Age | Commit message (Expand) | Author |
---|---|---|
2014-07-26 | merged | Peter Ward |
2014-07-26 | add moar bots | Peter Ward |
2014-05-18 | things | Peter Ward |
2014-04-12 | Consistent ordering of players, colour key at top. | Peter Ward |
2014-04-12 | remove unnecessary import | Peter Ward |
2014-04-12 | Add factories_by_player, handle non-movement actions in expected_position. | Peter Ward |
2014-04-11 | distance_relaxer returns a list of shortest moves in predecessors...GameState has an expected_position() method. | Peter Ward |
2014-04-10 | nicer code | Peter Ward |
2014-04-10 | split out bots into separate files | Peter Ward |
2014-04-10 | add shortest distance algorithm | Peter Ward |
2014-04-07 | fix up map generation functions to use constants | Peter Ward |
2014-04-07 | render ghost towns correctly | Peter Ward |
2014-04-07 | interesting game | Peter Ward |
2014-04-07 | combat! | Peter Ward |
2014-04-07 | factories produce robots...This is kind of broken until combat is implemented. | Peter Ward |
2014-04-07 | render factories | Peter Ward |
2014-04-07 | correct energy accounting | Peter Ward |
2014-04-06 | Ripping out functionality to meet new spec. | Peter Ward |
2014-04-05 | playing around with things | Peter Ward |
2014-02-22 | various improvements | Peter Ward |
2014-02-22 | winners | Peter Ward |
2014-02-22 | handle collisions | Peter Ward |
2014-02-22 | initial version | Peter Ward |