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Diffstat (limited to 'impl/antlr/libantlr3c-3.4/include/antlr3intstream.h')
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1 files changed, 205 insertions, 0 deletions
diff --git a/impl/antlr/libantlr3c-3.4/include/antlr3intstream.h b/impl/antlr/libantlr3c-3.4/include/antlr3intstream.h new file mode 100644 index 0000000..21bac5b --- /dev/null +++ b/impl/antlr/libantlr3c-3.4/include/antlr3intstream.h @@ -0,0 +1,205 @@ +/** \file + * Defines the the class interface for an antlr3 INTSTREAM. + * + * Certain functionality (such as DFAs for instance) abstract the stream of tokens + * or characters in to a steam of integers. Hence this structure should be included + * in any stream that is able to provide the output as a stream of integers (which is anything + * basically. + * + * There are no specific implementations of the methods in this interface in general. Though + * for purposes of casting and so on, it may be necesssary to implement a function with + * the signature in this interface which abstracts the base immplementation. In essence though + * the base stream provides a pointer to this interface, within which it installs its + * normal match() functions and so on. Interaces such as DFA are then passed the pANTLR3_INT_STREAM + * and can treat any input as an int stream. + * + * For instance, a lexer implements a pANTLR3_BASE_RECOGNIZER, within which there is a pANTLR3_INT_STREAM. + * However, a pANTLR3_INPUT_STREAM also provides a pANTLR3_INT_STREAM, which it has constructed from + * it's normal interface when it was created. This is then pointed at by the pANTLR_BASE_RECOGNIZER + * when it is intialized with a pANTLR3_INPUT_STREAM. + * + * Similarly if a pANTLR3_BASE_RECOGNIZER is initialized with a pANTLR3_TOKEN_STREAM, then the + * pANTLR3_INT_STREAM is taken from the pANTLR3_TOKEN_STREAM. + * + * If a pANTLR3_BASE_RECOGNIZER is initialized with a pANTLR3_TREENODE_STREAM, then guess where + * the pANTLR3_INT_STREAM comes from? + * + * Note that because the context pointer points to the actual interface structure that is providing + * the ANTLR3_INT_STREAM it is defined as a (void *) in this interface. There is no direct implementation + * of an ANTLR3_INT_STREAM (unless someone did not understand what I was doing here =;?P + */ +#ifndef _ANTLR3_INTSTREAM_H +#define _ANTLR3_INTSTREAM_H + +// [The "BSD licence"] +// Copyright (c) 2005-2009 Jim Idle, Temporal Wave LLC +// http://www.temporal-wave.com +// http://www.linkedin.com/in/jimidle +// +// All rights reserved. +// +// Redistribution and use in source and binary forms, with or without +// modification, are permitted provided that the following conditions +// are met: +// 1. Redistributions of source code must retain the above copyright +// notice, this list of conditions and the following disclaimer. +// 2. Redistributions in binary form must reproduce the above copyright +// notice, this list of conditions and the following disclaimer in the +// documentation and/or other materials provided with the distribution. +// 3. The name of the author may not be used to endorse or promote products +// derived from this software without specific prior written permission. +// +// THIS SOFTWARE IS PROVIDED BY THE AUTHOR ``AS IS'' AND ANY EXPRESS OR +// IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES +// OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. +// IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY DIRECT, INDIRECT, +// INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT +// NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, +// DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY +// THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT +// (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF +// THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. + +#include <antlr3defs.h> +#include <antlr3commontoken.h> + +/** Type indicator for a character stream + * \remark if a custom stream is created but it can be treated as + * a char stream, then you may OR in this value to your type indicator + */ +#define ANTLR3_CHARSTREAM 0x0001 + +/** Type indicator for a Token stream + * \remark if a custom stream is created but it can be treated as + * a token stream, then you may OR in this value to your type indicator + */ +#define ANTLR3_TOKENSTREAM 0x0002 + +/** Type indicator for a common tree node stream + * \remark if a custom stream is created but it can be treated as + * a common tree node stream, then you may OR in this value to your type indicator + */ +#define ANTLR3_COMMONTREENODE 0x0004 + +/** Type mask for input stream so we can switch in the above types + * \remark DO NOT USE 0x0000 as a stream type! + */ +#define ANTLR3_INPUT_MASK 0x0007 + +#ifdef __cplusplus +extern "C" { +#endif + +typedef struct ANTLR3_INT_STREAM_struct +{ + /** Input stream type indicator. Sometimes useful for error reporting etc. + */ + ANTLR3_UINT32 type; + + /** Potentially useful in error reporting and so on, this string is + * an identification of the input source. It may be NULL, so anything + * attempting to access it needs to check this and substitute a sensible + * default. + */ + pANTLR3_STRING streamName; + + /** Pointer to the super structure that contains this interface. This + * will usually be a token stream or a tree stream. + */ + void * super; + + /** Last marker position allocated + */ + ANTLR3_MARKER lastMarker; + + // Return a string that identifies the input source + // + pANTLR3_STRING (*getSourceName) (struct ANTLR3_INT_STREAM_struct * intStream); + + /** Consume the next 'ANTR3_UINT32' in the stream + */ + void (*consume) (struct ANTLR3_INT_STREAM_struct * intStream); + + /** Get ANTLR3_UINT32 at current input pointer + i ahead where i=1 is next ANTLR3_UINT32 + */ + ANTLR3_UINT32 (*_LA) (struct ANTLR3_INT_STREAM_struct * intStream, ANTLR3_INT32 i); + + /** Tell the stream to start buffering if it hasn't already. Return + * current input position, index(), or some other marker so that + * when passed to rewind() you get back to the same spot. + * rewind(mark()) should not affect the input cursor. + */ + ANTLR3_MARKER (*mark) (struct ANTLR3_INT_STREAM_struct * intStream); + + /** Return the current input symbol index 0..n where n indicates the + * last symbol has been read. + */ + ANTLR3_MARKER (*index) (struct ANTLR3_INT_STREAM_struct * intStream); + + /** Reset the stream so that next call to index would return marker. + * The marker will usually be index() but it doesn't have to be. It's + * just a marker to indicate what state the stream was in. This is + * essentially calling release() and seek(). If there are markers + * created after this marker argument, this routine must unroll them + * like a stack. Assume the state the stream was in when this marker + * was created. + */ + void (*rewind) (struct ANTLR3_INT_STREAM_struct * intStream, ANTLR3_MARKER marker); + + /** Reset the stream to the last marker position, witouh destryoing the + * last marker position. + */ + void (*rewindLast) (struct ANTLR3_INT_STREAM_struct * intStream); + + /** You may want to commit to a backtrack but don't want to force the + * stream to keep bookkeeping objects around for a marker that is + * no longer necessary. This will have the same behavior as + * rewind() except it releases resources without the backward seek. + */ + void (*release) (struct ANTLR3_INT_STREAM_struct * intStream, ANTLR3_MARKER mark); + + /** Set the input cursor to the position indicated by index. This is + * normally used to seek ahead in the input stream. No buffering is + * required to do this unless you know your stream will use seek to + * move backwards such as when backtracking. + * + * This is different from rewind in its multi-directional + * requirement and in that its argument is strictly an input cursor (index). + * + * For char streams, seeking forward must update the stream state such + * as line number. For seeking backwards, you will be presumably + * backtracking using the mark/rewind mechanism that restores state and + * so this method does not need to update state when seeking backwards. + * + * Currently, this method is only used for efficient backtracking, but + * in the future it may be used for incremental parsing. + */ + void (*seek) (struct ANTLR3_INT_STREAM_struct * intStream, ANTLR3_MARKER index); + + /** Only makes sense for streams that buffer everything up probably, but + * might be useful to display the entire stream or for testing. + */ + ANTLR3_UINT32 (*size) (struct ANTLR3_INT_STREAM_struct * intStream); + + /** Because the indirect call, though small in individual cases can + * mount up if there are thousands of tokens (very large input streams), callers + * of size can optionally use this cached size field. + */ + ANTLR3_UINT32 cachedSize; + + /** Frees any resources that were allocated for the implementation of this + * interface. Usually this is just releasing the memory allocated + * for the structure itself, but it may of course do anything it need to + * so long as it does not stamp on anything else. + */ + void (*free) (struct ANTLR3_INT_STREAM_struct * stream); + +} + ANTLR3_INT_STREAM; + +#ifdef __cplusplus +} +#endif + +#endif + |