#!/usr/bin/env python from __future__ import division import time import pyglet pyglet.resource.path = ['images'] pyglet.resource.reindex() from pyglet.gl import * from snake import SnakeEngine def scale_aspect((source_width, source_height), (target_width, target_height)): source_aspect = source_width / source_height target_aspect = target_width / target_height if source_aspect > target_aspect: # restrict width width = target_width height = width / source_aspect else: # restrict height height = target_height width = height * source_aspect return (width, height) class PygletSnakeEngine(SnakeEngine, pyglet.window.Window): EDGE_COLOR = (255, 255, 255, 255) EDGE_WIDTH = 2 def __init__(self, rows, columns, n_apples): super(PygletSnakeEngine, self).__init__(rows, columns, n_apples) pyglet.clock.schedule_interval(lambda t: self.update_snakes(), 0.025) def new_game(self, rows, columns, n_apples): super(PygletSnakeEngine, self).new_game(rows, columns, n_apples) # make board surface self.board_width, self.board_height = scale_aspect( (columns, rows), (self.width, self.height) ) # load sprites xscale = self.board_width / self.columns yscale = self.board_height / self.rows self.apple = pyglet.resource.image('apple.png') self.apple.size = scale_aspect( (self.apple.width, self.apple.height), (xscale, yscale) ) self.eyes = pyglet.resource.image('eyes.png') self.eyes.size = scale_aspect( (self.eyes.width, self.eyes.height), (xscale, yscale) ) def on_draw(self): self.clear() xscale = self.board_width / self.columns yscale = self.board_height / self.rows # Draw grid. for y, row in enumerate(self.board): for x, cell in enumerate(row): left = int(x * xscale) top = int(y * yscale) right = int((x + 1) * xscale) bottom = int((y + 1) * yscale) r = (left, top, right, top, right, bottom, left, bottom) # Draw a square. # width = self.EDGE_WIDTH glLineWidth(self.EDGE_WIDTH) pyglet.graphics.draw(4, GL_LINE_LOOP, ('v2f', r), ('c4B', self.EDGE_COLOR * 4)) # Draw the things on the square. if cell == Squares.APPLE: w, h = self.apple.size self.apple.blit(left, top, width=w, height=h) elif cell.isalpha(): # Snake... colour = self.bots[cell.lower()][1] + (255,) glPolygonMode(GL_FRONT, GL_FILL) pyglet.graphics.draw(4, GL_POLYGON, ('v2f', r), ('c4B', colour * 4), ) # self.surface.fill(colour, r) if cell.isupper(): # Snake head w, h = self.eyes.size self.eyes.blit(left, top, width=w, height=h) def run(self): clock = pygame.time.Clock() running = True while running and self.bots: for event in pygame.event.get(): if event.type == pygame.QUIT or \ (event.type == pygame.KEYDOWN and event.key == K_ESCAPE): running = False break if not running: break # Clear the screen. self.screen.fill((0, 0, 0)) self.surface.fill((0, 0, 0)) # Draw the board. self.draw_board() # Center the board. x = (self.width - self.board_width) / 2 y = (self.height - self.board_height) / 2 self.screen.blit(self.surface, (x, y)) # Update the display. pygame.display.flip() clock.tick(20) # Let the snakes move! self.update_snakes() if running: time.sleep(2) # Early window close, late process cleanup. pygame.display.quit() if __name__ == '__main__': from bots import * from oldbot import BotWrapper game = PygletSnakeEngine(25, 25, 50) game.add_bot(right_bot) game.add_bot(random_bot) game.add_bot(random_bounds_bot) game.add_bot(random_square_bot) game.add_bot(BotWrapper('oldbots/peter.py')) pyglet.app.run()