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authorZancanaro; Carlo <czan8762@plang3.cs.usyd.edu.au>2012-09-24 09:58:17 +1000
committerZancanaro; Carlo <czan8762@plang3.cs.usyd.edu.au>2012-09-24 09:58:17 +1000
commit222e2a7620e6520ffaf4fc4e69d79c18da31542e (patch)
tree7bfbc05bfa3b41c8f9d2e56d53a0bc3e310df239 /clang/lib/StaticAnalyzer/Core/ExprEngineObjC.cpp
parent3d206f03985b50beacae843d880bccdc91a9f424 (diff)
Add the clang library to the repo (with some of my changes, too).
Diffstat (limited to 'clang/lib/StaticAnalyzer/Core/ExprEngineObjC.cpp')
-rw-r--r--clang/lib/StaticAnalyzer/Core/ExprEngineObjC.cpp273
1 files changed, 273 insertions, 0 deletions
diff --git a/clang/lib/StaticAnalyzer/Core/ExprEngineObjC.cpp b/clang/lib/StaticAnalyzer/Core/ExprEngineObjC.cpp
new file mode 100644
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+++ b/clang/lib/StaticAnalyzer/Core/ExprEngineObjC.cpp
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+//=-- ExprEngineObjC.cpp - ExprEngine support for Objective-C ---*- C++ -*-===//
+//
+// The LLVM Compiler Infrastructure
+//
+// This file is distributed under the University of Illinois Open Source
+// License. See LICENSE.TXT for details.
+//
+//===----------------------------------------------------------------------===//
+//
+// This file defines ExprEngine's support for Objective-C expressions.
+//
+//===----------------------------------------------------------------------===//
+
+#include "clang/AST/StmtObjC.h"
+#include "clang/StaticAnalyzer/Core/CheckerManager.h"
+#include "clang/StaticAnalyzer/Core/PathSensitive/ExprEngine.h"
+#include "clang/StaticAnalyzer/Core/PathSensitive/ObjCMessage.h"
+
+using namespace clang;
+using namespace ento;
+
+void ExprEngine::VisitLvalObjCIvarRefExpr(const ObjCIvarRefExpr *Ex,
+ ExplodedNode *Pred,
+ ExplodedNodeSet &Dst) {
+ ProgramStateRef state = Pred->getState();
+ const LocationContext *LCtx = Pred->getLocationContext();
+ SVal baseVal = state->getSVal(Ex->getBase(), LCtx);
+ SVal location = state->getLValue(Ex->getDecl(), baseVal);
+
+ ExplodedNodeSet dstIvar;
+ StmtNodeBuilder Bldr(Pred, dstIvar, *currentBuilderContext);
+ Bldr.generateNode(Ex, Pred, state->BindExpr(Ex, LCtx, location));
+
+ // Perform the post-condition check of the ObjCIvarRefExpr and store
+ // the created nodes in 'Dst'.
+ getCheckerManager().runCheckersForPostStmt(Dst, dstIvar, Ex, *this);
+}
+
+void ExprEngine::VisitObjCAtSynchronizedStmt(const ObjCAtSynchronizedStmt *S,
+ ExplodedNode *Pred,
+ ExplodedNodeSet &Dst) {
+ getCheckerManager().runCheckersForPreStmt(Dst, Pred, S, *this);
+}
+
+void ExprEngine::VisitObjCForCollectionStmt(const ObjCForCollectionStmt *S,
+ ExplodedNode *Pred,
+ ExplodedNodeSet &Dst) {
+
+ // ObjCForCollectionStmts are processed in two places. This method
+ // handles the case where an ObjCForCollectionStmt* occurs as one of the
+ // statements within a basic block. This transfer function does two things:
+ //
+ // (1) binds the next container value to 'element'. This creates a new
+ // node in the ExplodedGraph.
+ //
+ // (2) binds the value 0/1 to the ObjCForCollectionStmt* itself, indicating
+ // whether or not the container has any more elements. This value
+ // will be tested in ProcessBranch. We need to explicitly bind
+ // this value because a container can contain nil elements.
+ //
+ // FIXME: Eventually this logic should actually do dispatches to
+ // 'countByEnumeratingWithState:objects:count:' (NSFastEnumeration).
+ // This will require simulating a temporary NSFastEnumerationState, either
+ // through an SVal or through the use of MemRegions. This value can
+ // be affixed to the ObjCForCollectionStmt* instead of 0/1; when the loop
+ // terminates we reclaim the temporary (it goes out of scope) and we
+ // we can test if the SVal is 0 or if the MemRegion is null (depending
+ // on what approach we take).
+ //
+ // For now: simulate (1) by assigning either a symbol or nil if the
+ // container is empty. Thus this transfer function will by default
+ // result in state splitting.
+
+ const Stmt *elem = S->getElement();
+ ProgramStateRef state = Pred->getState();
+ SVal elementV;
+ StmtNodeBuilder Bldr(Pred, Dst, *currentBuilderContext);
+
+ if (const DeclStmt *DS = dyn_cast<DeclStmt>(elem)) {
+ const VarDecl *elemD = cast<VarDecl>(DS->getSingleDecl());
+ assert(elemD->getInit() == 0);
+ elementV = state->getLValue(elemD, Pred->getLocationContext());
+ }
+ else {
+ elementV = state->getSVal(elem, Pred->getLocationContext());
+ }
+
+ ExplodedNodeSet dstLocation;
+ Bldr.takeNodes(Pred);
+ evalLocation(dstLocation, S, elem, Pred, state, elementV, NULL, false);
+ Bldr.addNodes(dstLocation);
+
+ for (ExplodedNodeSet::iterator NI = dstLocation.begin(),
+ NE = dstLocation.end(); NI!=NE; ++NI) {
+ Pred = *NI;
+ ProgramStateRef state = Pred->getState();
+ const LocationContext *LCtx = Pred->getLocationContext();
+
+ // Handle the case where the container still has elements.
+ SVal TrueV = svalBuilder.makeTruthVal(1);
+ ProgramStateRef hasElems = state->BindExpr(S, LCtx, TrueV);
+
+ // Handle the case where the container has no elements.
+ SVal FalseV = svalBuilder.makeTruthVal(0);
+ ProgramStateRef noElems = state->BindExpr(S, LCtx, FalseV);
+
+ if (loc::MemRegionVal *MV = dyn_cast<loc::MemRegionVal>(&elementV))
+ if (const TypedValueRegion *R =
+ dyn_cast<TypedValueRegion>(MV->getRegion())) {
+ // FIXME: The proper thing to do is to really iterate over the
+ // container. We will do this with dispatch logic to the store.
+ // For now, just 'conjure' up a symbolic value.
+ QualType T = R->getValueType();
+ assert(Loc::isLocType(T));
+ unsigned Count = currentBuilderContext->getCurrentBlockCount();
+ SymbolRef Sym = SymMgr.getConjuredSymbol(elem, LCtx, T, Count);
+ SVal V = svalBuilder.makeLoc(Sym);
+ hasElems = hasElems->bindLoc(elementV, V);
+
+ // Bind the location to 'nil' on the false branch.
+ SVal nilV = svalBuilder.makeIntVal(0, T);
+ noElems = noElems->bindLoc(elementV, nilV);
+ }
+
+ // Create the new nodes.
+ Bldr.generateNode(S, Pred, hasElems);
+ Bldr.generateNode(S, Pred, noElems);
+ }
+}
+
+void ExprEngine::VisitObjCMessage(const ObjCMessage &msg,
+ ExplodedNode *Pred,
+ ExplodedNodeSet &Dst) {
+
+ // Handle the previsits checks.
+ ExplodedNodeSet dstPrevisit;
+ getCheckerManager().runCheckersForPreObjCMessage(dstPrevisit, Pred,
+ msg, *this);
+
+ // Proceed with evaluate the message expression.
+ ExplodedNodeSet dstEval;
+ StmtNodeBuilder Bldr(dstPrevisit, dstEval, *currentBuilderContext);
+
+ for (ExplodedNodeSet::iterator DI = dstPrevisit.begin(),
+ DE = dstPrevisit.end(); DI != DE; ++DI) {
+
+ ExplodedNode *Pred = *DI;
+ bool RaisesException = false;
+
+ if (const Expr *Receiver = msg.getInstanceReceiver()) {
+ ProgramStateRef state = Pred->getState();
+ SVal recVal = state->getSVal(Receiver, Pred->getLocationContext());
+ if (!recVal.isUndef()) {
+ // Bifurcate the state into nil and non-nil ones.
+ DefinedOrUnknownSVal receiverVal = cast<DefinedOrUnknownSVal>(recVal);
+
+ ProgramStateRef notNilState, nilState;
+ llvm::tie(notNilState, nilState) = state->assume(receiverVal);
+
+ // There are three cases: can be nil or non-nil, must be nil, must be
+ // non-nil. We ignore must be nil, and merge the rest two into non-nil.
+ if (nilState && !notNilState) {
+ continue;
+ }
+
+ // Check if the "raise" message was sent.
+ assert(notNilState);
+ if (msg.getSelector() == RaiseSel)
+ RaisesException = true;
+
+ // If we raise an exception, for now treat it as a sink.
+ // Eventually we will want to handle exceptions properly.
+ // Dispatch to plug-in transfer function.
+ evalObjCMessage(Bldr, msg, Pred, notNilState, RaisesException);
+ }
+ }
+ else if (const ObjCInterfaceDecl *Iface = msg.getReceiverInterface()) {
+ IdentifierInfo* ClsName = Iface->getIdentifier();
+ Selector S = msg.getSelector();
+
+ // Check for special instance methods.
+ if (!NSExceptionII) {
+ ASTContext &Ctx = getContext();
+ NSExceptionII = &Ctx.Idents.get("NSException");
+ }
+
+ if (ClsName == NSExceptionII) {
+ enum { NUM_RAISE_SELECTORS = 2 };
+
+ // Lazily create a cache of the selectors.
+ if (!NSExceptionInstanceRaiseSelectors) {
+ ASTContext &Ctx = getContext();
+ NSExceptionInstanceRaiseSelectors =
+ new Selector[NUM_RAISE_SELECTORS];
+ SmallVector<IdentifierInfo*, NUM_RAISE_SELECTORS> II;
+ unsigned idx = 0;
+
+ // raise:format:
+ II.push_back(&Ctx.Idents.get("raise"));
+ II.push_back(&Ctx.Idents.get("format"));
+ NSExceptionInstanceRaiseSelectors[idx++] =
+ Ctx.Selectors.getSelector(II.size(), &II[0]);
+
+ // raise:format::arguments:
+ II.push_back(&Ctx.Idents.get("arguments"));
+ NSExceptionInstanceRaiseSelectors[idx++] =
+ Ctx.Selectors.getSelector(II.size(), &II[0]);
+ }
+
+ for (unsigned i = 0; i < NUM_RAISE_SELECTORS; ++i)
+ if (S == NSExceptionInstanceRaiseSelectors[i]) {
+ RaisesException = true;
+ break;
+ }
+ }
+
+ // If we raise an exception, for now treat it as a sink.
+ // Eventually we will want to handle exceptions properly.
+ // Dispatch to plug-in transfer function.
+ evalObjCMessage(Bldr, msg, Pred, Pred->getState(), RaisesException);
+ }
+ }
+
+ // Finally, perform the post-condition check of the ObjCMessageExpr and store
+ // the created nodes in 'Dst'.
+ getCheckerManager().runCheckersForPostObjCMessage(Dst, dstEval, msg, *this);
+}
+
+void ExprEngine::evalObjCMessage(StmtNodeBuilder &Bldr,
+ const ObjCMessage &msg,
+ ExplodedNode *Pred,
+ ProgramStateRef state,
+ bool GenSink) {
+ // First handle the return value.
+ SVal ReturnValue = UnknownVal();
+
+ // Some method families have known return values.
+ switch (msg.getMethodFamily()) {
+ default:
+ break;
+ case OMF_autorelease:
+ case OMF_retain:
+ case OMF_self: {
+ // These methods return their receivers.
+ const Expr *ReceiverE = msg.getInstanceReceiver();
+ if (ReceiverE)
+ ReturnValue = state->getSVal(ReceiverE, Pred->getLocationContext());
+ break;
+ }
+ }
+
+ // If we failed to figure out the return value, use a conjured value instead.
+ if (ReturnValue.isUnknown()) {
+ SValBuilder &SVB = getSValBuilder();
+ QualType ResultTy = msg.getResultType(getContext());
+ unsigned Count = currentBuilderContext->getCurrentBlockCount();
+ const Expr *CurrentE = cast<Expr>(currentStmt);
+ const LocationContext *LCtx = Pred->getLocationContext();
+ ReturnValue = SVB.getConjuredSymbolVal(NULL, CurrentE, LCtx, ResultTy, Count);
+ }
+
+ // Bind the return value.
+ const LocationContext *LCtx = Pred->getLocationContext();
+ state = state->BindExpr(currentStmt, LCtx, ReturnValue);
+
+ // Invalidate the arguments (and the receiver)
+ state = invalidateArguments(state, CallOrObjCMessage(msg, state, LCtx), LCtx);
+
+ // And create the new node.
+ Bldr.generateNode(msg.getMessageExpr(), Pred, state, GenSink);
+ assert(Bldr.hasGeneratedNodes());
+}
+