#!/usr/bin/env python from __future__ import division import string from random import randint from collections import deque from copy import deepcopy import traceback from common import * class SnakeEngine(object): def __init__(self, rows, columns, n_apples): super(SnakeEngine, self).__init__() self.letters = list(string.lowercase) self.letters.reverse() self.bots = {} self.new_game(rows, columns, n_apples) def get_random_position(self): x = randint(0, self.columns - 1) y = randint(0, self.rows - 1) return (x, y) def replace_random(self, old, new): for i in xrange(self.rows * self.columns): x, y = self.get_random_position() if self.board[y][x] == old: self.board[y][x] = new return x, y def new_game(self, rows, columns, n_apples): self.rows = rows self.columns = columns # make board self.board = [[Squares.EMPTY for x in xrange(columns)] for y in xrange(rows)] for i in xrange(n_apples): x, y = self.get_random_position() self.board[y][x] = Squares.APPLE def add_bot(self, bot, colour=None): """ A bot is a callable object, with this method signature: def bot_callable( board=[[cell for cell in row] for row in board], position=(snake_x, snake_y) ): return random.choice('RULD') """ letter = self.letters.pop() position = self.replace_random(Squares.EMPTY, letter.upper()) if position is None: raise KeyError, "Could not insert snake into the board." if colour is None: colour = (randint(0, 255), randint(0, 255), randint(0, 255)) self.bots[letter] = [bot, colour, deque([position])] return letter def remove_bot(self, letter): letter = letter.lower() for row in self.board: for x, cell in enumerate(row): if cell.lower() == letter: row[x] = Squares.EMPTY del self.bots[letter] def update_snakes(self, directions_id=id(directions)): assert id(directions) == directions_id, \ "The common.directions dictionary has been modified since startup..." for letter, (bot, colour, path) in self.bots.items(): board = deepcopy(self.board) try: x, y = path[-1] d = bot(board, (x, y)) # Sanity checking... assert isinstance(d, basestring), \ "Return value should be a string." d = d.upper() assert d in directions, "Return value should be 'U', 'D', 'L' or 'R'." # Get new position. dx, dy = directions[d] nx = x + dx ny = y + dy if ny < 0 or ny >= self.rows or nx < 0 or nx >= self.columns: self.remove_bot(letter) continue oldcell = self.board[ny][nx] if oldcell in (Squares.EMPTY, Squares.APPLE): # Move snake forward. self.board[ny][nx] = letter.upper() path.append((nx, ny)) # Make old head into body. self.board[y][x] = letter.lower() if oldcell == Squares.APPLE: # Add in an apple to compensate. self.replace_random(Squares.EMPTY, Squares.APPLE) else: # Remove last part of snake. ox, oy = path.popleft() self.board[oy][ox] = Squares.EMPTY else: self.remove_bot(letter) except: print "Exception in bot %s (%s):" % (letter.upper(), bot) print '-'*60 traceback.print_exc() print '-'*60 self.remove_bot(letter)