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+/** Interface for an ANTLR3 common tree which is what gets
+ * passed around by the AST producing parser.
+ */
+
+#ifndef _ANTLR3_COMMON_TREE_H
+#define _ANTLR3_COMMON_TREE_H
+
+// [The "BSD licence"]
+// Copyright (c) 2005-2009 Jim Idle, Temporal Wave LLC
+// http://www.temporal-wave.com
+// http://www.linkedin.com/in/jimidle
+//
+// All rights reserved.
+//
+// Redistribution and use in source and binary forms, with or without
+// modification, are permitted provided that the following conditions
+// are met:
+// 1. Redistributions of source code must retain the above copyright
+// notice, this list of conditions and the following disclaimer.
+// 2. Redistributions in binary form must reproduce the above copyright
+// notice, this list of conditions and the following disclaimer in the
+// documentation and/or other materials provided with the distribution.
+// 3. The name of the author may not be used to endorse or promote products
+// derived from this software without specific prior written permission.
+//
+// THIS SOFTWARE IS PROVIDED BY THE AUTHOR ``AS IS'' AND ANY EXPRESS OR
+// IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES
+// OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED.
+// IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY DIRECT, INDIRECT,
+// INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT
+// NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
+// DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
+// THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
+// (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
+// THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
+
+#include <antlr3defs.h>
+#include <antlr3basetree.h>
+#include <antlr3commontoken.h>
+
+#ifdef __cplusplus
+extern "C" {
+#endif
+
+typedef struct ANTLR3_COMMON_TREE_struct
+{
+
+ /// Not used by ANTLR, but if a super structure is created above
+ /// this structure, it can be used to point to the start of the super
+ /// structure, where additional data and function pointers can be stored.
+ ///
+ void * super;
+
+ /// Start token index that encases this tree
+ ///
+ ANTLR3_MARKER startIndex;
+
+ /// End token that encases this tree
+ ///
+ ANTLR3_MARKER stopIndex;
+
+ /// A single token, this is the payload for the tree
+ ///
+ pANTLR3_COMMON_TOKEN token;
+
+ /// Points to the node that has this node as a child.
+ /// If this is NULL, then this is the root node.
+ ///
+ pANTLR3_COMMON_TREE parent;
+
+ /// What index is this particular node in the child list it
+ /// belongs to?
+ ///
+ ANTLR3_INT32 childIndex;
+
+ /// Pointer to the tree factory that manufactured this
+ /// token. This can be used by duplication methods and so on
+ /// to manufacture another auto-tracked common tree structure
+ ///
+ pANTLR3_ARBORETUM factory;
+
+ /// An encapsulated BASE TREE structure (NOT a pointer)
+ /// that performs a lot of the dirty work of node management
+ /// To this we add just a few functions that are specific to the
+ /// payload. You can further abstract common tree so long
+ /// as you always have a baseTree pointer in the top structure
+ /// and copy it from the next one down.
+ /// So, lets say we have a structure JIMS_TREE.
+ /// It needs an ANTLR3_BASE_TREE that will support all the
+ /// general tree duplication stuff.
+ /// It needs a ANTLR3_COMMON_TREE structure embedded or completely
+ /// provides the equivalent interface.
+ /// It provides it's own methods and data.
+ /// To create a new one of these, the function provided to
+ /// the tree adaptor (see comments there) should allocate the
+ /// memory for a new JIMS_TREE structure, then call
+ /// antlr3InitCommonTree(<addressofembeddedCOMMON_TREE>)
+ /// antlr3BaseTreeNew(<addressofBASETREE>)
+ /// The interfaces for BASE_TREE and COMMON_TREE will then
+ /// be initialized. You then call and you can override them or just init
+ /// JIMS_TREE (note that the base tree in common tree will be ignored)
+ /// just the top level base tree is used). Codegen will take care of the rest.
+ ///
+ ANTLR3_BASE_TREE baseTree;
+
+}
+ ANTLR3_COMMON_TREE;
+
+/// \brief ANTLR3 Tree factory interface to create lots of trees efficiently
+/// rather than creating and freeing lots of little bits of memory.
+///
+typedef struct ANTLR3_ARBORETUM_struct
+{
+ /// Pointers to the array of tokens that this factory has produced so far
+ ///
+ pANTLR3_COMMON_TREE *pools;
+
+ /// Current pool tokens we are allocating from
+ ///
+ ANTLR3_INT32 thisPool;
+
+ /// The next token to throw out from the pool, will cause a new pool allocation
+ /// if this exceeds the available tokenCount
+ ///
+ ANTLR3_UINT32 nextTree;
+
+ /// Trick to initialize tokens and their API quickly, we set up this token when the
+ /// factory is created, then just copy the memory it uses into the new token.
+ ///
+ ANTLR3_COMMON_TREE unTruc;
+
+ /// Pointer to a vector factory that is used to create child list vectors
+ /// for any child nodes that need them. This means that we auto track the
+ /// vectors and auto free them when we close the factory. It also means
+ /// that all rewriting trees can use the same tree factory and the same
+ /// vector factory and we do not dup any nodes unless we must do so
+ /// explicitly because of context such as an empty rewrite stream and
+ /// ->IMAGINARY[ID] so on. This makes memory tracking much simpler and
+ /// tempts no errors.
+ ///
+ pANTLR3_VECTOR_FACTORY vFactory;
+
+ /// A resuse stack for reclaiming Nil nodes that were used in rewrites
+ /// and are now dead. The nilNode() method will eat one of these before
+ /// creating a new node.
+ ///
+ pANTLR3_STACK nilStack;
+
+ /// Pointer to a function that returns a new tree
+ ///
+ pANTLR3_BASE_TREE (*newTree) (struct ANTLR3_ARBORETUM_struct * factory);
+ pANTLR3_BASE_TREE (*newFromTree) (struct ANTLR3_ARBORETUM_struct * factory, pANTLR3_COMMON_TREE tree);
+ pANTLR3_BASE_TREE (*newFromToken) (struct ANTLR3_ARBORETUM_struct * factory, pANTLR3_COMMON_TOKEN token);
+
+ /// Pointer to a function the destroys the factory
+ ///
+ void (*close) (struct ANTLR3_ARBORETUM_struct * factory);
+}
+ ANTLR3_ARBORETUM;
+
+#ifdef __cplusplus
+}
+#endif
+
+#endif
+
+