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-// \file
-//
-// Implementation of ANTLR3 CommonTree, which you can use as a
-// starting point for your own tree. Though it is often easier just to tag things on
-// to the user pointer in the tree unless you are building a different type
-// of structure.
-//
-
-// [The "BSD licence"]
-// Copyright (c) 2005-2009 Jim Idle, Temporal Wave LLC
-// http://www.temporal-wave.com
-// http://www.linkedin.com/in/jimidle
-//
-// All rights reserved.
-//
-// Redistribution and use in source and binary forms, with or without
-// modification, are permitted provided that the following conditions
-// are met:
-// 1. Redistributions of source code must retain the above copyright
-// notice, this list of conditions and the following disclaimer.
-// 2. Redistributions in binary form must reproduce the above copyright
-// notice, this list of conditions and the following disclaimer in the
-// documentation and/or other materials provided with the distribution.
-// 3. The name of the author may not be used to endorse or promote products
-// derived from this software without specific prior written permission.
-//
-// THIS SOFTWARE IS PROVIDED BY THE AUTHOR ``AS IS'' AND ANY EXPRESS OR
-// IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES
-// OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED.
-// IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY DIRECT, INDIRECT,
-// INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT
-// NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
-// DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
-// THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
-// (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
-// THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
-
-#include <antlr3commontree.h>
-
-
-static pANTLR3_COMMON_TOKEN getToken (pANTLR3_BASE_TREE tree);
-static pANTLR3_BASE_TREE dupNode (pANTLR3_BASE_TREE tree);
-static ANTLR3_BOOLEAN isNilNode (pANTLR3_BASE_TREE tree);
-static ANTLR3_UINT32 getType (pANTLR3_BASE_TREE tree);
-static pANTLR3_STRING getText (pANTLR3_BASE_TREE tree);
-static ANTLR3_UINT32 getLine (pANTLR3_BASE_TREE tree);
-static ANTLR3_UINT32 getCharPositionInLine (pANTLR3_BASE_TREE tree);
-static pANTLR3_STRING toString (pANTLR3_BASE_TREE tree);
-static pANTLR3_BASE_TREE getParent (pANTLR3_BASE_TREE tree);
-static void setParent (pANTLR3_BASE_TREE tree, pANTLR3_BASE_TREE parent);
-static void setChildIndex (pANTLR3_BASE_TREE tree, ANTLR3_INT32 i);
-static ANTLR3_INT32 getChildIndex (pANTLR3_BASE_TREE tree);
-static void createChildrenList (pANTLR3_BASE_TREE tree);
-static void reuse (pANTLR3_BASE_TREE tree);
-
-// Factory functions for the Arboretum
-//
-static void newPool (pANTLR3_ARBORETUM factory);
-static pANTLR3_BASE_TREE newPoolTree (pANTLR3_ARBORETUM factory);
-static pANTLR3_BASE_TREE newFromTree (pANTLR3_ARBORETUM factory, pANTLR3_COMMON_TREE tree);
-static pANTLR3_BASE_TREE newFromToken (pANTLR3_ARBORETUM factory, pANTLR3_COMMON_TOKEN token);
-static void factoryClose (pANTLR3_ARBORETUM factory);
-
-ANTLR3_API pANTLR3_ARBORETUM
-antlr3ArboretumNew(pANTLR3_STRING_FACTORY strFactory)
-{
- pANTLR3_ARBORETUM factory;
-
- // Allocate memory
- //
- factory = (pANTLR3_ARBORETUM) ANTLR3_MALLOC((size_t)sizeof(ANTLR3_ARBORETUM));
- if (factory == NULL)
- {
- return NULL;
- }
-
- // Install a vector factory to create, track and free() any child
- // node lists.
- //
- factory->vFactory = antlr3VectorFactoryNew(0);
- if (factory->vFactory == NULL)
- {
- free(factory);
- return NULL;
- }
-
- // We also keep a reclaim stack, so that any Nil nodes that are
- // orphaned are not just left in the pool but are reused, other wise
- // we create 6 times as many nilNodes as ordinary nodes and use loads of
- // memory. Perhaps at some point, the analysis phase will generate better
- // code and we won't need to do this here.
- //
- factory->nilStack = antlr3StackNew(0);
-
- // Install factory API
- //
- factory->newTree = newPoolTree;
- factory->newFromTree = newFromTree;
- factory->newFromToken = newFromToken;
- factory->close = factoryClose;
-
- // Allocate the initial pool
- //
- factory->thisPool = -1;
- factory->pools = NULL;
- newPool(factory);
-
- // Factory space is good, we now want to initialize our cheating token
- // which one it is initialized is the model for all tokens we manufacture
- //
- antlr3SetCTAPI(&factory->unTruc);
-
- // Set some initial variables for future copying, including a string factory
- // that we can use later for converting trees to strings.
- //
- factory->unTruc.factory = factory;
- factory->unTruc.baseTree.strFactory = strFactory;
-
- return factory;
-
-}
-
-static void
-newPool(pANTLR3_ARBORETUM factory)
-{
- // Increment factory count
- //
- factory->thisPool++;
-
- // Ensure we have enough pointers allocated
- //
- factory->pools = (pANTLR3_COMMON_TREE *)
- ANTLR3_REALLOC( (void *)factory->pools, // Current pools pointer (starts at NULL)
- (ANTLR3_UINT32)((factory->thisPool + 1) * sizeof(pANTLR3_COMMON_TREE *)) // Memory for new pool pointers
- );
-
- // Allocate a new pool for the factory
- //
- factory->pools[factory->thisPool] =
- (pANTLR3_COMMON_TREE)
- ANTLR3_MALLOC((size_t)(sizeof(ANTLR3_COMMON_TREE) * ANTLR3_FACTORY_POOL_SIZE));
-
-
- // Reset the counters
- //
- factory->nextTree = 0;
-
- // Done
- //
- return;
-}
-
-static pANTLR3_BASE_TREE
-newPoolTree (pANTLR3_ARBORETUM factory)
-{
- pANTLR3_COMMON_TREE tree;
-
- // If we have anything on the re claim stack, reuse that sucker first
- //
- tree = factory->nilStack->peek(factory->nilStack);
-
- if (tree != NULL)
- {
- // Cool we got something we could reuse, it will have been cleaned up by
- // whatever put it back on the stack (for instance if it had a child vector,
- // that will have been cleared to hold zero entries and that vector will get reused too.
- // It is the basetree pointer that is placed on the stack of course
- //
- factory->nilStack->pop(factory->nilStack);
- return (pANTLR3_BASE_TREE)tree;
-
- }
- // See if we need a new tree pool before allocating a new tree
- //
- if (factory->nextTree >= ANTLR3_FACTORY_POOL_SIZE)
- {
- // We ran out of tokens in the current pool, so we need a new pool
- //
- newPool(factory);
- }
-
- // Assuming everything went well - we are trying for performance here so doing minimal
- // error checking - then we can work out what the pointer is to the next commontree.
- //
- tree = factory->pools[factory->thisPool] + factory->nextTree;
- factory->nextTree++;
-
- // We have our token pointer now, so we can initialize it to the predefined model.
- //
- antlr3SetCTAPI(tree);
-
- // Set some initial variables for future copying, including a string factory
- // that we can use later for converting trees to strings.
- //
- tree->factory = factory;
- tree->baseTree.strFactory = factory->unTruc.baseTree.strFactory;
-
- // The super points to the common tree so we must override the one used by
- // by the pre-built tree as otherwise we will always poitn to the same initial
- // common tree and we might spend 3 hours trying to debug why - this would never
- // happen to me of course! :-(
- //
- tree->baseTree.super = tree;
-
-
- // And we are done
- //
- return &(tree->baseTree);
-}
-
-
-static pANTLR3_BASE_TREE
-newFromTree(pANTLR3_ARBORETUM factory, pANTLR3_COMMON_TREE tree)
-{
- pANTLR3_BASE_TREE newTree;
-
- newTree = factory->newTree(factory);
-
- if (newTree == NULL)
- {
- return NULL;
- }
-
- // Pick up the payload we had in the supplied tree
- //
- ((pANTLR3_COMMON_TREE)(newTree->super))->token = tree->token;
- newTree->u = tree->baseTree.u; // Copy any user pointer
-
- return newTree;
-}
-
-static pANTLR3_BASE_TREE
-newFromToken(pANTLR3_ARBORETUM factory, pANTLR3_COMMON_TOKEN token)
-{
- pANTLR3_BASE_TREE newTree;
-
- newTree = factory->newTree(factory);
-
- if (newTree == NULL)
- {
- return NULL;
- }
-
- // Pick up the payload we had in the supplied tree
- //
- ((pANTLR3_COMMON_TREE)(newTree->super))->token = token;
-
- return newTree;
-}
-
-static void
-factoryClose (pANTLR3_ARBORETUM factory)
-{
- ANTLR3_INT32 poolCount;
-
- // First close the vector factory that supplied all the child pointer
- // vectors.
- //
- factory->vFactory->close(factory->vFactory);
-
- if (factory->nilStack != NULL)
- {
- factory->nilStack->free(factory->nilStack);
- }
-
- // We now JUST free the pools because the C runtime CommonToken based tree
- // cannot contain anything that was not made by this factory.
- //
- for (poolCount = 0; poolCount <= factory->thisPool; poolCount++)
- {
- // We can now free this pool allocation
- //
- ANTLR3_FREE(factory->pools[poolCount]);
- factory->pools[poolCount] = NULL;
- }
-
- // All the pools are deallocated we can free the pointers to the pools
- // now.
- //
- ANTLR3_FREE(factory->pools);
-
- // Finally, we can free the space for the factory itself
- //
- ANTLR3_FREE(factory);
-}
-
-
-ANTLR3_API void
-antlr3SetCTAPI(pANTLR3_COMMON_TREE tree)
-{
- // Init base tree
- //
- antlr3BaseTreeNew(&(tree->baseTree));
-
- // We need a pointer to ourselves for
- // the payload and few functions that we
- // provide.
- //
- tree->baseTree.super = tree;
-
- // Common tree overrides
-
- tree->baseTree.isNilNode = isNilNode;
- tree->baseTree.toString = toString;
- tree->baseTree.dupNode = (void *(*)(pANTLR3_BASE_TREE))(dupNode);
- tree->baseTree.getLine = getLine;
- tree->baseTree.getCharPositionInLine = getCharPositionInLine;
- tree->baseTree.toString = toString;
- tree->baseTree.getType = getType;
- tree->baseTree.getText = getText;
- tree->baseTree.getToken = getToken;
- tree->baseTree.getParent = getParent;
- tree->baseTree.setParent = setParent;
- tree->baseTree.setChildIndex = setChildIndex;
- tree->baseTree.getChildIndex = getChildIndex;
- tree->baseTree.createChildrenList = createChildrenList;
- tree->baseTree.reuse = reuse;
- tree->baseTree.free = NULL; // Factory trees have no free function
- tree->baseTree.u = NULL; // Initialize user pointer
-
- tree->baseTree.children = NULL;
-
- tree->token = NULL; // No token as yet
- tree->startIndex = 0;
- tree->stopIndex = 0;
- tree->parent = NULL; // No parent yet
- tree->childIndex = -1;
-
- return;
-}
-
-// --------------------------------------
-// Non factory node constructors.
-//
-
-ANTLR3_API pANTLR3_COMMON_TREE
-antlr3CommonTreeNew()
-{
- pANTLR3_COMMON_TREE tree;
- tree = ANTLR3_CALLOC(1, sizeof(ANTLR3_COMMON_TREE));
-
- if (tree == NULL)
- {
- return NULL;
- }
-
- antlr3SetCTAPI(tree);
-
- return tree;
-}
-
-ANTLR3_API pANTLR3_COMMON_TREE
-antlr3CommonTreeNewFromToken(pANTLR3_COMMON_TOKEN token)
-{
- pANTLR3_COMMON_TREE newTree;
-
- newTree = antlr3CommonTreeNew();
-
- if (newTree == NULL)
- {
- return NULL;
- }
-
- //Pick up the payload we had in the supplied tree
- //
- newTree->token = token;
- return newTree;
-}
-
-/// Create a new vector for holding child nodes using the inbuilt
-/// vector factory.
-///
-static void
-createChildrenList (pANTLR3_BASE_TREE tree)
-{
- tree->children = ((pANTLR3_COMMON_TREE)(tree->super))->factory->vFactory->newVector(((pANTLR3_COMMON_TREE)(tree->super))->factory->vFactory);
-}
-
-
-static pANTLR3_COMMON_TOKEN
-getToken (pANTLR3_BASE_TREE tree)
-{
- // The token is the payload of the common tree or other implementor
- // so it is stored within ourselves, which is the super pointer.Note
- // that whatever the actual token is, it is passed around by its pointer
- // to the common token implementation, which it may of course surround
- // with its own super structure.
- //
- return ((pANTLR3_COMMON_TREE)(tree->super))->token;
-}
-
-static pANTLR3_BASE_TREE
-dupNode (pANTLR3_BASE_TREE tree)
-{
- // The node we are duplicating is in fact the common tree (that's why we are here)
- // so we use the super pointer to duplicate.
- //
- pANTLR3_COMMON_TREE theOld;
-
- theOld = (pANTLR3_COMMON_TREE)(tree->super);
-
- // The pointer we return is the base implementation of course
- //
- return theOld->factory->newFromTree(theOld->factory, theOld);
-}
-
-static ANTLR3_BOOLEAN
-isNilNode (pANTLR3_BASE_TREE tree)
-{
- // This is a Nil tree if it has no payload (Token in our case)
- //
- if (((pANTLR3_COMMON_TREE)(tree->super))->token == NULL)
- {
- return ANTLR3_TRUE;
- }
- else
- {
- return ANTLR3_FALSE;
- }
-}
-
-static ANTLR3_UINT32
-getType (pANTLR3_BASE_TREE tree)
-{
- pANTLR3_COMMON_TREE theTree;
-
- theTree = (pANTLR3_COMMON_TREE)(tree->super);
-
- if (theTree->token == NULL)
- {
- return 0;
- }
- else
- {
- return theTree->token->getType(theTree->token);
- }
-}
-
-static pANTLR3_STRING
-getText (pANTLR3_BASE_TREE tree)
-{
- return tree->toString(tree);
-}
-
-static ANTLR3_UINT32 getLine (pANTLR3_BASE_TREE tree)
-{
- pANTLR3_COMMON_TREE cTree;
- pANTLR3_COMMON_TOKEN token;
-
- cTree = (pANTLR3_COMMON_TREE)(tree->super);
-
- token = cTree->token;
-
- if (token == NULL || token->getLine(token) == 0)
- {
- if (tree->getChildCount(tree) > 0)
- {
- pANTLR3_BASE_TREE child;
-
- child = (pANTLR3_BASE_TREE)tree->getChild(tree, 0);
- return child->getLine(child);
- }
- return 0;
- }
- return token->getLine(token);
-}
-
-static ANTLR3_UINT32 getCharPositionInLine (pANTLR3_BASE_TREE tree)
-{
- pANTLR3_COMMON_TOKEN token;
-
- token = ((pANTLR3_COMMON_TREE)(tree->super))->token;
-
- if (token == NULL || token->getCharPositionInLine(token) == -1)
- {
- if (tree->getChildCount(tree) > 0)
- {
- pANTLR3_BASE_TREE child;
-
- child = (pANTLR3_BASE_TREE)tree->getChild(tree, 0);
-
- return child->getCharPositionInLine(child);
- }
- return 0;
- }
- return token->getCharPositionInLine(token);
-}
-
-static pANTLR3_STRING toString (pANTLR3_BASE_TREE tree)
-{
- if (tree->isNilNode(tree) == ANTLR3_TRUE)
- {
- pANTLR3_STRING nilNode;
-
- nilNode = tree->strFactory->newPtr(tree->strFactory, (pANTLR3_UINT8)"nil", 3);
-
- return nilNode;
- }
-
- return ((pANTLR3_COMMON_TREE)(tree->super))->token->getText(((pANTLR3_COMMON_TREE)(tree->super))->token);
-}
-
-static pANTLR3_BASE_TREE
-getParent (pANTLR3_BASE_TREE tree)
-{
- return & (((pANTLR3_COMMON_TREE)(tree->super))->parent->baseTree);
-}
-
-static void
-setParent (pANTLR3_BASE_TREE tree, pANTLR3_BASE_TREE parent)
-{
- ((pANTLR3_COMMON_TREE)(tree->super))->parent = parent == NULL ? NULL : ((pANTLR3_COMMON_TREE)(parent->super))->parent;
-}
-
-static void
-setChildIndex (pANTLR3_BASE_TREE tree, ANTLR3_INT32 i)
-{
- ((pANTLR3_COMMON_TREE)(tree->super))->childIndex = i;
-}
-static ANTLR3_INT32
-getChildIndex (pANTLR3_BASE_TREE tree )
-{
- return ((pANTLR3_COMMON_TREE)(tree->super))->childIndex;
-}
-
-/** Clean up any child vector that the tree might have, so it can be reused,
- * then add it into the reuse stack.
- */
-static void
-reuse (pANTLR3_BASE_TREE tree)
-{
- pANTLR3_COMMON_TREE cTree;
-
- cTree = (pANTLR3_COMMON_TREE)(tree->super);
-
- if (cTree->factory != NULL)
- {
-
- if (cTree->baseTree.children != NULL)
- {
-
- cTree->baseTree.children->clear(cTree->baseTree.children);
- }
- cTree->factory->nilStack->push(cTree->factory->nilStack, tree, NULL);
-
- }
-}