/// \file /// Base functions to initialize and manipulate any input stream /// // [The "BSD licence"] // Copyright (c) 2005-2009 Jim Idle, Temporal Wave LLC // http://www.temporal-wave.com // http://www.linkedin.com/in/jimidle // // All rights reserved. // // Redistribution and use in source and binary forms, with or without // modification, are permitted provided that the following conditions // are met: // 1. Redistributions of source code must retain the above copyright // notice, this list of conditions and the following disclaimer. // 2. Redistributions in binary form must reproduce the above copyright // notice, this list of conditions and the following disclaimer in the // documentation and/or other materials provided with the distribution. // 3. The name of the author may not be used to endorse or promote products // derived from this software without specific prior written permission. // // THIS SOFTWARE IS PROVIDED BY THE AUTHOR ``AS IS'' AND ANY EXPRESS OR // IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES // OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. // IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY DIRECT, INDIRECT, // INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT // NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, // DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY // THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT // (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF // THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. #include // ----------------------------------- // Generic 8 bit input such as latin-1 // // 8Bit INT Stream API // static void antlr38BitConsume (pANTLR3_INT_STREAM is); static ANTLR3_UCHAR antlr38BitLA (pANTLR3_INT_STREAM is, ANTLR3_INT32 la); static ANTLR3_UCHAR antlr38BitLA_ucase (pANTLR3_INT_STREAM is, ANTLR3_INT32 la); static ANTLR3_MARKER antlr38BitIndex (pANTLR3_INT_STREAM is); static ANTLR3_MARKER antlr38BitMark (pANTLR3_INT_STREAM is); static void antlr38BitRewind (pANTLR3_INT_STREAM is, ANTLR3_MARKER mark); static void antlr38BitRewindLast (pANTLR3_INT_STREAM is); static void antlr38BitRelease (pANTLR3_INT_STREAM is, ANTLR3_MARKER mark); static void antlr38BitSeek (pANTLR3_INT_STREAM is, ANTLR3_MARKER seekPoint); static pANTLR3_STRING antlr38BitGetSourceName (pANTLR3_INT_STREAM is); // 8Bit Charstream API functions // static void antlr3InputClose (pANTLR3_INPUT_STREAM input); static void antlr3InputReset (pANTLR3_INPUT_STREAM input); static void antlr38BitReuse (pANTLR3_INPUT_STREAM input, pANTLR3_UINT8 inString, ANTLR3_UINT32 size, pANTLR3_UINT8 name); static void * antlr38BitLT (pANTLR3_INPUT_STREAM input, ANTLR3_INT32 lt); static ANTLR3_UINT32 antlr38BitSize (pANTLR3_INPUT_STREAM input); static pANTLR3_STRING antlr38BitSubstr (pANTLR3_INPUT_STREAM input, ANTLR3_MARKER start, ANTLR3_MARKER stop); static ANTLR3_UINT32 antlr38BitGetLine (pANTLR3_INPUT_STREAM input); static void * antlr38BitGetLineBuf (pANTLR3_INPUT_STREAM input); static ANTLR3_UINT32 antlr38BitGetCharPosition (pANTLR3_INPUT_STREAM input); static void antlr38BitSetLine (pANTLR3_INPUT_STREAM input, ANTLR3_UINT32 line); static void antlr38BitSetCharPosition (pANTLR3_INPUT_STREAM input, ANTLR3_UINT32 position); static void antlr38BitSetNewLineChar (pANTLR3_INPUT_STREAM input, ANTLR3_UINT32 newlineChar); static void antlr38BitSetUcaseLA (pANTLR3_INPUT_STREAM input, ANTLR3_BOOLEAN flag); // ----------------------------------- // UTF16 (also covers UCS2) // // INT Stream API // static void antlr3UTF16Consume (pANTLR3_INT_STREAM is); static ANTLR3_UCHAR antlr3UTF16LA (pANTLR3_INT_STREAM is, ANTLR3_INT32 la); static void antlr3UTF16ConsumeLE (pANTLR3_INT_STREAM is); static ANTLR3_UCHAR antlr3UTF16LALE (pANTLR3_INT_STREAM is, ANTLR3_INT32 la); static void antlr3UTF16ConsumeBE (pANTLR3_INT_STREAM is); static ANTLR3_UCHAR antlr3UTF16LABE (pANTLR3_INT_STREAM is, ANTLR3_INT32 la); static ANTLR3_MARKER antlr3UTF16Index (pANTLR3_INT_STREAM is); static void antlr3UTF16Seek (pANTLR3_INT_STREAM is, ANTLR3_MARKER seekPoint); // UTF16 Charstream API functions // static pANTLR3_STRING antlr3UTF16Substr (pANTLR3_INPUT_STREAM input, ANTLR3_MARKER start, ANTLR3_MARKER stop); // ----------------------------------- // UTF32 (also covers UCS2) // // INT Stream API // static void antlr3UTF32Consume (pANTLR3_INT_STREAM is); static ANTLR3_UCHAR antlr3UTF32LA (pANTLR3_INT_STREAM is, ANTLR3_INT32 la); static ANTLR3_UCHAR antlr3UTF32LALE (pANTLR3_INT_STREAM is, ANTLR3_INT32 la); static ANTLR3_UCHAR antlr3UTF32LABE (pANTLR3_INT_STREAM is, ANTLR3_INT32 la); static ANTLR3_MARKER antlr3UTF32Index (pANTLR3_INT_STREAM is); static void antlr3UTF32Seek (pANTLR3_INT_STREAM is, ANTLR3_MARKER seekPoint); // UTF16 Charstream API functions // static pANTLR3_STRING antlr3UTF32Substr (pANTLR3_INPUT_STREAM input, ANTLR3_MARKER start, ANTLR3_MARKER stop); // ------------------------------------ // UTF-8 // static void antlr3UTF8Consume (pANTLR3_INT_STREAM is); static ANTLR3_UCHAR antlr3UTF8LA (pANTLR3_INT_STREAM is, ANTLR3_INT32 la); // ------------------------------------ // EBCDIC // static ANTLR3_UCHAR antlr3EBCDICLA (pANTLR3_INT_STREAM is, ANTLR3_INT32 la); /// \brief Common function to setup function interface for an 8 bit input stream. /// /// \param input Input stream context pointer /// /// \remark /// - Many of the 8 bit oriented file stream handling functions will be usable /// by any or at least some, other input streams. Therefore it is perfectly acceptable /// to call this function to install the 8Bit handler then override just those functions /// that would not work for the particular input encoding, such as consume for instance. /// void antlr38BitSetupStream (pANTLR3_INPUT_STREAM input) { // Build a string factory for this stream // input->strFactory = antlr3StringFactoryNew(input->encoding); // Default stream API set up is for 8Bit, so we are done // } void antlr3GenericSetupStream (pANTLR3_INPUT_STREAM input) { /* Install function pointers for an 8 bit input */ /* Allocate stream interface */ input->istream = antlr3IntStreamNew(); input->istream->type = ANTLR3_CHARSTREAM; input->istream->super = input; /* Intstream API */ input->istream->consume = antlr38BitConsume; // Consume the next 8 bit character in the buffer input->istream->_LA = antlr38BitLA; // Return the UTF32 character at offset n (1 based) input->istream->index = antlr38BitIndex; // Current index (offset from first character input->istream->mark = antlr38BitMark; // Record the current lex state for later restore input->istream->rewind = antlr38BitRewind; // How to rewind the input input->istream->rewindLast = antlr38BitRewindLast; // How to rewind the input input->istream->seek = antlr38BitSeek; // How to seek to a specific point in the stream input->istream->release = antlr38BitRelease; // Reset marks after mark n input->istream->getSourceName = antlr38BitGetSourceName; // Return a string that names the input source /* Charstream API */ input->close = antlr3InputClose; // Close down the stream completely input->free = antlr3InputClose; // Synonym for free input->reset = antlr3InputReset; // Reset input to start input->reuse = antlr38BitReuse; // Install a new input string and reset input->_LT = antlr38BitLT; // Same as _LA for 8 bit file input->size = antlr38BitSize; // Return the size of the input buffer input->substr = antlr38BitSubstr; // Return a string from the input stream input->getLine = antlr38BitGetLine; // Return the current line number in the input stream input->getLineBuf = antlr38BitGetLineBuf; // Return a pointer to the start of the current line being consumed input->getCharPositionInLine = antlr38BitGetCharPosition; // Return the offset into the current line of input input->setLine = antlr38BitSetLine; // Set the input stream line number (does not set buffer pointers) input->setCharPositionInLine = antlr38BitSetCharPosition; // Set the offset in to the current line (does not set any pointers) input->SetNewLineChar = antlr38BitSetNewLineChar; // Set the value of the newline trigger character input->setUcaseLA = antlr38BitSetUcaseLA; // Changes the LA function to return upper case always input->charByteSize = 1; // Size in bytes of characters in this stream. /* Initialize entries for tables etc */ input->markers = NULL; /* Set up the input stream brand new */ input->reset(input); /* Install default line separator character (it can be replaced * by the grammar programmer later) */ input->SetNewLineChar(input, (ANTLR3_UCHAR)'\n'); } static pANTLR3_STRING antlr38BitGetSourceName(pANTLR3_INT_STREAM is) { return is->streamName; } /** \brief Close down an input stream and free any memory allocated by it. * * \param input Input stream context pointer */ static void antlr3InputClose(pANTLR3_INPUT_STREAM input) { // Close any markers in the input stream // if (input->markers != NULL) { input->markers->free(input->markers); input->markers = NULL; } // Close the string factory // if (input->strFactory != NULL) { input->strFactory->close(input->strFactory); } // Free the input stream buffer if we allocated it // if (input->isAllocated && input->data != NULL) { ANTLR3_FREE(input->data); input->data = NULL; } input->istream->free(input->istream); // Finally, free the space for the structure itself // ANTLR3_FREE(input); // Done // } static void antlr38BitSetUcaseLA (pANTLR3_INPUT_STREAM input, ANTLR3_BOOLEAN flag) { if (flag) { // Return the upper case version of the characters // input->istream->_LA = antlr38BitLA_ucase; } else { // Return the raw characters as they are in the buffer // input->istream->_LA = antlr38BitLA; } } /** \brief Reset a re-startable input stream to the start * * \param input Input stream context pointer */ static void antlr3InputReset(pANTLR3_INPUT_STREAM input) { input->nextChar = input->data; /* Input at first character */ input->line = 1; /* starts at line 1 */ input->charPositionInLine = -1; input->currentLine = input->data; input->markDepth = 0; /* Reset markers */ /* Clear out up the markers table if it is there */ if (input->markers != NULL) { input->markers->clear(input->markers); } else { /* Install a new markers table */ input->markers = antlr3VectorNew(0); } } /** Install a new source code in to a working input stream so that the * input stream can be reused. */ static void antlr38BitReuse(pANTLR3_INPUT_STREAM input, pANTLR3_UINT8 inString, ANTLR3_UINT32 size, pANTLR3_UINT8 name) { input->isAllocated = ANTLR3_FALSE; input->data = inString; input->sizeBuf = size; // Now we can set up the file name. As we are reusing the stream, there may already // be a string that we can reuse for holding the filename. // if (input->istream->streamName == NULL) { input->istream->streamName = input->strFactory->newStr(input->strFactory, name == NULL ? (pANTLR3_UINT8)"-memory-" : name); input->fileName = input->istream->streamName; } else { input->istream->streamName->set(input->istream->streamName, (name == NULL ? (const char *)"-memory-" : (const char *)name)); } input->reset(input); } /** \brief Consume the next character in an 8 bit input stream * * \param input Input stream context pointer */ static void antlr38BitConsume(pANTLR3_INT_STREAM is) { pANTLR3_INPUT_STREAM input; input = ((pANTLR3_INPUT_STREAM) (is->super)); if ((pANTLR3_UINT8)(input->nextChar) < (((pANTLR3_UINT8)input->data) + input->sizeBuf)) { /* Indicate one more character in this line */ input->charPositionInLine++; if ((ANTLR3_UCHAR)(*((pANTLR3_UINT8)input->nextChar)) == input->newlineChar) { /* Reset for start of a new line of input */ input->line++; input->charPositionInLine = 0; input->currentLine = (void *)(((pANTLR3_UINT8)input->nextChar) + 1); } /* Increment to next character position */ input->nextChar = (void *)(((pANTLR3_UINT8)input->nextChar) + 1); } } /** \brief Return the input element assuming an 8 bit ascii input * * \param[in] input Input stream context pointer * \param[in] la 1 based offset of next input stream element * * \return Next input character in internal ANTLR3 encoding (UTF32) */ static ANTLR3_UCHAR antlr38BitLA(pANTLR3_INT_STREAM is, ANTLR3_INT32 la) { pANTLR3_INPUT_STREAM input; input = ((pANTLR3_INPUT_STREAM) (is->super)); if (( ((pANTLR3_UINT8)input->nextChar) + la - 1) >= (((pANTLR3_UINT8)input->data) + input->sizeBuf)) { return ANTLR3_CHARSTREAM_EOF; } else { return (ANTLR3_UCHAR)(*((pANTLR3_UINT8)input->nextChar + la - 1)); } } /** \brief Return the input element assuming an 8 bit input and * always return the UPPER CASE character. * Note that this is 8 bit and so we assume that the toupper * function will use the correct locale for 8 bits. * * \param[in] input Input stream context pointer * \param[in] la 1 based offset of next input stream element * * \return Next input character in internal ANTLR3 encoding (UTF32) */ static ANTLR3_UCHAR antlr38BitLA_ucase (pANTLR3_INT_STREAM is, ANTLR3_INT32 la) { pANTLR3_INPUT_STREAM input; input = ((pANTLR3_INPUT_STREAM) (is->super)); if (( ((pANTLR3_UINT8)input->nextChar) + la - 1) >= (((pANTLR3_UINT8)input->data) + input->sizeBuf)) { return ANTLR3_CHARSTREAM_EOF; } else { return (ANTLR3_UCHAR)toupper((*((pANTLR3_UINT8)input->nextChar + la - 1))); } } /** \brief Return the input element assuming an 8 bit ascii input * * \param[in] input Input stream context pointer * \param[in] lt 1 based offset of next input stream element * * \return Next input character in internal ANTLR3 encoding (UTF32) */ static void * antlr38BitLT(pANTLR3_INPUT_STREAM input, ANTLR3_INT32 lt) { /* Casting is horrible but it means no warnings and LT should never be called * on a character stream anyway I think. If it is then, the void * will need to be * cast back in a similar manner. Yuck! But this means that LT for Token streams and * tree streams is correct. */ return (ANTLR3_FUNC_PTR(input->istream->_LA(input->istream, lt))); } /** \brief Calculate the current index in the output stream. * \param[in] input Input stream context pointer */ static ANTLR3_MARKER antlr38BitIndex(pANTLR3_INT_STREAM is) { pANTLR3_INPUT_STREAM input; input = ((pANTLR3_INPUT_STREAM) (is->super)); return (ANTLR3_MARKER)(((pANTLR3_UINT8)input->nextChar)); } /** \brief Return the size of the current input stream, as an 8Bit file * which in this case is the total input. Other implementations may provide * more sophisticated implementations to deal with non-recoverable streams * and so on. * * \param[in] input Input stream context pointer */ static ANTLR3_UINT32 antlr38BitSize(pANTLR3_INPUT_STREAM input) { return input->sizeBuf; } /** \brief Mark the current input point in an 8Bit 8 bit stream * such as a file stream, where all the input is available in the * buffer. * * \param[in] is Input stream context pointer */ static ANTLR3_MARKER antlr38BitMark (pANTLR3_INT_STREAM is) { pANTLR3_LEX_STATE state; pANTLR3_INPUT_STREAM input; input = ((pANTLR3_INPUT_STREAM) (is->super)); /* New mark point */ input->markDepth++; /* See if we are revisiting a mark as we can just reuse the vector * entry if we are, otherwise, we need a new one */ if (input->markDepth > input->markers->count) { state = ANTLR3_MALLOC(sizeof(ANTLR3_LEX_STATE)); /* Add it to the table */ input->markers->add(input->markers, state, ANTLR3_FREE_FUNC); /* No special structure, just free() on delete */ } else { state = (pANTLR3_LEX_STATE)input->markers->get(input->markers, input->markDepth - 1); /* Assume no errors for speed, it will just blow up if the table failed * for some reasons, hence lots of unit tests on the tables ;-) */ } /* We have created or retrieved the state, so update it with the current * elements of the lexer state. */ state->charPositionInLine = input->charPositionInLine; state->currentLine = input->currentLine; state->line = input->line; state->nextChar = input->nextChar; is->lastMarker = input->markDepth; /* And that's it */ return input->markDepth; } /** \brief Rewind the lexer input to the state specified by the last produced mark. * * \param[in] input Input stream context pointer * * \remark * Assumes 8 Bit input stream. */ static void antlr38BitRewindLast (pANTLR3_INT_STREAM is) { is->rewind(is, is->lastMarker); } /** \brief Rewind the lexer input to the state specified by the supplied mark. * * \param[in] input Input stream context pointer * * \remark * Assumes 8 Bit input stream. */ static void antlr38BitRewind (pANTLR3_INT_STREAM is, ANTLR3_MARKER mark) { pANTLR3_LEX_STATE state; pANTLR3_INPUT_STREAM input; input = ((pANTLR3_INPUT_STREAM) is->super); /* Perform any clean up of the marks */ input->istream->release(input->istream, mark); /* Find the supplied mark state */ state = (pANTLR3_LEX_STATE)input->markers->get(input->markers, (ANTLR3_UINT32)(mark - 1)); /* Seek input pointer to the requested point (note we supply the void *pointer * to whatever is implementing the int stream to seek). */ antlr38BitSeek(is, (ANTLR3_MARKER)(state->nextChar)); /* Reset to the reset of the information in the mark */ input->charPositionInLine = state->charPositionInLine; input->currentLine = state->currentLine; input->line = state->line; input->nextChar = state->nextChar; /* And we are done */ } /** \brief Rewind the lexer input to the state specified by the supplied mark. * * \param[in] input Input stream context pointer * * \remark * Assumes 8 Bit input stream. */ static void antlr38BitRelease (pANTLR3_INT_STREAM is, ANTLR3_MARKER mark) { pANTLR3_INPUT_STREAM input; input = ((pANTLR3_INPUT_STREAM) (is->super)); /* We don't do much here in fact as we never free any higher marks in * the hashtable as we just resuse any memory allocated for them. */ input->markDepth = (ANTLR3_UINT32)(mark - 1); } /** \brief Rewind the lexer input to the state specified by the supplied mark. * * \param[in] input Input stream context pointer * * \remark * Assumes 8 Bit input stream. */ static void antlr38BitSeek (pANTLR3_INT_STREAM is, ANTLR3_MARKER seekPoint) { ANTLR3_INT32 count; pANTLR3_INPUT_STREAM input; input = ANTLR3_FUNC_PTR(((pANTLR3_INPUT_STREAM) is->super)); /* If the requested seek point is less than the current * input point, then we assume that we are resetting from a mark * and do not need to scan, but can just set to there. */ if (seekPoint <= (ANTLR3_MARKER)(input->nextChar)) { input->nextChar = ((pANTLR3_UINT8) seekPoint); } else { count = (ANTLR3_UINT32)(seekPoint - (ANTLR3_MARKER)(input->nextChar)); while (count--) { is->consume(is); } } } /** Return a substring of the 8 bit input stream in * newly allocated memory. * * \param input Input stream context pointer * \param start Offset in input stream where the string starts * \param stop Offset in the input stream where the string ends. */ static pANTLR3_STRING antlr38BitSubstr (pANTLR3_INPUT_STREAM input, ANTLR3_MARKER start, ANTLR3_MARKER stop) { return input->strFactory->newPtr(input->strFactory, (pANTLR3_UINT8)start, (ANTLR3_UINT32)(stop - start + 1)); } /** \brief Return the line number as understood by the 8 bit input stream. * * \param input Input stream context pointer * \return Line number in input stream that we believe we are working on. */ static ANTLR3_UINT32 antlr38BitGetLine (pANTLR3_INPUT_STREAM input) { return input->line; } /** Return a pointer into the input stream that points at the start * of the current input line as triggered by the end of line character installed * for the stream ('\n' unless told differently). * * \param[in] input */ static void * antlr38BitGetLineBuf (pANTLR3_INPUT_STREAM input) { return input->currentLine; } /** Return the current offset in to the current line in the input stream. * * \param input Input stream context pointer * \return Current line offset */ static ANTLR3_UINT32 antlr38BitGetCharPosition (pANTLR3_INPUT_STREAM input) { return input->charPositionInLine; } /** Set the current line number as understood by the input stream. * * \param input Input stream context pointer * \param line Line number to tell the input stream we are on * * \remark * This function does not change any pointers, it just allows the programmer to set the * line number according to some external criterion, such as finding a lexed directive * like: #nnn "file.c" for instance, such that error reporting and so on in is in sync * with some original source format. */ static void antlr38BitSetLine (pANTLR3_INPUT_STREAM input, ANTLR3_UINT32 line) { input->line = line; } /** Set the current offset in the current line to be a particular setting. * * \param[in] input Input stream context pointer * \param[in] position New setting for current offset. * * \remark * This does not set the actual pointers in the input stream, it is purely for reporting * purposes and so on as per antlr38BitSetLine(); */ static void antlr38BitSetCharPosition (pANTLR3_INPUT_STREAM input, ANTLR3_UINT32 position) { input->charPositionInLine = position; } /** Set the newline trigger character in the input stream to the supplied parameter. * * \param[in] input Input stream context pointer * \param[in] newlineChar Character to set to be the newline trigger. * * \remark * - The supplied newLineChar is in UTF32 encoding (which means ASCII and latin1 etc * are the same encodings), but the input stream catered to by this function is 8 bit * only, so it is up to the programmer to ensure that the character supplied is valid. */ static void antlr38BitSetNewLineChar (pANTLR3_INPUT_STREAM input, ANTLR3_UINT32 newlineChar) { input->newlineChar = newlineChar; } /// \brief Common function to setup function interface for a UTF16 or UCS2 input stream. /// /// \param input Input stream context pointer /// /// \remark /// - Strictly speaking, there is no such thing as a UCS2 input stream as the term /// tends to confuse the notions of character encoding, unicode and so on. UCS2 is /// essentially UTF16 without any surrogates and so the standard UTF16 /// input stream is able to handle it without any special code. /// void antlr3UTF16SetupStream (pANTLR3_INPUT_STREAM input, ANTLR3_BOOLEAN machineBigEndian, ANTLR3_BOOLEAN inputBigEndian) { // Build a string factory for this stream. This is a UTF16 string factory which is a standard // part of the ANTLR3 string. The string factory is then passed through the whole chain // of lexer->parser->tree->treeparser and so on. // input->strFactory = antlr3StringFactoryNew(input->encoding); // Generic API that does not care about endianess. // input->istream->index = antlr3UTF16Index; // Calculate current index in input stream, UTF16 based input->substr = antlr3UTF16Substr; // Return a string from the input stream input->istream->seek = antlr3UTF16Seek; // How to seek to a specific point in the stream // We must install different UTF16 routines according to whether the input // is the same endianess as the machine we are executing upon or not. If it is not // then we must install methods that can convert the endianess on the fly as they go // switch (machineBigEndian) { case ANTLR3_TRUE: // Machine is Big Endian, if the input is also then install the // methods that do not access input by bytes and reverse them. // Otherwise install endian aware methods. // if (inputBigEndian == ANTLR3_TRUE) { // Input is machine compatible // input->istream->consume = antlr3UTF16Consume; // Consume the next UTF16 character in the buffer input->istream->_LA = antlr3UTF16LA; // Return the UTF32 character at offset n (1 based) } else { // Need to use methods that know that the input is little endian // input->istream->consume = antlr3UTF16ConsumeLE; // Consume the next UTF16 character in the buffer input->istream->_LA = antlr3UTF16LALE; // Return the UTF32 character at offset n (1 based) } break; case ANTLR3_FALSE: // Machine is Little Endian, if the input is also then install the // methods that do not access input by bytes and reverse them. // Otherwise install endian aware methods. // if (inputBigEndian == ANTLR3_FALSE) { // Input is machine compatible // input->istream->consume = antlr3UTF16Consume; // Consume the next UTF16 character in the buffer input->istream->_LA = antlr3UTF16LA; // Return the UTF32 character at offset n (1 based) } else { // Need to use methods that know that the input is Big Endian // input->istream->consume = antlr3UTF16ConsumeBE; // Consume the next UTF16 character in the buffer input->istream->_LA = antlr3UTF16LABE; // Return the UTF32 character at offset n (1 based) } break; } input->charByteSize = 2; // Size in bytes of characters in this stream. } /// \brief Consume the next character in a UTF16 input stream /// /// \param input Input stream context pointer /// static void antlr3UTF16Consume(pANTLR3_INT_STREAM is) { pANTLR3_INPUT_STREAM input; UTF32 ch; UTF32 ch2; input = ((pANTLR3_INPUT_STREAM) (is->super)); // Buffer size is always in bytes // if ((pANTLR3_UINT8)(input->nextChar) < (((pANTLR3_UINT8)input->data) + input->sizeBuf)) { // Indicate one more character in this line // input->charPositionInLine++; if ((ANTLR3_UCHAR)(*((pANTLR3_UINT16)input->nextChar)) == input->newlineChar) { // Reset for start of a new line of input // input->line++; input->charPositionInLine = 0; input->currentLine = (void *)(((pANTLR3_UINT16)input->nextChar) + 1); } // Increment to next character position, accounting for any surrogates // // Next char in natural machine byte order // ch = *((UTF16*)input->nextChar); // We consumed one 16 bit character // input->nextChar = (void *)(((pANTLR3_UINT16)input->nextChar) + 1); // If we have a surrogate pair then we need to consume // a following valid LO surrogate. // if (ch >= UNI_SUR_HIGH_START && ch <= UNI_SUR_HIGH_END) { // If the 16 bits following the high surrogate are in the source buffer... // if ((pANTLR3_UINT8)(input->nextChar) < (((pANTLR3_UINT8)input->data) + input->sizeBuf)) { // Next character is in natural machine byte order // ch2 = *((UTF16*)input->nextChar); // If it's a valid low surrogate, consume it // if (ch2 >= UNI_SUR_LOW_START && ch2 <= UNI_SUR_LOW_END) { // We consumed one 16 bit character // input->nextChar = (void *)(((pANTLR3_UINT16)input->nextChar) + 1); } // Note that we ignore a valid hi surrogate that has no lo surrogate to go with // it. // } // Note that we ignore a valid hi surrogate that has no lo surrogate to go with // it because the buffer ended // } // Note that we did not check for an invalid low surrogate here, or that fact that the // lo surrogate was missing. We just picked out one 16 bit character unless the character // was a valid hi surrogate, in whcih case we consumed two 16 bit characters. // } } /// \brief Return the input element assuming an 8 bit ascii input /// /// \param[in] input Input stream context pointer /// \param[in] la 1 based offset of next input stream element /// /// \return Next input character in internal ANTLR3 encoding (UTF32) /// static ANTLR3_UCHAR antlr3UTF16LA(pANTLR3_INT_STREAM is, ANTLR3_INT32 la) { pANTLR3_INPUT_STREAM input; UTF32 ch; UTF32 ch2; UTF16 * nextChar; // Find the input interface and where we are currently pointing to // in the input stream // input = ((pANTLR3_INPUT_STREAM) (is->super)); nextChar = input->nextChar; // If a positive offset then advance forward, else retreat // if (la >= 0) { while (--la > 0 && (pANTLR3_UINT8)nextChar < ((pANTLR3_UINT8)input->data) + input->sizeBuf ) { // Advance our copy of the input pointer // // Next char in natural machine byte order // ch = *nextChar++; // If we have a surrogate pair then we need to consume // a following valid LO surrogate. // if (ch >= UNI_SUR_HIGH_START && ch <= UNI_SUR_HIGH_END) { // If the 16 bits following the high surrogate are in the source buffer... // if ((pANTLR3_UINT8)(nextChar) < (((pANTLR3_UINT8)input->data) + input->sizeBuf)) { // Next character is in natural machine byte order // ch2 = *nextChar; // If it's a valid low surrogate, consume it // if (ch2 >= UNI_SUR_LOW_START && ch2 <= UNI_SUR_LOW_END) { // We consumed one 16 bit character // nextChar++; } // Note that we ignore a valid hi surrogate that has no lo surrogate to go with // it. // } // Note that we ignore a valid hi surrogate that has no lo surrogate to go with // it because the buffer ended // } // Note that we did not check for an invalid low surrogate here, or that fact that the // lo surrogate was missing. We just picked out one 16 bit character unless the character // was a valid hi surrogate, in whcih case we consumed two 16 bit characters. // } } else { // We need to go backwards from our input point // while (la++ < 0 && (pANTLR3_UINT8)nextChar > (pANTLR3_UINT8)input->data ) { // Get the previous 16 bit character // ch = *--nextChar; // If we found a low surrogate then go back one more character if // the hi surrogate is there // if (ch >= UNI_SUR_LOW_START && ch <= UNI_SUR_LOW_END) { ch2 = *(nextChar-1); if (ch2 >= UNI_SUR_HIGH_START && ch2 <= UNI_SUR_HIGH_END) { // Yes, there is a high surrogate to match it so decrement one more and point to that // nextChar--; } } } } // Our local copy of nextChar is now pointing to either the correct character or end of file // // Input buffer size is always in bytes // if ( (pANTLR3_UINT8)nextChar >= (((pANTLR3_UINT8)input->data) + input->sizeBuf)) { return ANTLR3_CHARSTREAM_EOF; } else { // Pick up the next 16 character (native machine byte order) // ch = *nextChar++; // If we have a surrogate pair then we need to consume // a following valid LO surrogate. // if (ch >= UNI_SUR_HIGH_START && ch <= UNI_SUR_HIGH_END) { // If the 16 bits following the high surrogate are in the source buffer... // if ((pANTLR3_UINT8)(nextChar) < (((pANTLR3_UINT8)input->data) + input->sizeBuf)) { // Next character is in natural machine byte order // ch2 = *nextChar; // If it's a valid low surrogate, consume it // if (ch2 >= UNI_SUR_LOW_START && ch2 <= UNI_SUR_LOW_END) { // Construct the UTF32 code point // ch = ((ch - UNI_SUR_HIGH_START) << halfShift) + (ch2 - UNI_SUR_LOW_START) + halfBase; } // Note that we ignore a valid hi surrogate that has no lo surrogate to go with // it. // } // Note that we ignore a valid hi surrogate that has no lo surrogate to go with // it because the buffer ended // } } return ch; } /// \brief Calculate the current index in the output stream. /// \param[in] input Input stream context pointer /// static ANTLR3_MARKER antlr3UTF16Index(pANTLR3_INT_STREAM is) { pANTLR3_INPUT_STREAM input; input = ((pANTLR3_INPUT_STREAM) (is->super)); return (ANTLR3_MARKER)(input->nextChar); } /// \brief Rewind the lexer input to the state specified by the supplied mark. /// /// \param[in] input Input stream context pointer /// /// \remark /// Assumes UTF16 input stream. /// static void antlr3UTF16Seek (pANTLR3_INT_STREAM is, ANTLR3_MARKER seekPoint) { pANTLR3_INPUT_STREAM input; input = ((pANTLR3_INPUT_STREAM) is->super); // If the requested seek point is less than the current // input point, then we assume that we are resetting from a mark // and do not need to scan, but can just set to there as rewind will // reset line numbers and so on. // if (seekPoint <= (ANTLR3_MARKER)(input->nextChar)) { input->nextChar = (void *)seekPoint; } else { // Call consume until we reach the asked for seek point or EOF // while (is->_LA(is, 1) != ANTLR3_CHARSTREAM_EOF && seekPoint < (ANTLR3_MARKER)input->nextChar) { is->consume(is); } } } /// \brief Return a substring of the UTF16 input stream in /// newly allocated memory. /// /// \param input Input stream context pointer /// \param start Offset in input stream where the string starts /// \param stop Offset in the input stream where the string ends. /// static pANTLR3_STRING antlr3UTF16Substr (pANTLR3_INPUT_STREAM input, ANTLR3_MARKER start, ANTLR3_MARKER stop) { return input->strFactory->newPtr(input->strFactory, (pANTLR3_UINT8)start, ((ANTLR3_UINT32_CAST(stop - start))/2) + 1); } /// \brief Consume the next character in a UTF16 input stream when the input is Little Endian and the machine is not /// Note that the UTF16 routines do not do any substantial verification of the input stream as for performance /// sake, we assume it is validly encoded. So if a low surrogate is found at the curent input position then we /// just consume it. Surrogate pairs should be seen as Hi, Lo. So if we have a Lo first, then the input stream /// is fubar but we just ignore that. /// /// \param input Input stream context pointer /// static void antlr3UTF16ConsumeLE(pANTLR3_INT_STREAM is) { pANTLR3_INPUT_STREAM input; UTF32 ch; UTF32 ch2; input = ((pANTLR3_INPUT_STREAM) (is->super)); // Buffer size is always in bytes // if ((pANTLR3_UINT8)(input->nextChar) < (((pANTLR3_UINT8)input->data) + input->sizeBuf)) { // Indicate one more character in this line // input->charPositionInLine++; if ((ANTLR3_UCHAR)(*((pANTLR3_UINT16)input->nextChar)) == input->newlineChar) { // Reset for start of a new line of input // input->line++; input->charPositionInLine = 0; input->currentLine = (void *)(((pANTLR3_UINT16)input->nextChar) + 1); } // Increment to next character position, accounting for any surrogates // // Next char in litle endian form // ch = *((pANTLR3_UINT8)input->nextChar) + (*((pANTLR3_UINT8)input->nextChar + 1) <<8); // We consumed one 16 bit character // input->nextChar = (void *)(((pANTLR3_UINT16)input->nextChar) + 1); // If we have a surrogate pair then we need to consume // a following valid LO surrogate. // if (ch >= UNI_SUR_HIGH_START && ch <= UNI_SUR_HIGH_END) { // If the 16 bits following the high surrogate are in the source buffer... // if ((pANTLR3_UINT8)(input->nextChar) < (((pANTLR3_UINT8)input->data) + input->sizeBuf)) { ch2 = *((pANTLR3_UINT8)input->nextChar) + (*((pANTLR3_UINT8)input->nextChar + 1) <<8); // If it's a valid low surrogate, consume it // if (ch2 >= UNI_SUR_LOW_START && ch2 <= UNI_SUR_LOW_END) { // We consumed one 16 bit character // input->nextChar = (void *)(((pANTLR3_UINT16)input->nextChar) + 1); } // Note that we ignore a valid hi surrogate that has no lo surrogate to go with // it. // } // Note that we ignore a valid hi surrogate that has no lo surrogate to go with // it because the buffer ended // } // Note that we did not check for an invalid low surrogate here, or that fact that the // lo surrogate was missing. We just picked out one 16 bit character unless the character // was a valid hi surrogate, in whcih case we consumed two 16 bit characters. // } } /// \brief Return the input element assuming a UTF16 input when the input is Little Endian and the machine is not /// /// \param[in] input Input stream context pointer /// \param[in] la 1 based offset of next input stream element /// /// \return Next input character in internal ANTLR3 encoding (UTF32) /// static ANTLR3_UCHAR antlr3UTF16LALE(pANTLR3_INT_STREAM is, ANTLR3_INT32 la) { pANTLR3_INPUT_STREAM input; UTF32 ch; UTF32 ch2; pANTLR3_UCHAR nextChar; // Find the input interface and where we are currently pointing to // in the input stream // input = ((pANTLR3_INPUT_STREAM) (is->super)); nextChar = input->nextChar; // If a positive offset then advance forward, else retreat // if (la >= 0) { while (--la > 0 && (pANTLR3_UINT8)nextChar < ((pANTLR3_UINT8)input->data) + input->sizeBuf ) { // Advance our copy of the input pointer // // Next char in Little Endian byte order // ch = (*nextChar) + (*(nextChar+1) << 8); nextChar += 2; // If we have a surrogate pair then we need to consume // a following valid LO surrogate. // if (ch >= UNI_SUR_HIGH_START && ch <= UNI_SUR_HIGH_END) { // If the 16 bits following the high surrogate are in the source buffer... // if ((pANTLR3_UINT8)(nextChar) < (((pANTLR3_UINT8)input->data) + input->sizeBuf)) { // Next character is in little endian byte order // ch2 = (*nextChar) + (*(nextChar+1) << 8); // If it's a valid low surrogate, consume it // if (ch2 >= UNI_SUR_LOW_START && ch2 <= UNI_SUR_LOW_END) { // We consumed one 16 bit character // nextChar += 2; } // Note that we ignore a valid hi surrogate that has no lo surrogate to go with // it. // } // Note that we ignore a valid hi surrogate that has no lo surrogate to go with // it because the buffer ended // } // Note that we did not check for an invalid low surrogate here, or that fact that the // lo surrogate was missing. We just picked out one 16 bit character unless the character // was a valid hi surrogate, in whcih case we consumed two 16 bit characters. // } } else { // We need to go backwards from our input point // while (la++ < 0 && (pANTLR3_UINT8)nextChar > (pANTLR3_UINT8)input->data ) { // Get the previous 16 bit character // ch = (*nextChar - 2) + ((*nextChar -1) << 8); nextChar -= 2; // If we found a low surrogate then go back one more character if // the hi surrogate is there // if (ch >= UNI_SUR_LOW_START && ch <= UNI_SUR_LOW_END) { ch2 = (*nextChar - 2) + ((*nextChar -1) << 8); if (ch2 >= UNI_SUR_HIGH_START && ch2 <= UNI_SUR_HIGH_END) { // Yes, there is a high surrogate to match it so decrement one more and point to that // nextChar -=2; } } } } // Our local copy of nextChar is now pointing to either the correct character or end of file // // Input buffer size is always in bytes // if ( (pANTLR3_UINT8)nextChar >= (((pANTLR3_UINT8)input->data) + input->sizeBuf)) { return ANTLR3_CHARSTREAM_EOF; } else { // Pick up the next 16 character (little endian byte order) // ch = (*nextChar) + (*(nextChar+1) << 8); nextChar += 2; // If we have a surrogate pair then we need to consume // a following valid LO surrogate. // if (ch >= UNI_SUR_HIGH_START && ch <= UNI_SUR_HIGH_END) { // If the 16 bits following the high surrogate are in the source buffer... // if ((pANTLR3_UINT8)(nextChar) < (((pANTLR3_UINT8)input->data) + input->sizeBuf)) { // Next character is in little endian byte order // ch2 = (*nextChar) + (*(nextChar+1) << 8); // If it's a valid low surrogate, consume it // if (ch2 >= UNI_SUR_LOW_START && ch2 <= UNI_SUR_LOW_END) { // Construct the UTF32 code point // ch = ((ch - UNI_SUR_HIGH_START) << halfShift) + (ch2 - UNI_SUR_LOW_START) + halfBase; } // Note that we ignore a valid hi surrogate that has no lo surrogate to go with // it. // } // Note that we ignore a valid hi surrogate that has no lo surrogate to go with // it because the buffer ended // } } return ch; } /// \brief Consume the next character in a UTF16 input stream when the input is Big Endian and the machine is not /// /// \param input Input stream context pointer /// static void antlr3UTF16ConsumeBE(pANTLR3_INT_STREAM is) { pANTLR3_INPUT_STREAM input; UTF32 ch; UTF32 ch2; input = ((pANTLR3_INPUT_STREAM) (is->super)); // Buffer size is always in bytes // if ((pANTLR3_UINT8)(input->nextChar) < (((pANTLR3_UINT8)input->data) + input->sizeBuf)) { // Indicate one more character in this line // input->charPositionInLine++; if ((ANTLR3_UCHAR)(*((pANTLR3_UINT16)input->nextChar)) == input->newlineChar) { // Reset for start of a new line of input // input->line++; input->charPositionInLine = 0; input->currentLine = (void *)(((pANTLR3_UINT16)input->nextChar) + 1); } // Increment to next character position, accounting for any surrogates // // Next char in big endian form // ch = *((pANTLR3_UINT8)input->nextChar + 1) + (*((pANTLR3_UINT8)input->nextChar ) <<8); // We consumed one 16 bit character // input->nextChar = (void *)(((pANTLR3_UINT16)input->nextChar) + 1); // If we have a surrogate pair then we need to consume // a following valid LO surrogate. // if (ch >= UNI_SUR_HIGH_START && ch <= UNI_SUR_HIGH_END) { // If the 16 bits following the high surrogate are in the source buffer... // if ((pANTLR3_UINT8)(input->nextChar) < (((pANTLR3_UINT8)input->data) + input->sizeBuf)) { // Big endian // ch2 = *((pANTLR3_UINT8)input->nextChar + 1) + (*((pANTLR3_UINT8)input->nextChar ) <<8); // If it's a valid low surrogate, consume it // if (ch2 >= UNI_SUR_LOW_START && ch2 <= UNI_SUR_LOW_END) { // We consumed one 16 bit character // input->nextChar = (void *)(((pANTLR3_UINT16)input->nextChar) + 1); } // Note that we ignore a valid hi surrogate that has no lo surrogate to go with // it. // } // Note that we ignore a valid hi surrogate that has no lo surrogate to go with // it because the buffer ended // } // Note that we did not check for an invalid low surrogate here, or that fact that the // lo surrogate was missing. We just picked out one 16 bit character unless the character // was a valid hi surrogate, in whcih case we consumed two 16 bit characters. // } } /// \brief Return the input element assuming a UTF16 input when the input is Little Endian and the machine is not /// /// \param[in] input Input stream context pointer /// \param[in] la 1 based offset of next input stream element /// /// \return Next input character in internal ANTLR3 encoding (UTF32) /// static ANTLR3_UCHAR antlr3UTF16LABE(pANTLR3_INT_STREAM is, ANTLR3_INT32 la) { pANTLR3_INPUT_STREAM input; UTF32 ch; UTF32 ch2; pANTLR3_UCHAR nextChar; // Find the input interface and where we are currently pointing to // in the input stream // input = ((pANTLR3_INPUT_STREAM) (is->super)); nextChar = input->nextChar; // If a positive offset then advance forward, else retreat // if (la >= 0) { while (--la > 0 && (pANTLR3_UINT8)nextChar < ((pANTLR3_UINT8)input->data) + input->sizeBuf ) { // Advance our copy of the input pointer // // Next char in Big Endian byte order // ch = ((*nextChar) << 8) + *(nextChar+1); nextChar += 2; // If we have a surrogate pair then we need to consume // a following valid LO surrogate. // if (ch >= UNI_SUR_HIGH_START && ch <= UNI_SUR_HIGH_END) { // If the 16 bits following the high surrogate are in the source buffer... // if ((pANTLR3_UINT8)(nextChar) < (((pANTLR3_UINT8)input->data) + input->sizeBuf)) { // Next character is in big endian byte order // ch2 = ((*nextChar) << 8) + *(nextChar+1); // If it's a valid low surrogate, consume it // if (ch2 >= UNI_SUR_LOW_START && ch2 <= UNI_SUR_LOW_END) { // We consumed one 16 bit character // nextChar += 2; } // Note that we ignore a valid hi surrogate that has no lo surrogate to go with // it. // } // Note that we ignore a valid hi surrogate that has no lo surrogate to go with // it because the buffer ended // } // Note that we did not check for an invalid low surrogate here, or that fact that the // lo surrogate was missing. We just picked out one 16 bit character unless the character // was a valid hi surrogate, in whcih case we consumed two 16 bit characters. // } } else { // We need to go backwards from our input point // while (la++ < 0 && (pANTLR3_UINT8)nextChar > (pANTLR3_UINT8)input->data ) { // Get the previous 16 bit character // ch = ((*nextChar - 2) << 8) + (*nextChar -1); nextChar -= 2; // If we found a low surrogate then go back one more character if // the hi surrogate is there // if (ch >= UNI_SUR_LOW_START && ch <= UNI_SUR_LOW_END) { ch2 = ((*nextChar - 2) << 8) + (*nextChar -1); if (ch2 >= UNI_SUR_HIGH_START && ch2 <= UNI_SUR_HIGH_END) { // Yes, there is a high surrogate to match it so decrement one more and point to that // nextChar -=2; } } } } // Our local copy of nextChar is now pointing to either the correct character or end of file // // Input buffer size is always in bytes // if ( (pANTLR3_UINT8)nextChar >= (((pANTLR3_UINT8)input->data) + input->sizeBuf)) { return ANTLR3_CHARSTREAM_EOF; } else { // Pick up the next 16 character (big endian byte order) // ch = ((*nextChar) << 8) + *(nextChar+1); nextChar += 2; // If we have a surrogate pair then we need to consume // a following valid LO surrogate. // if (ch >= UNI_SUR_HIGH_START && ch <= UNI_SUR_HIGH_END) { // If the 16 bits following the high surrogate are in the source buffer... // if ((pANTLR3_UINT8)(nextChar) < (((pANTLR3_UINT8)input->data) + input->sizeBuf)) { // Next character is in big endian byte order // ch2 = ((*nextChar) << 8) + *(nextChar+1); // If it's a valid low surrogate, consume it // if (ch2 >= UNI_SUR_LOW_START && ch2 <= UNI_SUR_LOW_END) { // Construct the UTF32 code point // ch = ((ch - UNI_SUR_HIGH_START) << halfShift) + (ch2 - UNI_SUR_LOW_START) + halfBase; } // Note that we ignore a valid hi surrogate that has no lo surrogate to go with // it. // } // Note that we ignore a valid hi surrogate that has no lo surrogate to go with // it because the buffer ended // } } return ch; } /// \brief Common function to setup function interface for a UTF3 input stream. /// /// \param input Input stream context pointer /// void antlr3UTF32SetupStream (pANTLR3_INPUT_STREAM input, ANTLR3_BOOLEAN machineBigEndian, ANTLR3_BOOLEAN inputBigEndian) { // Build a string factory for this stream. This is a UTF32 string factory which is a standard // part of the ANTLR3 string. The string factory is then passed through the whole chain of lexer->parser->tree->treeparser // and so on. // input->strFactory = antlr3StringFactoryNew(input->encoding); // Generic API that does not care about endianess. // input->istream->index = antlr3UTF32Index; // Calculate current index in input stream, UTF16 based input->substr = antlr3UTF32Substr; // Return a string from the input stream input->istream->seek = antlr3UTF32Seek; // How to seek to a specific point in the stream input->istream->consume = antlr3UTF32Consume; // Consume the next UTF32 character in the buffer // We must install different UTF32 LA routines according to whether the input // is the same endianess as the machine we are executing upon or not. If it is not // then we must install methods that can convert the endianess on the fly as they go // switch (machineBigEndian) { case ANTLR3_TRUE: // Machine is Big Endian, if the input is also then install the // methods that do not access input by bytes and reverse them. // Otherwise install endian aware methods. // if (inputBigEndian == ANTLR3_TRUE) { // Input is machine compatible // input->istream->_LA = antlr3UTF32LA; // Return the UTF32 character at offset n (1 based) } else { // Need to use methods that know that the input is little endian // input->istream->_LA = antlr3UTF32LALE; // Return the UTF32 character at offset n (1 based) } break; case ANTLR3_FALSE: // Machine is Little Endian, if the input is also then install the // methods that do not access input by bytes and reverse them. // Otherwise install endian aware methods. // if (inputBigEndian == ANTLR3_FALSE) { // Input is machine compatible // input->istream->_LA = antlr3UTF32LA; // Return the UTF32 character at offset n (1 based) } else { // Need to use methods that know that the input is Big Endian // input->istream->_LA = antlr3UTF32LABE; // Return the UTF32 character at offset n (1 based) } break; } input->charByteSize = 4; // Size in bytes of characters in this stream. } /** \brief Consume the next character in a UTF32 input stream * * \param input Input stream context pointer */ static void antlr3UTF32Consume(pANTLR3_INT_STREAM is) { pANTLR3_INPUT_STREAM input; input = ((pANTLR3_INPUT_STREAM) (is->super)); // SizeBuf is always in bytes // if ((pANTLR3_UINT8)(input->nextChar) < (((pANTLR3_UINT8)input->data) + input->sizeBuf)) { /* Indicate one more character in this line */ input->charPositionInLine++; if ((ANTLR3_UCHAR)(*((pANTLR3_UINT32)input->nextChar)) == input->newlineChar) { /* Reset for start of a new line of input */ input->line++; input->charPositionInLine = 0; input->currentLine = (void *)(((pANTLR3_UINT32)input->nextChar) + 1); } /* Increment to next character position */ input->nextChar = (void *)(((pANTLR3_UINT32)input->nextChar) + 1); } } /// \brief Calculate the current index in the output stream. /// \param[in] input Input stream context pointer /// static ANTLR3_MARKER antlr3UTF32Index(pANTLR3_INT_STREAM is) { pANTLR3_INPUT_STREAM input; input = ((pANTLR3_INPUT_STREAM) (is->super)); return (ANTLR3_MARKER)(input->nextChar); } /// \brief Return a substring of the UTF16 input stream in /// newly allocated memory. /// /// \param input Input stream context pointer /// \param start Offset in input stream where the string starts /// \param stop Offset in the input stream where the string ends. /// static pANTLR3_STRING antlr3UTF32Substr (pANTLR3_INPUT_STREAM input, ANTLR3_MARKER start, ANTLR3_MARKER stop) { return input->strFactory->newPtr(input->strFactory, (pANTLR3_UINT8)start, ((ANTLR3_UINT32_CAST(stop - start))/4) + 1); } /// \brief Rewind the lexer input to the state specified by the supplied mark. /// /// \param[in] input Input stream context pointer /// /// \remark /// Assumes UTF32 input stream. /// static void antlr3UTF32Seek (pANTLR3_INT_STREAM is, ANTLR3_MARKER seekPoint) { pANTLR3_INPUT_STREAM input; input = ((pANTLR3_INPUT_STREAM) is->super); // If the requested seek point is less than the current // input point, then we assume that we are resetting from a mark // and do not need to scan, but can just set to there as rewind will // reset line numbers and so on. // if (seekPoint <= (ANTLR3_MARKER)(input->nextChar)) { input->nextChar = (void *)seekPoint; } else { // Call consume until we reach the asked for seek point or EOF // while (is->_LA(is, 1) != ANTLR3_CHARSTREAM_EOF && seekPoint < (ANTLR3_MARKER)input->nextChar) { is->consume(is); } } } /** \brief Return the input element assuming a UTF32 input in natural machine byte order * * \param[in] input Input stream context pointer * \param[in] la 1 based offset of next input stream element * * \return Next input character in internal ANTLR3 encoding (UTF32) */ static ANTLR3_UCHAR antlr3UTF32LA(pANTLR3_INT_STREAM is, ANTLR3_INT32 la) { pANTLR3_INPUT_STREAM input; input = ((pANTLR3_INPUT_STREAM) (is->super)); if (( ((pANTLR3_UINT8)input->nextChar) + la - 1) >= (((pANTLR3_UINT8)input->data) + input->sizeBuf)) { return ANTLR3_CHARSTREAM_EOF; } else { return (ANTLR3_UCHAR)(*((pANTLR3_UINT32)input->nextChar + la - 1)); } } /** \brief Return the input element assuming a UTF32 input in little endian byte order * * \param[in] input Input stream context pointer * \param[in] la 1 based offset of next input stream element * * \return Next input character in internal ANTLR3 encoding (UTF32) */ static ANTLR3_UCHAR antlr3UTF32LALE(pANTLR3_INT_STREAM is, ANTLR3_INT32 la) { pANTLR3_INPUT_STREAM input; input = ((pANTLR3_INPUT_STREAM) (is->super)); if (( ((pANTLR3_UINT8)input->nextChar) + la - 1) >= (((pANTLR3_UINT8)input->data) + input->sizeBuf)) { return ANTLR3_CHARSTREAM_EOF; } else { ANTLR3_UCHAR c; c = (ANTLR3_UCHAR)(*((pANTLR3_UINT32)input->nextChar + la - 1)); // Swap Endianess to Big Endian // return (c>>24) | ((c<<8) & 0x00FF0000) | ((c>>8) & 0x0000FF00) | (c<<24); } } /** \brief Return the input element assuming a UTF32 input in big endian byte order * * \param[in] input Input stream context pointer * \param[in] la 1 based offset of next input stream element * * \return Next input character in internal ANTLR3 encoding (UTF32) * \remark This is the same code as LE version but seprated in case there are better optimisations fo rendinan swap */ static ANTLR3_UCHAR antlr3UTF32LABE(pANTLR3_INT_STREAM is, ANTLR3_INT32 la) { pANTLR3_INPUT_STREAM input; input = ((pANTLR3_INPUT_STREAM) (is->super)); if (( ((pANTLR3_UINT8)input->nextChar) + la - 1) >= (((pANTLR3_UINT8)input->data) + input->sizeBuf)) { return ANTLR3_CHARSTREAM_EOF; } else { ANTLR3_UCHAR c; c = (ANTLR3_UCHAR)(*((pANTLR3_UINT32)input->nextChar + la - 1)); // Swap Endianess to Little Endian // return (c>>24) | ((c<<8) & 0x00FF0000) | ((c>>8) & 0x0000FF00) | (c<<24); } } /// \brief Common function to setup function interface for a UTF8 input stream. /// /// \param input Input stream context pointer /// void antlr3UTF8SetupStream (pANTLR3_INPUT_STREAM input) { // Build a string factory for this stream. This is a UTF16 string factory which is a standard // part of the ANTLR3 string. The string factory is then passed through the whole chain of lexer->parser->tree->treeparser // and so on. // input->strFactory = antlr3StringFactoryNew(input->encoding); // Generic API that does not care about endianess. // input->istream->consume = antlr3UTF8Consume; // Consume the next UTF32 character in the buffer input->istream->_LA = antlr3UTF8LA; // Return the UTF32 character at offset n (1 based) input->charByteSize = 0; // Size in bytes of characters in this stream. } // ------------------------------------------------------ // Following is from Unicode.org (see antlr3convertutf.c) // /// Index into the table below with the first byte of a UTF-8 sequence to /// get the number of trailing bytes that are supposed to follow it. /// Note that *legal* UTF-8 values can't have 4 or 5-bytes. The table is /// left as-is for anyone who may want to do such conversion, which was /// allowed in earlier algorithms. /// static const ANTLR3_UINT32 trailingBytesForUTF8[256] = { 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0, 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0, 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0, 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0, 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0, 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0, 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0, 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0, 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0, 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0, 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0, 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0, 1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1, 1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1, 2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2, 3,3,3,3,3,3,3,3,4,4,4,4,5,5,5,5 }; /// Magic values subtracted from a buffer value during UTF8 conversion. /// This table contains as many values as there might be trailing bytes /// in a UTF-8 sequence. /// static const UTF32 offsetsFromUTF8[6] = { 0x00000000UL, 0x00003080UL, 0x000E2080UL, 0x03C82080UL, 0xFA082080UL, 0x82082080UL }; // End of Unicode.org tables // ------------------------- /** \brief Consume the next character in a UTF8 input stream * * \param input Input stream context pointer */ static void antlr3UTF8Consume(pANTLR3_INT_STREAM is) { pANTLR3_INPUT_STREAM input; ANTLR3_UINT32 extraBytesToRead; ANTLR3_UCHAR ch; pANTLR3_UINT8 nextChar; input = ((pANTLR3_INPUT_STREAM) (is->super)); nextChar = input->nextChar; if (nextChar < (((pANTLR3_UINT8)input->data) + input->sizeBuf)) { // Indicate one more character in this line // input->charPositionInLine++; // Are there more bytes needed to make up the whole thing? // extraBytesToRead = trailingBytesForUTF8[*nextChar]; if (nextChar + extraBytesToRead >= (((pANTLR3_UINT8)input->data) + input->sizeBuf)) { input->nextChar = (((pANTLR3_UINT8)input->data) + input->sizeBuf); return; } // Cases deliberately fall through (see note A in antlrconvertutf.c) // Legal UTF8 is only 4 bytes but 6 bytes could be used in old UTF8 so // we allow it. // ch = 0; switch (extraBytesToRead) { case 5: ch += *nextChar++; ch <<= 6; case 4: ch += *nextChar++; ch <<= 6; case 3: ch += *nextChar++; ch <<= 6; case 2: ch += *nextChar++; ch <<= 6; case 1: ch += *nextChar++; ch <<= 6; case 0: ch += *nextChar++; } // Magically correct the input value // ch -= offsetsFromUTF8[extraBytesToRead]; if (ch == input->newlineChar) { /* Reset for start of a new line of input */ input->line++; input->charPositionInLine = 0; input->currentLine = (void *)nextChar; } // Update input pointer // input->nextChar = nextChar; } } /** \brief Return the input element assuming a UTF8 input * * \param[in] input Input stream context pointer * \param[in] la 1 based offset of next input stream element * * \return Next input character in internal ANTLR3 encoding (UTF32) */ static ANTLR3_UCHAR antlr3UTF8LA(pANTLR3_INT_STREAM is, ANTLR3_INT32 la) { pANTLR3_INPUT_STREAM input; ANTLR3_UINT32 extraBytesToRead; ANTLR3_UCHAR ch; pANTLR3_UINT8 nextChar; input = ((pANTLR3_INPUT_STREAM) (is->super)); nextChar = input->nextChar; // Do we need to traverse forwards or backwards? // - LA(0) is treated as LA(1) and we assume that the nextChar is // already positioned. // - LA(n+) ; n>1 means we must traverse forward n-1 characters catering for UTF8 encoding // - LA(-n) means we must traverse backwards n chracters // if (la > 1) { // Make sure that we have at least one character left before trying to // loop through the buffer. // if (nextChar < (((pANTLR3_UINT8)input->data) + input->sizeBuf)) { // Now traverse n-1 characters forward // while (--la > 0) { // Does the next character require trailing bytes? // If so advance the pointer by that many bytes as well as advancing // one position for what will be at least a single byte character. // nextChar += trailingBytesForUTF8[*nextChar] + 1; // Does that calculation take us past the byte length of the buffer? // if (nextChar >= (((pANTLR3_UINT8)input->data) + input->sizeBuf)) { return ANTLR3_CHARSTREAM_EOF; } } } else { return ANTLR3_CHARSTREAM_EOF; } } else { // LA is negative so we decrease the pointer by n character positions // while (nextChar > (pANTLR3_UINT8)input->data && la++ < 0) { // Traversing backwards in UTF8 means decermenting by one // then continuing to decrement while ever a character pattern // is flagged as being a trailing byte of an encoded code point. // Trailing UTF8 bytes always start with 10 in binary. We assumne that // the UTF8 is well formed and do not check boundary conditions // nextChar--; while ((*nextChar & 0xC0) == 0x80) { nextChar--; } } } // nextChar is now pointing at the UTF8 encoded character that we need to // decode and return. // // Are there more bytes needed to make up the whole thing? // extraBytesToRead = trailingBytesForUTF8[*nextChar]; if (nextChar + extraBytesToRead >= (((pANTLR3_UINT8)input->data) + input->sizeBuf)) { return ANTLR3_CHARSTREAM_EOF; } // Cases deliberately fall through (see note A in antlrconvertutf.c) // ch = 0; switch (extraBytesToRead) { case 5: ch += *nextChar++; ch <<= 6; case 4: ch += *nextChar++; ch <<= 6; case 3: ch += *nextChar++; ch <<= 6; case 2: ch += *nextChar++; ch <<= 6; case 1: ch += *nextChar++; ch <<= 6; case 0: ch += *nextChar++; } // Magically correct the input value // ch -= offsetsFromUTF8[extraBytesToRead]; return ch; } // EBCDIC to ASCII conversion table // // This for EBCDIC EDF04 translated to ISO-8859.1 which is the usually accepted POSIX // translation and the character tables are published all over the interweb. // const ANTLR3_UCHAR e2a[256] = { 0x00, 0x01, 0x02, 0x03, 0x85, 0x09, 0x86, 0x7f, 0x87, 0x8d, 0x8e, 0x0b, 0x0c, 0x0d, 0x0e, 0x0f, 0x10, 0x11, 0x12, 0x13, 0x8f, 0x0a, 0x08, 0x97, 0x18, 0x19, 0x9c, 0x9d, 0x1c, 0x1d, 0x1e, 0x1f, 0x80, 0x81, 0x82, 0x83, 0x84, 0x92, 0x17, 0x1b, 0x88, 0x89, 0x8a, 0x8b, 0x8c, 0x05, 0x06, 0x07, 0x90, 0x91, 0x16, 0x93, 0x94, 0x95, 0x96, 0x04, 0x98, 0x99, 0x9a, 0x9b, 0x14, 0x15, 0x9e, 0x1a, 0x20, 0xa0, 0xe2, 0xe4, 0xe0, 0xe1, 0xe3, 0xe5, 0xe7, 0xf1, 0x60, 0x2e, 0x3c, 0x28, 0x2b, 0x7c, 0x26, 0xe9, 0xea, 0xeb, 0xe8, 0xed, 0xee, 0xef, 0xec, 0xdf, 0x21, 0x24, 0x2a, 0x29, 0x3b, 0x9f, 0x2d, 0x2f, 0xc2, 0xc4, 0xc0, 0xc1, 0xc3, 0xc5, 0xc7, 0xd1, 0x5e, 0x2c, 0x25, 0x5f, 0x3e, 0x3f, 0xf8, 0xc9, 0xca, 0xcb, 0xc8, 0xcd, 0xce, 0xcf, 0xcc, 0xa8, 0x3a, 0x23, 0x40, 0x27, 0x3d, 0x22, 0xd8, 0x61, 0x62, 0x63, 0x64, 0x65, 0x66, 0x67, 0x68, 0x69, 0xab, 0xbb, 0xf0, 0xfd, 0xfe, 0xb1, 0xb0, 0x6a, 0x6b, 0x6c, 0x6d, 0x6e, 0x6f, 0x70, 0x71, 0x72, 0xaa, 0xba, 0xe6, 0xb8, 0xc6, 0xa4, 0xb5, 0xaf, 0x73, 0x74, 0x75, 0x76, 0x77, 0x78, 0x79, 0x7a, 0xa1, 0xbf, 0xd0, 0xdd, 0xde, 0xae, 0xa2, 0xa3, 0xa5, 0xb7, 0xa9, 0xa7, 0xb6, 0xbc, 0xbd, 0xbe, 0xac, 0x5b, 0x5c, 0x5d, 0xb4, 0xd7, 0xf9, 0x41, 0x42, 0x43, 0x44, 0x45, 0x46, 0x47, 0x48, 0x49, 0xad, 0xf4, 0xf6, 0xf2, 0xf3, 0xf5, 0xa6, 0x4a, 0x4b, 0x4c, 0x4d, 0x4e, 0x4f, 0x50, 0x51, 0x52, 0xb9, 0xfb, 0xfc, 0xdb, 0xfa, 0xff, 0xd9, 0xf7, 0x53, 0x54, 0x55, 0x56, 0x57, 0x58, 0x59, 0x5a, 0xb2, 0xd4, 0xd6, 0xd2, 0xd3, 0xd5, 0x30, 0x31, 0x32, 0x33, 0x34, 0x35, 0x36, 0x37, 0x38, 0x39, 0xb3, 0x7b, 0xdc, 0x7d, 0xda, 0x7e }; /// \brief Common function to setup function interface for a EBCDIC input stream. /// /// \param input Input stream context pointer /// void antlr3EBCDICSetupStream (pANTLR3_INPUT_STREAM input) { // EBCDIC streams can use the standard 8 bit string factory // input->strFactory = antlr3StringFactoryNew(input->encoding); // Generic API that does not care about endianess. // input->istream->_LA = antlr3EBCDICLA; // Return the UTF32 character at offset n (1 based) input->charByteSize = 1; // Size in bytes of characters in this stream. } /// \brief Return the input element assuming an 8 bit EBCDIC input /// /// \param[in] input Input stream context pointer /// \param[in] la 1 based offset of next input stream element /// /// \return Next input character in internal ANTLR3 encoding (UTF32) after translation /// from EBCDIC to ASCII /// static ANTLR3_UCHAR antlr3EBCDICLA(pANTLR3_INT_STREAM is, ANTLR3_INT32 la) { pANTLR3_INPUT_STREAM input; input = ((pANTLR3_INPUT_STREAM) (is->super)); if (( ((pANTLR3_UINT8)input->nextChar) + la - 1) >= (((pANTLR3_UINT8)input->data) + input->sizeBuf)) { return ANTLR3_CHARSTREAM_EOF; } else { // Translate the required character via the constant conversion table // return e2a[(*((pANTLR3_UINT8)input->nextChar + la - 1))]; } }