#!/usr/bin/env python from __future__ import division import time import pygame pygame.init() from pygame.locals import * from snake import SnakeEngine class Sprites(object): PREFIX = 'images' def __getattribute__(self, name): try: return object.__getattribute__(self, name.upper()) except AttributeError: from pygame.image import load filename = os.path.join(self.PREFIX, name.lower() + ".png") image = load(filename).convert_alpha() setattr(self, name, image) return image Sprites = Sprites() def scale_aspect((source_width, source_height), (target_width, target_height)): source_aspect = source_width / source_height target_aspect = target_width / target_height if source_aspect > target_aspect: # restrict width width = target_width height = width / source_aspect else: # restrict height height = target_height width = height * source_aspect return (width, height) class PygameSnakeEngine(SnakeEngine): EDGE_COLOR = (255, 255, 255) EDGE_WIDTH = 1 def __init__(self, rows, columns, n_apples, width=800, height=600, fullscreen=False): flags = 0 if fullscreen: flags |= pygame.FULLSCREEN self.screen = pygame.display.set_mode((width, height), flags) self.width = width self.height = height super(PygameSnakeEngine, self).__init__(rows, columns, n_apples) def new_game(self, rows, columns, n_apples): super(PygameSnakeEngine, self).new_game(rows, columns, n_apples) # make board surface self.board_width, self.board_height = scale_aspect( (columns, rows), (self.width, self.height) ) self.surface = pygame.Surface((self.board_width, self.board_height)) # load sprites xscale = self.board_width / self.columns yscale = self.board_height / self.rows def load_image(image): new_size = scale_aspect(image.get_size(), (xscale, yscale)) return pygame.transform.smoothscale(image, new_size) self.apple = load_image(Sprites.APPLE) self.eyes = load_image(Sprites.EYES) def draw_board(self): xscale = self.board_width / self.columns yscale = self.board_height / self.rows # Draw grid. for y, row in enumerate(self.board): for x, cell in enumerate(row): left = int(x * xscale) top = int(y * yscale) w = int((x + 1) * xscale) - left h = int((y + 1) * yscale) - top r = Rect(left, top, w, h) # Draw a square. pygame.draw.rect(self.surface, self.EDGE_COLOR, r, self.EDGE_WIDTH) # Draw the things on the square. if cell == Squares.APPLE: self.surface.blit(self.apple, r.topleft) elif cell.isalpha(): # Snake... colour = self.bots[cell.lower()][1] self.surface.fill(colour, r) if cell.isupper(): # Snake head self.surface.blit(self.eyes, r.topleft) def run(self): clock = pygame.time.Clock() running = True while running and self.bots: for event in pygame.event.get(): if event.type == pygame.QUIT or \ (event.type == pygame.KEYDOWN and event.key == K_ESCAPE): running = False break if not running: break # Clear the screen. self.screen.fill((0, 0, 0)) self.surface.fill((0, 0, 0)) # Draw the board. self.draw_board() # Center the board. x = (self.width - self.board_width) / 2 y = (self.height - self.board_height) / 2 self.screen.blit(self.surface, (x, y)) # Update the display. pygame.display.flip() clock.tick(20) # Let the snakes move! self.update_snakes() if running: time.sleep(2) # Early window close, late process cleanup. pygame.display.quit() if __name__ == '__main__': from bots import * from oldbot import BotWrapper game = PygameSnakeEngine(25, 25, 50) game.add_bot(right_bot) game.add_bot(random_bot) game.add_bot(random_bounds_bot) game.add_bot(random_square_bot) game.add_bot(BotWrapper('oldbots/peter.py')) game.run()