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A small game where participants write bots to control robots (used on Reboot Computing and Technology Camp). Original author: Peter Ward.
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Author
2014-09-19
Use develop mode in requirements.txt
James Tocknell
2014-09-19
Added urwid to requirements
James Tocknell
2014-09-19
Merged
James Tocknell
2014-09-19
Fix requirements
James Tocknell
2014-09-19
make the client work (terribly)
Peter Ward
2014-09-17
implement a terrible bot chooser
Peter Ward
2014-09-09
start work on server and client
Peter Ward
2014-07-26
merged
Peter Ward
2014-07-26
add moar bots
Peter Ward
2014-05-18
things
Peter Ward
2014-04-12
Consistent ordering of players, colour key at top.
Peter Ward
2014-04-12
remove unnecessary import
Peter Ward
2014-04-12
Add factories_by_player, handle non-movement actions in expected_position.
Peter Ward
2014-04-11
distance_relaxer returns a list of shortest moves in predecessors
...
GameState has an expected_position() method.
Peter Ward
2014-04-10
nicer code
Peter Ward
2014-04-10
split out bots into separate files
Peter Ward
2014-04-10
add shortest distance algorithm
Peter Ward
2014-04-07
fix up map generation functions to use constants
Peter Ward
2014-04-07
render ghost towns correctly
Peter Ward
2014-04-07
interesting game
Peter Ward
2014-04-07
combat!
Peter Ward
2014-04-07
factories produce robots
...
This is kind of broken until combat is implemented.
Peter Ward
2014-04-07
render factories
Peter Ward
2014-04-07
correct energy accounting
Peter Ward
2014-04-06
Ripping out functionality to meet new spec.
Peter Ward
2014-04-05
playing around with things
Peter Ward
2014-02-22
various improvements
Peter Ward
2014-02-22
winners
Peter Ward
2014-02-22
handle collisions
Peter Ward
2014-02-22
initial version
Peter Ward