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AgeCommit message (Expand)Author
2014-09-20mergePeter Ward
2014-09-20add entry pointPeter Ward
2014-09-19docsPeter Ward
2014-09-19fix victory by combatPeter Ward
2014-09-19Fixed capturerJames Tocknell
2014-09-19MergeJames Tocknell
2014-09-19Use develop mode in requirements.txtJames Tocknell
2014-09-19bunch of thingsPeter Ward
2014-09-19Added urwid to requirementsJames Tocknell
2014-09-19MergedJames Tocknell
2014-09-19Fix requirementsJames Tocknell
2014-09-19make the client work (terribly)Peter Ward
2014-09-17implement a terrible bot chooserPeter Ward
2014-09-09start work on server and clientPeter Ward
2014-07-26mergedPeter Ward
2014-07-26add moar botsPeter Ward
2014-05-18thingsPeter Ward
2014-04-12Consistent ordering of players, colour key at top.Peter Ward
2014-04-12remove unnecessary importPeter Ward
2014-04-12Add factories_by_player, handle non-movement actions in expected_position.Peter Ward
2014-04-11distance_relaxer returns a list of shortest moves in predecessors...GameState has an expected_position() method. Peter Ward
2014-04-10nicer codePeter Ward
2014-04-10split out bots into separate filesPeter Ward
2014-04-10add shortest distance algorithmPeter Ward
2014-04-07fix up map generation functions to use constantsPeter Ward
2014-04-07render ghost towns correctlyPeter Ward
2014-04-07interesting gamePeter Ward
2014-04-07combat!Peter Ward
2014-04-07factories produce robots...This is kind of broken until combat is implemented. Peter Ward
2014-04-07render factoriesPeter Ward
2014-04-07correct energy accountingPeter Ward
2014-04-06Ripping out functionality to meet new spec.Peter Ward
2014-04-05playing around with thingsPeter Ward
2014-02-22various improvementsPeter Ward
2014-02-22winnersPeter Ward
2014-02-22handle collisionsPeter Ward
2014-02-22initial versionPeter Ward