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-/** \file
- * Defines the interface for an ANTLR3 common token stream. Custom token streams should create
- * one of these and then override any functions by installing their own pointers
- * to implement the various functions.
- */
-#ifndef _ANTLR3_TOKENSTREAM_H
-#define _ANTLR3_TOKENSTREAM_H
-
-// [The "BSD licence"]
-// Copyright (c) 2005-2009 Jim Idle, Temporal Wave LLC
-// http://www.temporal-wave.com
-// http://www.linkedin.com/in/jimidle
-//
-// All rights reserved.
-//
-// Redistribution and use in source and binary forms, with or without
-// modification, are permitted provided that the following conditions
-// are met:
-// 1. Redistributions of source code must retain the above copyright
-// notice, this list of conditions and the following disclaimer.
-// 2. Redistributions in binary form must reproduce the above copyright
-// notice, this list of conditions and the following disclaimer in the
-// documentation and/or other materials provided with the distribution.
-// 3. The name of the author may not be used to endorse or promote products
-// derived from this software without specific prior written permission.
-//
-// THIS SOFTWARE IS PROVIDED BY THE AUTHOR ``AS IS'' AND ANY EXPRESS OR
-// IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES
-// OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED.
-// IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY DIRECT, INDIRECT,
-// INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT
-// NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
-// DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
-// THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
-// (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
-// THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
-
-#include <antlr3defs.h>
-#include <antlr3string.h>
-#include <antlr3collections.h>
-#include <antlr3input.h>
-#include <antlr3commontoken.h>
-#include <antlr3bitset.h>
-#include <antlr3debugeventlistener.h>
-
-#ifdef __cplusplus
-extern "C" {
-#endif
-
-/** Definition of a token source, which has a pointer to a function that
- * returns the next token (using a token factory if it is going to be
- * efficient) and a pointer to an ANTLR3_INPUT_STREAM. This is slightly
- * different to the Java interface because we have no way to implement
- * multiple interfaces without defining them in the interface structure
- * or casting (void *), which is too convoluted.
- */
-typedef struct ANTLR3_TOKEN_SOURCE_struct
-{
- /** Pointer to a function that returns the next token in the stream.
- */
- pANTLR3_COMMON_TOKEN (*nextToken)(struct ANTLR3_TOKEN_SOURCE_struct * tokenSource);
-
- /** Whoever is providing tokens, needs to provide a string factory too
- */
- pANTLR3_STRING_FACTORY strFactory;
-
- /** A special pre-allocated token, which signifies End Of Tokens. Because this must
- * be set up with the current input index and so on, we embed the structure and
- * return the address of it. It is marked as factoryMade, so that it is never
- * attempted to be freed.
- */
- ANTLR3_COMMON_TOKEN eofToken;
-
- /// A special pre-allocated token, which is returned by mTokens() if the
- /// lexer rule said to just skip the generated token altogether.
- /// Having this single token stops us wasting memory by have the token factory
- /// actually create something that we are going to SKIP(); anyway.
- ///
- ANTLR3_COMMON_TOKEN skipToken;
-
- /** Whatever is supplying the token source interface, needs a pointer to
- * itself so that this pointer can be passed to it when the nextToken
- * function is called.
- */
- void * super;
-
- /** When the token source is constructed, it is populated with the file
- * name from whence the tokens were produced by the lexer. This pointer is a
- * copy of the one supplied by the CharStream (and may be NULL) so should
- * not be manipulated other than to copy or print it.
- */
- pANTLR3_STRING fileName;
-}
- ANTLR3_TOKEN_SOURCE;
-
-/** Definition of the ANTLR3 common token stream interface.
- * \remark
- * Much of the documentation for this interface is stolen from Ter's Java implementation.
- */
-typedef struct ANTLR3_TOKEN_STREAM_struct
-{
- /** Pointer to the token source for this stream
- */
- pANTLR3_TOKEN_SOURCE tokenSource;
-
- /** Whatever is providing this interface needs a pointer to itself
- * so that this can be passed back to it whenever the api functions
- * are called.
- */
- void * super;
-
- /** All input streams implement the ANTLR3_INT_STREAM interface...
- */
- pANTLR3_INT_STREAM istream;
-
- /// Debugger interface, is this is a debugging token stream
- ///
- pANTLR3_DEBUG_EVENT_LISTENER debugger;
-
- /// Indicates the initial stream state for dbgConsume()
- ///
- ANTLR3_BOOLEAN initialStreamState;
-
- /** Get Token at current input pointer + i ahead where i=1 is next Token.
- * i<0 indicates tokens in the past. So -1 is previous token and -2 is
- * two tokens ago. LT(0) is undefined. For i>=n, return Token.EOFToken.
- * Return null for LT(0) and any index that results in an absolute address
- * that is negative.
- */
- pANTLR3_COMMON_TOKEN (*_LT) (struct ANTLR3_TOKEN_STREAM_struct * tokenStream, ANTLR3_INT32 k);
-
- /** Get a token at an absolute index i; 0..n-1. This is really only
- * needed for profiling and debugging and token stream rewriting.
- * If you don't want to buffer up tokens, then this method makes no
- * sense for you. Naturally you can't use the rewrite stream feature.
- * I believe DebugTokenStream can easily be altered to not use
- * this method, removing the dependency.
- */
- pANTLR3_COMMON_TOKEN (*get) (struct ANTLR3_TOKEN_STREAM_struct * tokenStream, ANTLR3_UINT32 i);
-
- /** Where is this stream pulling tokens from? This is not the name, but
- * a pointer into an interface that contains a ANTLR3_TOKEN_SOURCE interface.
- * The Token Source interface contains a pointer to the input stream and a pointer
- * to a function that returns the next token.
- */
- pANTLR3_TOKEN_SOURCE (*getTokenSource) (struct ANTLR3_TOKEN_STREAM_struct * tokenStream);
-
- /** Function that installs a token source for teh stream
- */
- void (*setTokenSource) (struct ANTLR3_TOKEN_STREAM_struct * tokenStream,
- pANTLR3_TOKEN_SOURCE tokenSource);
-
- /** Return the text of all the tokens in the stream, as the old tramp in
- * Leeds market used to say; "Get the lot!"
- */
- pANTLR3_STRING (*toString) (struct ANTLR3_TOKEN_STREAM_struct * tokenStream);
-
- /** Return the text of all tokens from start to stop, inclusive.
- * If the stream does not buffer all the tokens then it can just
- * return an empty ANTLR3_STRING or NULL; Grammars should not access $ruleLabel.text in
- * an action in that case.
- */
- pANTLR3_STRING (*toStringSS) (struct ANTLR3_TOKEN_STREAM_struct * tokenStream, ANTLR3_UINT32 start, ANTLR3_UINT32 stop);
-
- /** Because the user is not required to use a token with an index stored
- * in it, we must provide a means for two token objects themselves to
- * indicate the start/end location. Most often this will just delegate
- * to the other toString(int,int). This is also parallel with
- * the pTREENODE_STREAM->toString(Object,Object).
- */
- pANTLR3_STRING (*toStringTT) (struct ANTLR3_TOKEN_STREAM_struct * tokenStream, pANTLR3_COMMON_TOKEN start, pANTLR3_COMMON_TOKEN stop);
-
-
- /** Function that sets the token stream into debugging mode
- */
- void (*setDebugListener) (struct ANTLR3_TOKEN_STREAM_struct * tokenStream, pANTLR3_DEBUG_EVENT_LISTENER debugger);
-
-
-
- /** Function that knows how to free the memory for an ANTLR3_TOKEN_STREAM
- */
- void (*free) (struct ANTLR3_TOKEN_STREAM_struct * tokenStream);
-}
- ANTLR3_TOKEN_STREAM;
-
-/** Common token stream is an implementation of ANTLR_TOKEN_STREAM for the default
- * parsers and recognizers. You may of course build your own implementation if
- * you are so inclined.
- */
-typedef struct ANTLR3_COMMON_TOKEN_STREAM_struct
-{
- /** The ANTLR3_TOKEN_STREAM interface implementation, which also includes
- * the intstream implementation. We could duplicate the pANTLR_INT_STREAM
- * in this interface and initialize it to a copy, but this could be confusing
- * it just results in one more level of indirection and I think that with
- * judicial use of 'const' later, the optimizer will do decent job.
- */
- pANTLR3_TOKEN_STREAM tstream;
-
- /** Whatever is supplying the COMMON_TOKEN_STREAM needs a pointer to itself
- * so that this can be accessed by any of the API functions which it implements.
- */
- void * super;
-
- /** Records every single token pulled from the source indexed by the token index.
- * There might be more efficient ways to do this, such as referencing directly in to
- * the token factory pools, but for now this is convenient and the ANTLR3_LIST is not
- * a huge overhead as it only stores pointers anyway, but allows for iterations and
- * so on.
- */
- pANTLR3_VECTOR tokens;
-
- /** Override map of tokens. If a token type has an entry in here, then
- * the pointer in the table points to an int, being the override channel number
- * that should always be used for this token type.
- */
- pANTLR3_LIST channelOverrides;
-
- /** Discared set. If a token has an entry in this table, then it is thrown
- * away (data pointer is always NULL).
- */
- pANTLR3_LIST discardSet;
-
- /* The channel number that this token stream is tuned to. For instance, whitespace
- * is usually tuned to channel 99, which no token stream would normally tune to and
- * so it is thrown away.
- */
- ANTLR3_UINT32 channel;
-
- /** If this flag is set to ANTLR3_TRUE, then tokens that the stream sees that are not
- * in the channel that this stream is tuned to, are not tracked in the
- * tokens table. When set to false, ALL tokens are added to the tracking.
- */
- ANTLR3_BOOLEAN discardOffChannel;
-
- /** The index into the tokens list of the current token (the next one that will be
- * consumed. p = -1 indicates that the token list is empty.
- */
- ANTLR3_INT32 p;
-
- /** A simple filter mechanism whereby you can tell this token stream
- * to force all tokens of type ttype to be on channel. For example,
- * when interpreting, we cannot exec actions so we need to tell
- * the stream to force all WS and NEWLINE to be a different, ignored
- * channel.
- */
- void (*setTokenTypeChannel) (struct ANTLR3_COMMON_TOKEN_STREAM_struct * tokenStream,
- ANTLR3_UINT32 ttype, ANTLR3_UINT32 channel);
-
- /** Add a particular token type to the discard set. If a token is found to belong
- * to this set, then it is skipped/thrown away
- */
- void (*discardTokenType) (struct ANTLR3_COMMON_TOKEN_STREAM_struct * tokenStream, ANTLR3_INT32 ttype);
-
- /** Signal to discard off channel tokens from here on in.
- */
- void (*discardOffChannelToks)(struct ANTLR3_COMMON_TOKEN_STREAM_struct * tokenStream, ANTLR3_BOOLEAN discard);
-
- /** Function that returns a pointer to the ANTLR3_LIST of all tokens
- * in the stream (this causes the buffer to fill if we have not get any yet)
- */
- pANTLR3_VECTOR (*getTokens) (struct ANTLR3_COMMON_TOKEN_STREAM_struct * tokenStream);
-
- /** Function that returns all the tokens between a start and a stop index.
- * TODO: This is a new list (Ack! Maybe this is a reason to have factories for LISTS and HASHTABLES etc :-( come back to this)
- */
- pANTLR3_LIST (*getTokenRange) (struct ANTLR3_COMMON_TOKEN_STREAM_struct * tokenStream, ANTLR3_UINT32 start, ANTLR3_UINT32 stop);
-
- /** Function that returns all the tokens indicated by the specified bitset, within a range of tokens
- */
- pANTLR3_LIST (*getTokensSet) (struct ANTLR3_COMMON_TOKEN_STREAM_struct * tokenStream,
- ANTLR3_UINT32 start, ANTLR3_UINT32 stop, pANTLR3_BITSET types);
-
- /** Function that returns all the tokens indicated by being a member of the supplied List
- */
- pANTLR3_LIST (*getTokensList) (struct ANTLR3_COMMON_TOKEN_STREAM_struct * tokenStream,
- ANTLR3_UINT32 start, ANTLR3_UINT32 stop, pANTLR3_LIST list);
-
- /** Function that returns all tokens of a certain type within a range.
- */
- pANTLR3_LIST (*getTokensType) (struct ANTLR3_COMMON_TOKEN_STREAM_struct * tokenStream,
- ANTLR3_UINT32 start, ANTLR3_UINT32 stop, ANTLR3_UINT32 type);
-
- /** Function that resets the token stream so that it can be reused, but
- * but that does not free up any resources, such as the token factory
- * the factory pool and so on. This prevents the need to keep freeing
- * and reallocating the token pools if the thing you are building is
- * a multi-shot dameon or somethign like that. It is much faster to
- * just reuse all the vectors.
- */
- void (*reset) (struct ANTLR3_COMMON_TOKEN_STREAM_struct * tokenStream);
-
- /** Function that knows how to free an ANTLR3_COMMON_TOKEN_STREAM
- */
- void (*free) (struct ANTLR3_COMMON_TOKEN_STREAM_struct * tokenStream);
-}
- ANTLR3_COMMON_TOKEN_STREAM;
-
-#ifdef __cplusplus
-}
-#endif
-
-#endif