From a2130079ca771104d87a919f0b4d88583e66d566 Mon Sep 17 00:00:00 2001 From: Peter Ward Date: Thu, 19 Jul 2012 23:05:30 +1000 Subject: Lots of refactoring. --- README | 141 ++++++++++++++++++++++++++--------------------------------------- 1 file changed, 56 insertions(+), 85 deletions(-) (limited to 'README') diff --git a/README b/README index 97e7b5b..8e6140f 100644 --- a/README +++ b/README @@ -1,86 +1,57 @@ -How to write a bot -================== - -guarantee code indicates something you can run which will execute without errors -if "input" refers to a valid board. - -input = { - # the object you control - - # guarantee code: - # me = input["whoami"] - # my = input["objects"][me] - # assert my["type"] == "snake" - # (see below for more guarantees) - - "whoami": "a", - - # the board is by a torus by default (wraps around horiz & vert), - # but maps will have walls on all the edges to disable this. - - # guarantee code: - # for row in input["board"]: - # for item in row: - # assert item in input["objects"] - - "board": [ - ["W", "W", "W", "W", "W", "W"], - ["W", " ", "*", " ", " ", "W"], - ["W", "a", " ", "b", "b", "W"], - ["W", " ", " ", " ", " ", "W"], - ["W", "W", "W", "W", "W", "W"] - ], - - # each object refers to a type of "thing" which can be in the board. - - # guarantee code: - # for key, thing in input["objects"].items(): - # if thing["type"] == "snake": - # assert "valid_moves" in thing - # x, y = thing["head"] - # assert input["board"][y][x] == key - # elif thing["type"] == "special": - # for effect in thing["effects"]: - # assert effect[0] in ("die", "grow") - # else: - # raise TypeError("invalid thing type") - - "objects": { - "a": { - "type": "snake", - "head": [1, 2], - "valid_moves": { - "L": [0, 2], - "R": [2, 2], - "U": [1, 1], - "D": [1, 3] - } - }, - - "b": { - "type": "snake", - "head": [4, 2], - "valid_moves": { - "L": [3, 2], - "R": [5, 2], - "U": [4, 1], - "D": [4, 3] - } - }, - - "W": { - "type": "special", - "effects": [ - ["die"] - ] - }, - - "*": { # represents an apple - "type": "special", - "effects": [ - ["grow", 1] - ] - } - } -} += Getting started = + +$ cat > simple.py +def bot(board, position): + return 'L' +^D + +$ snakegame -e pyglet simple + += Writing a bot = + +A bot is simply a Python function which takes two arguments, the current state +of the board, and the current position of the head of your snake. The function +must return one of the strings 'L', 'U', 'R' or 'D', indicating which direction +the snake should next move (left, up, right or down, respectively). + +== The Board == + +The board is a list containing each row of the board. +Each row is a list containing the cells of that row. + +The board is actually a torus (that is, the top edge wraps to the bottom, and +the left edge to the right, and vice versa). +Map designers can easily turn this into a normal grid simply by placing walls on +the edges. + +Each cell is a single character string: + +* period (.) indicates an empty cell +* asterisk (*) indicates an apple +* plus (+) indicates an ice cream +* minus (-) indicates a shrinking potion +* octothorpe (#) indicates a wall +* uppercase letters (A-Z) indicate the head of a snake. +* lowercase letters (a-z) indicate the body of a snake. + +All other characters are reserved for future use. + +Every snake will have exactly one head. +Snakes may have no body. +Snakes may have a body which is not contiguous on the board. + +== Usual boilerplate == + +The typical boilerplate for writing a bot looks like this, which gets the +character of your snake’s head, and the size of the board. + +def bot(board, position): + x, y = position + me = board[y][x] + + height = len(board) + width = len(board[0]) + + # ... + return 'L' -- cgit v1.2.3