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-rwxr-xr-xpyglet_snake.py123
1 files changed, 0 insertions, 123 deletions
diff --git a/pyglet_snake.py b/pyglet_snake.py
deleted file mode 100755
index 79ae047..0000000
--- a/pyglet_snake.py
+++ /dev/null
@@ -1,123 +0,0 @@
-#!/usr/bin/env python
-
-from __future__ import division
-
-import time
-
-import pyglet
-pyglet.resource.path = ['images']
-pyglet.resource.reindex()
-
-from pyglet.gl import *
-
-from common import *
-from snake import SnakeEngine
-
-def scale_aspect((source_width, source_height), (target_width, target_height)):
- source_aspect = source_width / source_height
- target_aspect = target_width / target_height
- if source_aspect > target_aspect:
- # restrict width
- width = target_width
- height = width / source_aspect
- else:
- # restrict height
- height = target_height
- width = height * source_aspect
- return (width, height)
-
-class PygletSnakeEngine(SnakeEngine, pyglet.window.Window):
- EDGE_COLOR = (255, 255, 255, 255)
- EDGE_WIDTH = 2
-
- def __init__(self, rows, columns, n_apples, *args, **kwargs):
- super(PygletSnakeEngine, self).__init__(rows, columns, n_apples, *args, **kwargs)
-
- glEnable(GL_BLEND)
- glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA)
-
- pyglet.clock.schedule_interval(lambda t: self.update_snakes(), 0.025)
-
- def new_game(self, rows, columns, n_apples):
- super(PygletSnakeEngine, self).new_game(rows, columns, n_apples)
-
- # make board surface
- self.board_width, self.board_height = scale_aspect(
- (columns, rows), (self.width, self.height)
- )
-
- # load sprites
- xscale = self.board_width / self.columns
- yscale = self.board_height / self.rows
-
- self.apple = pyglet.resource.image('apple.png')
- self.apple.size = scale_aspect(
- (self.apple.width, self.apple.height),
- (xscale, yscale)
- )
- self.eyes = pyglet.resource.image('eyes.png')
- self.eyes.size = scale_aspect(
- (self.eyes.width, self.eyes.height),
- (xscale, yscale)
- )
-
- def on_draw(self):
- self.clear()
-
- xscale = self.board_width / self.columns
- yscale = self.board_height / self.rows
-
- # Draw grid.
- for y, row in enumerate(self.board):
- for x, cell in enumerate(row):
- left = int(x * xscale)
- top = self.height - int(y * yscale)
- right = int((x + 1) * xscale)
- bottom = self.height - int((y + 1) * yscale)
- r = (left, top, right, top, right, bottom, left, bottom)
-
- # Draw a square.
- glLineWidth(self.EDGE_WIDTH)
- pyglet.graphics.draw(4, GL_LINE_LOOP,
- ('v2f', r),
- ('c4B', self.EDGE_COLOR * 4))
-
- # Draw the things on the square.
- if cell == Squares.APPLE:
- w, h = self.apple.size
- self.apple.blit(left + (xscale - w) / 2.0, top - h, width=w, height=h)
-
- elif cell.isalpha(): # Snake...
- colour = self.bots[cell.lower()][1] + (255,)
- glPolygonMode(GL_FRONT, GL_FILL)
- pyglet.graphics.draw(4, GL_POLYGON,
- ('v2f', r),
- ('c4B', colour * 4),
- )
-
- if cell.isupper(): # Snake head
- w, h = self.eyes.size
- self.eyes.blit(left, top - h, width=w, height=h)
-
- def update_snakes(self, *args):
- if not self.bots:
- pyglet.app.exit()
- super(PygletSnakeEngine, self).update_snakes(*args)
-
- def run(self):
- pyglet.app.run()
-
-if __name__ == '__main__':
- from bots import random_bounds_bot, random_square_bot
- from oldbot import BotWrapper
- from peter_bot import peter_bot
-
- game = PygletSnakeEngine(25, 25, 50, results=True)
-# game.add_bot(random_bounds_bot)
-# game.add_bot(random_square_bot)
- for i in xrange(0):
- game.add_bot(BotWrapper('oldbots/peter.py'))
- for i in xrange(1):
- game.add_bot(peter_bot)
- game.run()
-