTy); + if (newIdx.isUnknownOrUndef()) + return this; + + // Adjust the upper bound. + SVal newBound = + svalBuilder.evalBinOpNN(this, BO_Add, cast<NonLoc>(UpperBound), + Min, indexTy); + + if (newBound.isUnknownOrUndef()) + return this; + + // Build the actual comparison. + SVal inBound = svalBuilder.evalBinOpNN(this, BO_LT, + cast<NonLoc>(newIdx), cast<NonLoc>(newBound), + Ctx.IntTy); + if (inBound.isUnknownOrUndef()) + return this; + + // Finally, let the constraint manager take care of it. + ConstraintManager &CM = SM.getConstraintManager(); + return CM.assume(this, cast<DefinedSVal>(inBound), Assumption); +} + +ProgramStateRef ProgramStateManager::getInitialState(const LocationContext *InitLoc) { + ProgramState State(this, + EnvMgr.getInitialEnvironment(), + StoreMgr->getInitialStore(InitLoc), + GDMFactory.getEmptyMap()); + + return getPersistentState(State); +} + +ProgramStateRef ProgramStateManager::getPersistentStateWithGDM( + ProgramStateRef FromState, + ProgramStateRef GDMState) { + ProgramState NewState(*FromState); + NewState.GDM = GDMState->GDM; + return getPersistentState(NewState); +} + +ProgramStateRef ProgramStateManager::getPersistentState(ProgramState &State) { + + llvm::FoldingSetNodeID ID; + State.Profile(ID); + void *InsertPos; + + if (ProgramState *I = StateSet.FindNodeOrInsertPos(ID, InsertPos)) + return I; + + ProgramState *newState = 0; + if (!freeStates.empty()) { + newState = freeStates.back(); + freeStates.pop_back(); + } + else { + newState = (ProgramState*) Alloc.Allocate<ProgramState>(); + } + new (newState) ProgramState(State); + StateSet.InsertNode(newState, InsertPos); + return newState; +} + +ProgramStateRef ProgramState::makeWithStore(const StoreRef &store) const { + ProgramState NewSt(*this); + NewSt.setStore(store); + return getStateManager().getPersistentState(NewSt); +} + +void ProgramState::setStore(const StoreRef &newStore) { + Store newStoreStore = newStore.getStore(); + if (newStoreStore) + stateMgr->getStoreManager().incrementReferenceCount(newStoreStore); + if (store) + stateMgr->getStoreManager().decrementReferenceCount(store); + store = newStoreStore; +} + +//===----------------------------------------------------------------------===// +// State pretty-printing. +//===----------------------------------------------------------------------===// + +void ProgramState::print(raw_ostream &Out, + const char *NL, const char *Sep) const { + // Print the store. + ProgramStateManager &Mgr = getStateManager(); + Mgr.getStoreManager().print(getStore(), Out, NL, Sep); + + // Print out the environment. + Env.print(Out, NL, Sep); + + // Print out the constraints. + Mgr.getConstraintManager().print(this, Out, NL, Sep); + + // Print checker-specific data. + Mgr.getOwningEngine()->printState(Out, this, NL, Sep); +} + +void ProgramState::printDOT(raw_ostream &Out) const { + print(Out, "\\l", "\\|"); +} + +void ProgramState::dump() const { + print(llvm::errs()); +} + +void ProgramState::printTaint(raw_ostream &Out, + const char *NL, const char *Sep) const { + TaintMapImpl TM = get<TaintMap>(); + + if (!TM.isEmpty()) + Out <<"Tainted Symbols:" << NL; + + for (TaintMapImpl::iterator I = TM.begin(), E = TM.end(); I != E; ++I) { + Out << I->first << " : " << I->second << NL; + } +} + +void ProgramState::dumpTaint() const { + printTaint(llvm::errs()); +} + +//===----------------------------------------------------------------------===// +// Generic Data Map. +//===----------------------------------------------------------------------===// + +void *const* ProgramState::FindGDM(void *K) const { + return GDM.lookup(K); +} + +void* +ProgramStateManager::FindGDMContext(void *K, + void *(*CreateContext)(llvm::BumpPtrAllocator&), + void (*DeleteContext)(void*)) { + + std::pair<void*, void (*)(void*)>& p = GDMContexts[K]; + if (!p.first) { + p.first = CreateContext(Alloc); + p.second = DeleteContext; + } + + return p.first; +} + +ProgramStateRef ProgramStateManager::addGDM(ProgramStateRef St, void *Key, void *Data){ + ProgramState::GenericDataMap M1 = St->getGDM(); + ProgramState::GenericDataMap M2 = GDMFactory.add(M1, Key, Data); + + if (M1 == M2) + return St; + + ProgramState NewSt = *St; + NewSt.GDM = M2; + return getPersistentState(NewSt); +} + +ProgramStateRef ProgramStateManager::removeGDM(ProgramStateRef state, void *Key) { + ProgramState::GenericDataMap OldM = state->getGDM(); + ProgramState::GenericDataMap NewM = GDMFactory.remove(OldM, Key); + + if (NewM == OldM) + return state; + + ProgramState NewState = *state; + NewState.GDM = NewM; + return getPersistentState(NewState); +} + +void ScanReachableSymbols::anchor() { } + +bool ScanReachableSymbols::scan(nonloc::CompoundVal val) { + for (nonloc::CompoundVal::iterator I=val.begin(), E=val.end(); I!=E; ++I) + if (!scan(*I)) + return false; + + return true; +} + +bool ScanReachableSymbols::scan(const SymExpr *sym) { + unsigned &isVisited = visited[sym]; + if (isVisited) + return true; + isVisited = 1; + + if (!visitor.VisitSymbol(sym)) + return false; + + // TODO: should be rewritten using SymExpr::symbol_iterator. + switch (sym->getKind()) { + case SymExpr::RegionValueKind: + case SymExpr::ConjuredKind: + case SymExpr::DerivedKind: + case SymExpr::ExtentKind: + case SymExpr::MetadataKind: + break; + case SymExpr::CastSymbolKind: + return scan(cast<SymbolCast>(sym)->getOperand()); + case SymExpr::SymIntKind: + return scan(cast<SymIntExpr>(sym)->getLHS()); + case SymExpr::IntSymKind: + return scan(cast<IntSymExpr>(sym)->getRHS()); + case SymExpr::SymSymKind: { + const SymSymExpr *x = cast<SymSymExpr>(sym); + return scan(x->getLHS()) && scan(x->getRHS()); + } + } + return true; +} + +bool ScanReachableSymbols::scan(SVal val) { + if (loc::MemRegionVal *X = dyn_cast<loc::MemRegionVal>(&val)) + return scan(X->getRegion()); + + if (nonloc::LocAsInteger *X = dyn_cast<nonloc::LocAsInteger>(&val)) + return scan(X->getLoc()); + + if (SymbolRef Sym = val.getAsSymbol()) + return scan(Sym); + + if (const SymExpr *Sym = val.getAsSymbolicExpression()) + return scan(Sym); + + if (nonloc::CompoundVal *X = dyn_cast<nonloc::CompoundVal>(&val)) + return scan(*X); + + return true; +} + +bool ScanReachableSymbols::scan(const MemRegion *R) { + if (isa<MemSpaceRegion>(R)) + return true; + + unsigned &isVisited = visited[R]; + if (isVisited) + return true; + isVisited = 1; + + + if (!visitor.VisitMemRegion(R)) + return false; + + // If this is a symbolic region, visit the symbol for the region. + if (const SymbolicRegion *SR = dyn_cast<SymbolicRegion>(R)) + if (!visitor.VisitSymbol(SR->getSymbol())) + return false; + + // If this is a subregion, also visit the parent regions. + if (const SubRegion *SR = dyn_cast<SubRegion>(R)) + if (!scan(SR->getSuperRegion())) + return false; + + // Now look at the binding to this region (if any). + if (!scan(state->getSValAsScalarOrLoc(R))) + return false; + + // Now look at the subregions. + if (!SRM.get()) + SRM.reset(state->getStateManager().getStoreManager(). + getSubRegionMap(state->getStore())); + + return SRM->iterSubRegions(R, *this); +} + +bool ProgramState::scanReachableSymbols(SVal val, SymbolVisitor& visitor) const { + ScanReachableSymbols S(this, visitor); + return S.scan(val); +} + +bool ProgramState::scanReachableSymbols(const SVal *I, const SVal *E, + SymbolVisitor &visitor) const { + ScanReachableSymbols S(this, visitor); + for ( ; I != E; ++I) { + if (!S.scan(*I)) + return false; + } + return true; +} + +bool ProgramState::scanReachableSymbols(const MemRegion * const *I, + const MemRegion * const *E, + SymbolVisitor &visitor) const { + ScanReachableSymbols S(this, visitor); + for ( ; I != E; ++I) { + if (!S.scan(*I)) + return false; + } + return true; +} + +ProgramStateRef ProgramState::addTaint(const Stmt *S, + const LocationContext *LCtx, + TaintTagType Kind) const { + if (const Expr *E = dyn_cast_or_null<Expr>(S)) + S = E->IgnoreParens(); + + SymbolRef Sym = getSVal(S, LCtx).getAsSymbol(); + if (Sym) + return addTaint(Sym, Kind); + + const MemRegion *R = getSVal(S, LCtx).getAsRegion(); + addTaint(R, Kind); + + // Cannot add taint, so just return the state. + return this; +} + +ProgramStateRef ProgramState::addTaint(const MemRegion *R, + TaintTagType Kind) const { + if (const SymbolicRegion *SR = dyn_cast_or_null<SymbolicRegion>(R)) + return addTaint(SR->getSymbol(), Kind); + return this; +} + +ProgramStateRef ProgramState::addTaint(SymbolRef Sym, + TaintTagType Kind) const { + // If this is a symbol cast, remove the cast before adding the taint. Taint + // is cast agnostic. + while (const SymbolCast *SC = dyn_cast<SymbolCast>(Sym)) + Sym = SC->getOperand(); + + ProgramStateRef NewState = set<TaintMap>(Sym, Kind); + assert(NewState); + return NewState; +} + +bool ProgramState::isTainted(const Stmt *S, const LocationContext *LCtx, + TaintTagType Kind) const { + if (const Expr *E = dyn_cast_or_null<Expr>(S)) + S = E->IgnoreParens(); + + SVal val = getSVal(S, LCtx); + return isTainted(val, Kind); +} + +bool ProgramState::isTainted(SVal V, TaintTagType Kind) const { + if (const SymExpr *Sym = V.getAsSymExpr()) + return isTainted(Sym, Kind); + if (const MemRegion *Reg = V.getAsRegion()) + return isTainted(Reg, Kind); + return false; +} + +bool ProgramState::isTainted(const MemRegion *Reg, TaintTagType K) const { + if (!Reg) + return false; + + // Element region (array element) is tainted if either the base or the offset + // are tainted. + if (const ElementRegion *ER = dyn_cast<ElementRegion>(Reg)) + return isTainted(ER->getSuperRegion(), K) || isTainted(ER->getIndex(), K); + + if (const SymbolicRegion *SR = dyn_cast<SymbolicRegion>(Reg)) + return isTainted(SR->getSymbol(), K); + + if (const SubRegion *ER = dyn_cast<SubRegion>(Reg)) + return isTainted(ER->getSuperRegion(), K); + + return false; +} + +bool ProgramState::isTainted(SymbolRef Sym, TaintTagType Kind) const { + if (!Sym) + return false; + + // Traverse all the symbols this symbol depends on to see if any are tainted. + bool Tainted = false; + for (SymExpr::symbol_iterator SI = Sym->symbol_begin(), SE =Sym->symbol_end(); + SI != SE; ++SI) { + assert(isa<SymbolData>(*SI)); + const TaintTagType *Tag = get<TaintMap>(*SI); + Tainted = (Tag && *Tag == Kind); + + // If this is a SymbolDerived with a tainted parent, it's also tainted. + if (const SymbolDerived *SD = dyn_cast<SymbolDerived>(*SI)) + Tainted = Tainted || isTainted(SD->getParentSymbol(), Kind); + + // If memory region is tainted, data is also tainted. + if (const SymbolRegionValue *SRV = dyn_cast<SymbolRegionValue>(*SI)) + Tainted = Tainted || isTainted(SRV->getRegion(), Kind); + + // If If this is a SymbolCast from a tainted value, it's also tainted. + if (const SymbolCast *SC = dyn_cast<SymbolCast>(*SI)) + Tainted = Tainted || isTainted(SC->getOperand(), Kind); + + if (Tainted) + return true; + } + + return Tainted; +} |