Age | Commit message (Collapse) | Author | |
---|---|---|---|
2014-09-21 | Mistake in last commit. | Peter Ward | |
2014-09-20 | render the screen in one print call | Peter Ward | |
2014-09-20 | merge | Peter Ward | |
2014-09-20 | add entry point | Peter Ward | |
2014-09-19 | docs | Peter Ward | |
2014-09-19 | fix victory by combat | Peter Ward | |
2014-09-19 | Fixed capturer | James Tocknell | |
2014-09-19 | Merge | James Tocknell | |
2014-09-19 | Use develop mode in requirements.txt | James Tocknell | |
2014-09-19 | bunch of things | Peter Ward | |
2014-09-19 | Added urwid to requirements | James Tocknell | |
2014-09-19 | Merged | James Tocknell | |
2014-09-19 | Fix requirements | James Tocknell | |
2014-09-19 | make the client work (terribly) | Peter Ward | |
2014-09-17 | implement a terrible bot chooser | Peter Ward | |
2014-09-09 | start work on server and client | Peter Ward | |
2014-07-26 | merged | Peter Ward | |
2014-07-26 | add moar bots | Peter Ward | |
2014-05-18 | things | Peter Ward | |
2014-04-12 | Consistent ordering of players, colour key at top. | Peter Ward | |
2014-04-12 | remove unnecessary import | Peter Ward | |
2014-04-12 | Add factories_by_player, handle non-movement actions in expected_position. | Peter Ward | |
2014-04-11 | distance_relaxer returns a list of shortest moves in predecessors | Peter Ward | |
GameState has an expected_position() method. | |||
2014-04-10 | nicer code | Peter Ward | |
2014-04-10 | split out bots into separate files | Peter Ward | |
2014-04-10 | add shortest distance algorithm | Peter Ward | |
2014-04-07 | fix up map generation functions to use constants | Peter Ward | |
2014-04-07 | render ghost towns correctly | Peter Ward | |
2014-04-07 | interesting game | Peter Ward | |
2014-04-07 | combat! | Peter Ward | |
2014-04-07 | factories produce robots | Peter Ward | |
This is kind of broken until combat is implemented. | |||
2014-04-07 | render factories | Peter Ward | |
2014-04-07 | correct energy accounting | Peter Ward | |
2014-04-06 | Ripping out functionality to meet new spec. | Peter Ward | |
2014-04-05 | playing around with things | Peter Ward | |
2014-02-22 | various improvements | Peter Ward | |
2014-02-22 | winners | Peter Ward | |
2014-02-22 | handle collisions | Peter Ward | |
2014-02-22 | initial version | Peter Ward | |